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BEST aim CFG 2017 cs settings, config & cfg 2017

Full Name -
Nickname BEST aim CFG 2017
Birthday -
Nationality United StatesUnited States
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2017-06-18
Last Update 2017-06-18
BEST aim CFG 2017 screenshot

BEST aim CFG 2017 Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

BEST aim CFG 2017 Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

BEST aim CFG 2017 config

The Counter-Strike 1.6 config file of BEST aim CFG 2017 has been downloaded 3.130 times. Download ZEO.cfg by clicking the download button below.
How to install BEST aim CFG 2017 cs config
1. Download ZEO.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec BEST aim CFG 2017.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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BEST aim CFG 2017 Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 1.8
Crosshair
Color: white
Size: small
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of BEST aim CFG 2017. The BEST aim CFG 2017 cs settings page has been viewed for 4.556 since it was added on 2017-06-18. The last time the settings of BEST aim CFG 2017 were on 2017-06-18. Visit the cs settings page to view more Counter-Strike 1.6 settings like BEST aim CFG 2017 or visit upload section to add your own cs settings.
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2csMongoliaMongolia2018-01-18
3csBrazilBrazil2010-10-21
4csMongoliaMongolia2018-01-01
5csPalestinePalestine2018-05-14
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9csgoUnited StatesUnited States2015-01-17
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BEST aim CFG 2017 CFG file


//ZEOSLUMv15.cfg [END CONFİG]\\//ZEOSLUMv15.cfg [END CONFİG]\\//ZEOSLUMv15.cfg [END CONFİG]\\
BINDS

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "say /top15"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "~" "toggleconsole"
rec5 "cl_pitchspeed 6

**********************************//ZEOSLUMv15.cfg [END CONFİG]\\***********************************************************************************************************************************
//RATES\\
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
ex_interp "0.01"
********************************************//ZEOSLUMv15.cfg [END CONFİG]\\**************************************************************************************************************************
//ZEOSLUMv15.cfg [END CONFİG]\\
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
_cl_autowepswitch "0"
******************************************//ZEOSLUMv15.cfg [END CONFİG]\\****************************************************************************************************************************
//OTROS\\

gamma "4"

brightness "7777"

lightgamma "0"

texgamma "0"

brightness "20.00000"
***********************************************//ZEOSLUMv15.cfg [END CONFİG]\\***********************************************************************************************************************
////ZEOSLUMv15.cfg [END CONFİG]\\\\

bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
**********************************************************************************************************************************************************************
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
/ syntax of avadd :
/ first param -> 0=stand, 1=duck
/ second param -> height
/ third param -> forward
/ last param -> right
humaim0 "randmax 0; init aimr humaim0; humaim humaim1; txt *** Randomized aiming turned OFF ***"
humaim1 "randmax 5; init aimr humaim1; humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
smooth0 "smooth 0; init aims smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init aims smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
+doaim "aim 1"
-doaim "aim 0"
+thru "aimthru 1"
-thru "aimthru 0"
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 1"
" +csgaim "aim 1;#+attack;aim 1"
-csgaim "#wait;#-attack"
**********************************************************************************************************************************************************************
w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
airon "air fire; w18; air mode; w16; air one; w13; air on"
airroff "air fire; w18; air mode; w16; air one; w13; air of"
+antir2 "+lookdown; +attack2"
-antir2 "-attack2; -lookdown"
+antir "+lookdown; +attack"
-antir "-attack; -lookdown"
cole2 "coleon2"
coleon2 "bind mouse2 +antir2; airon; cole coleoff2"
coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; cole coleon2"
cole "coleon"
coleon "bind mouse1 +antir; airon; cole coleoff"
coleoff "unbind mouse1; bind mouse1 +attack; airoff; cole coleon"
s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
w2 "wait; wait"
w3 "wait; wait; wait"
w4 "w2; w2"
w5 "w2; w2; wait"
w10 "w5; w5"
w14 "w5; w5; w4"
w18 "w10; w4; wait; wait; wait; wait"
w20 "w10; w5; w5"
w28 "w10; w10; w5; wait; wait; wait"
coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
back " scoleaim_ak47 "scolaim1;aircole;PL_ak47"
scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
**********************************************************************************************************************************************************************
//AK
ak "avadd 0 21.51 3.11 -2.6"
ak1 "avadd 1 25.52 5.94 3.13"
ak2 "avadd 2 15.12 4.31 3.53"
ak3 "avadd 3 21.5 6.8 2.0"
ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
**********************************************************************************************************************************************************************
//Ak
f "avadd 0 21.11 8.2 2.1"
fa "avadd 1 26.4 2.15 2.0"
far "avadd 2 12 8 2"
ak3 "avadd 3 21.5 6.8 2.0"
fart "avclear;f;fa;ak3;far;height_correction 0"
**********************************************************************************************************************************************************************
//AK
ak "avadd 0 21.41 5.2 1.8"
ak1 "avadd 1 25.4 5.7 2.8"
ak2 "avadd 2 13.72 3.8 2.91"
ak3 "avadd 3 21.5 6.8 2.0"
ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
**********************************************************************************************************************************************************************
//4K
ak "avadd 0 19.81 8.9 2.4"
ak1 "avadd 1 24.3 4.2 2.1"
ak2 "avadd 2 15.12 5.8 2.91"
ak3 "avadd 3 19.631 6.281 2.183"
ak3 "avadd 3 21.5 6.8 2.0"
akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
*********************************************************************************************************************************************************************
//COLT\\

Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
// """""""""""""""""""""""""""""""""""""""""""" //
//deagle
pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
// """""""""""""""""""""""""""""""""""""""""""" //
p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
p903 "avadd 0 22.84 7.002 3.68"
p904 "avadd 1 26.72 5.03 4.09"
p905 "avadd 2 14.63 6.73 3.89"
p906 "avadd 3 22.84 7.002 3.68"
// """""""""""""""""""""""""""""""""""""""""""" //
colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
sig-shit "avclear;recoil 1.75;sig-number1"
// """""""""""""""""""""""""""""""""""""""""""" //
Alpha "avadd 0 19 4.23 2.1"
Beta "avadd 1 24 6.63 2.4"
Gamma "avadd 2 15 6.2 2.2"
Delta "avadd 3 19 4.23 1.8"
Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
CRACK2 "avclear;Epsilon-Setup"
// """""""""""""""""""""""""""""""""""""""""""" //
1 "avadd 0 21 7 2.7"
2 "avadd 1 27 4 2.3"
3 "avadd 2 14 7 3.4"
4 "avadd 3 21 8 2"
BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
Burnlove2 "avclear;1;2;3;4"
// """""""""""""""""""""""""""""""""""""""""""" //
deagy
deagy0 "avadd 0 21.81 7.351 2.28"
deagy1 "avadd 1 26.85 5.36 2.16"
deagy2 "avadd 2 13.90 7.57 2.73"
deagy5 "avadd 3 21.2 8.4 1.8"
deagy3 "recoil 1.67"
deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
// """""""""""""""""""""""""""""""""""""""""""" //
deagle0 "avadd 0 20.82 7.53 2.04"
deagle1 "avadd 1 26.1 4.2 2.49"
deagle2 "avadd 2 15.31 7.52 2.36"
deagle3 "avadd 3 21.2 8.4 1.8"
pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"
// """""""""""""""""""""""""""""""""""""""""""" //
// Deagle
pist1 "avadd 0 20.82 7.53 2.04"
pist2 "avadd 1 26.1 4.2 2.49"
pist3 "avadd 2 15.31 7.52 2.36"
pistsetup "recoil 0.015;pred 0"
deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
pistolvec "deaglevec"
// """""""""""""""""""""""""""""""""""""""""""" //
//Deagle
cripset "avadd 0 22.4 5.87 1.09"
bloods "avadd 1 26.6 5.7 3.2"
gangsta "avadd 2 9.12 6.12 3.431"
respect "avadd 3 21 8 3.4"
setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
deaglevec "setup;setup2"
// """""""""""""""""""""""""""""""""""""""""""" //
//Fam4S Tweaked
o "avadd 0 19.8 8.65 1.79863"
osho "avadd 1 23.9542 1.8265 -.74942"
osho1 "avadd 2 18.72351 8.65 1.67"
HYDro "avadd 3 21.2 8.6 1.68"
oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"
// """""""""""""""""""""""""""""""""""""""""""" //
//sig
sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
sigvec2 "avclear;sig-numbers2"
// """""""""""""""""""""""""""""""""""""""""""" //
//scout
scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
scoutvec2 "avclear;scout-numbers2"
// """""""""""""""""""""""""""""""""""""""""""" //
//Deagle
Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"
// """""""""""""""""""""""""""""""""""""""""""" //
//ump
ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2 12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
umpvec2 "avclear;ump-numbers2"
redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2 10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
//Avclears
avclear "avclear0;avclear1;avclear2;avclear3"
// """""""""""""""""""""""""""""""""""""""""""" //
vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
vec_glock18 "deaglevec;recoilSw_glock18;txt X(: Glock X(:"
vec_deagle "deagy4;txt New And Inprooved Deagle"
vec_p228 "deaglevec;recoilSw_p228;txt X(: p228 X(:"
vec_elite "deaglevec;recoilSw_elite;txt X(: Elite X(:"
vec_fiveseven "deaglevec;recoilSw_fiveseven;txt X(: FiveSeven X(:"
vec_xm1014 "redall;recoilSw_xm1014;txt X(: Auto Shotty X(:"
vec_m3 "redall;recoilSw_m3;txt X(: Pump Shotty ] -:-"
vec_mp5 "redall;recoilSw_mp5;txt X(: Mp5 X(:"
vec_tmp "redall;recoilSw_tmp;txt X(: TmP X(:"
vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
vec_mac10 "redall;recoilSw_mac10;txt X(: mac10 X(:"
vec_ump45 "redall;recoilSw_ump45;txt X(: ump45 X(:"
vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
vec_sg552 "sig-shit;recoilSw_sg552;txt X(: Sig X(:"
vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
vec_aug "redall;;recoilSw_aug;txt X(: AuG X(:"
vec_m249 "redall;recoilSw_m249;txt X(: PaRa X(:"
vec_scout "redall;;recoilSw_scout;txt X(: Scout headz X(:"
vec_awp "redall;recoilSw_awp;txt X(: Awp X(:"
vec_g3sg1 "redall;recoilSw_g3sg1;txt X(: g3 X(:"
vec_sg550 "redall;recoilSw_sg550;txt X(: sg550X(:"
vec_tactical "redall;recoilSw_tactical;txt X(: Shield X(:"
vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
vec_flashbang "redall;txt Nades Flash NAde"
vec_hegrenade "redall;txt NAdes HE Nades"
vec_smokegrenade "redall;txt Nades SMoke Nades"
vec_c4 "redall:txt C4 PLant bitch"
vec_ "redall;txt Other Gun Negro By HYDro"
// """""""""""""""""""""""""""""""""""""""""""" //
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"
// """""""""""""""""""""""""""""""""""""""""""" //
w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
airon "air fire; w18; air mode; w16; air one; w13; air on"
airroff "air fire; w18; air mode; w16; air one; w13; air of"
+antir2 "+lookdown; +attack2"
-antir2 "-attack2; -lookdown"
+antir "+lookdown; +attack"
-antir "-attack; -lookdown"
cole2 "coleon2"
coleon2 "bind mouse2 +antir2; airon; cole coleoff2"
coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; cole coleon2"
cole "coleon"
coleon "bind mouse1 +antir; airon; cole coleoff"
coleoff "unbind mouse1; bind mouse1 +attack; airoff; cole coleon"
s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
w2 "wait; wait"
w3 "wait; wait; wait"
w4 "w2; w2"
w5 "w2; w2; wait"
w10 "w5; w5"
w14 "w5; w5; w4"
w18 "w10; w4; wait; wait; wait; wait"
w20 "w10; w5; w5"
w28 "w10; w10; w5; wait; wait; wait"
coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
back " scoleaim_ak47 "scolaim1;aircole;PL_ak47"
scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
// """""""""""""""""""""""""""""""""""""""""""" //
// Deagle vec
// """""""""""""""""""""""""""""""""""""""""""" //
deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
// """""""""""""""""""""""""""""""""""""""""""" //
deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak-47 vec
// """""""""""""""""""""""""""""""""""""""""""" //
ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
// """""""""""""""""""""""""""""""""""""""""""" //
akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
// Sig vec
// """""""""""""""""""""""""""""""""""""""""""" //
sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65"
// """""""""""""""""""""""""""""""""""""""""""" //
sigvec "avclear;sig1;recoil 1.7;txt Aiming Vector: Sig"
// """""""""""""""""""""""""""""""""""""""""""" //
// m4a1 vec
// """""""""""""""""""""""""""""""""""""""""""" //
colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"
// """""""""""""""""""""""""""""""""""""""""""" //
coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Aiming Vector: m4a1"
// """""""""""""""""""""""""""""""""""""""""""" //
// scout vec
// """""""""""""""""""""""""""""""""""""""""""" //
scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8"
// """""""""""""""""""""""""""""""""""""""""""" //
scoutvec "avclear;scout1;recoil 1.4;txt Aiming Vector: Scout"
// """""""""""""""""""""""""""""""""""""""""""" //
// knife vec
// """""""""""""""""""""""""""""""""""""""""""" //
knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2"
// """""""""""""""""""""""""""""""""""""""""""" //
knifevec "avclear;knife1;recoil 1.5;txt Aiming vector: Knife"
// """""""""""""""""""""""""""""""""""""""""""" //
// Other vec
// """""""""""""""""""""""""""""""""""""""""""" //
other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"
// """""""""""""""""""""""""""""""""""""""""""" //
othervec "avclear;other1;txt Aiming Vector: Other.Defualt"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Deagle
// """""""""""""""""""""""""""""""""""""""""""" //
deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71
3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39
2.277;avadd 5 22.6 7.3 2.257"
// """""""""""""""""""""""""""""""""""""""""""" //
GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS m4a1

colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492
3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4
21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"
// """""""""""""""""""""""""""""""""""""""""""" //
GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Ak-47
// """""""""""""""""""""""""""""""""""""""""""" //
ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2
3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4
21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
// """""""""""""""""""""""""""""""""""""""""""" //
GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Sig
// """""""""""""""""""""""""""""""""""""""""""" //
sig2 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2
10.85 7.26 2.24;avadd 3 21.25 7.75 2.65;avadd 4 20.7 3.2 2.8;avadd 5
21.042 7.221 2.18"
// """""""""""""""""""""""""""""""""""""""""""" //
GSsig "avclear;sig2;recoil 1.7;txt Gaitsequence Aiming: Sig"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Scout
// """""""""""""""""""""""""""""""""""""""""""" //
scout2 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2
11.71 5.22 2.41;avadd 3 20.7 3.2 2.8;avadd 4 22.9 6.4 2.53;avadd 5
21.044 7.42 2.20"
// """""""""""""""""""""""""""""""""""""""""""" //
GSscout "avclear;scout2;recoil 1.4;txt Gaitsequence Aiming: Scout"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS knife
// """""""""""""""""""""""""""""""""""""""""""" //
knife2 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2
15.71 7.22 2.41;avadd 3 23.7 5.2 3.2;avadd 4 23.0222 6.529 2.62;avadd 5
23.0222 6.529 2.57"
// """""""""""""""""""""""""""""""""""""""""""" //
GSknife "avclear;knife2;recoil 1.5;txt Gaitsequence Aiming: Knife"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Other
// """""""""""""""""""""""""""""""""""""""""""" //
other2 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"
// """""""""""""""""""""""""""""""""""""""""""" //
GSother "avclear;other2;txt Gaitsequence Aiming: Other/Defualt"
// """""""""""""""""""""""""""""""""""""""""""" //
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0
// """""""""""""""""""""""""""""""""""""""""""" //
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
// """""""""""""""""""""""""""""""""""""""""""" //
+doaim "aim 1"
-doaim "aim 0"
+thru "aimthru 1"
-thru "aimthru 0"
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 1"
" +csgaim "aim 1;#+attack;aim 1"
-csgaim "#wait;#-attack"
// """""""""""""""""""""""""""""""""""""""""""" //
dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"
// """""""""""""""""""""""""""""""""""""""""""" //
"*" "//ZEOSLUMv15.cfg [END CONFİG]\\"
{
}
"*" ".:: GENEL AYAR"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: //ZEOSLUMv15.cfg [END CONFİG]\\"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: //ZEOSLUMv15.cfg [END CONFİG]\\"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:://ZEOSLUMv15.cfg [END CONFİG]\\"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: //ZEOSLUMv15.cfg [END CONFİG]\\"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}

w3 "wait; wait; wait"
+zoomx "+attack2; w3; w3; -attack2"
-zoomx "bind mouse1 +attakx"
+attakx "+attack; w3; w3; w3"
-attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1 +attack"
// """""""""""""""""""""""""""""""""""""""""""" //
// Awp-script
//==============================
////ZEOSLUMv15.cfg [END CONFİG]\\
//==============================
// """""""""""""""""""""""""""""""""""""""""""" //
This script will bind mouse1 to scope, shoot & unscope instantly with a single click. This results in perfect accuracy unscoped. Works perfect on LAN, but can be laggy online.
// """""""""""""""""""""""""""""""""""""""""""" //
//The scope and shoot
+quickshot "+attack2; wait; +attack; wait;"
-quickshot "-attack; wait; -attack2;"
// """""""""""""""""""""""""""""""""""""""""""" //
//The toggler
firemode quickzoom
quickzoom "bind mouse1 +quickshot; firemode standard;"
standard "bind mouse1 +attack; firemode quickzoom;"
// """""""""""""""""""""""""""""""""""""""""""" //
//The bind
bind "-" firemode
+duck_run.fP3 " cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
-duck_run.fP3 " cl_rebuy; -duck; dr_cycle.fP3 dr_loop.fP3.00"
duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
dr_cycle.fP3 "dr_loop.fP3.00"
dr_loop.fP3.00 "+duck; dr_cycle.fP3 dr_loop.fP3.01"
dr_loop.fP3.01 "-duck; dr_cycle.fP3 dr_loop.fP3.02"
dr_loop.fP3.02 "+duck; dr_cycle.fP3 dr_loop.fP3.03"
dr_loop.fP3.03 " dr_cycle.fP3 dr_loop.fP3.04"
dr_loop.fP3.04 " dr_cycle.fP3 dr_loop.fP3.05"
dr_loop.fP3.05 " dr_cycle.fP3 dr_loop.fP3.06"
dr_loop.fP3.06 " dr_cycle.fP3 dr_loop.fP3.07"
dr_loop.fP3.07 " dr_cycle.fP3 dr_loop.fP3.08"
dr_loop.fP3.08 " dr_cycle.fP3 dr_loop.fP3.09"
dr_loop.fP3.09 " dr_cycle.fP3 dr_loop.fP3.10"
dr_loop.fP3.10 " dr_cycle.fP3 dr_loop.fP3.11"
dr_loop.fP3.11 " dr_cycle.fP3 dr_loop.fP3.12"
dr_loop.fP3.12 " dr_cycle.fP3 dr_loop.fP3.13"
dr_loop.fP3.13 " dr_cycle.fP3 dr_loop.fP3.14"
dr_loop.fP3.14 " dr_cycle.fP3 dr_loop.fP3.15"
dr_loop.fP3.15 "-duck; dr_cycle.fP3 dr_loop.fP3.16"
dr_loop.fP3.16 " dr_cycle.fP3 dr_loop.fP3.17"
dr_loop.fP3.17 " dr_cycle.fP3 dr_loop.fP3.18"
dr_loop.fP3.18 " dr_cycle.fP3 dr_loop.fP3.19"
dr_loop.fP3.19 " dr_cycle.fP3 dr_loop.fP3.20"
dr_loop.fP3.20 " dr_cycle.fP3 dr_loop.fP3.21"
dr_loop.fP3.21 " dr_cycle.fP3 dr_loop.fP3.22"
dr_loop.fP3.22 " dr_cycle.fP3 dr_loop.fP3.23"
dr_loop.fP3.23 " dr_cycle.fP3 dr_loop.fP3.24"
dr_loop.fP3.24 " dr_cycle.fP3 dr_loop.fP3.25"
dr_loop.fP3.25 " dr_cycle.fP3 dr_loop.fP3.26"
dr_loop.fP3.26 " dr_cycle.fP3 dr_loop.fP3.27"
dr_loop.fP3.27 " dr_cycle.fP3 dr_loop.fP3.28"
dr_loop.fP3.28 " dr_cycle.fP3 dr_loop.fP3.29"
dr_loop.fP3.29 " dr_cycle.fP3 dr_loop.fP3.30"
dr_loop.fP3.30 " dr_cycle.fP3 dr_loop.fP3.00"
bind "mouse3" "+duck_run.fP3"
// """""""""""""""""""""""""""""""""""""""""""" //
+doaim "aim 1"
-doaim "aim 0"
+thru "aimthru 1"
-thru "aimthru 0"
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 1"
" +csgaim "aim 1;#+attack;aim 1"
-csgaim "#wait;#-attack"
// """""""""""""""""""""""""""""""""""""""""""" //
dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |DEAGLE AIM|
// """""""""""""""""""""""""""""""""""""""""""" //
humaim0 "randmax 0; init aimr humaim0; humaim humaim1; txt *** Randomized aiming turned OFF ***"
humaim1 "randmax 5; init aimr humaim1; humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
smooth0 "smooth 0; init aims smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init aims smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
+doaim "aim 1"
-doaim "aim 0"
+thru "aimthru 1"
-thru "aimthru 0"
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 1"
" +csgaim "aim 1;#+attack;aim 1"
-csgaim "#wait;#-attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//// |DEAGLE AIMM|
dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"
// """""""""""""""""""""""""""""""""""""""""""" //
// |ak47 AIMM|
cnowon1 "avadd 0 19.92 6.38 2.01"
cnowon2 "avadd 0 19.56 6 1.6"
cnowon3 "avadd 1 24.39 5.25 2.8"
cnowon4 "avadd 2 11.48 6.92 2.3"
cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"
// """""""""""""""""""""""""""""""""""""""""""" //
// |TNG|-SIG-[NoWoN]
snowon1 "avadd 0 21.94 6.343 3.154;avadd 1 26.6818 4.78 3.9954;avadd 2 15.41 6.95 3.89"
snowon "avclear;snowon1;recoil 1.75;height_correction 0;txt |TNG|-SIG-[NoWoN]"
// """""""""""""""""""""""""""""""""""""""""""" //
// |//ZEOSLUMv15.cfg [END CONFİG]\\|-AK-[//ZEOSLUMv15.cfg [END CONFİG]\\]
anowon1 "avadd 0 20.26 6.45 2.576"
anowon2 "avadd 1 24.39 5.22 3.19"
anowon3 "avadd 2 11.33 7.1 3.217"
anowon4 "avadd 3 18.39 7.29 .41"
anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\ ColT
tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
tngset "tngc;tngc1;tngc2;"
tngc "avadd 0 19.62 6.63 2.623;"
tngc1 "avadd 1 24.49 5.42 3.31"
tngc2 "avadd 2 14.23 5.22 1.63"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\ SiG
tngsig "avclear;tngset;recoil 1.69;height_correction 4;txt ClaN SiG by SouLy"
tngsetw "tngs;tngs1;tngs2;"
tngs "avadd 0 21.067 6.89 2.803;"
tngs1 "avadd 1 23.89 5.89 3.32;"
tngs2 "avadd 2 13.26 7.10 2.41;"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\
stalkcolt1 "avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0 19.88 7.18 2.66"
stalkcolt2 "avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7 2.45"
stalkcolt3 "avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2 14.81 5.62 1.75"
stalkcolt4 "avadd 3 19.88 7.18 2.66"
Body1 "avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -2 5;avadd 1 17 -2 -5"
Body3 "avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -2 6;avadd 1 17 -2 -6"
Body4 "avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -2 4;avadd 1 17 -2 -4"
Body2 "avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd 0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001 7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4"
Body5 "avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd 0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001 8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5"
Body6 "avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd 0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001 6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3"
Body7 "avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -2 5;avadd 2 17 -2 -5"
Body8 "avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -2 6;avadd 2 17 -2 -6"
Body9 "avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -2 4;avadd 2 17 -2 -4"
Body10 "avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001 10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4"
Body11 "avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001 11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5"
Body12 "avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd 3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001 6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3"
coltstalker "avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp 0.03;recoil 1.5;txt [S]talker [C]olt"
// """""""""""""""""""""""""""""""""""""""""""" //
// [OoO<>Ooo|-Xtreme M4st4H ShoO7-|ooOOoO]+[]
xm "avclear;xm1;xm2;recoil 1.68;duckbox;txt |-Xtreme M4st4H ShoO7-|"
xm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
xm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"
// """""""""""""""""""""""""""""""""""""""""""" //
// [OoO<>Ooo|-Xtreme Bastard ShoO7-|ooOOoO]+[]
xmm "avclear;xmm1;xmm2;recoil 1.68;xc2;txt |-Xtreme Bastard ShoO7-|"
xmm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
xmm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"
// """""""""""""""""""""""""""""""""""""""""""" //
// |-(T]N[G)-|>Bunny Xtreme Assfuck<|-(T]N[G)-|-By |AGN|-Hunnybunny-
bxam "avclear;bxam1;bxam2;recoil 1.68;duckbox;txt |>Bunny Xtreme Assfuck<|"
bxam1 "avadd 19.146 4.30 2.54;avadd 0 19.1463 4.20 2.57;avadd 0 20.066 6.90 2.805"
bxam2 "avadd 1 23.38 5.22 3.20;avadd 1 23.38 5.25 2.7;avadd 1 24.2
//
// """""""""""""""""""""""""""""""""""""""""""" //
set "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 100; wait4; admin_rcon mp_startmoney 800; wait4; admin_rcon mp_freezetime 9; wait4"

lame "admin_restart 1; svinit; wait1s; admin_say Prepare for KNIFE ROUND; wait1s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait1s; admin_say GL and HF both teams; admin_rcon sv_restart 5; wait5s; admin_say Knife ROUND is ON. Drop your weapon and/or bomb at home!"

start "admin_restart 1; svinit; wait1s; admin_say 1st RESTART; wait1s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait1s; admin_say 2nd RESTART; wait1s; admin_say GL and HF both teams; admin_rcon sv_restart 5; wait5s; admin_say PGL GAME IS ON !"

