Chief css settings, config & cfg 2012
| Full Name | - |
| Nickname | Chief |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-08-07 |
| Last Update | 2012-08-07 |
Navigation
| Chief Gear |
| Chief Setup |
| Chief Config |
| Chief Settings |
Chief screenshot
Chief Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
Chief Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
Chief config
The Counter-Strike Source config file of Chief has been downloaded 50 times. Download chief.cfg by clicking the download button below.
How to install Chief css config
1. Download chief.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Chief.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Chief.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
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Chief Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Chief. The Chief css settings page has been viewed for 2.124 since it was added on 2012-08-07. The last time the settings of Chief were on 2012-08-07. Visit the css settings page to view more Counter-Strike Source settings like Chief or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2023-06-06 | |||
| 2 | 2021-04-20 | |||
| 3 | 2021-03-11 | |||
| 4 | 2024-09-26 | |||
| 5 | 2022-08-27 |
Other Finland gaming settings
| # | Name | Country | Last Update | |
| 1 | 2025-08-05 | |||
| 2 | 2024-04-04 | |||
| 3 | 2022-10-01 | |||
| 4 | 2023-09-26 | |||
| 5 | 2025-08-05 | |||
| 6 | 2024-04-24 | |||
| 7 | 2022-08-13 | |||
| 8 | 2020-03-27 | |||
| 9 | 2024-04-06 | |||
| 10 | 2020-01-05 |
Chief CFG file
Chief's cfg v. 2.0
07/08/2012
Launch options: -console -useforcedmparms -noforcemaccel -noforcemspd -dxlevel 90 -refresh 75 -w 1024 -h 768
Crosshaircolor - Pink
Crosshairscale - 900
Graphics - Nvidia GTX 295 1792mb overclocked
Dxlevel - 9.0
Headset - Steelseries Siberia V2
In-game dpi - 800
In-game graphics - Low
In-game hand - Right
In-game resolution - 1024x768
In-game sensitivity - 3.000 (m_rawinput 0)
In-game sound quality - Low
Keyboard - Logitech Ultra Flat
Monitor - 22" BenQ G2220HD
Mouse - Logitech G500
Mouse acceleration - Off
Mouse drivers - Off
Mousefix - On
Mousehz - 1000
Mousepad - Steelseries QcK Heavy
OS - Windows 7 64bit
Processor - Intel i5-750 @ 3,5ghz
Ram - 8gb Kingston HyperX DDR3, 1800mhz
Refresh rate - 75hz
Soundcard - Creative Sound Blaster X-Fi Xtreme Audio
Windows sensitivity - 3/11
Zoom_sensitivity_ratio - 0.77
>> ALIAS & BINDS <<
unbindall
alias cbble "rcon changelevel de_cbble"
alias chief "exec chief"
alias contra "rcon changelevel de_contra"
alias dust2 "rcon changelevel de_dust2"
alias download1 "cl_allowdownload 1; cl_allowupload 1; cl_downloadfilter nosounds; bind F7 download0"
alias download0 "cl_allowdownload 0; cl_allowupload 0; cl_downloadfilter none; bind F7 download1"
alias fire "rcon changelevel de_cpl_fire"
alias gamma1 "mat_monitorgamma 1.6; bind F3 gamma2"
alias gamma2 "mat_monitorgamma 2.0; bind F3 gamma1"
alias inferno "rcon changelevel de_inferno"
alias mill "rcon changelevel de_cpl_mill"
alias nuke "rcon changelevel de_nuke"
alias live "rcon zb_lo3"
alias netgraph1 "net_graph 1; bind F4 netgraph2"
alias netgraph2 "net_graph 0; bind F4 netgraph1"
alias showfps1 "cl_showfps 1; bind F5 showfps2"
alias showfps2 "cl_showfps 2; bind F5 showfps0"
alias showfps0 "cl_showfps 0; bind F5 showfps1"
alias season "rcon changelevel de_cpl_season"
alias strike "rcon changelevel de_cpl_strike
alias text0 "hud_saytext_time 0; bind F6 text1"
alias text1 "hud_saytext_time 12; bind F6 text0"
alias train "rcon changelevel de_train"
alias tuscan "rcon changelevel de_tuscan"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "q" "lastinv"
bind "g" "use weapon_hegrenade"
bind "r" "+reload"
bind "b" "buymenu"
bind "f" "use weapon_flashbang"
bind "e" "+use"
bind "h" "use weapon_smokegrenade"
bind "j" "drop"
bind "l" "live"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "t" "impulse 201"
bind "y" "say"
bind "u" "say_team"
bind "v" "impulse 100"
bind "k" "+voicerecord"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "slot5"
