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Daffodil tf2 settings, config & cfg 2016

Full Name -
Nickname Daffodil
Birthday -
Nationality United StatesUnited States
Game Team Fortress 2Team Fortress 2
Since 2016-10-22
Last Update 2016-10-22
Daffodil screenshot

Daffodil Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Daffodil Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Daffodil config

The Team Fortress 2 config file of Daffodil has been downloaded 14 times. Download Daffodil.cfg by clicking the download button below.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Daffodil Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Daffodil. The Daffodil tf2 settings page has been viewed for 1.544 since it was added on 2016-10-22. The last time the settings of Daffodil were on 2016-10-22. Visit the tf2 settings page to view more Team Fortress 2 settings like Daffodil or visit upload section to add your own tf2 settings.
Other Team Fortress 2 settings
# Name Country Last Update
1tf2GermanyGermany2021-01-29
2tf2AustraliaAustralia2021-01-29
3tf2United StatesUnited States2021-01-29
4tf2UkraineUkraine2022-08-25
5tf2FranceFrance2021-01-29
Other United States gaming settings
Daffodil CFG file
// ----------------------------------------------------------------------------
// Net settings
// ----------------------------------------------------------------------------
cl_predictweapons 1
cl_predict 1
cl_pred_optimize 1
cl_updaterate 66
cl_cmdrate 66
cl_interp_ratio 1
cl_interp 0
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0
rate 128000
// ----------------------------------------------------------------------------
// Sprays
// ----------------------------------------------------------------------------
cl_playerspraydisable 1
r_spray_lifetime 0
// ----------------------------------------------------------------------------
// Shadows
// ----------------------------------------------------------------------------
r_shadowmaxrendered 17
r_shadowrendertotexture 1
r_shadows 1
// ----------------------------------------------------------------------------
// Facial features
// ----------------------------------------------------------------------------
r_eyes 1
r_flex 1
r_lod 1
r_rootlod 1
r_teeth 1
// ----------------------------------------------------------------------------
// Ragdolls
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
// ----------------------------------------------------------------------------
// Gibs
// ----------------------------------------------------------------------------
cl_phys_props_enable 0
cl_phys_props_max 0
cl_phys_timescale 1.0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------
prop_active_gib_limit 0
props_break_max_pieces_perframe 0
fov_desired 90
cl_hud_playerclass_use_playermodel 0
mat_phong 0
cl_muzzleflash_dlight_1st 0
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0
cl_new_impact_effects 0
cl_show_splashes 0
cl_rumblescale 0
cl_showhelp 0
cl_showpluginmessages 0
cl_debugrumble 0
func_break_max_pieces 0
glow_outline_effect_enable 0
lod_transitiondist 0
mat_antialias 1
mat_bumpmap 0
mat_colcorrection_disableentities 0
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 1
mat_filtertextures 1
mat_forceaniso 1
mat_hdr_level 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bloom_scalefactor_scalar 0
mat_bloomamount_rate 0
mat_debug_bloom 0
mat_debug_postprocessing_effects 0
mat_debug_process_halfscreen 0
mat_debugalttab 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_disable_bloom 1
mat_force_bloom 0
mat_postprocessing_combine 0
mat_non_hdr_bloom_scalefactor 0
mat_bufferprimitives 1
mat_compressedtextures 1
mat_debugdepthval 0
mat_debugdepthvalmax 0
mat_diffuse 1
mat_fastnobump 0
mat_forcemanagedtextureintohardware 0
mat_framebuffercopyoverlaysize 0
mat_hdr_enabled 0
mat_hdr_manual_tonemap_rate 0
mat_hdr_tonemapscale 0
mat_leafvis 0
mat_loadtextures 1
mat_mipmaptextures 1
mat_norendering 0
mat_non_hdr_bloom_scalefactor 0
mat_show_texture_memory_usage 0
mat_showlightmappage -1
mat_softwarelighting 0
mat_software_aa_blur_one_pixel_lines 0
mat_software_aa_edge_threshold 9
mat_software_aa_quality 0// was 9
mat_software_aa_strength 0
mat_software_aa_strength_vgui 0
mat_software_aa_tap_offset 0
mat_software_aa_quality 0
mat_softwareskin 0
mat_surfaceid 0
mat_surfacemat 0
mat_texture_limit -1
mat_use_compressed_hdr_textures 1
mat_use_compressed_hdr_textures 0
mat_yuv 0
mem_max_heapsize 2048
mod_forcedata 1
mod_forcetouchdata 1
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.2
mat_parallaxmap 0
mat_picmip 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 1
mat_trilinear 1
mat_viewportscale 1
mat_viewportupscale 1
mat_wateroverlaysize 1
mp_decals 30
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_ambientfraction 0.1
r_avglightmap 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 9
r_maxmodeldecal 9
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 0
r_maxsampledist 1
r_bloomtintb 0
r_bloomtintexponent 0
r_bloomtintg 0