1warmup "wait4; admin_fadetoblack 0; wait4; admin_maxrounds 0; wait4; admin_roundtime 1.75; wait4; admin_startmoney 16000; wait4; admin_freezetime 0; wait4"
incalzire "admin_restart 1; 1warmup; wait1s; admin_say WARM ROUND;admin_fadetoblack 0"
// """""""""""""""""""""""""""""""""""""""""""" //
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
ex_interp "0.01"
// """""""""""""""""""""""""""""""""""""""""""" //
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
// """""""""""""""""""""""""""""""""""""""""""" //
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
// """""""""""""""""""""""""""""""""""""""""""" //
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
// """""""""""""""""""""""""""""""""""""""""""" //
// Intelligence Bolzen Multivec
mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."
// """""""""""""""""""""""""""""""""""""""""""" //
// Scout/Awp
mv6 "avadd 0 20.0021 8.432 1.3243"
mv7 "avadd 1 23.9943 10.212 1.3332"
mv8 "avadd 2 23.2221 5.3244 1.2334"
mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
// """""""""""""""""""""""""""""""""""""""""""" //
// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
default 1 7 0 0 8
key_panic F12
key_menu F11
key_screen F10

esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0
// """""""""""""""""""""""""""""""""""""""""""" //
col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255
// """""""""""""""""""""""""""""""""""""""""""" //
aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1
// """""""""""""""""""""""""""""""""""""""""""" //
vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1
// """""""""""""""""""""""""""""""""""""""""""" //
misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12
// """""""""""""""""""""""""""""""""""""""""""" //
config_usp "FighterGun;aimfirstpoint 0;shield 0;"
config_glock18 "FighterGun;aimfirstpoint 0;"
config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
config_elite "FighterGun;aimfirstpoint 0;shield 0;"
config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
config_aug "FighterAug;shield 0;"
config_scout "FighterScout;aimfirstpoint 1;shield 0;"
config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
config_tactical "FighterGun;aimfirstpoint 0;shield 1;"
// """""""""""""""""""""""""""""""""""""""""""" //
config_flashbang "shield 0;"
config_hegrenade "shield 0;"
config_smokegrenade "shield 0;"
config_c4 "shield 0;"
config_usp_gs " "
config_glock18_gs " "
config_deagle_gs " "
config_p228_gs " "
config_elite_gs " "
config_fiveseven_gs " "
config_xm1014_gs " "
config_m3_gs " "
config_mp5_gs " "
config_tmp_gs " "
config_p90_gs " "
config_mac10_gs " "
config_ump45_gs " "
config_ak47_gs " "
config_sg552_gs " "
config_m4a1_gs " "
config_galil_gs " "
config_famas_gs " "
config_aug_gs " "
config_scout_gs " "
config_awp_gs " "
config_g3sg1_gs " "
config_sg550_gs " "
config_m249_gs " "
config_knife_gs " "
config_tactical_gs ""
config_flashbang_gs " "
config_hegrenade_gs " "
config_smokegrenade_gs " "
config_c4_gs " "
// """""""""""""""""""""""""""""""""""""""""""" //
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
// """""""""""""""""""""""""""""""""""""""""""" //
burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "FighterBurst2;"
burst_tmp "FighterBurst2;"
burst_p90 "FighterBurst2;"
burst_mac10 "FighterBurst2;"
burst_ump45 "FighterBurst2;"
burst_ak47 "FighterBurst1;"
burst_sg552 "FighterBurst1;"
burst_m4a1 "FighterBurst1;"
burst_galil "FighterBurst1;"
burst_famas "FighterBurst1;"
burst_aug "FighterBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"
// """""""""""""""""""""""""""""""""""""""""""" //
inv_usp "invFighterGun;aimfirstpoint 0"
inv_glock18 "invFighterGun;aimfirstpoint 0"
inv_deagle "invFighterGun;aimfirstpoint 0"
inv_p228 "invFighterGun;aimfirstpoint 0"
inv_elite "invFighterGun;aimfirstpoint 0"
inv_fiveseven "invFighterGun;aimfirstpoint 0"
inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
inv_m3 "invFighterShotgun;aimfirstpoint 0"
inv_mp5 "invFighterMp5;aimfirstpoint 0"
inv_tmp "invFighterMp5;aimfirstpoint 0"
inv_p90 "invFighterMp5;aimfirstpoint 0"
inv_mac10 "invFighterMp5;aimfirstpoint 0"
inv_ump45 "invFighterMp5;aimfirstpoint 0"
inv_ak47 "invFighterAk;aimfirstpoint 0"
inv_sg552 "invFighterSig;aimfirstpoint 0"
inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
inv_galil "invFighterM4a1;aimfirstpoint 0"
inv_famas "invFighterM4a1;aimfirstpoint 0"
inv_aug "invFighterAug;aimfirstpoint 1"
inv_scout "invFighterScout;aimfirstpoint 1"
inv_awp "invFighterAwp;aimfirstpoint 1"
inv_g3sg1 "invFighterScout;aimfirstpoint 1"
inv_sg550 "invFighterScout;aimfirstpoint 1"
inv_m249 "invFighterPara;aimfirstpoint 0"
inv_knife "invFighterMp5;aimfirstpoint 0"
inv_tactical "invFighterMp5;aimfirstpoint 0"
inv_flashbang " "
inv_hegrenade " "
inv_smokegrenade " "
inv_c4 " "
// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; rifle-a "avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00"
bind "mouse1" "+attack; rifle-b "avadd 2 13.53 8.56 2.41;avadd 1 26.21 4.26 4.00"
bind "mouse1" "+attack; riflesetup "recoil 1.72;txt |[ R|fLe ]|"
bind "mouse1" "+attack; riflevec "avclear;rifle-a;rifle-b;riflesetup"
// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; smg-a "avadd 0 21.85 6.23 2.82;avadd 1 27.64 4.83 3.00"
bind "mouse1" "+attack; smg-b "avadd 2 14.53 5.56 2.41;avadd 1 27.64 4.83 4.00"
bind "mouse1" "+attack; smgsetup "recoil 1.55;txt |[ S.m.G ]|"
bind "mouse1" "+attack; smgvec "avclear;smg-a;smg-b;smgsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; sniper-a "avadd 0 23.06 3.43 3.22;avadd 1 29.82 3.86 4.00"
bind "mouse1" "+attack; sniper-b "avadd 2 15.53 8.56 2.41;avadd 1 29.82 3.86 4.00"
bind "mouse1" "+attack; snipersetup "recoil 1.35;txt |[ Sn|pEr ]|"
bind "mouse1" "+attack; snipervec "avclear;sniper-a;sniper-b;snipersetup"
// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; pistol-a "avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00"
bind "mouse1" "+attack; pistol-b "avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00"
bind "mouse1" "+attack; pistolsetup "recoil 0.03;txt |[ P|sToL ]|"
bind "mouse1" "+attack; pistolvec "avclear;pistol-a;pistol-b;pistolsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Sig -= Ripped from
bind "mouse1" "+attack; sig-a "avadd 0 20.698 5.87 3.29"
bind "mouse1" "+attack; sig-b "avadd 1 26.74 4.56 4.21"
bind "mouse1" "+attack; sigsetup "recoil 1.65;txt |[ SiG ]|"
bind "mouse1" "+attack; sigvec "avclear;sig-a;sig-b;sigsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Colt -= Ripped from Fr0sTBy7e X =-
bind "mouse1" "+attack; colt-a "avadd 0 20.76 6.89 4.02"
bind "mouse1" "+attack; colt-b "avadd 1 25.7 4.56 4.5"
bind "mouse1" "+attack; coltsetup "recoil 1.65;txt |[ CoLt ]|"
bind "mouse1" "+attack; coltvec "avclear;colt-a;colt-b;coltsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Aug -= Ripped from
bind "mouse1" "+attack; aug-a "avadd 0 21.12 5.85 3.29"
bind "mouse1" "+attack; aug-b "avadd 1 25.77 4.32 4.49"
bind "mouse1" "+attack; augsetup "recoil 1.55;txt |[ Aug ]|"
bind "mouse1" "+attack; augvec "avclear;aug-a;aug-b;augsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak47 -= Ripped from
bind "mouse1" "+attack; ak47-a "avadd 0 19.9 7.321 3.295"
bind "mouse1" "+attack; ak47-b "avadd 1 26.54 3.21 4.78"
bind "mouse1" "+attack; aksetup "recoil 1.85;txt |[ Ak-47 ]|"
bind "mouse1" "+attack; akvec "avclear;ak47-a;ak47-b;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Para -= Ripped from
bind "mouse1" "+attack; para-a "avadd 0 18.72 6.52 3.42"
bind "mouse1" "+attack; para-b "avadd 1 24.85 4.19 3.65"
bind "mouse1" "+attack; parasetup "recoil 1.55;txt |[ ParA ]|"
bind "mouse1" "+attack; paravec "avclear;para-a;para-b;parasetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Scout -= Ripped from
bind "mouse1" "+attack; scout-a "avadd 0 22.72 6.542 2.31"
bind "mouse1" "+attack; scout-b "avadd 1 29.91 4.678 4.46"
bind "mouse1" "+attack; scoutsetup "recoil 1.75;txt |[ Sc0uT ]|"
bind "mouse1" "+attack; scoutvec "avclear;scout-a;scout-b;scoutsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Pistol -= Ripped from
bind "mouse1" "+attack; pistol2-a "avadd 0 21.50 7.61 3.916"
bind "mouse1" "+attack; pistol2-b "avadd 1 26.17 8.143 4.3"
bind "mouse1" "+attack; pistol2setup "recoil 1.95;txt |[ PiStoL ]|"
bind "mouse1" "+attack; pistolvec2 "avclear;pistol2-a;pistol2-b;pistol2setup"
// """""""""""""""""""""""""""""""""""""""""""" //
//Aim Vectors
// """""""""""""""""""""""""""""""""""""""""""" //
//Intelligence Bolzen Multivec
bind "mouse1" "+attack; mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
bind "mouse1" "+attack; mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
bind "mouse1" "+attack; mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
bind "mouse1" "+attack; mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
bind "mouse1" "+attack; mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
bind "mouse1" "+attack; inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."
// """""""""""""""""""""""""""""""""""""""""""" //
//Scout/Awp
bind "mouse1" "+attack; mv6 "avadd 0 20.0021 8.432 1.3243"
bind "mouse1" "+attack2; mv6 "avadd 0 20.0021 8.432 1.3243"
bind "mouse1" "+attack; mv7 "avadd 1 23.9943 10.212 1.3332"
bind "mouse1" "+attack2; mv7 "avadd 1 23.9943 10.212 1.3332"
bind "mouse1" "+attack; mv8 "avadd 2 23.2221 5.3244 1.2334"
bind "mouse1" "+attack2; mv8 "avadd 2 23.2221 5.3244 1.2334"
bind "mouse1" "+attack; mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
bind "mouse1" "+attack2; mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
// """""""""""""""""""""""""""""""""""""""""""" //
/Intelligence Bolzen Multivec v2
bind "mouse1" "+attack; omg1 "avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3"
bind "mouse1" "+attack; omg "avclear;omg1;recoil 0.7; .: Intelligence Bolzen: Multivec v2 :."
// """""""""""""""""""""""""""""""""""""""""""" //
// ak
bind "mouse1" "+attack; ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
bind "mouse1" "+attack; aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
bind "mouse1" "+attack; akvec "avclear;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
//F3AR-M3H AK
bind "mouse1" "+attack; ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
bind "mouse1" "+attack; ak2 "avlcear;ak1;recoil 2.3123;#say_team \\ AiM AK V3C // By cfg "
// """""""""""""""""""""""""""""""""""""""""""" //
// 1-2 AK
bind "mouse1" "+attack; ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
bind "mouse1" "+attack; aksetup "recoil 1.85;riflespeed;akb;akbinds"
bind "mouse1" "+attack; akvec2 "avclear;ak-numbers;aksetup;#say_team // """""""""""""""""""""""""""""""""""""""""""" //
//1 Shot Deagle
bind "mouse1" "+attack; own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
bind "mouse1" "+attack; own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say_team
// """""""""""""""""""""""""""""""""""""""""""" //
ak47SD1 "avadd 0 20.7 7.16 5.7;avadd 1 25.3 4.8 6.01"
ak47SD2 "avadd 0 21.1 10.4 5.3;avadd 1 24.1 4 5.3"
ak47SD3 "avadd 0 23 8 6;avadd 1 24 4 5"
ak47HS "avclear;ak47SD1;ak47SD2;init aim ak47HS; recoil 2; txt *** AK47 (Dem0n!) ***"
// """""""""""""""""""""""""""""""""""""""""""" //
Colt "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
Slaught "avclear 0; avclear 1; Colt; recoil 4.0; txt 0n5l4uGhT colt.ak 1***"
// """""""""""""""""""""""""""""""""""""""""""" //
akbone-f "mdl ov 4.70001 -1.02002 0.13001"
akbone-b "mdl ov 4.30001 -1.02002 0.13001"
akbone-r "mdl ov 4.60001 -0.02002 0.13001"
akbone-l "mdl ov 4.60001 -2.02002 0.13001"
akbone-c "mdl ov 4.90001 -1.02002 0.13001"
// """""""""""""""""""""""""""""""""""""""""""" //
akbonestart "akbone-1;akbone-2;akbone-3;akbone-4;akbone-5;height_correction 0;modelaim 1;init aim akbonestart"
akbone-1 " what-left akbone-l"
akbone-2 " what-right akbone-r"
akbone-3 " what-backward akbone-b"
akbone-4 " what-forward akbone-f"
akbone-5 " what-croutch akbone-c"
vectext12 "txt2 AK BoNe VeC By AuDiO + iCe LoaDeD"
// """""""""""""""""""""""""""""""""""""""""""" //
centerohead "avadd 0 21 6 0;avadd 1 27 3 0"
cohr "avclear;centerohead;recoil 1.4;height_correction 0;txt CeNtEr O' HeAd"
vecsay12 "#say AK BoNe VeC By AuDiO + iCe LoaDeD"
// """""""""""""""""""""""""""""""""""""""""""" //
JerAK1 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
JerAK2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
JerAK "avclear; JerAK1;JerAK2; txt oO0 Jere AK47 3 HeaDsHoT AcTiVed 0Oo"
// """""""""""""""""""""""""""""""""""""""""""" //
JUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
JUsP "avclear; JUsP1;recoil 1.2; txt oO0 Jere UsP 1 HeaDsHoT AcTiVed 0Oo"
// """""""""""""""""""""""""""""""""""""""""""" //
ak1 "avadd 0 19 7 3.5 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.6 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
ak "avclear 0; avclear 1; ak1;txt ***Aiming: Goot's AK ***"
// """""""""""""""""""""""""""""""""""""""""""" //
ownak1 "avadd 0 21.7 8.01 3.29; avadd 1 22.4 6.11 3.1"
m0n573raK "avclear;ownak1;recoil 1.3;txt *]/[* t1m3 t0 m0w th3 l4wN =/ *]/[*; #say *]/[* m0n573r aK v3c l0ad3d! ... t1m3 t0 m0w th3 l4wN =/ *]/[*"
// """""""""""""""""""""""""""""""""""""""""""" //
chr-ak4a "avadd 0 21.76 7.65 2.52 22.13 5.69 -1.85 22.42 7.32 1.86 22.79 7.23 1.79 21.45 8.27 1.65"
chr-ak4b "avadd 0 22.01 8.01 5.87 23.11 7.65 2.01 23.23 4.33 2.56 23.31 5.37 2.38 23.34 5.44 2.25"
chr-ak4c "avadd 1 22.67 6.01 4.44 23.35 5.32 2.35 23.42 6.23 3.12 23.68 7.45 2.76 24.32 3.56 2.12"
chr-ak4d "avadd 1 23.01 5.23 2.99 24.78 5.7 1.78 25.42 7.82 1.55 25.21 4.23 2.32 25.81 8.27 0.55"
chr-ak4e "chr-ak4a;chr-ak4b;chr-ak4c;chr-ak4d"
chr-ak4x "avclear;chr-ak4e;recoil 1.4;txt -x] cHr0n1K (pR!v473 AK47) [x-"
// """""""""""""""""""""""""""""""""""""""""""" //
ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
akvec "avclear;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
u-coltown-a "avadd 0 22.590 6.25 1.3;avadd 1 26.709 5.11 2.03"
u-coltown-x "avclear 0;avclear 1;u-coltown-a;recoil 1.45;pred 1;sdelay 0;rdelay 0;ftime 0.1;dtime 0;fps_max 100"
// """""""""""""""""""""""""""""""""""""""""""" //
cHr0Colts1 "avadd 0 22.96 5.84 2.87 22.99 5.99 4.02 23.35 5.36 -2.22 24.32 10.61 1.29 23.31 6.01 3.51"
cHr0Colts2 "avadd 0 23.39 6.21 4.53 23.49 8.32 3.53 23.51 10.21 -1.23 23.59 7.01 2.07 0 24.04 7.34 3.89"
cHr0Coltd1 "avadd 1 23.04 6.44 3.32 23.42 6.64 4.12 23.57 2.14 2.37 23.94 6.83 3.27 24.02 6.35 3.24"
cHr0Coltd2 "avadd 1 24.33 6.43 2.43 24.67 5.09 1.87 25.49 5.72 4.21 25.47 5.43 2.67 26.98 6.01 3.01 28.02 8.51 1.19"
cHr0Coltstand "cHr0Colts1;cHr0Colts2"
cHr0Coltduck "cHr0Coltd1;cHr0Coltd2"
cHr0Coltsay "#say ||| -x]SiC[x-cHr0n1K pR!v473 Colt-M4A1 L04d3D |||"
cHr0Colt "avclear;cHr0Coltstand;cHr0Coltduck;cHr0Coltsay;rec oil 1.258;txt -x]SiC[x-cHr0n1K pR!v473 Colt-M4A1"
// """""""""""""""""""""""""""""""""""""""""""" //
wolf+1 "avadd 0 20 6 5; avadd 0 20 6 4; avadd 0 20 6 3; avadd 0 20 6 2; avadd 0 20 6 1; avadd 0 20 6 0; avadd 0 20 6 -1; avadd 0 20 6 -2; avadd 0 20 6 -3; avadd 0 20 6 -4; avadd 0 20 6 -5"
wolf+2 "avadd 1 24 2 2; avadd 1 24 3 2; avadd 1 24 4 2; avadd 1 24 5 2; avadd 1 24 6 2; avadd 1 24 7 2; avadd 1 24 8 2; avadd 1 24 9 2; avadd 1 24 10 2"
wolf+3 "avadd 1 24 6 5; avadd 1 24 6 4; avadd 1 24 6 3; avadd 1 24 6 2; avadd 1 24 6 1; avadd 1 24 6 0; avadd 1 24 6 -1; avadd 1 24 6 -2; avadd 1 24 6 -3; avadd 0 20 6 -4; avadd 0 20 6 -5"
wolf+4 "avadd 0 20 2 2; avadd 0 20 3 2; avadd 0 20 4 2; avadd 0 20 5 2; avadd 0 20 6 2; avadd 0 20 7 2; avadd 0 20 8 2; avadd 0 20 9 2; avadd 0 20 10 2"
wolf+ "avclear; wolf+1; wolf+2; wolf+3; wolf+4; txt Night_Wolf's + sh0t; recoil 1.3"
// """""""""""""""""""""""""""""""""""""""""""" //
*::]ma41[::*1 "avadd 0 22.3 6.5 3 22.4 6.5 3 22.5 6.5 3 22.6 6.5 3 22.7 6.5 3 22.8 6.5 3 21.4 6.5 3 20 6.5 3 19.1 6.5 3 20.2 6.5 3 21.1 6.5 3 21.3 6.5 3"
*::]ma41[::*2 "avadd 1 25.4 6.1 2 28.1 6.1 2 27.1 6.1 2 26.1 6.1 2 29.3 6.1 2 26.5 6.1 2 27.6 6.1 2 28.4 6.1 29.4 6.1 2 27.3 6.1 2 25.6 6.1 2 24.1 6.1 2"
*::]ma41[::*0 "avclear;*::]ma41[::*1;*::]ma41[::*2;recoil 1.333; txt ]ma41[ aim"
// """""""""""""""""""""""""""""""""""""""""""" //
colt "avadd 0 20.855 7 0.331;avadd 0 20.854 7 0.331;avadd 0 20.853 7 0.331;"avadd 0 20.852 7 0.331"
colt1 "avadd 0 20.851 7 0.331;avadd 0 20.850 7 0.331;avadd 0 20.849 7 0.331;"avadd 0 20.848 7 0.331"
colt2 "avadd 0 20.847 7 0.331;avadd 0 20.846 7 0.331;avadd 0 20.845 7 0.331;"avadd 0 20.844 7 0.331"
colt3 "avadd 0 20.843 7 0.331;avadd 0 20.842 7 0.331;avadd 0 20.841 7 0.331;"avadd 0 20.840 7 0.331"
colt4 "avadd 0 20.839 7 0.331;avadd 0 20.838 7 0.331;avadd 0 20.837 7 0.331;"avadd 0 20.836 7 0.331"
colt5 "avadd 0 20.835 7 0.331;avadd 0 20.834 7 0.331;avadd 0 20.833 7 0.331;"avadd 0 20.832 7 0.331"
colt6 "avadd 0 20.831 7 0.331;avadd 0 20.830 7 0.331;avadd 0 20.829 7 0.331;"avadd 0 20.828 7 0.331"
colt7 "avadd 0 20.827 7 0.331;avadd 0 20.826 7 0.331;avadd 0 20.825 7 0.331;"avadd 0 20.824 7 0.331"
colt8 "avadd 0 20.823 7 0.331;avadd 0 20.822 7 0.331;avadd 0 20.821 7 0.331;"avadd 0 20.820 7 0.331"
ccolt "avadd 1 18.855 7 0.331;avadd 1 18.854 7 0.331;avadd 1 18.853 7 0.331;"avadd 1 18.852 7 0.331"
ccolt1 "avadd 1 18.851 7 0.331;avadd 1 18.850 7 0.331;avadd 1 18.849 7 0.331;"avadd 1 18.848 7 0.331"
ccolt2 "avadd 1 18.847 7 0.331;avadd 1 18.846 7 0.331;avadd 1 18.845 7 0.331;"avadd 1 18.844 7 0.331"
ccolt3 "avadd 1 18.843 7 0.331;avadd 1 18.842 7 0.331;avadd 1 18.841 7 0.331;"avadd 1 18.840 7 0.331"
ccolt4 "avadd 1 18.839 7 0.331;avadd 1 18.838 7 0.331;avadd 1 18.837 7 0.331;"avadd 1 18.836 7 0.331"
ccolt5 "avadd 1 18.835 7 0.331;avadd 1 18.834 7 0.331;avadd 1 18.833 7 0.331;"avadd 1 18.832 7 0.331"
ccolt6 "avadd 1 18.831 7 0.331;avadd 1 18.830 7 0.331;avadd 1 18.829 7 0.331;"avadd 1 18.828 7 0.331"
ccolt7 "avadd 1 18.827 7 0.331;avadd 1 18.826 7 0.331;avadd 1 18.825 7 0.331;"avadd 1 18.824 7 0.331"
ccolt8 "avadd 1 18.823 7 0.331;avadd 1 18.822 7 0.331;avadd 1 18.821 7 0.331;"avadd 1 18.820 7 0.331"
// """""""""""""""""""""""""""""""""""""""""""" //
kill1 "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
HeadOutline "avadd 0 16 6 0; avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5; avadd 0 16 6 6.5; avadd 0 16 6 -6.5"
kill "avclear;kill1;HeadOutline;init 0 kill;txt ][ An!(v)al*ThuG'z K!ll ]["
// """""""""""""""""""""""""""""""""""""""""""" //
AT1 "avadd 0 23.38 8 3.2; avadd 1 26.27 6.6 2.93"
HeadOutline "avadd 0 16 6 0; avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5; avadd 0 16 6 6.5; avadd 0 16 6 -6.5"
AT "avclear 0;avclear 1;AT11; HeadOutline; recoil 1.6;txt ][ An!(v)al*ThuG'z AT ]["
// """""""""""""""""""""""""""""""""""""""""""" //
clt-a "avadd 0 22.72 7.34 3.12"
clt-b "avadd 1 28.67 6.45 3.23"
clt-c "recoil 1.6;fov 9000;mode 1"
clt-x "avclear;clt-a;clt-b;clt-c"
// """""""""""""""""""""""""""""""""""""""""""" //
sig "avadd 0 20.9443 7.45 1.5 ;avadd 1 22.554 6.42 2"
colt "avadd 0 19.8442 9.34 2 ;avadd 1 22.84 9.4 1.7"
aug "avadd 0 21.334 8.42 2.3 ;avadd 1 23.54 7.5 1.3"
ak "avadd 0 20.54 6.932 10 1.3 ;avadd 1 22.85 10 2.122"
sh0t "avclear 0;avclear 1;sig;colt;aug;ak; txt NoFx SIG/COLT Vec Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
Layl0 "avadd 0 20.605 7.295 2.598 21 7.15 1.265;avadd 1 24.03 4.99 1.39;avadd 2 12.9851 6.86 2.695"
0gMike "recoil 1.72;height_correction 0;#ex_interp .03"
R00che "avclear0;avclear1;avclear2;Layl0;0gMike"
// """""""""""""""""""""""""""""""""""""""""""" //
0 "avadd 0 21.43 7.052 4.05"
1 "avadd 1 24.015 3.065 4.54"
2 "avadd 2 21.43 7.146 5.418"
3 "avadd 3 21.33 6.616 2.75"
4 "avadd 4 27.14 2.636 1.678"
5 "avadd 5 17.21 8.46 3.828"
6 "avadd 6 10.21 4.63.345345"
7 "avadd 7 13.21 3.345 3.345345"
8 "avadd 8 15.21 7.435 3.56776"
9 "avadd 9 25.21 5.345 8.34534"
10 "avadd 10 19.36 14.2456 4.234 3.03"
UPDATE "avclear;nospread 1;spread 5;recoil 1.65;0;1;2;3;5;txt
// """""""""""""""""""""""""""""""""""""""""""" //
colt1 "avadd 0 22.1 6.1 2.1;avadd 1 23.6 4.3 2.1"
colt2 "avadd 0 22.2 6.2 2.2;avadd 1 23.5 4.2 2.3"
colt3 "avadd 0 22.3 6.3 2.3;avadd 1 23.6 4.3 2.1"
colt4 "avadd 0 22.4 6.4 2.4;avadd 1 23.5 4.2 2.3"
coltpair1 "avclear;colt1;colt2;colt3;colt4; #say |::|Glock22's Colt Vec1 Seris Loaded|::|"
// """""""""""""""""""""""""""""""""""""""""""" //
colt1 "avadd 0 22.5 6.5 2.5;avadd 1 23.4 4.1 2.8"
colt2 "avadd 0 22.6 6.6 2.6;avadd 1 23.1 4.6 2.5"
colt3 "avadd 0 22.7 6.7 2.7;avadd 1 23.4 4.3 2.8"
colt4 "avadd 0 22.8 6.8 2.8;avadd 1 23.1 4.1 2.5"
coltpair2 "avclear;colt1;colt2;colt3;colt4; #say |::|Glock22's Colt Vec2 Seris Loaded|::|"
// """""""""""""""""""""""""""""""""""""""""""" //
toker1shota "avadd 0 21.2 6.2 4.2"
toker1shotc "avadd 0 23.33 6.8 4.15
toker1shotb "avadd 1 25.611 6.5 4.1"
toker1shotd "avadd 1 25.44 7.37 3.17
toker1shottweak "avclear;toker1shota;toker1shotb;toker1shotc;toker1 shotd;txt (:-{T}oker{O}ne{S}hot-:)"
// """""""""""""""""""""""""""""""""""""""""""" //
venhs "avadd 0 22.6 5.1 3.2; avadd 1 21.8 6.2 2.3; txt Ven0m HS"
// """""""""""""""""""""""""""""""""""""""""""" //
ex_interp 0.01
r_mmx 0
m_filter 0
sv_aim 0
cl_updaterate 101
cl_cmdrate 101
rate 25000
fps_max 101
fps_modem 0.0
net_graph 0
cl_resend 6.0
// """""""""""""""""""""""""""""""""""""""""""" //
//[//ZEOSLUMv15.cfg [END CONFİG]\\
Darien1 "avadd 0 21.5 7 2 ; avadd 1 18.5 3.5"
Darien "avclear 0; avclear 1; Darien1; txt *** Darien ***"
// """""""""""""""""""""""""""""""""""""""""""" //
HeadShotBen "avadd 0 18.5 6 2 12.5 6 -6 14.5 6 6 11 -3 0 -30 -7 5 -30 5 -4.5; avadd 1 18 3 2 16.57 -2 -5 16 -5 8 -16 0 -8 -14.5 -16 5"
HeadBen "avclear 0; avclear 1; HeadShotBen; txt *** Aiming: HEADSHOT DELUXE - ben.d0ver ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//zer0 - New Aiming ON (All-Headshots)
zer0Shead2 "avadd 0 20 9 3"
zer0Dhead2 "avadd 1 17 2 3"
newzer0 "avclear 0; avclear 1; zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//CrazyCracker's Head
crazycrackerShead "avadd 0 20 10 5"
crazycrackerDhead "avadd 1 18 2 9"
crazycracker "avclear 0; avclear 1; crazycrackerShead; crazycrackerDhead; txt ***==Cr4zyCr4ck3r's H34d==***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Stoner4life's HEAD AIM
stoner4lifeShead "avadd 0 21 8 5"
stoner4lifeDhead "avadd 1 19 7 4"
stoner "avclear 0; avclear 1; stoner4lifeShead; stoner4lifeDhead; txt ***|Stoner4Life's All Head's|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Stoner4life's HEAD AIM 2
stoner4lifeShead2 "avadd 0 22 6 5"
stoner4lifeDhead2 "avadd 1 20 6 5"
stoner2 "avclear 0; avclear 1; stoner4lifeShead2; stoner4lifeDhead2; txt ***|Stoner4Life's All Head's2|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Stoner4life's HEAD AIM 3
stoner4lifeShead3 "avadd 0 22 7 4"
stoner4lifeDhead3 "avadd 1 21 6 5"
stoner3 "avclear 0; avclear 1; stoner4lifeShead3; stoner4lifeDhead3; txt ***|Stoner4Life's All Head's3|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Elite Head
EliteShead "avadd 0 20 9 4"
EliteDhead "avadd 1 17 2 4"
Elitehead "avclear 0; avclear 1; EliteShead; EliteDhead; txt **| Aiming: Elite's NEW Head |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//BHD Lost 2
BHDaimvec2 "avadd 0 20.50 5 3 21 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
BHDaim2 "avclear 0; avclear 1; avadd 0 19.35 7.1 2; avadd 1 17.05 1.95 3.95; BHDaimvec2; txt *** -[BHD-Aim]- Lost 2 ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Orion 1.3 Head
HeadorionS "avadd 0 20 6 2; avadd 0 13.5 6 -6; avadd 0 15 6 6; avadd 0 10 -3 0; avadd 0 -32 -7 5; avadd 0 -32 5 -4.5"
HeadorionD "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
Headorion "avclear 0; avclear 1; HeadorionS; HeadorionD; txt **| Orion Head |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//g0d Aiming
g0d1 "avadd 0 23 6 0; avadd 0 23 6 6; avadd 0 23 6 -6; avadd 0 25 6 0; avadd 0 18 6 0"
g0d2 "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
g0dAim "avclear 0; avclear 1; g0d1; g0d2; txt **| g0d Aiming |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//Toker Head
tokerShead "avadd 0 20 9 4"
tokerDhead "avadd 1 17 2 4"
tokerhead "avclear 0; avclear 1; tokerShead; tokerDhead; txt **| Aiming: Toker's NEW Head |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//Toker Aiming
TokerHeadHS2 "avadd 0 17.8 5.5 1 12.8 5 -6 13.3 5 5 8.3 -3 0 -29.7 -7 4.5 -29.7 5 -3.5; avadd 1 17.3 2 1 15.3 -2 -5 13.3 -5 6.5 -16.7 -1 -8 -13.2 -15 4"
TokerHead2 "avclear 0; avclear 1; TokerHeadHS2; txt **| Aiming: Toker's NEW Head2 |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//Toker Throat
tokerthroat "avclear 0; avclear 1; avadd 0 10 5 0; avadd 1 15 0 0; txt **| Aiming: Toker's NEW Throat |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//BHD-Aim Close
BHD1 "avadd 0 19.6 9 4; avadd 0 13.5 6 -6; avadd 0 15 6 6; avadd 0 10 -3 0; avadd 0 -32 -7 5; avadd 0 -32 5 -4.5"
BHD2 "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
BHDClose "avclear 0; avclear 1; BHD1; BHD2; txt ***| BHD Close |***"
// """""""""""""""""""""""""""""""""""""""""""" //
headphoneR "avadd 0 20.7 8 3.6; avadd 1 22.7 6 3.6"
headphoneL "avadd 0 20.7 8 0.8; avadd 1 22.7 6 0.8"
h34dpH0nz "avclear 0; avclear 1; headphoneR; headphoneL; txt ***-h3dpH0nz-***"
// """""""""""""""""""""""""""""""""""""""""""" //
skullKap "avclear 0; avclear 1; avadd 0 20.15 8.5 1.39; avadd 1 23.5 6.1 2.8; txt ***-skullKap-***"
singl3sHot "avclear 0; avadd 1; avadd 0 22.5 8.5 1.39; avadd 1 24 6.1 2.8; txt ***-singl3sHot-***"
// """""""""""""""""""""""""""""""""""""""""""" //
n3Kv3K1 "avadd 0 17.8 10.3 2.5; avadd 1 20.2 9.4 2.5"
n3Kv3K2 "avadd 0 20.7 7.4 2.8; avadd 1 20.7 7.4 2.1"
n3kv3K "avclear 0; avclear 1; n3Kv3K1; n3Kv3K2; txt ***-n3Kv3K-***"
// """""""""""""""""""""""""""""""""""""""""""" //
//VeLo Vectors
avSvelo "avadd 0 19 8 4" //velo 1 Standing
avDvelo "avadd 1 19 7 2" //velo 1 Ducking
avvelo "avclear 0; avclear 1; avSvelo; avSchest; aimSrest; txt *** Aiming: VeLo Headie ***"
// """""""""""""""""""""""""""""""""""""""""""" //
nimrod "avclear 0; avclear 1; avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5; txt .:|NIMROD|:."
mofo "avclear 0; avclear 1; avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1; txt +*|MOFO 1|*+"
mofo2 "avclear 0; avclear 1; avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3; txt -+|MOFO 2|+-"
// """""""""""""""""""""""""""""""""""""""""""" //
1337 "avclear 0; avclear 1; avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt :=|1337|=:"
// """""""""""""""""""""""""""""""""""""""""""" //
Head1 "avclear 0; avclear 1; avadd 0 15 5 0; avadd 1 15.3 1 0; txt *** -M4d4ss ***"
Headaim "avclear 0; avclear 1; avadd 0 16 6 0; avadd 1 17 3 0; txt *** -K3-H34D ***"
JediStomach "avclear 0; avclear 1; avadd 0 2 2 0; avadd 1 10 -3 0; txt *** 100% Hit Stomach ***"
Head2 "avclear 0; avclear 1; avadd 0 19.7 5.8 3 0; avadd 1 20 4.1 0; txt *** -30bulletshot ***"
TheForce "avclear 0; avclear 1; avadd 0 19.8 5.8 2; avadd 1 15.9 5 0; txt *** TheForce -Head- ***"
wild "avclear 0; avclear 1; avadd 0 4 4 0; avadd 1 13 -5 0; txt *** NECKLESS ***"
vadorsHead "avclear 0; avclear 1; avadd 0 20 6.1 0; avadd 1 17.6 4 0; txt *** --+VA|)ors Head+-- ***"
random "avclear 0; avclear 1; avadd 0 19.0 4.4 0; avadd 1 14.1 5 0; txt *** This is MADASS ***"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\
1337head1 "avclear 0; avclear 1; avadd 0 17 12 0; avadd 0 12 4 0; avadd 0 -5 -2 0; avadd 0 -9 -2 6; txt *** 1337 HS 1 ***"
1337head2 "avclear 0; avclear 1; avadd 0 -9 2 -4; avadd 0 -24 -4 6.5; avadd 0 -22 7 -4; avadd 0 -32 -7 5; avadd 0 -33 5 -4; txt *** 1337 HS 2 ***"
1337head3 "avclear 0; avclear 1; avadd 1 23 3 0; avadd 1 15 -5 -4; avadd 1 8 -7 -2; avadd 1 4 -16 2; avadd 1 5 0 -8; txt *** 1337 HS 3 ***"
1337head4 "avclear 0; avclear 1; avadd 1 -5 -12 11; avadd 1 -5 4 -7; avadd 1 -13 -17 5; avadd 1 -13 0 -7; txt *** 1337 HS 4 ***"
1337head "avclear 0; avclear 1; 1337head1; 1337head2; 1337head3; 1337head4; txt *** 1337 ALL - MAJOR SHIT ***"
// """""""""""""""""""""""""""""""""""""""""""" //
Newleet "avclear 0; avclear 1; avadd 0 20 9 0; avadd 1 9 2 0; txt *** Aiming: aim for HEAD 1337M4574 ***"
Newleet2 "avclear 0; avclear 1; avadd 0 22 9 0; avadd 1 27 2 0; txt *** Aiming: aim for HEAD2 1337M4574 ***"
Lowleet "avclear 0; avclear 1; avadd 0 13 5 0; avadd 1 20 5 0; txt *** Aiming: aim for NECK 1337M4574 ***"
Headleet "avclear 0; avclear 1; avadd 0 23 8 0; avadd 1 22 6 0; txt *** Aiming: aim for HIGH HEAD 1337M4574 ***"
Secheadleet "avclear 0; avclear 1; avadd 0 21 7 0; avadd 1 22 5 0; txt *** Aiming: aim for LOW HEAD 1337M4574 ***"
// """""""""""""""""""""""""""""""""""""""""""" //
DocUK "avclear 0; avclear 1; avadd 0 25 12 0; avadd 1 30 3 0; txt *** Aiming: aim for HEAD Doc UK ***"
VeLoHeart "avclear 0; avclear 1; avadd 0 16 6 1; avadd 1 14 0 0; txt *** Aiming: VeLo's Heart ***"
TokerHeart "avclear 0; avclear 1; avadd 0 11 6 0; avadd 1 14 0 0; txt ** Toker Heart **"
// """""""""""""""""""""""""""""""""""""""""""" //
DarkSide "avclear 0; avclear 1; avadd 0 20.4 6 2; avadd 1 20.1 6.3 2.2; txt *** DarkSide (JEDI) ***"
// """""""""""""""""""""""""""""""""""""""""""" //
HeartBen "avclear 0; avclear 1; avadd 0 9 5 0; avadd 1 15 -1 0; txt *** Aiming: HEART - ben.d0ver ***"
StomachBen "avclear 0; avclear 1; avadd 0 1 0 0; avadd 1 6 -5 0; txt *** Aiming: STOMACH - ben.d0ver ***"
TestieBen "avclear 0; avclear 1; avadd 0 -7.5 0 0; avadd 1 2 -15 -6; txt *** Aiming: TESTICLES - ben.d0ver ***"
// """""""""""""""""""""""""""""""""""""""""""" //
hardSaim "avadd 0 20 6 6 13.5 6 6 15 -3 10 -32 5 -3 -32 -7 6"
hardDaim "avadd 1 20 3 3 17 -2 3 -15 15 -5 -17 -16 0"
hardaim "avclear 0; avclear 1; hardSaim; hardDaim; txt *** Aiming: pcc hardcore ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//BHD-Aim Snipe
BHDSnipa "avadd 0 22 9 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
BHDAimSnipe "avclear 0; avclear 1; BHDSnipa; txt *** -[BHD-Aim]- Snipe ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//C.I. Aim Vecs
cihardSaim "avadd 0 20 6 3 13.5 6 -6 15 6 6 10 -3 1 -32 -7 5 -32 5 -5"
cihardDaim "avadd 1 20 3 3 17 -2 -4 15 -5 8 -17 0 8 -15 -16 5"
cihardaim "avclear 0; avclear 1; cihardSaim; cihardDaim; txt ***|C.I. Aim Head|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Mustang
MustangS "avadd 0 22.5 7 2; avadd 0 21.2 6 2"
MustangD "avadd 1 17.5 2.3 .7; avadd 1 18 6.3 0.8"
mustang "avclear 0; avclear 1; MustangS; MustangD; txt **MUSTANG HEADSHOTS***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Sphere HeadShot
sphereShead "avadd 0 22 9 3"
sphereDhead "avadd 1 27 2 7"
sphere "avclear 0; avclear 1; sphereShead; sphereDhead; txt **** Sphere's HeadShot ****"
// """""""""""""""""""""""""""""""""""""""""""" //
//Sphere HeadShot2
sphereShead2 "avadd 0 18 10 4"
sphereDhead2 "avadd 1 13 10 2"
sphere2 "avclear 0; avclear 1; sphereShead2; sphereDhead2; txt *** Sphere's HeadShot2 ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Sphere HeadShot3
sphereShead3 "avadd 0 21 10 6"
sphereDhead3 "avadd 1 23 1 6"
sphere3 "avclear 0; avclear 1; sphereShead3; sphereDhead3; txt **** Sphere's HeadShot 3 ****"
// """""""""""""""""""""""""""""""""""""""""""" //
//H34D 5h075
headSshot "avadd 0 21 6 4.2 -19 -6 6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5"
headDshot "avadd 1 20 8 4.5 -20 -6 6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
headshot "avclear 0; avclear 1; headSshot; headDshot; txt **HeadShot**"
// """""""""""""""""""""""""""""""""""""""""""" //
//More JAPS
resaimShead "avadd 0 22 9 2"
resaimDhead "avadd 1 27 2 9"
resaim "avclear 0; avclear 1; resaimShead; resaimDhead; txt **More JAPS**"
// """""""""""""""""""""""""""""""""""""""""""" //
resaimShead2 "avadd 0 18 10 10"
resaimDhead2 "avadd 1 13 10 10"
resaimhead2 "avclear 0; avclear 1; resaimShead2; resaimDhead2; txt ***REsilient2***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Jester
jesterShead "avadd 0 21 11 2"
jesterDhead "avadd 1 23 11 2"
jester "avclear 0; avclear 1; jesterShead; jesterDhead; txt ***Jester***"
// """""""""""""""""""""""""""""""""""""""""""" //
jesterShead2 "avadd 0 20 11 10"
jesterDhead2 "avadd 1 13 11 10"
jesterhead2 "avclear 0; avclear 1; jesterShead2; jesterDhead2; txt **Jester2**"
// """""""""""""""""""""""""""""""""""""""""""" //
jesterShead3 "avadd 0 10 0 -7"
jesterDhead3 "avadd 1 16 0 -7"
jesterhead3 "avclear 0; avclear 1; jesterShead3; jesterDhead3; txt ***Jester3***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Peaze
peazeShead "avadd 0 22.4 8.3 7"
peazeDhead "avadd 1 32 8.3 7"
peazehead "avclear 0; avclear 1; peazeShead; peazeDhead; txt *** Aiming: p3aZe head ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Zaver
zaverShead "avadd 0 21 10 1"
zaverDhead "avadd 1 15 8 1"
zaverhead "avclear 0; avclear 1; zaverShead; zaverDhead; txt *** Initialized Aiming: aiM By: ZaVeR***"
// """""""""""""""""""""""""""""""""""""""""""" //
tfcshot3 "avadd 0 23.303 8.5 2.03;avadd 1 24.6 9.85 3.3"
tfcshot2 "avadd 0 23.52 10 -3 21.89 0 -.2 22.8 4.23 1.3;avadd 1 24.23 1.23 4 22.9 -5 3.5"
tfcshot4 "avadd 0 21.23 -7 0 22.5 6.23 1 22.4 7 1.7;avadd 1 24.34 -1.35 1.8 24.6 10 2 23.7 6 -1.5"
tfcshot5 "tfcshot3;tfcshot2;tfcshot4"
tfcshot6 "recoil 2.3;fov 360;aspeed 1.73;better_pi 0;height_correction 1.12;modelaim 0"
tfcshot1 "avclear;tfcshot6;tfcshot5"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\ Virus HS
tfcvr "avadd 0 24.11 7.72 0;avadd 1 24.92 7.9 .8"
tfcvr2 "avclear;tfcvr;recoil 1;txt Virus!"