bind "MOUSE5" "drop"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "CTRL" "+speed"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+duck"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "F1" "toggleconsole"
bind "F2" "chief"
bind "F3" "gamma1"
bind "F4" "netgraph1"
bind "F5" "showfps1"
bind "F6" "text0"
bind "F7" "download1"
bind "F9" "disconnect"
bind "F10" "quit"
>> DEBUG <<
adsp_debug "0"
cl_debugrumble "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
>> DOWNLOADFILTER <<
cl_allowdownload "0"
cl_allowupload "0"
cl_customsounds "0"
cl_downloadfilter "none"
>> FORCEPRELOAD <<
sv_forcepreload "1"
cl_forcepreload "1"
>> GRAPHICS <<
cl_ejectbrass "0"
cl_drawmonitors "0"
cl_phys_props_max "50"
cl_rumblescale "0"
cl_show_splashes "0"
func_break_max_pieces "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_bloom_scalefactor_scalar "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmaptgasize "0"
mat_envmapsize "0"
mat_fastspecular "0"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_show_ab_hdr "0"
mat_showenvmapmask "0"
mat_showmaterials "0"
mat_showmaterialsverbose "0"
mat_softwarelighting "0"
mat_specular "0"
mat_texture_list_all "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "8"
mp_decals "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
r_3dsky "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_flashlightrenderworld "0"
r_flashlightrendermodels "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "1" // If "0" causes some odd and disturbing 'fog'
r_renderoverlayfragment "0"
r_teeth "0"
r_visualizeproplightcaching "1"
r_worldlightmin "0"
r_worldlights "0"
>> INTEL-CPU <<
r_3dnow "0"
r_sse2 "1"
r_sse_s "1"
>> LOD <<
lod_TransitionDist "9999"
r_lod "2"
r_staticprop_lod "3"
>> MISCELLANEOUS <<
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4dynamiclight "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_idealpitchscale "0.8"
cl_observercrosshair "1"
cl_playerspraydisable "1"
cl_precacheinfo "0"
cl_radaralpha "255"
cl_radartype "1"
cl_scalecrosshair "1"
cl_show_achievement_popups "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_timeout "999999"
cl_nowinpanel "1"
con_enable "1"
crosshair "1"
datacachesize "32"
hud_fastswitch "1"
joystick "0"
lookspring "0"
lookstrafe "0"
mat_clipz "1"
mat_forcemanagedtextureintohardware "0"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "0"
mat_monitorgamma_tv_exp "2.5"
net_maxfragments "1280"
r_fastzreject "1"
r_staticpropinfo "0"
sv_alternateticks "0"
sv_cheats "0"
sv_nomvp "1"
sv_nonemesis "1"
sv_nostats "1"
sv_disablefreezecam "1"
weapon_showproficiency "1"
>> MODEL <<
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "4"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_rootlod "2"
>> MOUSE <<
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_forward "1"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_pitch "0.022"
m_rawinput "0"
m_side "0.8"
m_yaw "0.022"
>> MULTICORE <<
cl_threaded_bone_setup "0" // Causing instability on most pc's :) - Chief
cl_threaded_client_leaf_system "0" // Causing instability on most pc's :) - Chief
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_threaded_renderables "1"
r_threaded_particles "1"
r_threaded_client_shadow_manager "1"
r_queued_decals "0"
r_queued_post_processing "1"
>> NETCODE <<
cl_cmdrate "66"
cl_interp "0"
cl_interp_all "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "1000000"
>> NETGRAPH <<
net_graph "0"
net_graphheight "90"
net_graphpos "3"
net_graphsolid "1"
net_scale "5"
>> PERSONAL <<
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairscale "900"
cl_dynamiccrosshair "3"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_righthand "1"
cl_showfps "0"
fps_max "1000"
>> RAGDOLL <<
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
>> ROPE <<
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
>> SENSITIVITY <<
sensitivity "3.000"
zoom_sensitivity_ratio "0.77"
>> SHADOW <<
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
>> SHIT <<
ai_expression_optimization "1"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_logofile "0"
filesystem_buffer_size "0"