r_bloomtintr 0
r_occlusion 1
r_pixelfog 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_drawtracers_firstperson 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_hunkalloclightmaps 0
r_lightcache_numambientsamples 0
r_lightinterp 0
r_lightstyle -1
r_lightcache_zbuffercache 0
r_PhysPropStaticLighting 0
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 1
tracer_extra 0
violence_ablood 1
violence_hblood 1
mat_motion_blur_enabled 0
mat_motion_blur_forward_enabled 0
mat_motion_blur_strength 0
r_radiosity 4
r_updaterefracttexture 0
r_worldlightmin 0.0001
r_unloadlightmaps 0
mp_usehwmmodels -1
mp_usehwmvcds -1
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
in_usekeyboardsampletime 0
mat_clipz 1 // FX card users should set this to 0
mat_forcehardwaresync 0
mat_levelflush 1
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
r_fastzreject -1
ai_expression_optimization 1
fast_fogvolume 1
host_thread_mode 0 // Not exactly stable
mod_load_anims_async 1
mod_load_mesh_async 1
mod_load_vcollide_async 1
con_enable 1
con_filter_enable 1
con_filter_text_out Cannot update control point
con_filter_text_out doesn't have attachment
con_filter_text_out material
con_filter_text_out muzzle
con_filter_text_out particle
cpu_frequency_monitoring 0
datacachesize 256
cl_showfps 0
fps_max 0
sv_cheats 1
// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
snd_pitchquality 0
snd_spatialize_roundrobin 1
snd_mixahead .05
// ----------------------------------------------------------------------------
// Threading
// ----------------------------------------------------------------------------
mat_queue_mode 2
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
net_queue_trace 0
// ----------------------------------------------------------------------------
// HUD
// ----------------------------------------------------------------------------
hud_saytext_time 10
voice_enable 1
hud_deathnotice_time 5
hud_achievement_glowtime 0
hud_achievement_count 0
hud_achievement_tracker 0
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
cl_ask_blacklist_opt_out "1"
cl_ask_favorite_opt_out "1"
sb_dontshow_maxplayer_warning "1"
tf_explanations_backpackpanel "1"
tf_explanations_charinfo_armory_panel "1"
tf_explanations_charinfopanel "1"
tf_explanations_craftingpanel "1"
tf_explanations_discardpanel "1"
tf_explanations_store "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_loadout "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_training "1"
hud_fastswitch 1
sv_forcepreload 1
cl_localnetworkbackdoor 1
cl_cloud_settings 0
sys_minidumpspewlines 500
// ----------------------------------------------------------------------------
// Null movement
// ----------------------------------------------------------------------------
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
// ----------------------------------------------------------------------------
// Console filter
// ----------------------------------------------------------------------------
con_filter_text 1
con_filter_enable 1
con_filter_text_out "particle"
con_filter_text_out "material"
con_filter_text_out "muzzle"
con_filter_text_out "Cannot update control point"
con_filter_text_out "doesn't have attachment"
con_filter_text_out "Compact freed"
con_filter_text_out "Attempted to precache"
// ----------------------------------------------------------------------------
// Hitsounds
// ----------------------------------------------------------------------------
tf_dingaling_lasthit_pitch_override -1
tf_dingaling_lashhit_volume 1
tf_dingaling_volume 1
sv_allow_point_servercommand always
con_filter_text_out "Requesting texture value"
con_filter_text_out "GC told us"
// ----------------------------------------------------------------------------
// Loadout change
// ----------------------------------------------------------------------------
alias +loadoutA load_itempreset 0
alias +loadoutB load_itempreset 1
alias +loadoutC load_itempreset 2
alias +loadoutD load_itempreset 3
alias -loadoutA slot2
alias -loadoutB slot2
alias -loadoutC slot2
alias -loadoutD slot2
bind "F1" "+loadoutA"
bind "F2" "+loadoutB"
bind "F3" "+loadoutC"
bind "F4" "+loadoutD"
// ----------------------------------------------------------------------------
// Console commands
// ----------------------------------------------------------------------------
alias "5cp" "rcon exec ugc_6v_standard.cfg"
alias "koth" "rcon exec ugc_6v_koth.cfg"
alias "ultiduo" "rcon changelevel koth_ultiduo_r_b7"
alias "baloo" "rcon changelevel ultiduo_baloo"
alias "badlands" "rcon changelevel cp_badlands"
alias "process" "rcon changelevel cp_process_final"
alias "snakewater" "rcon changelevel cp_snakewater_final1"
alias "gullywash" "rcon changelevel cp_gullywash_final1"
alias "granary" "rcon changelevel cp_granary_pro_b10"
alias "viaduct" "rcon changelevel koth_viaduct_pro7"
alias "metalworks" "rcon changelevel cp_metalworks_rc7"
alias "sunshine" "rcon changelevel cp_sunshine_rc9"
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