////ZEOSLUMv15.cfg [END CONFİG]\\ V2 HS
wait1 "#wait;#wait;#wait;#wait;#wait;#wait;#wait"
wait2 "wait1;wait1;wait1;wait1"
tfcvirus5 "avadd 0 22.82 5.2 1.46 23.1 7.3 2.45;avadd 1 23.452 2 5.7 24 7 5"
tfcvirus_settings "height_correction 1.2;recoil 1.45;better_pi 1;aspeed 1.71;modelaim 0"
tfcvirustext "#say ...Initializing The Virus...;wait2;wait2;#say ...Virus Installing...;tfcvirustext2"
tfcvirustext2 "wait2;wait2;#say ...Virus Installed Successfully...;wait2;wait2;#say ...Damaging System / Player(s)
// """""""""""""""""""""""""""""""""""""""""""" //
Now..."
//ZEOSLUMv15.cfg [END CONFİG]\\"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus V3 HS
tfcvirusv30 "avadd 0 23.32 6.23 1.42 24 9 1 22.7 1 1.4 24 -3 2 23.7 7 -1"
tfcvirusv31 "avadd 0 24 8 2.3 25 11.2 0 22.9 3.2 1 23.5 5.52 1.3 24 1 2"
tfcvirusv32 "avadd 1 23.92 3.23 4.13 24.2 7 4 23 5 0 21 0 2 24.1 8.2 1.6"
tfcvirusv33 "avadd 1 22 -1 5 23 0 4 24 1 3 24.52 6.2 1 25.23 5 2 26 0 0"
tfcvirusv34 "tfcvirusv30;tfcvirusv31;tfcvirusv32;tfcvirusv33"
tfcvirusv35 "avclear;height_correction 1.5;aspeed 1.6;recoil 1.12;modelaim 0"
tfcvirusv36 "tfcvirusv35;tfcvirusv34;#say -=+) \/irus HS V3 (+=-"
// """""""""""""""""""""""""""""""""""""""""""" //
//ZEOSLUMv15.cfg [END CONFİG]\\
tfcvirusv40 "avadd 0 23.6342 4.73 1.034 23.425 3.282 .8 25 10 2 22.732 -4 2.4"
tfcvirusv41 "avadd 0 23.4 -1 0 24.723 8.2 3.1 22 1 1 23 5 2.42 24.32 0 2.5323"
tfcvirusv42 "avadd 1 24.6232 3.2 2.862 25.23 -4 3.5 23.423 0 4 22.4 10 3.4.23"
tfcvirusv43 "avadd 1 34 -12 1.4 27 14 2 20 -10 -4 24 7 3 21.24 6.234.23 1.732"
tfcvirusv44 "#say |-+ Virus HS V4 - Special Edition +-|;txt Virus Shall Kill!"
tfcvirusv45 " tfcvirusv40;tfcvirusv41;tfcvirusv42;tfcvirusv43;tf
cvirusv44"
tfcvirusv46 "avclear;tfcvirusv45;modelaim 0;pred 0;recoil 1.62;aspeed 1.63"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus V4 HS - Special Edition - Tweaked By NAST3
tfcvirusv40 "avadd 0 23.451 7.16 2.51 22.8 -7 3.3175 25 10 2 22.732 -4 2.4"
tfcvirusv41 "avadd 0 23.4 -1 0 24.723 8.2 3.1 22 1 1 23 5 2.42 24.32 0 2.5323"
tfcvirusv42 "avadd 1 25.4617 2.51 2.517 27.414.23 -1 -2.7 27.2 .815 .7 30.1 5.71 2.85"
tfcvirusv43 "avadd 1 30 -9 3 27 14 2 20 -10 -4 24 7 3 21.24 6.234.23 1.732"
tfcvirusv44 "#say |-+ Virus HS V4 - Special Edition Tweaked By NAST3+-|;txt Virus Shall Kill!"
tfcvirusv45 " tfcvirusv40;tfcvirusv41;tfcvirusv42;tfcvirusv43;tf
cvirusv44"
tfcvirusv46 "avclear;tfcvirusv45;modelaim 0;pred 0;recoil 1.73;aspeed 2.55"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus V5 (Use Joolz based. If regular OGC, use height_correction -16.34)
//Private Edition
//Do Not Distribute
virusv54 "avadd 0 7.5 1.3 0.78 23.8 7 -2 24 3 .5 22.78 -3 4"
virusv53 "virusv54;avadd 1 10 4 1.63 24 -11 2 24 7 5"
virusv52 "virusv53;avadd 0 22.723 0 2.545.3;avadd 1 24.73 2.2 1.8"
virusv51 "virusv52;modelaim 0;aspeed 1.72;recoil 1.06;#say (|- Virus V5 -|)"
virusv5 "avclear;virusv51;better_pi 0;height_correction -18.4"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG HellShot
hellshot "avadd 0 23.7232 7.2 1.82 23.2 -3 1"
helshot "avadd 1 24.2 4 7 23.7324 -2 5;hellshot"
helllshot "avclear;helshot;aspeed 1.8;recoil 1.5;modelaim 0;txt Hell Has Come"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG HellShot
hellshot "avadd 0 22.97232 -4.2 2.82 23.2 -3 1"
helshot "avadd 1 24.2 -4 3.4 23.7324 -2 5;hellshot"
helllshot "avclear;helshot;aspeed 1.8;recoil 1.5;modelaim 0;txt Hell Has Come"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\
White3.0 "avadd 0 21.35 6.580 2.271 21.45 -8 -1 23.1 6.71 -3;White2"
White2 "avadd 0 23.5 -9 1.53;White3"
White3 "avadd 1 24.399 2.615 -2.629 26 -4.748 -4;White4"
White4 "avadd 1 22.51 -1 -1.84;later 5 txt Finished Loading . . ."
WhiteWolf3.0 "avclear;White3.0;recoil 1.83;better_pi 1;#say White Wolf v3.0 Loaded;txt White Wolf Aim v3.0"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
Deag2.5 "avadd 0 21.35 8.8 4.88; avadd 1 24.21 -2.1 -5.31"
HSD2.5 "avclear; Deag2.5; recoil 1.35; aspeed 2.78; txt :: [h|s]D34gl3 d34gl3 sh0t v2.5 l04d3d ::"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
JapsOwnJ00 "avadd 0 23.65 -8.75 3.14 22.66 -3.57 2 24 11 -4; avadd 1 25.866 -1.3 4.31 30.2 0.7 2.7 27 2 2"
JapsGen4.0 "avclear; JapsOwnJ00; recoil 1.6; aspeed 3.5; #say [JAPS]Gen Aim 4.0 is ready to pwn j00 fggtz; txt
// """""""""""""""""""""""""""""""""""""""""""" //
[//ZEOSLUMv15.cfg [END CONFİG]\\
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
d34thcolt "avadd 0 24 7.30 4"
d34th2colt "avadd 1 27.8 7.30 4"
d34th3colt "avadd 1 0 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
d34thr0wcolt "avclear 0;avclear 1; d34thcolt;d34th2colt;d34th3colt; recoil 1.3;aspeed 2.2; txt (d34thr0w) v1.0 Colt by
// """""""""""""""""""""""""""""""""""""""""""" //
//ZEOSLUMv15.cfg [END CONFİG]\\