flex_smooth "0"
gl_clear "0"
hud_centerid "1"
hud_deathnotice_time "6"
hud_drawhistory_time "5"
hud_saytext_time "12"
jpeg_quality "100"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_framebuffercopyoverlaysize "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
setinfo "dm" "0"
setinfo "lefthand" "0"
showhitlocation "0"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "1"
vprof_graphwidth "1"
>> SOUND <<
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_async_fullyasync "0"
snd_mixahead "0.05"
snd_mix_async "0"
snd_noextraupdate "1"
snd_pitchquality "0"
soundscape_flush "1"
>> VIOLENCE <<
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
>> VOICE <<
voice_enable "0"
>> VOLUME <<
volume "1.0"
>> VSYNC <<
mat_vsync "0"
clear
07/08/2012
Launch options: -console -useforcedmparms -noforcemaccel -noforcemspd -dxlevel 90 -refresh 75 -w 1024 -h 768
Crosshaircolor - Pink
Crosshairscale - 900
Graphics - Nvidia GTX 295 1792mb overclocked
Dxlevel - 9.0
Headset - Steelseries Siberia V2
In-game dpi - 800
In-game graphics - Low
In-game hand - Right
In-game resolution - 1024x768
In-game sensitivity - 3.000 (m_rawinput 0)
In-game sound quality - Low
Keyboard - Logitech Ultra Flat
Monitor - 22" BenQ G2220HD
Mouse - Logitech G500
Mouse acceleration - Off
Mouse drivers - Off
Mousefix - On
Mousehz - 1000
Mousepad - Steelseries QcK Heavy
OS - Windows 7 64bit
Processor - Intel i5-750 @ 3,5ghz
Ram - 8gb Kingston HyperX DDR3, 1800mhz
Refresh rate - 75hz
Soundcard - Creative Sound Blaster X-Fi Xtreme Audio
Windows sensitivity - 3/11
Zoom_sensitivity_ratio - 0.77
>> ALIAS & BINDS <<
unbindall
alias cbble "rcon changelevel de_cbble"
alias chief "exec chief"
alias contra "rcon changelevel de_contra"
alias dust2 "rcon changelevel de_dust2"
alias download1 "cl_allowdownload 1; cl_allowupload 1; cl_downloadfilter nosounds; bind F7 download0"
alias download0 "cl_allowdownload 0; cl_allowupload 0; cl_downloadfilter none; bind F7 download1"
alias fire "rcon changelevel de_cpl_fire"
alias gamma1 "mat_monitorgamma 1.6; bind F3 gamma2"
alias gamma2 "mat_monitorgamma 2.0; bind F3 gamma1"
alias inferno "rcon changelevel de_inferno"
alias mill "rcon changelevel de_cpl_mill"
alias nuke "rcon changelevel de_nuke"
alias live "rcon zb_lo3"
alias netgraph1 "net_graph 1; bind F4 netgraph2"
alias netgraph2 "net_graph 0; bind F4 netgraph1"
alias showfps1 "cl_showfps 1; bind F5 showfps2"
alias showfps2 "cl_showfps 2; bind F5 showfps0"
alias showfps0 "cl_showfps 0; bind F5 showfps1"
alias season "rcon changelevel de_cpl_season"
alias strike "rcon changelevel de_cpl_strike
alias text0 "hud_saytext_time 0; bind F6 text1"
alias text1 "hud_saytext_time 12; bind F6 text0"
alias train "rcon changelevel de_train"
alias tuscan "rcon changelevel de_tuscan"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "q" "lastinv"
bind "g" "use weapon_hegrenade"
bind "r" "+reload"
bind "b" "buymenu"
bind "f" "use weapon_flashbang"
bind "e" "+use"
bind "h" "use weapon_smokegrenade"
bind "j" "drop"
bind "l" "live"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "t" "impulse 201"
bind "y" "say"
bind "u" "say_team"
bind "v" "impulse 100"
bind "k" "+voicerecord"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "slot5"
bind "MOUSE5" "drop"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "CTRL" "+speed"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+duck"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "F1" "toggleconsole"
bind "F2" "chief"
bind "F3" "gamma1"
bind "F4" "netgraph1"
bind "F5" "showfps1"
bind "F6" "text0"
bind "F7" "download1"
bind "F9" "disconnect"
bind "F10" "quit"
>> DEBUG <<
adsp_debug "0"
cl_debugrumble "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
>> DOWNLOADFILTER <<
cl_allowdownload "0"
cl_allowupload "0"
cl_customsounds "0"
cl_downloadfilter "none"
>> FORCEPRELOAD <<
sv_forcepreload "1"
cl_forcepreload "1"
>> GRAPHICS <<
cl_ejectbrass "0"
cl_drawmonitors "0"
cl_phys_props_max "50"
cl_rumblescale "0"
cl_show_splashes "0"
