DEAFPS COMP. AUTOEXEC apex legends settings, config & cfg 2019
Full Name | - |
Nickname | DEAFPS COMP. AUTOEXEC |
Birthday | - |
Nationality | ![]() |
Game | ![]() |
Since | 2019-06-01 |
Last Update | 2019-06-01 |
DEAFPS COMP. AUTOEXEC screenshot
DEAFPS COMP. AUTOEXEC Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
DEAFPS COMP. AUTOEXEC Gaming PC Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
DEAFPS COMP. AUTOEXEC config
The Apex Legends config file of DEAFPS COMP. AUTOEXEC has been downloaded 1.646 times. Download autoexec.cfg by clicking the download button below.
Social Media
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YouTube | - |
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TikTok | - |
Steam | - |
Discord | - |
DEAFPS COMP. AUTOEXEC Settings
Monitor
Display Mode | - |
Resolution | 1440x1080 |
Aspect Ratio | 4:3 |
Brightness | - |
Field of View | - |
Sprint View Shake | - |
V-Sync | - |
Mouse
DPI | - |
Mouse Sensitivity | 2.3 |
ADS Mouse Sensitivity | - |
Mouse Acceleration | - |
Mouse Invert | - |
Lighting Effects | - |
Video Advanced
V-Sync | - |
Anti-aliasing | - |
Texture Streaming Budget | - |
Texture Filtering | - |
Ambient Occlusion Quality | - |
Sun Shadow Coverage | - |
Sun Shadow Detail | - |
Spot Shadow Detail | - |
Volumetric Lighting | - |
Dynamic Spot Shadows | - |
Model Detail | - |
Effects Detail | - |
Impact Marks | - |
Ragdolls | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of DEAFPS COMP. AUTOEXEC. The DEAFPS COMP. AUTOEXEC apex legends settings page has been viewed for 7.862 since it was added on 2019-06-01. The last time the settings of DEAFPS COMP. AUTOEXEC were on 2019-06-01. Visit the apex legends settings page to view more Apex Legends settings like DEAFPS COMP. AUTOEXEC or visit upload section to add your own apex legends settings.
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11 | ![]() | ![]() | 2022-10-08 | |
12 | ![]() | ![]() | 2022-10-12 | |
13 | ![]() | ![]() | 2024-03-31 | |
14 | ![]() | ![]() | 2024-03-30 | |
15 | ![]() | ![]() | 2024-04-01 |
Other Germany gaming settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2024-05-30 | |
2 | ![]() | ![]() | 2024-02-25 | |
3 | ![]() | ![]() | 2020-09-13 | |
4 | ![]() | ![]() | 2024-03-14 | |
5 | ![]() | ![]() | 2020-09-18 | |
6 | ![]() | ![]() | 2024-03-14 | |
7 | ![]() | ![]() | 2020-06-10 | |
8 | ![]() | ![]() | 2022-10-12 | |
9 | ![]() | ![]() | 2024-05-05 | |
10 | ![]() | ![]() | 2024-05-10 |
DEAFPS COMP. AUTOEXEC CFG file
// ___________________
// |DEAFPS - AUTOEXEC|
// v2 - 08.05.19
// Follow @deaFPS_ on Twitter
//
// HOW-TO-INSTALL----------------------------------------------------------------------------------------------------------------------
// 1. Go to the games directory. (Usually in C:\Program Files (x86)\Origin Games\Apex\cfg)
// 2. Create there a new file called "autoexec.cfg" (without the Quotation marks)
// 3. Paste everything from here in it.
// 4. Rightclick on the game inside of Origin and go to "Game Properties".
// 5. Switch to the "Advanced Launch Options" Tab.
// 6. Add the Command line argument "+exec autoexec.cfg" (without the Quotation marks)
// FEATURES----------------------------------------------------------------------------------------------------------------------------
// Rotating Minimap
// Transparent "Downed-Player" indicators
// 120 FOV
// Adjusted Autoexposure for better Visibility (change mat_autoexposure_min to 1 if too dark)
// No Audio Occlusion for accurate footstep positioning
// No 4:3 Blackbars
// No Telemetry for better privacy of your data
// No Blurred UI
// Disabled Depth-of-Field for better visibility
// Upped Envmap scale to brighten up dark corners
// Unlimited FPS
// More Stable FPS thanks to lowered LOD and disabled shadows
// Net-graph (See ping)
// PING MOZAMBIQUE EVERYWHERE!!!