//NAST3 Semper Fi v2 for Joolz
Semper "avadd 0 21.313 7.31 3.631 21.5 -4.5 -5 22.35 8.52.5 -2.75 22.657 9 1.75;Fi"
Fi "avadd 1 24.731 2.351 4.35 23.512 3 -2 26.2 1.23 3 20.31 4.65 .7 23.31 3 -3;later 1 txt Finished loading"
SemperFiv5 "avclear;Semper;recoil 1.5;better_pi 0;txt Loading . . ."
// """""""""""""""""""""""""""""""""""""""""""" //
//ZEOSLUMv15.cfg [END CONFİG]\\
alak1 "avadd 0 23.283 7.923 1.6;avadd 1 24.92 5.02 1.8"
alak2 "avadd 0 22.023 6.0737434343434343 1.5;avadd 1 23.034 6.4 1.5"
alak3 "avadd 0 21.93 5.3 1.4;avadd 1 22.63 5.3 1.4"
alak4 "avadd 0 20.023 4.02 1.3;avadd 1 21.023 4.0 1.4"
alak "avclear 0;avclear 1;alak1;alak2;alak3;alak4;recoil 1;height_correction 4;#say ***alien series ak loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\
eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
//AK
a0 "avadd 0 20.43 6.64 2.445"
a1 "avadd 1 25.35 6.76 3.67"
a2 "avadd 2 11.98 3.42 3.56"
asetup "avclear;a0;a1;a2"
vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"
// """""""""""""""""""""""""""""""""""""""""""" //
//INC's -[AK]- 3.0
incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"
// """""""""""""""""""""""""""""""""""""""""""" //
//INC's -[AK]- 3.1
incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"
// """""""""""""""""""""""""""""""""""""""""""" //
// 1-2 AK
ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
aksetup "recoil 1.85;riflespeed;akb;akbinds"
akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"

////ZEOSLUMv15.cfg [END CONFİG]\\
ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula "

//Ak
ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
akvec "avclear;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
ak47-a "avadd 0 19.9 7.321 3.295"
ak47-b "avadd 1 26.54 3.21 4.78"
aksetup "recoil 1.85;txt |[ Ak-47 ]|"
akvec "avclear;ak47-a;ak47-b;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
Ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7"
Aksetup "recoil 1.72;height_correction 2.5"
Ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
anowon1 "avadd 0 20.26 6.45 2.576"
anowon2 "avadd 1 24.39 5.22 3.19"
anowon3 "avadd 2 11.33 7.1 3.217"
anowon4 "avadd 3 18.39 7.29 .41"
anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"
// """""""""""""""""""""""""""""""""""""""""""" //
// AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak47 Power
w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
airon "air fire; w18; air mode; w16; air one; w13; air on"
airroff "air fire; w18; air mode; w16; air one; w13; air of"
+antir2 "+lookdown; +attack2"
-antir2 "-attack2; -lookdown"
+antir "+lookdown; +attack"
-antir "-attack; -lookdown"
cole2 "coleon2"
coleon2 "bind mouse2 +antir2; airon; cole coleoff2"
coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; cole coleon2"
cole "coleon"
coleon "bind mouse1 +antir; airon; cole coleoff"
coleoff "unbind mouse1; bind mouse1 +attack; airoff; cole coleon"
s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
w2 "wait; wait"
w3 "wait; wait; wait"
w4 "w2; w2"
w5 "w2; w2; wait"
w10 "w5; w5"
w14 "w5; w5; w4"
w18 "w10; w4; wait; wait; wait; wait"
w20 "w10; w5; w5"
w28 "w10; w10; w5; wait; wait; wait"
coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
back " scoleaim_ak47 "scolaim1;aircole;PL_ak47"
scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
JAPSHead1 "avadd 0 21 7 2 ; avadd 1 23 7 3"
JAPSHead "avclear 0; avclear 1; JAPSHead1; txt *** -[JAPS]- RESILIENT HEADSHOT ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//AK
ak "avadd 0 21.51 3.11 -2.6"
ak1 "avadd 1 25.52 5.94 3.13"
ak2 "avadd 2 15.12 4.31 3.53"
ak3 "avadd 3 21.5 6.8 2.0"
ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//Ak
f "avadd 0 21.11 8.2 2.1"
fa "avadd 1 26.4 2.15 2.0"
far "avadd 2 12 8 2"
ak3 "avadd 3 21.5 6.8 2.0"
fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
ak "avadd 0 21.41 5.2 1.8"
ak1 "avadd 1 25.4 5.7 2.8"
ak2 "avadd 2 13.72 3.8 2.91"
ak3 "avadd 3 21.5 6.8 2.0"
ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
ak "avadd 0 19.81 8.9 2.4"
ak1 "avadd 1 24.3 4.2 2.1"
ak2 "avadd 2 15.12 5.8 2.91"
ak3 "avadd 3 19.631 6.281 2.183"
ak3 "avadd 3 21.5 6.8 2.0"
akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
// """""""""""""""""""""""""""""""""""""""""""" //
Ak1 "avadd 1 25.52 5.94 3.13"
Ak2 "avadd 2 15.12 4.31 3.53"
Ak3 "avadd 3 21.5 6.8 2.0"
// """""""""""""""""""""""""""""""""""""""""""" //
L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK H34D5H07 V3C"
// """""""""""""""""""""""""""""""""""""""""""" //
//Ak vec
CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"
// """""""""""""""""""""""""""""""""""""""""""" //
// AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Ak-47
ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak
ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
akvec "avclear;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
////ZEOSLUMv15.cfg [END CONFİG]\\
ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
ak2 "avlcear;ak1;recoil 2.3123"
// """""""""""""""""""""""""""""""""""""""""""" //
ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7"
aksetup "recoil 1.72;height_correction 2.5"
ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak-47 vec
ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
//Ak Vec
Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"
// """""""""""""""""""""""""""""""""""""""""""" //
ak-01.5 "avadd 0 17.83 11.143 1.7490"
ak-11.5 "avadd 1 25.72 4.12 2.63"
ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03"
// """""""""""""""""""""""""""""""""""""""""""" //
// //ZEOSLUMv15.cfg [END CONFİG]\\
GA1 "avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371 1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321 2.01871337"
g0dlike "avclear;GA1;recoil 1.51337;txt G0dlike AK - NumB-nUTz - www.script0rz.cjb.net
// """""""""""""""""""""""""""""""""""""""""""" //
+thechosen "+recoilfire1"
-thechosen "-recoilfire1"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 1 (VERY few **n0th1ng so to speak**)
+recoilfire1 "cl_pitchspeed 1; +lookdown; +attack"
-recoilfire1 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 2
+recoilfire2 "cl_pitchspeed 1.5; +lookdown; +attack"
-recoilfire2 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 3
+recoilfire3 "cl_pitchspeed 2; +lookdown; +attack"
-recoilfire3 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 4
+recoilfire4 "cl_pitchspeed 2.5; +lookdown; +attack"
-recoilfire4 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 5
+recoilfire5 "cl_pitchspeed 3; +lookdown; +attack"
-recoilfire5 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 6
+recoilfire6 "cl_pitchspeed 3.5; +lookdown; +attack"
-recoilfire6 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 7
+recoilfire7 "cl_pitchspeed 4; +lookdown; +attack"
-recoilfire7 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 8
+recoilfire8 "cl_pitchspeed 4.5; +lookdown; +attack"
-recoilfire8 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 9
+recoilfire9 "cl_pitchspeed 5 +lookdown; +attack"
-recoilfire9 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 10 (VERY much **overkill**)
+recoilfire10 "cl_pitchspeed 5.5; +lookdown; +attack"
-recoilfire10 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
more buffer2
less buffer1
// """""""""""""""""""""""""""""""""""""""""""" //
bind kp_plus more // increases the effect of noRecoil. the higher the value the more accurate you shoot... depends on weapon...
bind kp_minus less // decreases above explained effect.
bind kp_enter activetoggle // press this button once and you'll receive a notice whether the script is loaded or not
// """""""""""""""""""""""""""""""""""""""""""" //
+$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
-$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
+$spread "-mlook;$w;$nospread"
-$spread "+mlook;$w;$nospread"
+$koraim "+attack;+attack;+attack;-attack;+attack"
-$koraim "-attack"
+$nxshotsil "+$koraim;impulse 100"
-$nxshotsil "-$koraim;impulse 100"
+$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
-$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
+$nxhead2 "-mlook;wait;+attack;wait;+attack"
-$nxhead2 "+mlook;wait;-attack"
+$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
-$nxmasta "+mlook;wait;-attack"
+$nxshtpwn "-reload;wait;+attack;wait;+attack"
-$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
+$setsens "sensitivity 1.0"
-$setsens "sensitivity 5.0"
+$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
-$nxaim "-attack"
$naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
$naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
$naim +attack
$anaim -attack
$bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
$bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
$bnaim +attack2
$abnaim -attack2
$aimon "bind mouse1 +$koraim ;bind ins $aimoff"
$aimoff "bind mouse1 +attack ;bind ins
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-a "avadd 0 23.9 6.1 1.1;avadd 0 23.5 6.2 1.3"
ownuall-b "avadd 0 23.9 6.3 1.1;avadd 0 23.5 6.4 1.3"
ownuall-c "avadd 0 23.9 6.3 2.1;avadd 0 23.5 6.4 2.3"
ownuall-d "avadd 0 23.9 6.1 3.1;avadd 0 23.5 6.2 3.3"
ownuall-e "avadd 0 23.9 6.3 3.1;avadd 0 23.5 6.4 3.3"
ownuall-f "avadd 0 23.9 6.1 4.1;avadd 0 23.5 6.2 4.3"
ownuall-g "avadd 0 23.9 6.3 4.1;avadd 0 23.5 6.4 4.3"
ownuadd-a "avadd 0 23.9 6.1 5.1;avadd 0 23.5 6.2 5.3"
ownuadd-b "avadd 0 23.9 6.3 5.1;avadd 0 23.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-h "avadd 1 27.5 6.1 1.1;avadd 1 27 6.2 1.3"
ownuall-i "avadd 1 27.5 6.3 1.1;avadd 1 27 6.4 1.3"
ownuall-j "avadd 1 27.5 6.3 2.1;avadd 1 27 6.4 2.3"
ownuall-k "avadd 1 27.5 6.1 3.1;avadd 1 27 6.2 3.3"
ownuall-l "avadd 1 27.5 6.3 3.1;avadd 1 27 6.4 3.3"
ownuall-m "avadd 1 27.5 6.1 4.1;avadd 1 27 6.2 4.3"
ownuall-n "avadd 1 27.5 6.3 4.1;avadd 1 27 6.4 4.3"
ownuadd-c "avadd 1 27.5 6.1 5.1;avadd 1 27 6.2 5.3"
ownuadd-d "avadd 1 27.5 6.3 5.1;avadd 1 27 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-o "avadd 0 23 6.1 1.1;avadd 0 22.5 6.2 1.3"
ownuall-p "avadd 0 23 6.3 1.1;avadd 0 22.5 6.4 1.3"
ownuall-q "avadd 0 23 6.3 2.1;avadd 0 22.5 6.4 2.3"
ownuall-r "avadd 0 23 6.1 3.1;avadd 0 22.5 6.2 3.3"
ownuall-s "avadd 0 23 6.3 3.1;avadd 0 22.5 6.4 3.3"
ownuall-t "avadd 0 23 6.1 4.1;avadd 0 22.5 6.2 4.3"
ownuall-u "avadd 0 23 6.3 4.1;avadd 0 22.5 6.4 4.3"
ownuadd-e "avadd 0 23 6.1 5.1;avadd 0 22.5 6.2 5.3"
ownuadd-f "avadd 0 23 6.3 5.1;avadd 0 22.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-v "avadd 1 26.5 6.1 1.1;avadd 1 26 6.2 1.3"
ownuall-w "avadd 1 26.5 6.3 1.1;avadd 1 26 6.4 1.3"
ownuall-x "avadd 1 26.5 6.3 2.1;avadd 1 26 6.4 2.3"
ownuall-y "avadd 1 26.5 6.1 3.1;avadd 1 26 6.2 3.3"
ownuall-z "avadd 1 26.5 6.3 3.1;avadd 1 26 6.4 3.3"
ownuall-aa "avadd 1 26.5 6.1 4.1;avadd 1 26 6.2 4.3"
ownuall-bb "avadd 1 26.5 6.3 4.1;avadd 1 26 6.4 4.3"
ownuadd-g "avadd 1 26.5 6.1 5.1;avadd 1 26 6.2 5.3"
ownuadd-h "avadd 1 26.5 6.3 5.1;avadd 1 26 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-jj "avadd 0 22 6.1 1.1;avadd 0 21.5 6.2 1.3"
ownuall-kk "avadd 0 22 6.3 1.1;avadd 0 21.5 6.4 1.3"
ownuall-ll "avadd 0 22 6.3 2.1;avadd 0 21.5 6.4 2.3"
ownuall-mm "avadd 0 22 6.1 3.1;avadd 0 21.5 6.2 3.3"
ownuall-nn "avadd 0 22 6.3 3.1;avadd 0 21.5 6.4 3.3"
ownuall-oo "avadd 0 22 6.1 4.1;avadd 0 21.5 6.2 4.3"
ownuall-pp "avadd 0 22 6.3 4.1;avadd 0 21.5 6.4 4.3"
ownuadd-k "avadd 0 22 6.1 5.1;avadd 0 21.5 6.2 5.3"
ownuadd-l "avadd 0 22 6.3 5.1;avadd 0 21.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-qq "avadd 0 20 6.1 1.1;avadd 0 19.5 6.2 1.3"
ownuall-rr "avadd 0 20 6.3 1.1;avadd 0 19.5 6.4 1.3"
ownuall-ss "avadd 0 20 6.3 2.1;avadd 0 19.5 6.4 2.3"
ownuall-tt "avadd 0 20 6.1 3.1;avadd 0 19.5 6.2 3.3"
ownuall-uu "avadd 0 20 6.3 3.1;avadd 0 19.5 6.4 3.3"
ownuall-vv "avadd 0 20 6.1 4.1;avadd 0 19.5 6.2 4.3"
ownuall-ww "avadd 0 20 6.3 4.1;avadd 0 19.5 6.4 4.3"
ownuadd-m "avadd 0 20 6.1 5.1;avadd 0 19.5 6.2 5.3"
ownuadd-n "avadd 0 20 6.3 5.1;avadd 0 19.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-xx "avadd 0 19 6.2 1.3"
ownuall-yy "avadd 0 19 6.4 1.3"
ownuall-zz "avadd 0 19 6.4 2.3"
ownuall-aaa "avadd 0 19 6.2 3.3"
ownuall-bbb "avadd 0 19 6.4 3.3"
ownuall-ccc "avadd 0 19 6.2 4.3"
ownuall-ddd "avadd 0 19 6.4 4.3"
ownuadd-o "avadd 0 19 6.1 5.1"
ownuadd-p "avadd 0 19 6.3 5.1"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuallsetup1 "height_correction 0;recoil 1.62;better_pi 1;#cl_bob 0; #cl_bobup 0; autoburst 0;sdelay 0.05;rdelay 0.25;dtime 0.0;ftime 0.3;burstflags 0"
ownuallsetup2 "avclear;ownuall-zz;ownuall-aaa;ownuall-bbb;ownuall-ccc;ownuall-ddd;ownuadd-o;ownuadd-p"
ownuallsetup3 "ownuall-pp;ownuadd-k;ownuadd-l;ownuall-qq;ownuall-rr;ownuall-ss;ownuall-tt;ownuall-uu;ownuall-vv;ownuall-ww;ownuadd-m;ownuadd-n;ownuall-xx;ownuall-yy"
ownuallsetup4 "ownuall-ff;ownuall-gg;ownuall-hh;ownuall-ii;ownuadd-i;ownuadd-j;ownuall-jj;ownuall-kk;ownuall-ll;ownuall-mm;ownuall-nn;ownuall-oo"
ownuallsetup5 "ownuadd-e;ownuadd-f;ownuall-v;ownuall-w;ownuall-x;ownuall-y;ownuall-z;ownuall-aa;ownuall-bb;ownuadd-g;ownuadd-h;ownuall-cc;ownuall-dd;ownuall-ee"
ownuallsetup6 "ownuall-k;ownuall-l;ownuall-m;ownuall-n;ownuadd-c;ownuadd-d;ownuall-o;ownuall-p;ownuall-q;ownuall-r;ownuall-s;ownuall-t;ownuall-u"
ownuallsetup7 "ownuall-a;ownuall-b;ownuall-c;ownuall-d;ownuall-e;ownuall-f;ownuall-g;ownuadd-a;ownuadd-b;ownuall-h;ownuall-i;ownuall-j"
ownuallfinal "ownuallsetup1;ownuallsetup2;ownuallsetup3;ownualls etup4;ownuallsetup5;ownuallsetup6;ownuallsetup7;#s
// """""""""""""""""""""""""""""""""""""""""""" //
NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead;txt "*** AIMING FSU STYLE W00t***"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUAimHead "init aim FSUAimHead;avclear; avadd 0 20.1 8.09 3.3 13.7 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.7 6.05 3.9 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUAimHead; txt "** FSU HEADSHOT**"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead "init aim FSUHead;avclear; avadd 0 20.2 8.01 3.7 13.3 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.2; avadd 1 22.5 7.01 4.2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead;txt "AIMING AT HEAD"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead2 "init aim FSUHead2;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.3 6.02 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead2;txt "AIMING AT HEAD 2"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead3 "init aim FSUHead3;avclear; avadd 0 23 6 2.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead3;txt "FSU AIMING"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead4 "init aim FSUHead4;avclear; avadd 0 23 6 2.7 13.4 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.8; avadd 1 21.3 2 3.1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead4;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead5 "init aim FSUHead5;avclear; avadd 0 23.6 6 3.2 13.4 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -5.1; avadd 1 22.3 2 3.8 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5.1"
FSUHead5;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead6 "init aim FSUHead6;avclear; avadd 0 24.1 6 1.9 13.4 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -5.4; avadd 1 21.7 2 3.9 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead6;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead7 "init aim FSUHead7;avclear; avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead7;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead8 "init aim FSUHead8;avclear; avadd 0 17.5 5.5 1 12.5 5 -6 13 5 5 8 -3 0 -30 -7 4.5 -30 5 -3.5; avadd 1 17 2 1 15 -2 -5 13 -5 6.5 -17 -1 -8 -13.5 -15 4" FSUHead8;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead9 "init aim FSUHead9;avclear; avadd 0 20.5 6 3 13.5 6 -6 15 6 6 10 -3 0 12 -7 5 12 5 -4.5; avadd 1 22.4 6 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" FSUHead9;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead10 "init aim FSUHead10;avclear; avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" FSUHead10;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead11 "init aim FSUHead11;avclear; avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" FSUHead11;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
$ONEHEAD "avadd 0 20 7 1.2;avadd 1 25 4 2;txt |- ONEHEAD -|"
$ONEHEAD2 "avadd 0 18.89 6 3;avadd 1 25.34 3.34 1;avadd 0 22.6 5 1;txt |- ONEHEAD2 -|;"
$ONEHEAD3 "avadd 0 20.2 5 2.0987;avadd 1 24.98 7 5;txt |- ONEHEAD3 -|"
$ONEwall "avadd 0 24.3 10.6 1.2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.5 13 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5; txt ** |- ONEwall - | **"
$K40SHS "avadd 0 23.4 10 .2 ; avadd 1 22 9.3 .7;txt |- K40SHS -|"
$1ONE1 "avadd 0 24.3 10.6 1.2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.5 13 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5; txt |- 1ONE1 -|"
$2ONE2 "avclear 0; avadd 1; avadd 0 23.8 10.1 0; avadd 1 23 10.8 -1; txt |- 2ONE2 -|"
$GODZX "avclear 0; avclear 1; avadd 1 23.9 11.1 .4; avadd 0 22.1 9.5 .2; txt |- GODZX -|"
$xONeSHot "avclear 0; avclear 1; avadd 0 22 9 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24 9 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5; txt **| WARNING: PURE HEADSHOT TURNED ON!! |**"
$GODZHEAD "avclear 0; avclear 1; avadd 0 17 12 0; avadd 0 12 4 0; avadd 0 -5 -2 0; avadd 0 -9 -2 6; txt *** [-)(-G()dZ-)(-] HS 1 ***"
$GODZHEAD2 "avclear 0; avclear 1; avadd 0 -9 2 -4; avadd 0 -24 -4 6.5; avadd 0 -22 7 -4; avadd 0 -32 -7 5; avadd 0 -33 5 -4; txt *** [-)(-G()dZ-)(-] HS 2 ***"
$GODZHEAD3 "avclear 0; avclear 1; avadd 1 23 3 0; avadd 1 15 -5 -4; avadd 1 8 -7 -2; avadd 1 4 -16 2; avadd 1 5 0 -8; txt *** [-)(-G()dZ-)(-] HS 3 ***"
$GODZHEAD4 "avclear 0; avclear 1; avadd 1 -5 -12 11; avadd 1 -5 4 -7; avadd 1 -13 -17 5; avadd 1 -13 0 -7; txt *** [-)(-G()dZ-)(-] HS 4 ***"
$SACREDONEHS "avadd 0 20 9.5 .7; avadd 1 23 4 2"
$SACREDONEHSX "avclear 0; avclear 1; $SCAREDONEHS; txt *** AIMING: THE ONE PURE HEADSHOT ***"
$xONEx "avclear 0; avclear 1; avadd 1 23 7 3; avadd 0 21.1 3.5 2; txt *** WARNING: THE ONE XTREME HEADSHOT! ***;#say*** WARNING: THE ONE XTREME HEADSHOT! ***"
xHSx1 "avadd 0 21.57 6.9 3.6; avadd 1 23.5 3.7 2.6"
xHSx2 "avadd 0 21 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
xHSx "avclear;xHSx1;xHSx2;init aim xHSx;txt *** h3aDsH0T ***"
OnEm4XHs1 "avadd 0 22.89 7.46 3.90;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5"
OnEm4XHs2 "avadd 1 26.24 5 2;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
OnEm4XHs "avclear 0; avclear 1;OnEm4XHs1;OnEm4XHs2;txt AIMING: THE ONE MAXIMUM HE4DSHOT!"
$ONEHitKill1 "avadd 0 22.5 5.1 1; avadd 1 22.5 3 2"
$ONEHitKill "avclear;$ONEHitKill1;recoil 2.0;aspeed 2.8;pred 0;init 0 $ONEHitKill;txt *** Aiming: [-)(-G()dZ-)(-] 1 HIT SHOT!!;"
g0dzpureHead1 "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
g0dzpurehead "avclear 0; avclear 1; g0dzpureHead1; txt *** Aiming: GODZ L33T HEAD VEC LOADED.***;"
g0dzpurehead3 "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
g0dzpurehead2 "avclear 0; avclear 1; g0dzpurehead3; txt *** Aiming: 100% PURE HEADSHOT LOADED***"
$CrZyOnEhe4d1 "avadd 0 20 6 2; avadd 0 13.5 6 -6; avadd 0 15 6 6; avadd 0 10 -3 0; avadd 0 -32 -7 5; avadd 0 -32 5 -4.5"
$CrZyOnEhe4d2 "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
$CrZyOnEhe4d "avclear 0; avclear 1; $CrZyOnEhe4d1; $CrZyOnEhe4d2; txt *** AIMING: THE ONE CRAZY ASS HEAD VEC!!***"
ultimateONE1 "avadd 0 22.25 7.1 3.5 13.98 6.5 4"
ultimateONE2 "avadd 0 22.45 7.1 3 15.1 6.5 6"
ultimateONE3 "avadd 0 24 7 3.6 10.99 -3.2 .1"
ultimateONE4 "avadd 1 25.4 6.7 4 13.2 -3 -4.98"
ultimateONE5 "avadd 1 26 8.3 3.78 11.3 -5 8"
ultimateONE6 "avadd 1 22 6.2 3.333 -21.1 4.5 -8.1"
ultimateONE7 "avadd 1 -19 -16.5 4.2"
ultimateONE8 "head1;head2;head3;head4;head5;head6;head7"
ultimateONE "avclear; ultimateONE8 ;init 0 ultimateONE; txt *** AIMING: THE ONE'S ULTIMATE HEADSHOT LOADED***"
$xONEx1 "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$xONEx "avclear;$xONEx1;init 0 $xONEx;txt *** WARNING: THE ONE'S L33T XTREME HEADSHOT ACTIVATED!!!;"
$k40sScOUtHs1 "avadd 0 22.2 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.2 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$K40sScOUtHs "avclear;$k40sScOUtHs1;init 0 $K40sScOUtHs;txt *** [-)(-G()dZ-)(-]K40s ScoUt KillEr LoaDeD***"
$kIleROnE1 "avadd 0 22.3 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$kIleROnE "avclear;$kIleROnE1;init 0 $kIleROnE;txt *** Aiming: Mp5 OwNagE Vec(THE ONE) ActiVaTEd!***"
$D34thTlMe1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.2 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$D34thTlMe "avclear;$D34thTlMe1;init 0 $D34thTlMe;txt *** TIMe f0r De4Th HeAdSh0t lOaDed***"
$h1 "avadd 0 22.123456 7 2; avadd 1 23.45231 6.9 1.9"
$h2 "avadd 1 23.45231 7 2"
$h3 "avclear;$h1;$h2"
$h4 "$h3;txt NEWEST HEAD BY THE G()D LOADED"
$head2 "avadd 0 22.234 4.457237 3.2145564; avadd 1 23 2 5.4564"
$ohead "avclear;$head2;txt -=)>OWNAGE HEAD LOADED<(=-"
$head1 "avadd 0 21.22232234 8.32458456 3.21; avadd 1 23 8.3254564 3.21556"
$headshot "avclear;$head1;txt .::New h3dsh0t by THE G()D::."
// """""""""""""""""""""""""""""""""""""""""""" //
SuRprEm1 "avadd 0 22.468 5.783 3.267;avadd 1 25.362 3.284 3.173"
SuRprEm2 "avclear;SuRprEm1;recoil 1.53;#say --]|| NASTE - SuRprEm v 1.0 [ c0Lt ] h3AdSh0t ||[--"
// """""""""""""""""""""""""""""""""""""""""""" //
GraPhiTe1 "avadd 0 20.782 8.764 1.028; avadd 1 25.683 6.342 0.247"
GraPhiTe2 "avclear;GraPhiTe1;recoil 1.75;#say --]|| NASTE - GraPhiTe v 1.0 [ Ak ] h3AdSh0t ||[--"
// """""""""""""""""""""""""""""""""""""""""""" //
m3n!s1 "avadd 0 20.584 5.526 1.262;avadd 1 21.484 4.528 3.493"
m3n!s2 "avclear;m3n!s1;recoil 0.84;#say --]|| NASTE - m3n!s` v 1.0 [ uSp ] h3AdSh0t ||[--"
// """""""""""""""""""""""""""""""""""""""""""" //
AlpHa1 "avadd 0 22.026 4.447 3.472;avadd 1 21.678 4.002 1.976"
AlpHa2 "avclear;AlpHa1;recoil 1.48;#say --]|| NASTE - AlpHa v 1.0 [ sIg ] h3AdSh0t ||[--"