func_break_max_pieces "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_bloom_scalefactor_scalar "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmaptgasize "0"
mat_envmapsize "0"
mat_fastspecular "0"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_show_ab_hdr "0"
mat_showenvmapmask "0"
mat_showmaterials "0"
mat_showmaterialsverbose "0"
mat_softwarelighting "0"
mat_specular "0"
mat_texture_list_all "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "8"
mp_decals "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
r_3dsky "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_flashlightrenderworld "0"
r_flashlightrendermodels "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "1" // If "0" causes some odd and disturbing 'fog'
r_renderoverlayfragment "0"
r_teeth "0"
r_visualizeproplightcaching "1"
r_worldlightmin "0"
r_worldlights "0"
>> INTEL-CPU <<
r_3dnow "0"
r_sse2 "1"
r_sse_s "1"
>> LOD <<
lod_TransitionDist "9999"
r_lod "2"
r_staticprop_lod "3"
>> MISCELLANEOUS <<
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4dynamiclight "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_idealpitchscale "0.8"
cl_observercrosshair "1"
cl_playerspraydisable "1"
cl_precacheinfo "0"
cl_radaralpha "255"
cl_radartype "1"
cl_scalecrosshair "1"
cl_show_achievement_popups "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_timeout "999999"
cl_nowinpanel "1"
con_enable "1"
crosshair "1"
datacachesize "32"
hud_fastswitch "1"
joystick "0"
lookspring "0"
lookstrafe "0"
mat_clipz "1"
mat_forcemanagedtextureintohardware "0"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "0"
mat_monitorgamma_tv_exp "2.5"
net_maxfragments "1280"
r_fastzreject "1"
r_staticpropinfo "0"
sv_alternateticks "0"
sv_cheats "0"
sv_nomvp "1"
sv_nonemesis "1"
sv_nostats "1"
sv_disablefreezecam "1"
weapon_showproficiency "1"
>> MODEL <<
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "4"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_rootlod "2"
>> MOUSE <<
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_forward "1"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_pitch "0.022"
m_rawinput "0"
m_side "0.8"
m_yaw "0.022"
>> MULTICORE <<
cl_threaded_bone_setup "0" // Causing instability on most pc's :) - Chief
cl_threaded_client_leaf_system "0" // Causing instability on most pc's :) - Chief
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_threaded_renderables "1"
r_threaded_particles "1"
r_threaded_client_shadow_manager "1"
r_queued_decals "0"
r_queued_post_processing "1"
>> NETCODE <<
cl_cmdrate "66"
cl_interp "0"
cl_interp_all "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "1000000"
>> NETGRAPH <<
net_graph "0"
net_graphheight "90"
net_graphpos "3"
net_graphsolid "1"
net_scale "5"
>> PERSONAL <<
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairscale "900"
cl_dynamiccrosshair "3"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_righthand "1"
cl_showfps "0"
fps_max "1000"
>> RAGDOLL <<
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
>> ROPE <<
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
>> SENSITIVITY <<
sensitivity "3.000"
zoom_sensitivity_ratio "0.77"
>> SHADOW <<
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
>> SHIT <<
ai_expression_optimization "1"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_logofile "0"
filesystem_buffer_size "0"
flex_smooth "0"
gl_clear "0"
hud_centerid "1"
hud_deathnotice_time "6"
hud_drawhistory_time "5"
hud_saytext_time "12"
jpeg_quality "100"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_framebuffercopyoverlaysize "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
setinfo "dm" "0"
setinfo "lefthand" "0"
showhitlocation "0"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "1"
vprof_graphwidth "1"
>> SOUND <<
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_async_fullyasync "0"
snd_mixahead "0.05"
snd_mix_async "0"
snd_noextraupdate "1"
snd_pitchquality "0"
soundscape_flush "1"
>> VIOLENCE <<
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
>> VOICE <<
voice_enable "0"
>> VOLUME <<
volume "1.0"
>> VSYNC <<
mat_vsync "0"
clear
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