// KEY-LIST----------------------------------------------------------------------------------------------------------------------------
// "F1" - Toggle FPS Counter
// "F2" - Toggle Net-graph (See ping)
// "F3" - Switch to 1440x1080 Resolution
// "F4" - Switch back to 1920x1080 Resolution
// "F7" - Reexecute this Autoexec
// "5" - Say "Mozambique here" without actually looking at it
// "J" - Say "No!"
// "K" - Say "Ok!"
// "L" - Say "Wait!"
// GAMEPLAY-SETTINGS-------------------------------------------------------------------------------------------------------------------
//mouse_sensitivity "2" // Your mouse sensitivity - wont take any effect unless you remove the "//" at the
// beginning
cl_fovScale "1.7" // 1.55 = 110FOV | 1.7 = 120FOV - wont take any effect unless you remove the "//" at
// the beginning
m_rawinput "1" // Takes the direct input of your mouse
m_filter "0" // Makes sure any kind of mouse filtering is off
m_acceleration "0" // Once again this makes sure mouse acceleration is off
hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you, this setting isn't present
// inside the game (default 0)
mat_autoexposure_override_min_max "1" // is required to get the other auto exposure commands working
mat_autoexposure_max "1" // slightly lowered the exposure of the world (default 1)
mat_autoexposure_min "0.9" // slightly lowered the exposure of the world (default 1)
mat_autoexposure_speed "9" // Speed between the exposure changes
sprint_view_shake_style "1" // Less Headbob
hud_setting_pingAlpha "0.3" // Opacity of the pings and downed banners (default 1)
// BINDS-------------------------------------------------------------------------------------------------------------------------------
bindtoggle "F1" "cl_showfps" // Toggle for the FPS Counter
bindtoggle "F2" "shownet_enabled" // Net Graph
bind "F3" "mat_setvideomode 1350 1080 0 0" // Changes res to your 4:3 res - you might like to change this to your preferred
// res...like 1440x1080
bind "F4" "mat_setvideomode 1360 768 0 0" // Changes res back to 1920x1080
bind "F7" "exec autoexec.cfg" // If you have accidentally changes something in the video options just press F7 and
// the settings will load again
bind "5" "cmd ClientCommand_Quickchat 3" // "Lstar here"
bind "6" "cmd ClientCommand_Quickchat 18" // "Stalker on me"
bind "7" "cmd ClientCommand_Quickchat 118" // "Titan!"
bind "8" "cmd ClientCommand_Quickchat 114" // "Snipah danger close"
bind "9" "cmd ClientCommand_Quickchat 121" // "Infected Coming in!"
bind "0" "cmd ClientCommand_Quickchat 124" // "Goliath!"
bind "j" "cmd ClientCommand_Quickchat 139" // "No!"
bind "k" "cmd ClientCommand_Quickchat 138" // "OK!"
bind "l" "cmd ClientCommand_Quickchat 153" // "Wait!"