/// ____ _ ____ _____ _ _
/// / ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
/// | | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \
/// | |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
/// \____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___|
///
/// ---------------------------------------------------------------------



//--------(Control Binds)--

unbindall
unbind "MWHEELDOWN"
unbind "MWHEELUP"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "ctrl" "+duck"
bind "space" "+cjump"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "END" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "p" "say ne oldu taklami attin eziq :)"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "shift" "+speed"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"

//--------------------------------------------------------
//--------------------------------------------------------
--(Buy Menu)--
//--------------------------------------------------------
//--------------------------------------------------------
alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

//---------------------------------------------------------


bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Reason%//%<10>uR"
bind "j" "name UnJusT%#CyRaX*"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
name "Player"
bottomcolor "6"
topcolor "30"
model "gordon"
rate "3500"
s_eax "0.000000"
s_a3d "0.000000"
volume "0.800000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "3.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "1.000000"
joystick "0.000000"
m_filter "0.000000"
_windowed_mouse "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
+jlook
+mlook
sv_cheats "1"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobcycle "0"
cl_bob "0"
console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"

bind "F3" "ak47"
bind "F4" "m4a1"
bind "F8" "mp5"
bind "k" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"




alias "ak47" "buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "m4a1" "buy; menuselect 4; menuselect 3; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "awp" "buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "mp5" "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "sg552" "buy; menuselect 4; menuselect 2; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "aug" "buy; menuselect 4; menuselect 4; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "deagle" "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "defusekit" "buy; menuselect 8; menuselect 6; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "usp" "buy; menuselect 1; menuselect 1; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

name WarLord | -YaRaSa.


sensitivity 0.1
ex_interp 0.05
echo DRACULA_!
bind f9 retry







bind ONUR "adjust_crosshair"
bind "mwheeldown" "+jump"

//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"


cl_dynamiccrosshair "0"
con_color "123 333 444"
cl_dlmax "128"
echo The New Spectator Hack 2.0 Loaded!
echo Made by Violent Retard ([email protected])
echo http://www.NetBilgini.Com-CeVDeToR
// KEY BINDS
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
name "DaTAKS.DSs"

// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"

// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

echo BunnyHop [ON]

bind space +auto_jump
bind end bhop.tog

console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"


developer 1
drawradar


bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "mwheeldown" "+jump"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "f" "+voicerecord"
bind "PAUSE" "pause"
bind "F9" "retry"
voice_scale "0.640000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
fps_max "100"
fps_modem "1"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "999 999 22"
net_graph "4"
net_scale "10"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "10"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1.000000"
suitvolume "0.000000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "1.000000"
_snd_mixahead "0.1"
name AlemDarL1
team ""
model "as"
skin ""
topcolor "500"
bottomcolor "100"
rate "3500.000000"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "2.5"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "1"
hud_capturemouse "0"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
+mlook
+jlook
cl_bobcycle 0
cl_sidespeed 999
graphheight 560
gl_spriteblend 0
cl_yawspeed 10000
cl_pitchspeed 10000
scr_conspeed 1000000000000000000000
developer 1
"mp_timelimit" "0.000000"
"mp_winlimit" "0.000000"
"mp_maxrounds" "0.000000"
"mp_roundtime" "5.000000"
"mp_freezetime" "0.000000"
"mp_buytime" "1.500000"
"mp_startmoney" "800.000000"
"mp_footsteps" "1"
"mp_forcecamera" "0"
"mp_fadetoblack" "0"
"mp_friendlyfire" "-"
"mp_tkpunish" "1"
"mp_autokick" "1"
"mp_hostagepenalty" "5.000000"
"mp_flashlight" "1"
alias "wai" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "clo" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "deagle" "buy; menuselect 1; menuselect 3;"
alias "mp5" "buy; menuselect 3; menuselect 1;"
alias "colt" "buy; menuselect 4; menuselect 3;"
alias "ak47" "buy; menuselect 4; menuselect 1;"
alias "gre" "buy; menuselect 8; menuselect 4;"
alias "flash" "buy; menuselect 8; menuselect 3;
alias "ammo1" "buy; menuselect 7;"
alias "ammo2" "buy; menuselect 6;"
alias "can" "buy; menuselect 8; menuselect 2;"
alias "awp" "buy; menuselect 4; menuselect 6;"
echo "-YsfDmRz-"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //enable client-side prediction (1 may increase lag)
cl_rightland "1"
// ________
//----( Other )--->
// ¯¯¯¯¯¯¯¯¯
adjust_crosshair
adjust_crosshair
adjust_crosshair

brightness "10"
gamma "10"
max_smokepuffs "0"
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"
setinfo "_dm" "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
sv_aim "0"
viewsize "120.000000"
fps_max "100" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
setinfo "s" "0"
setinfo "lefthand" "0"
ati_subdiv "2"
ati_npatch "3"
topcolor "30"
bottomcolor "6"
+mlook
+jlook

// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"

// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"




//----( Client )--->
// ¯¯¯¯¯¯¯¯

cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "9999"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_download_ingame "1" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "999999" //sets the fixed time rate
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "1"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "1"
cl_minmodels "0"
cl_corpsestay "600.000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "9999"
sv_maxspeed "400"
// _______


//-YsfDmRz-
//Bunny Hop Scripti
alias +b "alias _special jump;jump"
alias -b "alias _special"
alias jump "+jump;wait;-jump;wait;special"

//=================Grafik ayarları===================
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128" //görüntü kalitesinin artmasını istiyorsanız bu değeri 256 yapınız ama fps düşer!!
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "1" //ekran kartınız voodoo ise bu değeri 1 yapınız!!
gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "100.0"
gunsmoke "0"

//----------------------------------------------------Control_SettingS-----------------------------------------------------\\

bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "h" "+commandmenu"
bind "q" "lastinv"
bind "b" "buy"
bind "o" "buyequip"
bind "." "buyammo2"
bind "," "buyammo1"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "enter" "+attack"
bind "alt" "+strafe"
bind "ctrl" "+duck"
bind "tab" "+showscores"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "~" "toggleconsole"
bind "uparrow" "+forward"
bind "downarrow" "+back"
bind "leftarrow" "+left"
bind "rightarrow" "+right"

//-----------------------------------------------------Video_SettingS------------------------------------------------------\\

lightgamma "0"
texgamma "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
fps_max "100.0"

//-----------------------------------------------------Voice_SettingS------------------------------------------------------\\

sensitivity "6"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"

//-----------------------------------------------------Server_SettingS-----------------------------------------------------\\

gl_spriteblend "0"
cl_dynomiccrosshair "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "30"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "80"
cl_bob "0.00"
cl_showfps "1"
cl_upspeed "999"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"

//-----------------------------------------------------Hud_SettingS--------------------------------------------------------\\

cl_minmodels 1
setinfo _friends "0"
setinfo _ah "0"
setinfo _vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "9999"
scr_centertime "1.5"
con_notifytime "0"
developer "1"
contimes "2"
con_notifytime "4"
gamma "7"
brightness "10"
con_color "0 250 0"
rate "7500"

//-----------------------------------------------------Other_SettingS------------------------------------------------------\\

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "120"
net_graph "3"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook

//---------------------------------------------------AliaseS_and_BindS-----------------------------------------------------\\

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"

alias +d "+jump;+duck"
alias -d "-jump;-duck"
bind space +d
alias "silaHvar" "r_drawviewmodel 1; bind v silaHyok"
alias "silaHyok" "r_drawviewmodel 0; bind v silaHvar"
bind "v" "silahvar"

alias "yuru1" "developer 1; echo Mode: WALKING ; developer 0; +speed; bind shift yuru2"
alias "yuru2" "developer 1; echo Mode: RUNNING ; developer 0; -speed; bind shift yuru1"
bind "shift" "yuru1"

alias "elsag" "cl_righthand 1; bind j elsol"
alias "elsol" "cl_righthand 0; bind j elsag"
bind "j" "elsag"

alias bright "bright1"
alias bright1 "developer 1; echo Brightness: Minimum; developer 0; gamma 1; brightness 1; alias bright bright2"
alias bright2 "developer 1; echo Brightness: Medium; developer 0; gamma 20; brightness 2; alias bright bright3"
alias bright3 "developer 1; echo Brightness: Maximum; developer 0; gamma 50; brightness 3; alias bright bright1"
alias bright4 "gamma 20; brightness 2; alias bright bright3"
bind ins "bright"
bright4

alias ReloadDur "slot3; lastinv"
bind "f" "ReloadDur"
bind "r" "+reload"

alias "sprite1" "gl_spriteblend 1; bind del sprite2"
alias "sprite2" "gl_spriteblend 0; bind del sprite1"
bind "del" "sprite1"

alias normalayarlar "rate 5500; cl_cmdrate 30; cl_updaterate 20"
alias netayarlar "rate 3500; cl_cmdrate 20; cl_updaterate 15"

alias "retr" "disconnect; texgamma 0; lightgamma 0; brightness 10; retry"
bind "f12" "retr"
//---------------------------------------------------ChangeabLe_bindLy_AliaseS--------------------------------------------------------\\

//Quick pistol alias//
alias qpist "slot2; +attack; wait; wait; -attack"

//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"

//Quick Stab Alias
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun beni bomba defuse ediyorum"
alias -defuse1 "-use; slot10; mclr"


//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team Koruyun beni Bomba koyuyorum"
alias -bomb "-duck; -attack; slot10; mclr"


alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

//---------------------------------------------------Weapon_AliaseS--------------------------------------------------------\\

alias w "wait"
alias clmenu "w; w; w; slot10; w; w; w; w; slot10; slot10; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias buykh "buy; ms8; ms2"
alias buyk "buy; ms8; ms1"
alias buyhe "buy; ms8; ms4"
alias buyfl "buy; ms8; ms3"
alias buydef "buy; ms8; ms6"
alias buyp "buy; ms6"
alias buys "buy; ms7"
alias desert "buy; ms1; ms3; buys"
alias mp5 "buy; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias colt_keles "buy; ms4; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias steyr_sg552 "buy; ms4; ms4; ms2; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias awp "buy; ms4; ms6; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias xm1014 "buy; ms2; ms2; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias m3 "buy; ms2; ms1; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias desert_full "buy; ms1; ms3; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias usp_full "buy; ms1; ms1; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias scout "buy; ms4; ms5; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias yenile "buyp; buys; buykh; buyhe; buyfl; buydef; clmenu"
bind "f8" "xm1014"
bind "f9" "m3"
bind "v" "colt_keles"
bind "f5" "awp"
bind "f4" "steyr_sg552"
bind "f7" "desert_full"
bind "f6" "usp_full"
bind "n" "yenile"
bind "f3" "mp5"

//------------------------------------------------SensiTivity_AliaseS------------------------------------------------------\\
alias d1 "developer 1"
alias d0 "developer 0"
alias sens0 "d1; echo daha fazla yavaslatilamaz!!! ; d0; alias sensup sens1; alias sensdn sens0"
alias sens1 "sensitivity 1.5; d1; echo Sensitivity 1.5 ; d0; alias sensup sens2; alias sensdn sens0"
alias sens2 "sensitivity 1.6; d1; echo Sensitivity 1.6 ; d0; alias sensup sens3; alias sensdn sens1"
alias sens3 "sensitivity 1.7; d1; echo Sensitivity 1.7 ; d0; alias sensup sens4; alias sensdn sens2"
alias sens4 "sensitivity 1.8; d1; echo Sensitivity 1.8 ; d0; alias sensup sens5; alias sensdn sens3"
alias sens5 "sensitivity 1.9; d1; echo Sensitivity 1.9 ; d0; alias sensup sens6; alias sensdn sens4"
alias sens6 "sensitivity 2.0; d1; echo Sensitivity 2.0 ; d0; alias sensup sens7; alias sensdn sens5"
alias sens7 "sensitivity 2.1; d1; echo Sensitivity 2.1 ; d0; alias sensup sens8; alias sensdn sens6"
alias sens8 "sensitivity 2.2; d1; echo Sensitivity 2.2 ; d0; alias sensup sens9; alias sensdn sens7"
alias sens9 "sensitivity 2.3; d1; echo Sensitivity 2.3 ; d0; alias sensup sens10;alias sensdn sens8"
alias sens10 "sensitivity 2.4;d1; echo Senesitivty 2.4 ; d0; alias sensup sens11;alias sensdn sens9"
alias sens11 "sensitivity 2.5;d1; echo Sensitivity 2.5 ; d0; alias sensup sens12;alias sensdn sens10"
alias sens12 "sensitivity 2.6;d1; echo Sensitivity 2.6 ; d0; alias sensup sens13;alias sensdn sens11"
alias sens13 "sensitivity 2.7;d1; echo Sensitivity 2.7 ; d0; alias sensup sens14;alias sensdn sens12"
alias sens14 "sensitivity 2.8;d1; echo Sensitivity 2.8 ; d0; alias sensup sens15;alias sensdn sens13"
alias sens15 "sensitivity 2.9;d1; echo Sensitivity 2.9 ; d0; alias sensup sens16;alias sensdn sens14"
alias sens16 "sensitivity 3.0;d1; echo Sensitivity 3.0 ; d0; alias sensup sensm ;alias sensdn sens15"
alias sensm "d1; echo daha fazla hizlandirilamaz!! ; d0"
alias sensup sens14
alias sensdn sens4
bind pgdn sensup
bind end sensdn

//--------------------------------------------------Volume_AliaseS---------------------------------------------------------\\

alias d1 "developer 1"
alias d0 "developer 0"
alias vol0 "volume 0.0; d1; echo SES KAPALI ;d0; alias volup vol1; alias voldn vol0"
alias vol1 "volume 0.1; d1; echo Volume 10% ;d0; alias volup vol2; alias voldn vol0"
alias vol2 "volume 0.2; d1; echo Volume 20% ;d0; alias volup vol3; alias voldn vol1"
alias vol3 "volume 0.3; d1; echo Volume 30% ;d0; alias volup vol4; alias voldn vol2"
alias vol4 "volume 0.4; d1; echo Volume 40% ;d0; alias volup vol5; alias voldn vol3"
alias vol5 "volume 0.5; d1; echo Volume 50% ;d0; alias volup vol6; alias voldn vol4"
alias vol6 "volume 0.6; d1; echo Volume 60% ;d0; alias volup vol7; alias voldn vol5"
alias vol7 "volume 0.7; d1; echo Volume 70% ;d0; alias volup vol8; alias voldn vol6"
alias vol8 "volume 0.8; d1; echo Volume 80% ;d0; alias volup vol9; alias voldn vol7"
alias vol9 "volume 0.9; d1; echo Volume 90% ;d0; alias volup vol10;alias voldn vol8"
alias vol10 "volume 1.0;d1; echo Volume MAX ;d0; alias volup volmax;alias voldn vol9"
alias volmax "d1; echo SES TAMAMEN ACIK ;d0"
alias volup vol6
alias voldn vol2
alias mute vol0
bind pgup volup
bind home voldn
















-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Turk Cs Config
Turk Cs Config

-------------------------------------------------------------------------------------------------------------------------------------------------------------------






alias "caglar" "wait; slot10; slot10; wait; wait slot10; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +MP5 "buy; ms3; ms2; mclr"
alias -MP5 "slot10; wait; wait; slot10"
alias +MP5X "buy; ms3; ms1; helm; ammo1; mclr"
alias -MP5X "slot10; wait; wait; slot10"
alias +AWP "buy; ms4; ms6; buyammo1; mclr"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "buy; ms4; ms6; helm; buyammo1; mclr"
alias -AWPX "slot10; wait; wait; slot10"
alias KOLTKELES "buy; ms4; ms1; buy; ms4; ms3; buy; ms6; buy; ms8; ms2; mclr"
alias AUGCOMANDO "buy; ms4; ms2; buy; ms4; ms4; buy; ms6; buy; ms8; ms2; mclr"
alias +AK47 "buy; ms4; ms1; mclr"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "buy; ms4; ms1; helm; ammo1; mclr"
alias -AK47X "slot10; wait; wait; slot10"
alias +m4a1 "buy; ms4; ms3; mclr"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "buy; ms4; ms3; helm; ammo1; mclr"
alias -M4X "slot10; wait; wait; slot10"
alias +SIG "buy; ms4; ms2; mclr"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; helm; ammo1; mclr"
alias -SIGX "slot10; wait; wait; slot10"
alias +AUG "buy; ms4; ms4; mclr"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; helm; ammo1; mclr"
alias -AUGX "slot10; wait; wait; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"
alias +pammo "ammo1" //buys primary ammo
alias -pammo "mclr; slot10; wait; wait; slot10"
alias +sammo "ammo2" //buys secondary ammo
alias -sammo "mclr; slot10; wait; wait; slot10"
alias +armor "arm" //buy armor - $65
alias -armor "mclr; slot10; wait; wait; slot10"
alias +helmet "helm" //buy armor+helmet - $10
alias -helmet "mclr; slot10; wait; wait; slot10"
alias +flashg "flash" //buy flashbang - $20
alias -flashg "mclr; slot10; wait; wait; slot10"
alias +hegren "he" //buy he grenade - $30
alias -hegren "mclr; slot10; wait; wait; slot10"
alias +smokeg "smoke" //buy smoke grenade - $30
alias -smokeg "mclr; slot10; wait; wait; slot10"
alias +defuse "defus" //buy defuse kit - $20
alias -defuse "mclr; slot10; wait; wait; slot10"
alias +nvg "nvgs" //buy nvgs - $12
alias -nvg "mclr; slot10; wait; wait; slot10"

alias +USP "buy; ms1; ms1; ammo2; mclr"
alias -USP "mclr; slot10; wait; wait; slot10"
alias +GLOCK "buy; ms1; ms2; arm; ammo2; mclr"
alias -GLOCK "mclr; slot10; wait; wait; slot10"
alias +EAGLE "buy; ms1; ms3; ammo2; mclr"
alias -EAGLE "mclr; slot10; wait; wait; slot10"
alias +p28 "buy; ms1; ms4; ammo2; mclr"
alias -p28 "mclr; slot10; wait; wait; slot10"
alias +DBERS "buy; ms1; ms5; arm; ammo2; mclr"
alias -DBERS "mclr; slot10; wait; wait; slot10"
alias +FIVE7 "buy; ms1; ms6; arm; ammo2; mclr"
alias -FIVE7 "mclr; slot10; wait; wait; slot10"
// Cover Me!
alias +cover "rc1; ms1; mclr"
alias -cover "mclr; mclr; mclr"
// U Take the Point!
alias +utakept "rc1; ms2; mclr"
alias -utakept "mclr; mclr; mclr"
// Hold this Position!
alias +holdpos "rc1; ms3; mclr"
alias -holdpos "mclr; mclr; mclr"
// Regroup Team!
alias +regrptm "rc1; ms4; mclr"
alias -regrptm "mclr; mclr; mclr"
// Follow Me!
alias +follow "rc1; ms5; mclr"
alias -follow "mclr; mclr; mclr"
// Taking Fire, Need Assistance!
alias asist "rc1; ms6; mclr"
alias asist "mclr; mclr; mclr"
// Go Go Go!
alias go "rc2; ms1; mclr"
alias go "mclr; mclr; mclr"
// Team Fallback!
alias +fallbk "rc2; ms2; mclr"
alias -fallbk "mclr; mclr; mclr"
// Stick Together Team!
alias stik "rc2; ms3; mclr"
alias stik "mclr; mclr; mclr"
// Get In Position!
alias +getinpo "rc2; ms4; mclr"
alias -getinpo "mclr; mclr; mclr"
// Storm the Front!
alias +storm "rc2; ms5; mclr"
alias -storm "mclr; mclr; mclr"
// Report in Team!
alias +reprtin "rc2; ms6; mclr"
alias -reprtin "mclr; mclr; mclr"
// Roger/Affirmative!
alias roger "rc3; ms1; mclr"
alias roger "mclr; mclr; mclr"
// Enemy Spotted!
alias spot "rc3; ms2; mclr"
alias spot "mclr; mclr; mclr"
// Need Backup!
alias backup "rc3; ms3; mclr"
alias backup "mclr; mclr; mclr"
// Sector Clear!
alias sectclr "rc3; ms4; mclr"
alias sectclr "mclr; mclr; mclr"
// I'm In Position!
alias +inpos "rc3; ms5; mclr"
alias -inpos "mclr; mclr; mclr"
// Reporting In!
alias +reprting "rc3; ms6; mclr"
alias -reprting "mclr; mclr; mclr"
// She's Gonna Blow!
alias +itsblow "rc3; ms7; mclr"
alias -itsblow "mclr; mclr; mclr"
// Negative!
alias +neg "rc3; ms8; mclr"
alias -neg "mclr; mclr; mclr"
// Enemy Down!
alias down "rc3; ms9; mclr"
alias down "mclr; mclr; mclr"

alias roger "radio3; m21; say_team AnLaSILDI; mclr"
alias backup "radio3; ms3; say_team Need Backup; mclr"
alias spot "radio3; ms2; say_team Dusman Goruldu; mclr"
alias asist "radio1; menuselect 6; say_team YaRDIm ET; mclr"

alias +2grens "he; flash; mclr" //Buys 1 of each grenade
alias -2grens "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +fullgrens "he; flash; flash; mclr"
alias -fullgrens "mclr; mclr; slot10; wait; wait; slot10"
alias +helmgreammo "helm; he; ammo1; mclr" //Buys Armor, He Grenade, Primary Ammo
alias -helmgreammo "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +ctbuy "buy; ms4; ms3; helm; ammo1; defus; he; flash; flash; mclr"
alias -ctbuy "mclr; mclr; slot10; wait; wait; slot10"
alias +terror "buy; ms4; ms1; helm; ammo1; ; he; flash; flash; mclr"
alias -terror "mclr; mclr; slot10; wait; wait; slot10"

//These are parts of other aliases//
alias ammo1 "buy; ms6; mclr"
alias ammo2 "buy; ms7; mclr"
alias arm "buy; ms8; ms1; mclr"
alias helm "buy; ms8; ms2; mclr"
alias flash "buy; ms8; ms3; mclr"
alias he "buy; ms8; ms4; mclr"
alias smoke "buy; ms8; ms5; mclr"
alias defus "buy; ms8; ms6; mclr"

// Crouch Jump Script //
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
// Crouch Jump Modified Script //
alias +cduck "-jump; wait; aaa shift +jump; wait; +duck"
alias -cduck "-duck; wait; bind shift +cjump"
//Quick Pistol Alias//
alias qpist "slot2; +attack; wait; wait; -attack"
//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"
//Quick Knife Alias//
alias qknif "weapon_knife"
//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun Beni , BOMBA Defuse Ediyorum."
alias -defuse1 "-use; slot10; mclr"
//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team !"
alias -bomb "-duck; -attack; slot10; mclr"
//Crouch Jump Alias//
alias +cjump "+jump; wait; +duck"
alias -cjump "-jump; wait; -duck"

//Weapon View Toggle Alias//
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 0; alias wpnview wpnoff"
// Netcode Toggle Switch //
alias dev1 "developer 1"
alias dev0 "developer 1"
alias netstatus1 "dev1; echo NETCODE ENABLED; dev0"
alias netstatus0 "dev1; echo NETCODE DISABLED; dev0"
alias net_on "cl_lc 1; cl_lw 1; alias netswitch net_off; netstatus1"
alias net_off "cl_lc 0; cl_lw 0; alias netswitch net_on; netstatus0"
//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"
//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"
//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; "

bind "kp_end" "+MP5X"
bind "kp_downarrow" "KOLTKELES"
bind "kp_pgdn" "AUGCOMANDO"
bind "kp_leftarrow" "+awp"
bind "kp_5" "+eagle"
bind "kp_rightarrow" "+usp"
bind "kp_minus" "+2grens"
bind "kp_home" "ammo1; ammo2; qknif"
bind "kp_ins" "helm"
bind "kp_del" "defus"
bind "kp_uparrow" "flash"
bind "kp_pgup" "he"
bind "kp_plus" "+p28"
bind "kp_enter" "ammo2"
bind "f1" "roger"
bind "f2" "spot"
bind "f3" "down"
bind "f4" "go"
bind "f5" "stik"
bind "f6" "sectclr"
bind "f7" "asist"
bind "f8" "backup"
bind "f9" "msup"
bind "f10" "msdn"
bind "f11" "exec w.cfg"
bind "*" "+statusrpt"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "pgdn" "amx_tsay Gorew!!! pLs!!!
bind "end" "amx_tsay yellow Sa Ark : )"
bind "del" "amx_rcon sv_restart 1"
bind "ins" "amx_tsay gL!!!"
bind ";" "asist"
bind "=" "sizeup"
bind "[" "admin_restart 1"
bind "]" "admin_tsay cs 1.5 clan turnuvasina hosgeldiniz"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "f" "impulse 101"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" ""
bind "t" "+voicerecord"
bind "m" "chooseteam"
bind "" "wpnon"
bind "o" "buyequip"
bind "p" "backup"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "=" "podbotmenu"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+cduck"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "SPACE" "+jump"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "lastinv"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
console "1"
fps_max "100"
fps_modem "100"
crosshair "4"
gamma "10"
brightness "10"
con_color "45749874984 894561674987 9 54"
graphheight "105"
net_graph "1
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120"
mp_decals "300"
max_shells "120"
max_smokepuffs "0"
d_spriteskip "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset ".1"
gl_overbright "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_cull "1"
gl_picmip "1"
gl_playermip "0"
gl_round_down "9999"
gl_spriteblend "0"
gl_ztrick "1"
gl_wateramp "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "300"
r_dynamic "0"
r_lightmap "1"
r_mmx "1"
s_rolloff "0"
s_doppler "0"
s_distance "120"
s_automin_distance "1"
s_automax_distance "60"
s_min_distance "4"
s_max_distance "2000"
s_leafnum "0"
s_reverb "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet ".25"
s_a3d "0"
s_eax "1"
loadas8bit "1"
volume "1"
suitvolume ".25"
hisound "0"
bgmvolume "1"
scr_conspeed "99999"
_snd_mixahead ".1"
snd_noextraupdate "1"
precache "1"
developer "1"
host_framerate "100"
texgamma "0"
lightgamma "0"
topcolor "30"
bottomcolor "5"
rate "40000"
ex_maxerrordistance "0"
ex_interp ".05"
cl_updaterate "20"
cl_lw "1"
cl_lw "0"
cl_dlmax "128"
cl_himodels "0"
cl_solid_players "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_idealpitchscale ".8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_himodels "0"
cl_observercrosshair "4"
cl_gaitestimation "1"
cl_dynamiccrosshair "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_vsmoothing ".05"
m_pitch ".022"
m_yaw ".022"
m_forward "1"
m_side "8"
m_filter "1"
sensitivity "1"
joystick "0"
hud_takesshots "0"
fastsprites "1"
zoom_sensitivity_ratio "2"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "0"
+mlook
bind "MOUSE5" "+voicerecord 1"

alias mwu "invprev; +attack; wait; -attack"
alias mwd "invnext; +attack; wait; -attack"
alias sens10 "sensitivity 1.0; alias msup sens15;developer 1;echo SeNs 1;developer 0"
alias sens15 "sensitivity 1.7; alias msup sens20; alias msdn sens10;developer 1; echo SeNs 1.5;developer 0"
alias sens20 "sensitivity 2.0; alias msup sens25; alias msdn sens15;developer 1; echo SeNs 2;developer 0"
alias sens25 "sensitivity 2.5; alias msup sens30; alias msdn sens20;developer 1; echo SeNs 2.5;developer 0"
alias sens30 "sensitivity 3.0; alias msup sens35; alias msdn sens25;developer 1; echo SeNS 3.0;developer 0"
alias sens35 "sensitivity 3.5; alias msup sens40; alias msdn sens30;developer 1; echo SeNs 3.5;developer 0"
alias sens40 "sensitivity 4.0; alias msup sens45; alias msdn sens35;developer 1; echo SeNs 4.0;developer 0"
alias sens45 "sensitivity 4.5; alias msup sens50; alias msdn sens40;developer 1; echo SeNs 4.5;developer 0"
alias sens50 "sensitivity 5.0; alias msdn sens45;developer 1;echo SeNs 5.0;developer 0"
alias msup "sens45"
alias msdn "sens35"
" "buy_mp5; mp5"
bind "z" "buy_colt; colt"
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 6; buy; menuselect 8; menuselect 4; close"
bind "*" "admin_rcon sv_restartround 1"
bind v "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 4; clmenu3 "
bind j "buy; menuselect 8; menuselect 4; buy; menuselect 3; menuselect 1; buy; menuselect 1; menuselect 1; buy; menuselect 6; buy; menuselect 7; buy; menuselect 8; menuselect 2; clmenu"
bind t ""
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "h" "say timeleft"
bind "." "buyammo2"
bind "," "buyammo1"
bind "mouse4" "+voicerecord"
alias +fire "+attack; walkoff"
alias -fire "-attack"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"





-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Config
Config


-------------------------------------------------------------------------------------------------------------------------------------------------------------------


--(Config)--
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "H" "+commandmenu"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft; adjust_crosshair"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright; adjust_crosshair"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "stopsound"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; adjust_crosshair"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "wpnview1"
bind "w" "+forward; adjust_crosshair"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "BACKSPACE" "+showscores"
bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F2" "connect cs1.trumclan.net"
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - [ON]"
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - [ON]"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "slot4"
bind "PGUP" "drawmdl1"
bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "END" "slot2"
bind "KP_5" "say HeaD ShooT Time :D"
bind "KP_PGDN" "Head Shoot Waow"
bind "KP_ENTER" "retry"
bind "KP_INS" "+mik"
bind "KP_PLUS" "name [T]erribLe"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2; adjust_crosshair"
bind "MOUSE3" "+voicerecord"
bind "PAUSE" "pause"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "100"
fps_modem "0"
crosshair "1.000000"
gamma "4"
brightness "4"
con_color "200 200 200"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5"
mp_decals "30"
gl_dither "1"
gl_polyoffset "9991"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "100000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "1000000000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1"
suitvolume "0.250000"
hisound "1.00000"
bgmvolume "0.000000"
MP3Volume "1"
_snd_mixahead "0.1"
name "[F]an[T]a[S]y"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "15500"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
cl_corpsestay "180"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "0"
setinfo "fris" "0"
setinfo "thirdperson" "1"
setinfo "_ah" "0"
setinfo "s2" "67108863"
setinfo "_vgui_menus" "0"
setinfo "s" "0"
setinfo "pw" "alican06"

"
setinfo "lefthand" "0"
setinfo "friends" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "vgui_menus" "0"
setinfo "_pw" "koc"
+mlook
+jlook

alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
bind space "+#eqbunnyx"


//Bunny Hop Scripti
+b "alias _special jump;jump"
-b "alias _special"
jump "+jump;wait;-jump;wait;special
+cj "+jump;+duck;sv_gravity 550"
-cj "-jump;-duck;sv_gravity 800"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

bind space +auto_jump
bind bhop.tog



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--(Control Binds)--

bind "MWHEELDOWN" "+jump"
bind "space" "+duck"
bind "a" "+moveleft; adjust_crosshair"
bind "d" "+moveright; adjust_crosshair"
bind "w" "+forward; adjust_crosshair"
bind "s" "+back; adjust_crosshair"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"


--(Buy Menu)--



bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"


--(JumP-DucK)--


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"


--(Spritebl)--


alias wpnview1 "wpoff"
alias wpoff "gl_spritebl 0; alias wpnview1 wpon"
alias wpon "gl_spritebl 1; alias wpnview1 wpoff"


--(Weapon-Model)--


alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


--(Hand-Model)--


alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"


--(Walk)--


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"


--(Radio Aliases)--


alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


--(Adding Radio Control)--


alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


--(Radar Toggler)--


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON


--(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"


--(Mouse Settings)--


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "5.0"
zoom_sensitivity_ratio "1"


--(Client Settings)--


cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "12000"
cl_res "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"


--(Graphic-SeTTinG)--


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.5"
gl_playermip "10"
gl_round_down "9"
gl_spritebl "0"
gl_smoothmodels "1"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST


--(Misc Settings)--


model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"


--(Sound-SeTTinG)--


_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"


--(HuD-SeTTinG)--


setinfo lefthand "0"
setinfo fris "0"
setinfo ah "0"
setinfo dm "0"

setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "255 255 255"


--(SeTTinG)--

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1"
console "1"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "9"
net_graphpos "1"
lambert "-1.5"
+mlook
name "beep%On.%>%[F]an[T]a[S]y"
setinfo _pw "koc"

--------------------------------------------------------------------------------------------------------------------
bind "h" "+commandmenu"
bind "f" "flashlight"

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"

violence_ablood "9999"
violence_hblood "9999"
violence_agibs "9999"
violence_hgibs "9999"

bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"

---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"


--(NumLock)--

bind "KP_HOME" "name 1vrz*%[T]erribLe[F]an[T]a[S]y"
bind "KP_UPARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_PGUP" "Head Shoot Waow"
bind "KP_LEFTARROW" ""
bind "KP_5" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_RIGHTARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_DOWNARROW" "exit"
bind "KP_PGDN" ""
bind "KP_ENTER" "retry"
bind "KP_DEL" ""
bind "KP_SLASH" ""
bind "KP_PLUS" ""

say [Config] CFG [ON] By [F]an[T]a[S]y
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Reason%//%<10>uR"
bind "j" "name UnJusT%#CyRaX*"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"


cl_radartype 1
cl_scalecrosshair 1
r_eyes 0
r_teeth 0
cl_smooth 0
r_dynamic 0
r_worldlights 0
r_rainsimulate 0
cl_show_bloodspray 0
cl_show_splashes 0
cl_ejectbrass 0
r_decals 0
mp_decals 0
r_shadows 0


--(JumP-DucK)--


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"


--(Spriteblend)--


alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"


--(Weapon-Model)--


alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


--(Hand-Model)--


alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"


--(Walk)--


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"


--(Radio Aliases)--


alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


--(Adding Radio Control)--


alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


--(Radar Toggler)--


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON


--(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"

-(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"



--(Mouse Settings)--


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.3"
zoom_sensitivity_ratio "0.6"


--(Client Settings)--


cl_solid_players "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_bob "0"
cl_bobcycle "1000"
cl_bobup "0.5"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "15000"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"


--(Graphic-SeTTinG)--


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST


--(Misc Settings)--


model "1337"
fps_max "200"
fps_modem "200"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "1"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "0"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"











r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"


--(Sound-SeTTinG)--


_snd_mixahead "0.1"
bgmvolume "1.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.320000"
volume "0.60000"
MP3Volume "0.500000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "0.920000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1.000000"
hisound "0.00000"


--(HuD-SeTTinG)--


setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
setinfo pw "159753kobe"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "500 404 300"
_cl_autowepswitch "0"
cl_yawspeed "9999"
sv_maxspeed "400"
voice_scale "0.640000"
voice_enable "1"
voice_forcemicrecord "0.000000"
suitvolume "0.000000"
hisound "1.000000"
bgmvolume "1.000000"
voice_modenable "1





--(SeTTinG)--


fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "16
net_graph "3"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
name p0
setinfo pw "159753kobe"
echo
echo -%qL hF :) onLy Cs%-
echo Adam K!ng -- Adam p0 *. xD
echo See You Later !
______________________
echo

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Usp | ~AzraeL`.#"
bind "j" "name Usp | ~AzraeL`.#"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
name "Usp | ~AzraeL`.#"
bottomcolor "6"
topcolor "30"
model "gordon"
rate "3500"
s_eax "0.000000"
s_a3d "0.000000"
volume "0.800000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "3.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "1.000000"
joystick "0.000000"
m_filter "0.000000"
_windowed_mouse "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
+jlook
+mlook
sv_cheats "1"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobcycle "0"
cl_bob "0"
console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"

bind "F3" "ak47"
bind "F4" "m4a1"
bind "F8" "mp5"
bind "k" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"




alias "ak47" "buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "m4a1" "buy; menuselect 4; menuselect 3; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "awp" "buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "mp5" "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "sg552" "buy; menuselect 4; menuselect 2; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "aug" "buy; menuselect 4; menuselect 4; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "deagle" "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "defusekit" "buy; menuselect 8; menuselect 6; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "usp" "buy; menuselect 1; menuselect 1; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

name Usp | ~AzraeL`.#.


sensitivity 0.1
ex_interp 0.05
echo DRACULA_!
bind f9 retry







bind ONUR "adjust_crosshair"
bind "mwheeldown" "+jump"

//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"


cl_dynamiccrosshair "0"
con_color "123 333 444"
cl_dlmax "128"
echo The New Spectator Hack 2.0 Loaded!
echo Made by Violent Retard ([email protected])
echo http://www.NetBilgini.Com CeVDeToR
// KEY BINDS
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
name "Usp | ~AzraeL`.#"

// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"

// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

echo BunnyHop [ON]

bind space +auto_jump
bind end bhop.tog

console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"


developer 1
drawradar


bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "mwheeldown" "+jump"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "f" "+voicerecord"
bind "PAUSE" "pause"
bind "F9" "retry"
voice_scale "0.640000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
fps_max "100"
fps_modem "1"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "999 999 22"
net_graph "4"
net_scale "10"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "10"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1.000000"
suitvolume "0.000000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "1.000000"
_snd_mixahead "0.1"
name Usp | ~AzraeL`.#
team ""
model "as"
skin ""
topcolor "500"
bottomcolor "100"
rate "3500.000000"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "2.5"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "1"
hud_capturemouse "0"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
+mlook
+jlook
cl_bobcycle 0
cl_sidespeed 999
graphheight 560
gl_spriteblend 0
cl_yawspeed 10000
cl_pitchspeed 10000
scr_conspeed 1000000000000000000000
developer 1
"mp_timelimit" "0.000000"
"mp_winlimit" "0.000000"
"mp_maxrounds" "0.000000"
"mp_roundtime" "5.000000"
"mp_freezetime" "0.000000"
"mp_buytime" "1.500000"
"mp_startmoney" "800.000000"
"mp_footsteps" "1"
"mp_forcecamera" "0"
"mp_fadetoblack" "0"
"mp_friendlyfire" "-"
"mp_tkpunish" "1"
"mp_autokick" "1"
"mp_hostagepenalty" "5.000000"
"mp_flashlight" "1"
alias "wai" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "clo" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "deagle" "buy; menuselect 1; menuselect 3;"
alias "mp5" "buy; menuselect 3; menuselect 1;"
alias "colt" "buy; menuselect 4; menuselect 3;"
alias "ak47" "buy; menuselect 4; menuselect 1;"
alias "gre" "buy; menuselect 8; menuselect 4;"
alias "flash" "buy; menuselect 8; menuselect 3;
alias "ammo1" "buy; menuselect 7;"
alias "ammo2" "buy; menuselect 6;"
alias "can" "buy; menuselect 8; menuselect 2;"
alias "awp" "buy; menuselect 4; menuselect 6;"
echo "-YsfDmRz-"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //enable client-side prediction (1 may increase lag)
cl_rightland "1"
// ________
//----( Other )--->
// ¯¯¯¯¯¯¯¯¯
adjust_crosshair
adjust_crosshair
adjust_crosshair

brightness "10"
gamma "10"
max_smokepuffs "0"
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"
setinfo "_dm" "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
sv_aim "0"
viewsize "120.000000"
fps_max "100" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
setinfo "s" "0"
setinfo "lefthand" "0"
ati_subdiv "2"
ati_npatch "3"
topcolor "30"
bottomcolor "6"
+mlook
+jlook

// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"

// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"




//----( Client )--->
// ¯¯¯¯¯¯¯¯

cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "9999"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_download_ingame "1" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "999999" //sets the fixed time rate
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "1"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "1"
cl_minmodels "0"
cl_corpsestay "600.000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "9999"
sv_maxspeed "400"
// _______


//-YsfDmRz-
//Bunny Hop Scripti
alias +b "alias _special jump;jump"
alias -b "alias _special"
alias jump "+jump;wait;-jump;wait;special"

//=================Grafik ayarları===================
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128" //görüntü kalitesinin artmasını istiyorsanız bu değeri 256 yapınız ama fps düşer!!
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "1" //ekran kartınız voodoo ise bu değeri 1 yapınız!!
gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "100.0"
gunsmoke "0"

//----------------------------------------------------Control_SettingS-----------------------------------------------------\\

bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "h" "+commandmenu"
bind "q" "lastinv"
bind "b" "buy"
bind "o" "buyequip"
bind "." "buyammo2"
bind "," "buyammo1"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "enter" "+attack"
bind "alt" "+strafe"
bind "ctrl" "+duck"
bind "tab" "+showscores"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "~" "toggleconsole"
bind "uparrow" "+forward"
bind "downarrow" "+back"
bind "leftarrow" "+left"
bind "rightarrow" "+right"

//-----------------------------------------------------Video_SettingS------------------------------------------------------\\

lightgamma "0"
texgamma "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
fps_max "100.0"

//-----------------------------------------------------Voice_SettingS------------------------------------------------------\\

sensitivity "6"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"

//-----------------------------------------------------Server_SettingS-----------------------------------------------------\\

gl_spriteblend "0"
cl_dynomiccrosshair "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "30"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "80"
cl_bob "0.00"
cl_showfps "1"
cl_upspeed "999"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"

//-----------------------------------------------------Hud_SettingS--------------------------------------------------------\\

cl_minmodels 1
setinfo _friends "0"
setinfo _ah "0"
setinfo _vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "9999"
scr_centertime "1.5"
con_notifytime "0"
developer "1"
contimes "2"
con_notifytime "4"
gamma "7"
brightness "10"
con_color "0 250 0"
rate "7500"

//-----------------------------------------------------Other_SettingS------------------------------------------------------\\

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "120"
net_graph "3"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook

//---------------------------------------------------AliaseS_and_BindS-----------------------------------------------------\\

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"

alias +d "+jump;+duck"
alias -d "-jump;-duck"
bind space +d
alias "silaHvar" "r_drawviewmodel 1; bind v silaHyok"
alias "silaHyok" "r_drawviewmodel 0; bind v silaHvar"
bind "v" "silahvar"

alias "yuru1" "developer 1; echo Mode: WALKING ; developer 0; +speed; bind shift yuru2"
alias "yuru2" "developer 1; echo Mode: RUNNING ; developer 0; -speed; bind shift yuru1"
bind "shift" "yuru1"

alias "elsag" "cl_righthand 1; bind j elsol"
alias "elsol" "cl_righthand 0; bind j elsag"
bind "j" "elsag"

alias bright "bright1"
alias bright1 "developer 1; echo Brightness: Minimum; developer 0; gamma 1; brightness 1; alias bright bright2"
alias bright2 "developer 1; echo Brightness: Medium; developer 0; gamma 20; brightness 2; alias bright bright3"
alias bright3 "developer 1; echo Brightness: Maximum; developer 0; gamma 50; brightness 3; alias bright bright1"
alias bright4 "gamma 20; brightness 2; alias bright bright3"
bind ins "bright"
bright4

alias ReloadDur "slot3; lastinv"
bind "f" "ReloadDur"
bind "r" "+reload"

alias "sprite1" "gl_spriteblend 1; bind del sprite2"
alias "sprite2" "gl_spriteblend 0; bind del sprite1"
bind "del" "sprite1"

alias normalayarlar "rate 5500; cl_cmdrate 30; cl_updaterate 20"
alias netayarlar "rate 3500; cl_cmdrate 20; cl_updaterate 15"

alias "retr" "disconnect; texgamma 0; lightgamma 0; brightness 10; retry"
bind "f12" "retr"
//---------------------------------------------------ChangeabLe_bindLy_AliaseS--------------------------------------------------------\\

//Quick pistol alias//
alias qpist "slot2; +attack; wait; wait; -attack"

//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"

//Quick Stab Alias
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun beni bomba defuse ediyorum"
alias -defuse1 "-use; slot10; mclr"


//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team Koruyun beni Bomba koyuyorum"
alias -bomb "-duck; -attack; slot10; mclr"


alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

//---------------------------------------------------Weapon_AliaseS--------------------------------------------------------\\

alias w "wait"
alias clmenu "w; w; w; slot10; w; w; w; w; slot10; slot10; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias buykh "buy; ms8; ms2"
alias buyk "buy; ms8; ms1"
alias buyhe "buy; ms8; ms4"
alias buyfl "buy; ms8; ms3"
alias buydef "buy; ms8; ms6"
alias buyp "buy; ms6"
alias buys "buy; ms7"
alias desert "buy; ms1; ms3; buys"
alias mp5 "buy; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias colt_keles "buy; ms4; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias steyr_sg552 "buy; ms4; ms4; ms2; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias awp "buy; ms4; ms6; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias xm1014 "buy; ms2; ms2; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias m3 "buy; ms2; ms1; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias desert_full "buy; ms1; ms3; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias usp_full "buy; ms1; ms1; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias scout "buy; ms4; ms5; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias yenile "buyp; buys; buykh; buyhe; buyfl; buydef; clmenu"
bind "f8" "xm1014"
bind "f9" "m3"
bind "v" "colt_keles"
bind "f5" "awp"
bind "f4" "steyr_sg552"
bind "f7" "desert_full"
bind "f6" "usp_full"
bind "n" "yenile"
bind "f3" "mp5"

//------------------------------------------------SensiTivity_AliaseS------------------------------------------------------\\
alias d1 "developer 1"
alias d0 "developer 0"
alias sens0 "d1; echo daha fazla yavaslatilamaz!!! ; d0; alias sensup sens1; alias sensdn sens0"
alias sens1 "sensitivity 1.5; d1; echo Sensitivity 1.5 ; d0; alias sensup sens2; alias sensdn sens0"
alias sens2 "sensitivity 1.6; d1; echo Sensitivity 1.6 ; d0; alias sensup sens3; alias sensdn sens1"
alias sens3 "sensitivity 1.7; d1; echo Sensitivity 1.7 ; d0; alias sensup sens4; alias sensdn sens2"
alias sens4 "sensitivity 1.8; d1; echo Sensitivity 1.8 ; d0; alias sensup sens5; alias sensdn sens3"
alias sens5 "sensitivity 1.9; d1; echo Sensitivity 1.9 ; d0; alias sensup sens6; alias sensdn sens4"
alias sens6 "sensitivity 2.0; d1; echo Sensitivity 2.0 ; d0; alias sensup sens7; alias sensdn sens5"
alias sens7 "sensitivity 2.1; d1; echo Sensitivity 2.1 ; d0; alias sensup sens8; alias sensdn sens6"
alias sens8 "sensitivity 2.2; d1; echo Sensitivity 2.2 ; d0; alias sensup sens9; alias sensdn sens7"
alias sens9 "sensitivity 2.3; d1; echo Sensitivity 2.3 ; d0; alias sensup sens10;alias sensdn sens8"
alias sens10 "sensitivity 2.4;d1; echo Senesitivty 2.4 ; d0; alias sensup sens11;alias sensdn sens9"
alias sens11 "sensitivity 2.5;d1; echo Sensitivity 2.5 ; d0; alias sensup sens12;alias sensdn sens10"
alias sens12 "sensitivity 2.6;d1; echo Sensitivity 2.6 ; d0; alias sensup sens13;alias sensdn sens11"
alias sens13 "sensitivity 2.7;d1; echo Sensitivity 2.7 ; d0; alias sensup sens14;alias sensdn sens12"
alias sens14 "sensitivity 2.8;d1; echo Sensitivity 2.8 ; d0; alias sensup sens15;alias sensdn sens13"
alias sens15 "sensitivity 2.9;d1; echo Sensitivity 2.9 ; d0; alias sensup sens16;alias sensdn sens14"
alias sens16 "sensitivity 3.0;d1; echo Sensitivity 3.0 ; d0; alias sensup sensm ;alias sensdn sens15"
alias sensm "d1; echo daha fazla hizlandirilamaz!! ; d0"
alias sensup sens14
alias sensdn sens4
bind pgdn sensup
bind end sensdn

//--------------------------------------------------Volume_AliaseS---------------------------------------------------------\\

alias d1 "developer 1"
alias d0 "developer 0"
alias vol0 "volume 0.0; d1; echo SES KAPALI ;d0; alias volup vol1; alias voldn vol0"
alias vol1 "volume 0.1; d1; echo Volume 10% ;d0; alias volup vol2; alias voldn vol0"
alias vol2 "volume 0.2; d1; echo Volume 20% ;d0; alias volup vol3; alias voldn vol1"
alias vol3 "volume 0.3; d1; echo Volume 30% ;d0; alias volup vol4; alias voldn vol2"
alias vol4 "volume 0.4; d1; echo Volume 40% ;d0; alias volup vol5; alias voldn vol3"
alias vol5 "volume 0.5; d1; echo Volume 50% ;d0; alias volup vol6; alias voldn vol4"
alias vol6 "volume 0.6; d1; echo Volume 60% ;d0; alias volup vol7; alias voldn vol5"
alias vol7 "volume 0.7; d1; echo Volume 70% ;d0; alias volup vol8; alias voldn vol6"
alias vol8 "volume 0.8; d1; echo Volume 80% ;d0; alias volup vol9; alias voldn vol7"
alias vol9 "volume 0.9; d1; echo Volume 90% ;d0; alias volup vol10;alias voldn vol8"
alias vol10 "volume 1.0;d1; echo Volume MAX ;d0; alias volup volmax;alias voldn vol9"
alias volmax "d1; echo SES TAMAMEN ACIK ;d0"
alias volup vol6
alias voldn vol2
alias mute vol0
bind pgup volup
bind home voldn
