bind "o" "toggle mat_envmap_scale 0 1 5 10"
bind "F8" "exec dof.cfg"
bindtoggle "n" "cl_move_use_dt" // Stucks you midair
// Simple Bind to re-execute some commands that need to be executed every new match----------------------------------------------------
// Commands inside with explanation:
//-----------------CMD------------------|----------------EXPLANATION-------------------------------------------------------------------
// |
// +forward | The idea of the script is to execute the commands whenever you walk forward, this makes sure
// | you will execute them 100%
// |
// dof_enable 0 | Removes all "Depth-of-Field" on the map
// |
// mat_envmap_scale 5 | Strength of the envmap (Default 1)
// |
// mat_debug_tonemapping_disable 1 | Disables tonemapping debugging, which cant be accessed by the consumer anyway
bind "w" "+forward; dof_enable 0; mat_envmap_scale 5; mat_debug_tonemapping_disable 1"
// 4:3-SETTINGS------------------------------------------------------------------------------------------------------------------------
// IMPORTANT! - If the UI glitches switch to 1080p with "F4" and back to your 4:3 res with "F3"----------------------------------------
mat_letterbox_aspect_goal 0
mat_letterbox_aspect_threshold 0
// Audio Occlusion/Distortion---------------------------------------------------------------------------------------------------------
miles_occlusion 0
miles_occlusion_force 0
miles_occlusion_partial 0
// PRIVACY-SETTINGS--------------------------------------------------------------------------------------------------------------------
telemetry_client_enable 0
telemetry_client_sendInterval 0
// IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
fps_max unlimited // Unlocks Framerate
mat_antialias_mode 0 // Disables Anti-aliasing
mat_diffuse 1 // Disables Specularmapping
mat_fxaa_enable 0 // This makes sure FXAA is off
mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
dvs_enable 0 // disables Adaptive Resolution
r_shadows 0 // Disables Shadows
csm_enabled 0 // Disables Cascaded Shadows
fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more
// clearly now
cl_forcepreload 1 // Forces to preload all models and textures... Put to 0 if this causes trouble
r_particle_timescale 4 // Reduces Muzzleflash
mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
// OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
mat_disable_bloom 1 // Disables Glow spread of the light
mat_drawflat 1 // Apparently disables something like Tessellation or Parallax
mat_depthfeather_enable 0 // DoF smoothing
mat_detail_tex 0
mat_sun_highlight_size 0 // Sun Size
mat_enable_ssr 0 // SSR = Screen Space Reflections
mat_fastnobump 0 // Faster Bump-mapping, may cause crashes so put to "1" at own risk
mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to "1" at own risk
mat_global_lighting 0
mat_hdr_enabled 0 // Disables HDR
mat_norendering 1
mat_reducefillrate 1
mat_use_compressed_hdr_textures 0 // Setting that is referring to mat_hdr_enabled
mat_mip_linear 1
mat_phong 0 // May cause crashes on "1"
mat_filtertextures 0 // Unfiltered textures
mat_filterlightmaps 0 // Unfiltered light-maps
mat_vignette_enable 0 // Removes the vignette from the screen
r_dynamic 0 // Removes the Ambient light for example when firing a gun the near surroundings wont
// be lit by the muzzleflash
r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware
// fast z reject for improved performance. If set to -1 detects your default hardware
// setting for this option. Initially this should be set to -1
r_WaterDrawReflection 0 // Disables Water Reflections
r_jiggle_bones 0 // May cause crashes on "1"
r_decals 0 // No bullet impacts
ssao_enabled 0 // Disables Ambient Occlusion
modeldecals_forceAllowed -1
particle_cpu_level 0
cl_particle_fallback_base 0
cl_particle_fallback_multiplier 0
cl_use_simd_bones 0
cl_simdbones_slerp 0
cl_gib_allow 0
cl_cull_weapon_fx 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
//cl_fasttempentcollision 20
lightmap_realtimelight 0
lightmap_realtimeshadows 0
lightmap_ambient 0
sssss_enable 0
viewmodel_selfshadow 0 // Disables shadow of your own player model on your gun
static_shadow_res 1
staticProp_budget 4000
// OTHER-------------------------------------------------------------------------------------------------------------------------------
cl_ragdoll_maxcount 0 // Disables Rag doll
cl_ragdoll_self_collision 0 // Disables Rag doll beeing affected by the player
cl_ragdoll_force_fade_time 0
cl_ragdoll_force_fade_time_local_view_player 0
cl_ragdoll_force_fade_time_on_moving_geo 0
rspn_motd "DEAFPS AUTOEXEC LOADING..."
//-------------------------------------------------------------------------------------------------------------------------------------
// __________________
// | CHANGELOG |
// ------------------
//
// ADDED:
// cl_fasttempentcollision 20
// hud_setting_pingAlpha 0.3
// mat_debug_tonemapping_disable 1
// staticProp_budget 4000
// REMOVED:
// csm_world_shadows 0
// |DEAFPS - AUTOEXEC|
// v2 - 08.05.19
// Follow @deaFPS_ on Twitter
//
// HOW-TO-INSTALL----------------------------------------------------------------------------------------------------------------------
// 1. Go to the games directory. (Usually in C:\Program Files (x86)\Origin Games\Apex\cfg)
// 2. Create there a new file called "autoexec.cfg" (without the Quotation marks)
// 3. Paste everything from here in it.
// 4. Rightclick on the game inside of Origin and go to "Game Properties".
// 5. Switch to the "Advanced Launch Options" Tab.
// 6. Add the Command line argument "+exec autoexec.cfg" (without the Quotation marks)
// FEATURES----------------------------------------------------------------------------------------------------------------------------
// Rotating Minimap
// Transparent "Downed-Player" indicators
// 120 FOV
// Adjusted Autoexposure for better Visibility (change mat_autoexposure_min to 1 if too dark)
// No Audio Occlusion for accurate footstep positioning
// No 4:3 Blackbars
// No Telemetry for better privacy of your data
// No Blurred UI
// Disabled Depth-of-Field for better visibility
// Upped Envmap scale to brighten up dark corners
// Unlimited FPS
// More Stable FPS thanks to lowered LOD and disabled shadows
// Net-graph (See ping)
// PING MOZAMBIQUE EVERYWHERE!!!
// KEY-LIST----------------------------------------------------------------------------------------------------------------------------
// "F1" - Toggle FPS Counter
// "F2" - Toggle Net-graph (See ping)
// "F3" - Switch to 1440x1080 Resolution
// "F4" - Switch back to 1920x1080 Resolution
// "F7" - Reexecute this Autoexec
// "5" - Say "Mozambique here" without actually looking at it
// "J" - Say "No!"
// "K" - Say "Ok!"
// "L" - Say "Wait!"
// GAMEPLAY-SETTINGS-------------------------------------------------------------------------------------------------------------------
//mouse_sensitivity "2" // Your mouse sensitivity - wont take any effect unless you remove the "//" at the
// beginning
cl_fovScale "1.7" // 1.55 = 110FOV | 1.7 = 120FOV - wont take any effect unless you remove the "//" at
// the beginning
m_rawinput "1" // Takes the direct input of your mouse
m_filter "0" // Makes sure any kind of mouse filtering is off
m_acceleration "0" // Once again this makes sure mouse acceleration is off
hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you, this setting isn't present
// inside the game (default 0)
mat_autoexposure_override_min_max "1" // is required to get the other auto exposure commands working
mat_autoexposure_max "1" // slightly lowered the exposure of the world (default 1)
mat_autoexposure_min "0.9" // slightly lowered the exposure of the world (default 1)
mat_autoexposure_speed "9" // Speed between the exposure changes
sprint_view_shake_style "1" // Less Headbob
hud_setting_pingAlpha "0.3" // Opacity of the pings and downed banners (default 1)
// BINDS-------------------------------------------------------------------------------------------------------------------------------
bindtoggle "F1" "cl_showfps" // Toggle for the FPS Counter
bindtoggle "F2" "shownet_enabled" // Net Graph
bind "F3" "mat_setvideomode 1350 1080 0 0" // Changes res to your 4:3 res - you might like to change this to your preferred
// res...like 1440x1080
bind "F4" "mat_setvideomode 1360 768 0 0" // Changes res back to 1920x1080
bind "F7" "exec autoexec.cfg" // If you have accidentally changes something in the video options just press F7 and
// the settings will load again
bind "5" "cmd ClientCommand_Quickchat 3" // "Lstar here"
bind "6" "cmd ClientCommand_Quickchat 18" // "Stalker on me"
bind "7" "cmd ClientCommand_Quickchat 118" // "Titan!"
bind "8" "cmd ClientCommand_Quickchat 114" // "Snipah danger close"
bind "9" "cmd ClientCommand_Quickchat 121" // "Infected Coming in!"
bind "0" "cmd ClientCommand_Quickchat 124" // "Goliath!"
bind "j" "cmd ClientCommand_Quickchat 139" // "No!"
bind "k" "cmd ClientCommand_Quickchat 138" // "OK!"
bind "l" "cmd ClientCommand_Quickchat 153" // "Wait!"