-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Turk Cs Config
Turk Cs Config

-------------------------------------------------------------------------------------------------------------------------------------------------------------------






alias "caglar" "wait; slot10; slot10; wait; wait slot10; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +MP5 "buy; ms3; ms2; mclr"
alias -MP5 "slot10; wait; wait; slot10"
alias +MP5X "buy; ms3; ms1; helm; ammo1; mclr"
alias -MP5X "slot10; wait; wait; slot10"
alias +AWP "buy; ms4; ms6; buyammo1; mclr"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "buy; ms4; ms6; helm; buyammo1; mclr"
alias -AWPX "slot10; wait; wait; slot10"
alias KOLTKELES "buy; ms4; ms1; buy; ms4; ms3; buy; ms6; buy; ms8; ms2; mclr"
alias AUGCOMANDO "buy; ms4; ms2; buy; ms4; ms4; buy; ms6; buy; ms8; ms2; mclr"
alias +AK47 "buy; ms4; ms1; mclr"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "buy; ms4; ms1; helm; ammo1; mclr"
alias -AK47X "slot10; wait; wait; slot10"
alias +m4a1 "buy; ms4; ms3; mclr"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "buy; ms4; ms3; helm; ammo1; mclr"
alias -M4X "slot10; wait; wait; slot10"
alias +SIG "buy; ms4; ms2; mclr"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; helm; ammo1; mclr"
alias -SIGX "slot10; wait; wait; slot10"
alias +AUG "buy; ms4; ms4; mclr"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; helm; ammo1; mclr"
alias -AUGX "slot10; wait; wait; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"
alias +pammo "ammo1" //buys primary ammo
alias -pammo "mclr; slot10; wait; wait; slot10"
alias +sammo "ammo2" //buys secondary ammo
alias -sammo "mclr; slot10; wait; wait; slot10"
alias +armor "arm" //buy armor - $65
alias -armor "mclr; slot10; wait; wait; slot10"
alias +helmet "helm" //buy armor+helmet - $10
alias -helmet "mclr; slot10; wait; wait; slot10"
alias +flashg "flash" //buy flashbang - $20
alias -flashg "mclr; slot10; wait; wait; slot10"
alias +hegren "he" //buy he grenade - $30
alias -hegren "mclr; slot10; wait; wait; slot10"
alias +smokeg "smoke" //buy smoke grenade - $30
alias -smokeg "mclr; slot10; wait; wait; slot10"
alias +defuse "defus" //buy defuse kit - $20
alias -defuse "mclr; slot10; wait; wait; slot10"
alias +nvg "nvgs" //buy nvgs - $12
alias -nvg "mclr; slot10; wait; wait; slot10"

alias +USP "buy; ms1; ms1; ammo2; mclr"
alias -USP "mclr; slot10; wait; wait; slot10"
alias +GLOCK "buy; ms1; ms2; arm; ammo2; mclr"
alias -GLOCK "mclr; slot10; wait; wait; slot10"
alias +EAGLE "buy; ms1; ms3; ammo2; mclr"
alias -EAGLE "mclr; slot10; wait; wait; slot10"
alias +p28 "buy; ms1; ms4; ammo2; mclr"
alias -p28 "mclr; slot10; wait; wait; slot10"
alias +DBERS "buy; ms1; ms5; arm; ammo2; mclr"
alias -DBERS "mclr; slot10; wait; wait; slot10"
alias +FIVE7 "buy; ms1; ms6; arm; ammo2; mclr"
alias -FIVE7 "mclr; slot10; wait; wait; slot10"
// Cover Me!
alias +cover "rc1; ms1; mclr"
alias -cover "mclr; mclr; mclr"
// U Take the Point!
alias +utakept "rc1; ms2; mclr"
alias -utakept "mclr; mclr; mclr"
// Hold this Position!
alias +holdpos "rc1; ms3; mclr"
alias -holdpos "mclr; mclr; mclr"
// Regroup Team!
alias +regrptm "rc1; ms4; mclr"
alias -regrptm "mclr; mclr; mclr"
// Follow Me!
alias +follow "rc1; ms5; mclr"
alias -follow "mclr; mclr; mclr"
// Taking Fire, Need Assistance!
alias asist "rc1; ms6; mclr"
alias asist "mclr; mclr; mclr"
// Go Go Go!
alias go "rc2; ms1; mclr"
alias go "mclr; mclr; mclr"
// Team Fallback!
alias +fallbk "rc2; ms2; mclr"
alias -fallbk "mclr; mclr; mclr"
// Stick Together Team!
alias stik "rc2; ms3; mclr"
alias stik "mclr; mclr; mclr"
// Get In Position!
alias +getinpo "rc2; ms4; mclr"
alias -getinpo "mclr; mclr; mclr"
// Storm the Front!
alias +storm "rc2; ms5; mclr"
alias -storm "mclr; mclr; mclr"
// Report in Team!
alias +reprtin "rc2; ms6; mclr"
alias -reprtin "mclr; mclr; mclr"
// Roger/Affirmative!
alias roger "rc3; ms1; mclr"
alias roger "mclr; mclr; mclr"
// Enemy Spotted!
alias spot "rc3; ms2; mclr"
alias spot "mclr; mclr; mclr"
// Need Backup!
alias backup "rc3; ms3; mclr"
alias backup "mclr; mclr; mclr"
// Sector Clear!
alias sectclr "rc3; ms4; mclr"
alias sectclr "mclr; mclr; mclr"
// I'm In Position!
alias +inpos "rc3; ms5; mclr"
alias -inpos "mclr; mclr; mclr"
// Reporting In!
alias +reprting "rc3; ms6; mclr"
alias -reprting "mclr; mclr; mclr"
// She's Gonna Blow!
alias +itsblow "rc3; ms7; mclr"
alias -itsblow "mclr; mclr; mclr"
// Negative!
alias +neg "rc3; ms8; mclr"
alias -neg "mclr; mclr; mclr"
// Enemy Down!
alias down "rc3; ms9; mclr"
alias down "mclr; mclr; mclr"

alias roger "radio3; m21; say_team AnLaSILDI; mclr"
alias backup "radio3; ms3; say_team Need Backup; mclr"
alias spot "radio3; ms2; say_team Dusman Goruldu; mclr"
alias asist "radio1; menuselect 6; say_team YaRDIm ET; mclr"

alias +2grens "he; flash; mclr" //Buys 1 of each grenade
alias -2grens "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +fullgrens "he; flash; flash; mclr"
alias -fullgrens "mclr; mclr; slot10; wait; wait; slot10"
alias +helmgreammo "helm; he; ammo1; mclr" //Buys Armor, He Grenade, Primary Ammo
alias -helmgreammo "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +ctbuy "buy; ms4; ms3; helm; ammo1; defus; he; flash; flash; mclr"
alias -ctbuy "mclr; mclr; slot10; wait; wait; slot10"
alias +terror "buy; ms4; ms1; helm; ammo1; ; he; flash; flash; mclr"
alias -terror "mclr; mclr; slot10; wait; wait; slot10"

//These are parts of other aliases//
alias ammo1 "buy; ms6; mclr"
alias ammo2 "buy; ms7; mclr"
alias arm "buy; ms8; ms1; mclr"
alias helm "buy; ms8; ms2; mclr"
alias flash "buy; ms8; ms3; mclr"
alias he "buy; ms8; ms4; mclr"
alias smoke "buy; ms8; ms5; mclr"
alias defus "buy; ms8; ms6; mclr"

// Crouch Jump Script //
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
// Crouch Jump Modified Script //
alias +cduck "-jump; wait; aaa shift +jump; wait; +duck"
alias -cduck "-duck; wait; bind shift +cjump"
//Quick Pistol Alias//
alias qpist "slot2; +attack; wait; wait; -attack"
//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"
//Quick Knife Alias//
alias qknif "weapon_knife"
//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun Beni , BOMBA Defuse Ediyorum."
alias -defuse1 "-use; slot10; mclr"
//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team !"
alias -bomb "-duck; -attack; slot10; mclr"
//Crouch Jump Alias//
alias +cjump "+jump; wait; +duck"
alias -cjump "-jump; wait; -duck"

//Weapon View Toggle Alias//
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 0; alias wpnview wpnoff"
// Netcode Toggle Switch //
alias dev1 "developer 1"
alias dev0 "developer 1"
alias netstatus1 "dev1; echo NETCODE ENABLED; dev0"
alias netstatus0 "dev1; echo NETCODE DISABLED; dev0"
alias net_on "cl_lc 1; cl_lw 1; alias netswitch net_off; netstatus1"
alias net_off "cl_lc 0; cl_lw 0; alias netswitch net_on; netstatus0"
//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"
//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"
//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; "

bind "kp_end" "+MP5X"
bind "kp_downarrow" "KOLTKELES"
bind "kp_pgdn" "AUGCOMANDO"
bind "kp_leftarrow" "+awp"
bind "kp_5" "+eagle"
bind "kp_rightarrow" "+usp"
bind "kp_minus" "+2grens"
bind "kp_home" "ammo1; ammo2; qknif"
bind "kp_ins" "helm"
bind "kp_del" "defus"
bind "kp_uparrow" "flash"
bind "kp_pgup" "he"
bind "kp_plus" "+p28"
bind "kp_enter" "ammo2"
bind "f1" "roger"
bind "f2" "spot"
bind "f3" "down"
bind "f4" "go"
bind "f5" "stik"
bind "f6" "sectclr"
bind "f7" "asist"
bind "f8" "backup"
bind "f9" "msup"
bind "f10" "msdn"
bind "f11" "exec w.cfg"
bind "*" "+statusrpt"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "pgdn" "amx_tsay Gorew!!! pLs!!!
bind "end" "amx_tsay yellow Sa Ark : )"
bind "del" "amx_rcon sv_restart 1"
bind "ins" "amx_tsay gL!!!"
bind ";" "asist"
bind "=" "sizeup"
bind "[" "admin_restart 1"
bind "]" "admin_tsay cs 1.5 clan turnuvasina hosgeldiniz"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "f" "impulse 101"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" ""
bind "t" "+voicerecord"
bind "m" "chooseteam"
bind "" "wpnon"
bind "o" "buyequip"
bind "p" "backup"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "=" "podbotmenu"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+cduck"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "SPACE" "+jump"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "lastinv"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
console "1"
fps_max "100"
fps_modem "100"
crosshair "4"
gamma "10"
brightness "10"
con_color "45749874984 894561674987 9 54"
graphheight "105"
net_graph "1
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120"
mp_decals "300"
max_shells "120"
max_smokepuffs "0"
d_spriteskip "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset ".1"
gl_overbright "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_cull "1"
gl_picmip "1"
gl_playermip "0"
gl_round_down "9999"
gl_spriteblend "0"
gl_ztrick "1"
gl_wateramp "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "300"
r_dynamic "0"
r_lightmap "1"
r_mmx "1"
s_rolloff "0"
s_doppler "0"
s_distance "120"
s_automin_distance "1"
s_automax_distance "60"
s_min_distance "4"
s_max_distance "2000"
s_leafnum "0"
s_reverb "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet ".25"
s_a3d "0"
s_eax "1"
loadas8bit "1"
volume "1"
suitvolume ".25"
hisound "0"
bgmvolume "1"
scr_conspeed "99999"
_snd_mixahead ".1"
snd_noextraupdate "1"
precache "1"
developer "1"
host_framerate "100"
texgamma "0"
lightgamma "0"
topcolor "30"
bottomcolor "5"
rate "40000"
ex_maxerrordistance "0"
ex_interp ".05"
cl_updaterate "20"
cl_lw "1"
cl_lw "0"
cl_dlmax "128"
cl_himodels "0"
cl_solid_players "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_idealpitchscale ".8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_himodels "0"
cl_observercrosshair "4"
cl_gaitestimation "1"
cl_dynamiccrosshair "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_vsmoothing ".05"
m_pitch ".022"
m_yaw ".022"
m_forward "1"
m_side "8"
m_filter "1"
sensitivity "1"
joystick "0"
hud_takesshots "0"
fastsprites "1"
zoom_sensitivity_ratio "2"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "0"
+mlook
bind "MOUSE5" "+voicerecord 1"

alias mwu "invprev; +attack; wait; -attack"
alias mwd "invnext; +attack; wait; -attack"
alias sens10 "sensitivity 1.0; alias msup sens15;developer 1;echo SeNs 1;developer 0"
alias sens15 "sensitivity 1.7; alias msup sens20; alias msdn sens10;developer 1; echo SeNs 1.5;developer 0"
alias sens20 "sensitivity 2.0; alias msup sens25; alias msdn sens15;developer 1; echo SeNs 2;developer 0"
alias sens25 "sensitivity 2.5; alias msup sens30; alias msdn sens20;developer 1; echo SeNs 2.5;developer 0"
alias sens30 "sensitivity 3.0; alias msup sens35; alias msdn sens25;developer 1; echo SeNS 3.0;developer 0"
alias sens35 "sensitivity 3.5; alias msup sens40; alias msdn sens30;developer 1; echo SeNs 3.5;developer 0"
alias sens40 "sensitivity 4.0; alias msup sens45; alias msdn sens35;developer 1; echo SeNs 4.0;developer 0"
alias sens45 "sensitivity 4.5; alias msup sens50; alias msdn sens40;developer 1; echo SeNs 4.5;developer 0"
alias sens50 "sensitivity 5.0; alias msdn sens45;developer 1;echo SeNs 5.0;developer 0"
alias msup "sens45"
alias msdn "sens35"
" "buy_mp5; mp5"
bind "z" "buy_colt; colt"
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 6; buy; menuselect 8; menuselect 4; close"
bind "*" "admin_rcon sv_restartround 1"
bind v "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 4; clmenu3 "
bind j "buy; menuselect 8; menuselect 4; buy; menuselect 3; menuselect 1; buy; menuselect 1; menuselect 1; buy; menuselect 6; buy; menuselect 7; buy; menuselect 8; menuselect 2; clmenu"
bind t ""
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "h" "say timeleft"
bind "." "buyammo2"
bind "," "buyammo1"
bind "mouse4" "+voicerecord"
alias +fire "+attack; walkoff"
alias -fire "-attack"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"





-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Config
Config


-------------------------------------------------------------------------------------------------------------------------------------------------------------------


--(Config)--
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "H" "+commandmenu"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft; adjust_crosshair"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright; adjust_crosshair"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "stopsound"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; adjust_crosshair"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "wpnview1"
bind "w" "+forward; adjust_crosshair"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "BACKSPACE" "+showscores"
bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F2" "connect cs1.trumclan.net"
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - [ON]"
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - [ON]"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "slot4"
bind "PGUP" "drawmdl1"
bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "END" "slot2"
bind "KP_5" "say HeaD ShooT Time :D"
bind "KP_PGDN" "Head Shoot Waow"
bind "KP_ENTER" "retry"
bind "KP_INS" "+mik"
bind "KP_PLUS" "name [T]erribLe"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2; adjust_crosshair"
bind "MOUSE3" "+voicerecord"
bind "PAUSE" "pause"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "100"
fps_modem "0"
crosshair "1.000000"
gamma "4"
brightness "4"
con_color "200 200 200"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5"
mp_decals "30"
gl_dither "1"
gl_polyoffset "9991"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "100000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "1000000000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1"
suitvolume "0.250000"
hisound "1.00000"
bgmvolume "0.000000"
MP3Volume "1"
_snd_mixahead "0.1"
name "Usp | ~AzraeL`.#"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "15500"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
cl_corpsestay "180"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "0"
setinfo "fris" "0"
setinfo "thirdperson" "1"
setinfo "_ah" "0"
setinfo "s2" "67108863"
setinfo "_vgui_menus" "0"
setinfo "s" "0"
setinfo "pw" "1234"
setinfo "lefthand" "0"
setinfo "friends" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "vgui_menus" "0"
setinfo "_pw" "koc"
+mlook
+jlook

alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
bind space "+#eqbunnyx"


//Bunny Hop Scripti
+b "alias _special jump;jump"
-b "alias _special"
jump "+jump;wait;-jump;wait;special
+cj "+jump;+duck;sv_gravity 550"
-cj "-jump;-duck;sv_gravity 800"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

bind space +auto_jump
bind bhop.tog



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--(Control Binds)--

bind "MWHEELDOWN" "+jump"
bind "space" "+duck"
bind "a" "+moveleft; adjust_crosshair"
bind "d" "+moveright; adjust_crosshair"
bind "w" "+forward; adjust_crosshair"
bind "s" "+back; adjust_crosshair"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"


--(Buy Menu)--



bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"


--(JumP-DucK)--


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"


--(Spritebl)--


alias wpnview1 "wpoff"
alias wpoff "gl_spritebl 0; alias wpnview1 wpon"
alias wpon "gl_spritebl 1; alias wpnview1 wpoff"


--(Weapon-Model)--


alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


--(Hand-Model)--


alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"


--(Walk)--


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"


--(Radio Aliases)--


alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


--(Adding Radio Control)--


alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


--(Radar Toggler)--


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON


--(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"


--(Mouse Settings)--


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "1"


--(Client Settings)--


cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "12000"
cl_res "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"


--(Graphic-SeTTinG)--


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.5"
gl_playermip "10"
gl_round_down "9"
gl_spritebl "0"
gl_smoothmodels "1"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST


--(Misc Settings)--


model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"


--(Sound-SeTTinG)--


_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"


--(HuD-SeTTinG)--


setinfo lefthand "0"
setinfo fris "0"
setinfo ah "0"
setinfo dm "0"

setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "255 255 255"


--(SeTTinG)--

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1"
console "1"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "9"
net_graphpos "1"
lambert "-1.5"
+mlook
name "Usp | ~AzraeL`.#"
setinfo _pw "koc"

--------------------------------------------------------------------------------------------------------------------
bind "h" "+commandmenu"
bind "f" "flashlight"

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"

violence_ablood "9999"
violence_hblood "9999"
violence_agibs "9999"
violence_hgibs "9999"

bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"

---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"


--(NumLock)--

bind "KP_HOME" "name Usp | ~AzraeL`.#"
bind "KP_UPARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_PGUP" "Head Shoot Waow"
bind "KP_LEFTARROW" ""
bind "KP_5" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_RIGHTARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_DOWNARROW" "exit"
bind "KP_PGDN" ""
bind "KP_ENTER" "retry"
bind "KP_DEL" ""
bind "KP_SLASH" ""
bind "KP_PLUS" ""

say [Config] CFG [ON] By [F]an[T]a[S]y
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Usp | ~AzraeL`.#"
bind "j" "name Usp | ~AzraeL`.#*"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "200 240 60"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"



//=================Grafik ayarları===================
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "1"
gl_palette_tex "0"
gl_max_size "256" //görüntü kalitesinin artmasını istiyorsanız bu değeri
256 yapınız ama fps düşer!!
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0"
gl_playermip "999"
gl_round_down "999"
gl_spriteblend "1"
gl_ztrick "0" //ekran kartınız voodoo ise bu değeri 1 yapınız!!
gl_wateramp "0"
gl_clear "1"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_drivemodel "1"
r_drawviewmodel "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1" //işlmeciniz mmx teknolijisinden faydalanmıyorsa yani
amd işlemcisine sahip iseniz bu değeri 0 yapınız!
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "0.75"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
mp_decals "0"
fps_max "100"
gunsmoke "0"
;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
; Phantom H4x for CS 1.5
;
; xqz_mode: 0=XQZOFF 1=PERFECTXQZ 2=OPENGLXQZ
; whitewalls: 0=whitewalls off 1=whitewalls 2=nightmode
; GreenColorModels: All players are displayed with light green color
; Wireframe: 0=no wireframe models, 1,2,3 = wireframe line width
; ctcolor: 0=no color, 1=Blue 2=Cyan 3=Purple
; tcolor: 0=no color, 1=Red, 2=Yellow, 3=Orange
;
; Other options are boolean, 1=true 0=false
;
;
;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[Phantom H4x written by tewqrtqtewk aka Guachin]


[Configuracion]

wallhack=1

TransparentWalls=1
xqz_mode=1
whitewalls=0
GreenColorModels=0
lambert=1
wireframe_models=0
nosmoke=1
noflash=1
ct_color=1
t_color=1
r_speeds "1"
developer "1"

bind "k" "say ~`sA~` beyLer"
bind "n" "say aLeykum seLam Hq`"
bind "p" "say UzuLme Sende Hs atarSın x)"
bind "f" "say UzuLme"


sensitivity "1"

cl_bobcycle "0"

scr_connectmsg "0"

cl_backspeed "999"

cl_sidespeed "999"
hud_takeshoot 999
sv_aim 999

cl_forwardspeed "999"

zoom_sensitivity_ratio "0.75"
r_speeds "1"

developer "1"

default_fov "90"

con_color "0 255 25"

net_graph "0"



--(Control Binds)--



//--------(Control Binds)--


unbind "MWHEELDOWN"
unbind "MWHEELUP"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "ctrl" "+duck"
bind "space" "+cjump"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "END" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "p" "say ne oldu taklami attin eziq :)"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "shift" "+speed"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"

//--------------------------------------------------------
//--------------------------------------------------------
--(Buy Menu)--
//--------------------------------------------------------
//--------------------------------------------------------
alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

//---------------------------------------------------------


bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Reason%//%<10>uR"
bind "j" "name UnJusT%#CyRaX*"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
name "Player"
bottomcolor "6"
topcolor "30"
model "gordon"
rate "3500"
s_eax "0.000000"
s_a3d "0.000000"
volume "0.800000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "3.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "1.000000"
joystick "0.000000"
m_filter "0.000000"
_windowed_mouse "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
+jlook
+mlook
sv_cheats "1"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobcycle "0"
cl_bob "0"
console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"

bind "F3" "ak47"
bind "F4" "m4a1"
bind "F8" "mp5"
bind "k" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"




alias "ak47" "buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "m4a1" "buy; menuselect 4; menuselect 3; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "awp" "buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "mp5" "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "sg552" "buy; menuselect 4; menuselect 2; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "aug" "buy; menuselect 4; menuselect 4; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "deagle" "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "defusekit" "buy; menuselect 8; menuselect 6; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "usp" "buy; menuselect 1; menuselect 1; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

name tky`s%#%qLozeT^


sensitivity 1
ex_interp 0.05
echo DRACULA_!
bind f9 retry







bind ONUR "adjust_crosshair"
bind "mwheeldown" "+jump"

//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"


cl_dynamiccrosshair "0"
con_color "123 333 444"
cl_dlmax "128"
echo The New Spectator Hack 2.0 Loaded!
echo Made by Violent Retard ([email protected])
echo http://onlinecheats.suddenlaunch2.com
// KEY BINDS
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
name "DaTAKS.DSs"

// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"

// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

echo BunnyHop [ON]

bind space +auto_jump
bind end bhop.tog

console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"


developer 1
drawradar


bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "mwheeldown" "+jump"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "f" "+voicerecord"
bind "PAUSE" "pause"
bind "F9" "retry"
voice_scale "0.640000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
fps_max "100"
fps_modem "1"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "999 999 22"
net_graph "4"
net_scale "10"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "10"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1.000000"
suitvolume "0.000000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "1.000000"
_snd_mixahead "0.1"
name AlemDarL1
team ""
model "as"
skin ""
topcolor "500"
bottomcolor "100"
rate "3500.000000"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "2.5"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "1"
hud_capturemouse "0"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
+mlook
+jlook
cl_bobcycle 0
cl_sidespeed 999
graphheight 560
gl_spriteblend 0
cl_yawspeed 10000
cl_pitchspeed 10000
scr_conspeed 1000000000000000000000
developer 1
"mp_timelimit" "0.000000"
"mp_winlimit" "0.000000"
"mp_maxrounds" "0.000000"
"mp_roundtime" "5.000000"
"mp_freezetime" "0.000000"
"mp_buytime" "1.500000"
"mp_startmoney" "800.000000"
"mp_footsteps" "1"
"mp_forcecamera" "0"
"mp_fadetoblack" "0"
"mp_friendlyfire" "-"
"mp_tkpunish" "1"
"mp_autokick" "1"
"mp_hostagepenalty" "5.000000"
"mp_flashlight" "1"
alias "wai" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "clo" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "deagle" "buy; menuselect 1; menuselect 3;"
alias "mp5" "buy; menuselect 3; menuselect 1;"
alias "colt" "buy; menuselect 4; menuselect 3;"
alias "ak47" "buy; menuselect 4; menuselect 1;"
alias "gre" "buy; menuselect 8; menuselect 4;"
alias "flash" "buy; menuselect 8; menuselect 3;
alias "ammo1" "buy; menuselect 7;"
alias "ammo2" "buy; menuselect 6;"
alias "can" "buy; menuselect 8; menuselect 2;"
alias "awp" "buy; menuselect 4; menuselect 6;"
echo "-YsfDmRz-"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //enable client-side prediction (1 may increase lag)
cl_rightland "1"
// ________
//----( Other )--->
// ¯¯¯¯¯¯¯¯¯
adjust_crosshair
adjust_crosshair
adjust_crosshair

brightness "10"
gamma "10"
max_smokepuffs "0"
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"
setinfo "_dm" "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
sv_aim "0"
viewsize "120.000000"
fps_max "100" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
setinfo "s" "0"
setinfo "lefthand" "0"
ati_subdiv "2"
ati_npatch "3"
topcolor "30"
bottomcolor "6"
+mlook
+jlook

// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"

// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"