bind "o" "toggle mat_envmap_scale 0 1 5 10"
bind "F8" "exec dof.cfg"
bindtoggle "n" "cl_move_use_dt" // Stucks you midair
// Simple Bind to re-execute some commands that need to be executed every new match----------------------------------------------------
// Commands inside with explanation:
//-----------------CMD------------------|----------------EXPLANATION-------------------------------------------------------------------
// |
// +forward | The idea of the script is to execute the commands whenever you walk forward, this makes sure
// | you will execute them 100%
// |
// dof_enable 0 | Removes all "Depth-of-Field" on the map
// |
// mat_envmap_scale 5 | Strength of the envmap (Default 1)
// |
// mat_debug_tonemapping_disable 1 | Disables tonemapping debugging, which cant be accessed by the consumer anyway
bind "w" "+forward; dof_enable 0; mat_envmap_scale 5; mat_debug_tonemapping_disable 1"
// 4:3-SETTINGS------------------------------------------------------------------------------------------------------------------------
// IMPORTANT! - If the UI glitches switch to 1080p with "F4" and back to your 4:3 res with "F3"----------------------------------------
mat_letterbox_aspect_goal 0
mat_letterbox_aspect_threshold 0
// Audio Occlusion/Distortion---------------------------------------------------------------------------------------------------------
miles_occlusion 0
miles_occlusion_force 0
miles_occlusion_partial 0
// PRIVACY-SETTINGS--------------------------------------------------------------------------------------------------------------------
telemetry_client_enable 0
telemetry_client_sendInterval 0
// IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
fps_max unlimited // Unlocks Framerate
mat_antialias_mode 0 // Disables Anti-aliasing
mat_diffuse 1 // Disables Specularmapping
mat_fxaa_enable 0 // This makes sure FXAA is off
mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
dvs_enable 0 // disables Adaptive Resolution
r_shadows 0 // Disables Shadows
csm_enabled 0 // Disables Cascaded Shadows
fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more
// clearly now
cl_forcepreload 1 // Forces to preload all models and textures... Put to 0 if this causes trouble
r_particle_timescale 4 // Reduces Muzzleflash
mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
// OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
mat_disable_bloom 1 // Disables Glow spread of the light
mat_drawflat 1 // Apparently disables something like Tessellation or Parallax
mat_depthfeather_enable 0 // DoF smoothing
mat_detail_tex 0
mat_sun_highlight_size 0 // Sun Size
mat_enable_ssr 0 // SSR = Screen Space Reflections
mat_fastnobump 0 // Faster Bump-mapping, may cause crashes so put to "1" at own risk
mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to "1" at own risk
mat_global_lighting 0
mat_hdr_enabled 0 // Disables HDR
mat_norendering 1
mat_reducefillrate 1
mat_use_compressed_hdr_textures 0 // Setting that is referring to mat_hdr_enabled
mat_mip_linear 1
mat_phong 0 // May cause crashes on "1"
mat_filtertextures 0 // Unfiltered textures
mat_filterlightmaps 0 // Unfiltered light-maps
mat_vignette_enable 0 // Removes the vignette from the screen
r_dynamic 0 // Removes the Ambient light for example when firing a gun the near surroundings wont
// be lit by the muzzleflash
r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware
// fast z reject for improved performance. If set to -1 detects your default hardware
// setting for this option. Initially this should be set to -1
r_WaterDrawReflection 0 // Disables Water Reflections
r_jiggle_bones 0 // May cause crashes on "1"
r_decals 0 // No bullet impacts
ssao_enabled 0 // Disables Ambient Occlusion
modeldecals_forceAllowed -1
particle_cpu_level 0
cl_particle_fallback_base 0
cl_particle_fallback_multiplier 0
cl_use_simd_bones 0
cl_simdbones_slerp 0
cl_gib_allow 0
cl_cull_weapon_fx 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
//cl_fasttempentcollision 20
lightmap_realtimelight 0
lightmap_realtimeshadows 0
lightmap_ambient 0
sssss_enable 0
viewmodel_selfshadow 0 // Disables shadow of your own player model on your gun
static_shadow_res 1
staticProp_budget 4000
// OTHER-------------------------------------------------------------------------------------------------------------------------------
cl_ragdoll_maxcount 0 // Disables Rag doll
cl_ragdoll_self_collision 0 // Disables Rag doll beeing affected by the player
cl_ragdoll_force_fade_time 0
cl_ragdoll_force_fade_time_local_view_player 0
cl_ragdoll_force_fade_time_on_moving_geo 0
rspn_motd "DEAFPS AUTOEXEC LOADING..."
//-------------------------------------------------------------------------------------------------------------------------------------
// __________________
// | CHANGELOG |
// ------------------
//
// ADDED:
// cl_fasttempentcollision 20
// hud_setting_pingAlpha 0.3
// mat_debug_tonemapping_disable 1
// staticProp_budget 4000
// REMOVED:
// csm_world_shadows 0
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