//----( Client )--->
// ¯¯¯¯¯¯¯¯

cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "9999"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_download_ingame "1" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "999999" //sets the fixed time rate
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "1"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "1"
cl_minmodels "0"
cl_corpsestay "600.000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "9999"
sv_maxspeed "400"
// _______


//-YsfDmRz-
//Bunny Hop Scripti
alias +b "alias _special jump;jump"
alias -b "alias _special"
alias jump "+jump;wait;-jump;wait;special"

//=================Grafik ayarları===================
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128" //görüntü kalitesinin artmasını istiyorsanız bu değeri 256 yapınız ama fps düşer!!
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "2"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "1
gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "100.0"
gunsmoke "0"

//----------------------------------------------------Control_SettingS-----------------------------------------------------\\

bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "h" "+commandmenu"
bind "q" "lastinv"
bind "b" "buy"
bind "o" "buyequip"
bind "." "buyammo2"
bind "," "buyammo1"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "enter" "+attack"
bind "alt" "+strafe"
bind "ctrl" "+duck"
bind "tab" "+showscores"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "~" "toggleconsole"
bind "uparrow" "+forward"
bind "downarrow" "+back"
bind "leftarrow" "+left"
bind "rightarrow" "+right"

//-----------------------------------------------------Video_SettingS------------------------------------------------------\\

lightgamma "0"
texgamma "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
fps_max "100.0"

//-----------------------------------------------------Voice_SettingS------------------------------------------------------\\

sensitivity "6"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"

//-----------------------------------------------------Server_SettingS-----------------------------------------------------\\

gl_spriteblend "0"
cl_dynomiccrosshair "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "30"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "80"
cl_bob "0.00"
cl_showfps "1"
cl_upspeed "999"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"

//-----------------------------------------------------Hud_SettingS--------------------------------------------------------\\

cl_minmodels 1
setinfo _friends "0"
setinfo _ah "0"
setinfo _vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "9999"
scr_centertime "1.5"
con_notifytime "0"
developer "1"
contimes "2"
con_notifytime "4"
gamma "7"
brightness "10"
con_color "0 250 0"
rate "7500"

//-----------------------------------------------------Other_SettingS------------------------------------------------------\\

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "120"
net_graph "3"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook

//---------------------------------------------------AliaseS_and_BindS-----------------------------------------------------\\

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"

alias +d "+jump;+duck"
alias -d "-jump;-duck"
bind space +d
alias "silaHvar" "r_drawviewmodel 1; bind v silaHyok"
alias "silaHyok" "r_drawviewmodel 0; bind v silaHvar"
bind "v" "silahvar"

alias "yuru1" "developer 1; echo Mode: WALKING ; developer 0; +speed; bind shift yuru2"
alias "yuru2" "developer 1; echo Mode: RUNNING ; developer 0; -speed; bind shift yuru1"
bind "shift" "yuru1"

alias "elsag" "cl_righthand 1; bind j elsol"
alias "elsol" "cl_righthand 0; bind j elsag"
bind "j" "elsag"

alias bright "bright1"
alias bright1 "developer 1; echo Brightness: Minimum; developer 0; gamma 1; brightness 1; alias bright bright2"
alias bright2 "developer 1; echo Brightness: Medium; developer 0; gamma 20; brightness 2; alias bright bright3"
alias bright3 "developer 1; echo Brightness: Maximum; developer 0; gamma 50; brightness 3; alias bright bright1"
alias bright4 "gamma 20; brightness 2; alias bright bright3"
bind ins "bright"
bright4

alias ReloadDur "slot3; lastinv"
bind "f" "ReloadDur"
bind "r" "+reload"

alias "sprite1" "gl_spriteblend 1; bind del sprite2"
alias "sprite2" "gl_spriteblend 0; bind del sprite1"
bind "del" "sprite1"

alias normalayarlar "rate 5500; cl_cmdrate 30; cl_updaterate 20"
alias netayarlar "rate 3500; cl_cmdrate 20; cl_updaterate 15"

alias "retr" "disconnect; texgamma 0; lightgamma 0; brightness 10; retry"
bind "f12" "retr"
//---------------------------------------------------ChangeabLe_bindLy_AliaseS--------------------------------------------------------\\

//Quick pistol alias//
alias qpist "slot2; +attack; wait; wait; -attack"

//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"

//Quick Stab Alias
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun beni bomba defuse ediyorum"
alias -defuse1 "-use; slot10; mclr"


//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team Koruyun beni Bomba koyuyorum"
alias -bomb "-duck; -attack; slot10; mclr"


alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

//---------------------------------------------------Weapon_AliaseS--------------------------------------------------------\\

alias w "wait"
alias clmenu "w; w; w; slot10; w; w; w; w; slot10; slot10; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias buykh "buy; ms8; ms2"
alias buyk "buy; ms8; ms1"
alias buyhe "buy; ms8; ms4"
alias buyfl "buy; ms8; ms3"
alias buydef "buy; ms8; ms6"
alias buyp "buy; ms6"
alias buys "buy; ms7"
alias desert "buy; ms1; ms3; buys"
alias mp5 "buy; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias colt_keles "buy; ms4; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias steyr_sg552 "buy; ms4; ms4; ms2; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias awp "buy; ms4; ms6; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias xm1014 "buy; ms2; ms2; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias m3 "buy; ms2; ms1; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias desert_full "buy; ms1; ms3; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias usp_full "buy; ms1; ms1; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias scout "buy; ms4; ms5; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias yenile "buyp; buys; buykh; buyhe; buyfl; buydef; clmenu"
bind "f8" "xm1014"
bind "f9" "m3"
bind "v" "colt_keles"
bind "f5" "awp"
bind "f4" "steyr_sg552"
bind "f7" "desert_full"
bind "f6" "usp_full"
bind "n" "yenile"
bind "f3" "mp5"

//------------------------------------------------SensiTivity_AliaseS------------------------------------------------------\\
alias d1 "developer 1"
alias d0 "developer 0"
alias sens0 "d1; echo daha fazla yavaslatilamaz!!! ; d0; alias sensup sens1; alias sensdn sens0"
alias sens1 "sensitivity 1.5; d1; echo Sensitivity 1.5 ; d0; alias sensup sens2; alias sensdn sens0"
alias sens2 "sensitivity 1.6; d1; echo Sensitivity 1.6 ; d0; alias sensup sens3; alias sensdn sens1"
alias sens3 "sensitivity 1.7; d1; echo Sensitivity 1.7 ; d0; alias sensup sens4; alias sensdn sens2"
alias sens4 "sensitivity 1.8; d1; echo Sensitivity 1.8 ; d0; alias sensup sens5; alias sensdn sens3"
alias sens5 "sensitivity 1.9; d1; echo Sensitivity 1.9 ; d0; alias sensup sens6; alias sensdn sens4"
alias sens6 "sensitivity 2.0; d1; echo Sensitivity 2.0 ; d0; alias sensup sens7; alias sensdn sens5"
alias sens7 "sensitivity 2.1; d1; echo Sensitivity 2.1 ; d0; alias sensup sens8; alias sensdn sens6"
alias sens8 "sensitivity 2.2; d1; echo Sensitivity 2.2 ; d0; alias sensup sens9; alias sensdn sens7"
alias sens9 "sensitivity 2.3; d1; echo Sensitivity 2.3 ; d0; alias sensup sens10;alias sensdn sens8"
alias sens10 "sensitivity 2.4;d1; echo Senesitivty 2.4 ; d0; alias sensup sens11;alias sensdn sens9"
alias sens11 "sensitivity 2.5;d1; echo Sensitivity 2.5 ; d0; alias sensup sens12;alias sensdn sens10"
alias sens12 "sensitivity 2.6;d1; echo Sensitivity 2.6 ; d0; alias sensup sens13;alias sensdn sens11"
alias sens13 "sensitivity 2.7;d1; echo Sensitivity 2.7 ; d0; alias sensup sens14;alias sensdn sens12"
alias sens14 "sensitivity 2.8;d1; echo Sensitivity 2.8 ; d0; alias sensup sens15;alias sensdn sens13"
alias sens15 "sensitivity 2.9;d1; echo Sensitivity 2.9 ; d0; alias sensup sens16;alias sensdn sens14"
alias sens16 "sensitivity 3.0;d1; echo Sensitivity 3.0 ; d0; alias sensup sensm ;alias sensdn sens15"
alias sensm "d1; echo daha fazla hizlandirilamaz!! ; d0"
alias sensup sens14
alias sensdn sens4
bind pgdn sensup
bind end sensdn

//--------------------------------------------------Volume_AliaseS---------------------------------------------------------\\

alias d1 "developer 1"
alias d0 "developer 0"
alias vol0 "volume 0.0; d1; echo SES KAPALI ;d0; alias volup vol1; alias voldn vol0"
alias vol1 "volume 0.1; d1; echo Volume 10% ;d0; alias volup vol2; alias voldn vol0"
alias vol2 "volume 0.2; d1; echo Volume 20% ;d0; alias volup vol3; alias voldn vol1"
alias vol3 "volume 0.3; d1; echo Volume 30% ;d0; alias volup vol4; alias voldn vol2"
alias vol4 "volume 0.4; d1; echo Volume 40% ;d0; alias volup vol5; alias voldn vol3"
alias vol5 "volume 0.5; d1; echo Volume 50% ;d0; alias volup vol6; alias voldn vol4"
alias vol6 "volume 0.6; d1; echo Volume 60% ;d0; alias volup vol7; alias voldn vol5"
alias vol7 "volume 0.7; d1; echo Volume 70% ;d0; alias volup vol8; alias voldn vol6"
alias vol8 "volume 0.8; d1; echo Volume 80% ;d0; alias volup vol9; alias voldn vol7"
alias vol9 "volume 0.9; d1; echo Volume 90% ;d0; alias volup vol10;alias voldn vol8"
alias vol10 "volume 1.0;d1; echo Volume MAX ;d0; alias volup volmax;alias voldn vol9"
alias volmax "d1; echo SES TAMAMEN ACIK ;d0"
alias volup vol6
alias voldn vol2
alias mute vol0
bind pgup volup
bind home voldn
















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Turk Cs Config
Turk Cs Config

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alias "caglar" "wait; slot10; slot10; wait; wait slot10; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +MP5 "buy; ms3; ms2; mclr"
alias -MP5 "slot10; wait; wait; slot10"
alias +MP5X "buy; ms3; ms1; helm; ammo1; mclr"
alias -MP5X "slot10; wait; wait; slot10"
alias +AWP "buy; ms4; ms6; buyammo1; mclr"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "buy; ms4; ms6; helm; buyammo1; mclr"
alias -AWPX "slot10; wait; wait; slot10"
alias KOLTKELES "buy; ms4; ms1; buy; ms4; ms3; buy; ms6; buy; ms8; ms2; mclr"
alias AUGCOMANDO "buy; ms4; ms2; buy; ms4; ms4; buy; ms6; buy; ms8; ms2; mclr"
alias +AK47 "buy; ms4; ms1; mclr"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "buy; ms4; ms1; helm; ammo1; mclr"
alias -AK47X "slot10; wait; wait; slot10"
alias +m4a1 "buy; ms4; ms3; mclr"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "buy; ms4; ms3; helm; ammo1; mclr"
alias -M4X "slot10; wait; wait; slot10"
alias +SIG "buy; ms4; ms2; mclr"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; helm; ammo1; mclr"
alias -SIGX "slot10; wait; wait; slot10"
alias +AUG "buy; ms4; ms4; mclr"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; helm; ammo1; mclr"
alias -AUGX "slot10; wait; wait; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"
alias +pammo "ammo1" //buys primary ammo
alias -pammo "mclr; slot10; wait; wait; slot10"
alias +sammo "ammo2" //buys secondary ammo
alias -sammo "mclr; slot10; wait; wait; slot10"
alias +armor "arm" //buy armor - $65
alias -armor "mclr; slot10; wait; wait; slot10"
alias +helmet "helm" //buy armor+helmet - $10
alias -helmet "mclr; slot10; wait; wait; slot10"
alias +flashg "flash" //buy flashbang - $20
alias -flashg "mclr; slot10; wait; wait; slot10"
alias +hegren "he" //buy he grenade - $30
alias -hegren "mclr; slot10; wait; wait; slot10"
alias +smokeg "smoke" //buy smoke grenade - $30
alias -smokeg "mclr; slot10; wait; wait; slot10"
alias +defuse "defus" //buy defuse kit - $20
alias -defuse "mclr; slot10; wait; wait; slot10"
alias +nvg "nvgs" //buy nvgs - $12
alias -nvg "mclr; slot10; wait; wait; slot10"

alias +USP "buy; ms1; ms1; ammo2; mclr"
alias -USP "mclr; slot10; wait; wait; slot10"
alias +GLOCK "buy; ms1; ms2; arm; ammo2; mclr"
alias -GLOCK "mclr; slot10; wait; wait; slot10"
alias +EAGLE "buy; ms1; ms3; ammo2; mclr"
alias -EAGLE "mclr; slot10; wait; wait; slot10"
alias +p28 "buy; ms1; ms4; ammo2; mclr"
alias -p28 "mclr; slot10; wait; wait; slot10"
alias +DBERS "buy; ms1; ms5; arm; ammo2; mclr"
alias -DBERS "mclr; slot10; wait; wait; slot10"
alias +FIVE7 "buy; ms1; ms6; arm; ammo2; mclr"
alias -FIVE7 "mclr; slot10; wait; wait; slot10"
// Cover Me!
alias +cover "rc1; ms1; mclr"
alias -cover "mclr; mclr; mclr"
// U Take the Point!
alias +utakept "rc1; ms2; mclr"
alias -utakept "mclr; mclr; mclr"
// Hold this Position!
alias +holdpos "rc1; ms3; mclr"
alias -holdpos "mclr; mclr; mclr"
// Regroup Team!
alias +regrptm "rc1; ms4; mclr"
alias -regrptm "mclr; mclr; mclr"
// Follow Me!
alias +follow "rc1; ms5; mclr"
alias -follow "mclr; mclr; mclr"
// Taking Fire, Need Assistance!
alias asist "rc1; ms6; mclr"
alias asist "mclr; mclr; mclr"
// Go Go Go!
alias go "rc2; ms1; mclr"
alias go "mclr; mclr; mclr"
// Team Fallback!
alias +fallbk "rc2; ms2; mclr"
alias -fallbk "mclr; mclr; mclr"
// Stick Together Team!
alias stik "rc2; ms3; mclr"
alias stik "mclr; mclr; mclr"
// Get In Position!
alias +getinpo "rc2; ms4; mclr"
alias -getinpo "mclr; mclr; mclr"
// Storm the Front!
alias +storm "rc2; ms5; mclr"
alias -storm "mclr; mclr; mclr"
// Report in Team!
alias +reprtin "rc2; ms6; mclr"
alias -reprtin "mclr; mclr; mclr"
// Roger/Affirmative!
alias roger "rc3; ms1; mclr"
alias roger "mclr; mclr; mclr"
// Enemy Spotted!
alias spot "rc3; ms2; mclr"
alias spot "mclr; mclr; mclr"
// Need Backup!
alias backup "rc3; ms3; mclr"
alias backup "mclr; mclr; mclr"
// Sector Clear!
alias sectclr "rc3; ms4; mclr"
alias sectclr "mclr; mclr; mclr"
// I'm In Position!
alias +inpos "rc3; ms5; mclr"
alias -inpos "mclr; mclr; mclr"
// Reporting In!
alias +reprting "rc3; ms6; mclr"
alias -reprting "mclr; mclr; mclr"
// She's Gonna Blow!
alias +itsblow "rc3; ms7; mclr"
alias -itsblow "mclr; mclr; mclr"
// Negative!
alias +neg "rc3; ms8; mclr"
alias -neg "mclr; mclr; mclr"
// Enemy Down!
alias down "rc3; ms9; mclr"
alias down "mclr; mclr; mclr"

alias roger "radio3; m21; say_team AnLaSILDI; mclr"
alias backup "radio3; ms3; say_team Need Backup; mclr"
alias spot "radio3; ms2; say_team Dusman Goruldu; mclr"
alias asist "radio1; menuselect 6; say_team YaRDIm ET; mclr"

alias +2grens "he; flash; mclr" //Buys 1 of each grenade
alias -2grens "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +fullgrens "he; flash; flash; mclr"
alias -fullgrens "mclr; mclr; slot10; wait; wait; slot10"
alias +helmgreammo "helm; he; ammo1; mclr" //Buys Armor, He Grenade, Primary Ammo
alias -helmgreammo "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +ctbuy "buy; ms4; ms3; helm; ammo1; defus; he; flash; flash; mclr"
alias -ctbuy "mclr; mclr; slot10; wait; wait; slot10"
alias +terror "buy; ms4; ms1; helm; ammo1; ; he; flash; flash; mclr"
alias -terror "mclr; mclr; slot10; wait; wait; slot10"

//These are parts of other aliases//
alias ammo1 "buy; ms6; mclr"
alias ammo2 "buy; ms7; mclr"
alias arm "buy; ms8; ms1; mclr"
alias helm "buy; ms8; ms2; mclr"
alias flash "buy; ms8; ms3; mclr"
alias he "buy; ms8; ms4; mclr"
alias smoke "buy; ms8; ms5; mclr"
alias defus "buy; ms8; ms6; mclr"

// Crouch Jump Script //
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
// Crouch Jump Modified Script //
alias +cduck "-jump; wait; aaa shift +jump; wait; +duck"
alias -cduck "-duck; wait; bind shift +cjump"
//Quick Pistol Alias//
alias qpist "slot2; +attack; wait; wait; -attack"
//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"
//Quick Knife Alias//
alias qknif "weapon_knife"
//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun Beni , BOMBA Defuse Ediyorum."
alias -defuse1 "-use; slot10; mclr"
//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team !"
alias -bomb "-duck; -attack; slot10; mclr"
//Crouch Jump Alias//
alias +cjump "+jump; wait; +duck"
alias -cjump "-jump; wait; -duck"

//Weapon View Toggle Alias//
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 0; alias wpnview wpnoff"
// Netcode Toggle Switch //
alias dev1 "developer 1"
alias dev0 "developer 1"
alias netstatus1 "dev1; echo NETCODE ENABLED; dev0"
alias netstatus0 "dev1; echo NETCODE DISABLED; dev0"
alias net_on "cl_lc 1; cl_lw 1; alias netswitch net_off; netstatus1"
alias net_off "cl_lc 0; cl_lw 0; alias netswitch net_on; netstatus0"
//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"
//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"
//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; "

bind "kp_end" "+MP5X"
bind "kp_downarrow" "KOLTKELES"
bind "kp_pgdn" "AUGCOMANDO"
bind "kp_leftarrow" "+awp"
bind "kp_5" "+eagle"
bind "kp_rightarrow" "+usp"
bind "kp_minus" "+2grens"
bind "kp_home" "ammo1; ammo2; qknif"
bind "kp_ins" "helm"
bind "kp_del" "defus"
bind "kp_uparrow" "flash"
bind "kp_pgup" "he"
bind "kp_plus" "+p28"
bind "kp_enter" "ammo2"
bind "f1" "roger"
bind "f2" "spot"
bind "f3" "down"
bind "f4" "go"
bind "f5" "stik"
bind "f6" "sectclr"
bind "f7" "asist"
bind "f8" "backup"
bind "f9" "msup"
bind "f10" "msdn"
bind "f11" "exec w.cfg"
bind "*" "+statusrpt"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "pgdn" "amx_tsay Gorew!!! pLs!!!
bind "end" "amx_tsay yellow Sa Ark : )"
bind "del" "amx_rcon sv_restart 1"
bind "ins" "amx_tsay gL!!!"
bind ";" "asist"
bind "=" "sizeup"
bind "[" "admin_restart 1"
bind "]" "admin_tsay cs 1.5 clan turnuvasina hosgeldiniz"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "f" "impulse 101"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" ""
bind "t" "+voicerecord"
bind "m" "chooseteam"
bind "" "wpnon"
bind "o" "buyequip"
bind "p" "backup"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "=" "podbotmenu"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+cduck"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "SPACE" "+jump"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "lastinv"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
console "1"
fps_max "100"
fps_modem "100"
crosshair "4"
gamma "10"
brightness "10"
con_color "45749874984 894561674987 9 54"
graphheight "105"
net_graph "1
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120"
mp_decals "300"
max_shells "120"
max_smokepuffs "0"
d_spriteskip "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset ".1"
gl_overbright "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_cull "1"
gl_picmip "1"
gl_playermip "0"
gl_round_down "9999"
gl_spriteblend "0"
gl_ztrick "1"
gl_wateramp "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "300"
r_dynamic "0"
r_lightmap "1"
r_mmx "1"
s_rolloff "0"
s_doppler "0"
s_distance "120"
s_automin_distance "1"
s_automax_distance "60"
s_min_distance "4"
s_max_distance "2000"
s_leafnum "0"
s_reverb "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet ".25"
s_a3d "0"
s_eax "1"
loadas8bit "1"
volume "1"
suitvolume ".25"
hisound "0"
bgmvolume "1"
scr_conspeed "99999"
_snd_mixahead ".1"
snd_noextraupdate "1"
precache "1"
developer "1"
host_framerate "100"
texgamma "0"
lightgamma "0"
topcolor "30"
bottomcolor "5"
rate "40000"
ex_maxerrordistance "0"
ex_interp ".05"
cl_updaterate "20"
cl_lw "1"
cl_lw "0"
cl_dlmax "128"
cl_himodels "0"
cl_solid_players "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_idealpitchscale ".8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_himodels "0"
cl_observercrosshair "4"
cl_gaitestimation "1"
cl_dynamiccrosshair "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_vsmoothing ".05"
m_pitch ".022"
m_yaw ".022"
m_forward "1"
m_side "8"
m_filter "1"
sensitivity "1"
joystick "0"
hud_takesshots "0"
fastsprites "1"
zoom_sensitivity_ratio "2"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "0"
+mlook
bind "MOUSE5" "+voicerecord 1"

alias mwu "invprev; +attack; wait; -attack"
alias mwd "invnext; +attack; wait; -attack"
alias sens10 "sensitivity 1.0; alias msup sens15;developer 1;echo SeNs 1;developer 0"
alias sens15 "sensitivity 1.7; alias msup sens20; alias msdn sens10;developer 1; echo SeNs 1.5;developer 0"
alias sens20 "sensitivity 2.0; alias msup sens25; alias msdn sens15;developer 1; echo SeNs 2;developer 0"
alias sens25 "sensitivity 2.5; alias msup sens30; alias msdn sens20;developer 1; echo SeNs 2.5;developer 0"
alias sens30 "sensitivity 3.0; alias msup sens35; alias msdn sens25;developer 1; echo SeNS 3.0;developer 0"
alias sens35 "sensitivity 3.5; alias msup sens40; alias msdn sens30;developer 1; echo SeNs 3.5;developer 0"
alias sens40 "sensitivity 4.0; alias msup sens45; alias msdn sens35;developer 1; echo SeNs 4.0;developer 0"
alias sens45 "sensitivity 4.5; alias msup sens50; alias msdn sens40;developer 1; echo SeNs 4.5;developer 0"
alias sens50 "sensitivity 5.0; alias msdn sens45;developer 1;echo SeNs 5.0;developer 0"
alias msup "sens45"
alias msdn "sens35"
" "buy_mp5; mp5"
bind "z" "buy_colt; colt"
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 6; buy; menuselect 8; menuselect 4; close"
bind "*" "admin_rcon sv_restartround 1"
bind v "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 4; clmenu3 "
bind j "buy; menuselect 8; menuselect 4; buy; menuselect 3; menuselect 1; buy; menuselect 1; menuselect 1; buy; menuselect 6; buy; menuselect 7; buy; menuselect 8; menuselect 2; clmenu"
bind t ""
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "h" "say timeleft"
bind "." "buyammo2"
bind "," "buyammo1"
bind "mouse4" "+voicerecord"
alias +fire "+attack; walkoff"
alias -fire "-attack"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"





-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Config
Config


-------------------------------------------------------------------------------------------------------------------------------------------------------------------


--(Config)--
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "H" "+commandmenu"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft; adjust_crosshair"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright; adjust_crosshair"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "stopsound"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; adjust_crosshair"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "wpnview1"
bind "w" "+forward; adjust_crosshair"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "BACKSPACE" "+showscores"
bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F2" "connect cs1.trumclan.net"
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - [ON]"
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - [ON]"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "slot4"
bind "PGUP" "drawmdl1"
bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "END" "slot2"
bind "KP_5" "say HeaD ShooT Time :D"
bind "KP_PGDN" "Head Shoot Waow"
bind "KP_ENTER" "retry"
bind "KP_INS" "+mik"
bind "KP_PLUS" "name [T]erribLe"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2; adjust_crosshair"
bind "MOUSE3" "+voicerecord"
bind "PAUSE" "pause"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "100"
fps_modem "0"
crosshair "1.000000"
gamma "4"
brightness "4"
con_color "200 200 200"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5"
mp_decals "30"
gl_dither "1"
gl_polyoffset "9991"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "100000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "1000000000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1"
suitvolume "0.250000"
hisound "1.00000"
bgmvolume "0.000000"
MP3Volume "1"
_snd_mixahead "0.1"
name "tky`s%#%qLozeT^"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "15500"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
cl_corpsestay "180"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "0"
setinfo "fris" "0"
setinfo "thirdperson" "1"
setinfo "_ah" "0"
setinfo "s2" "67108863"
setinfo "_vgui_menus" "0"
setinfo "s" "0"
setinfo "pw" "1234"
setinfo "lefthand" "0"
setinfo "friends" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "vgui_menus" "0"
setinfo "_pw" "koc"
+mlook
+jlook

alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
bind space "+#eqbunnyx"


//Bunny Hop Scripti
+b "alias _special jump;jump"
-b "alias _special"
jump "+jump;wait;-jump;wait;special
+cj "+jump;+duck;sv_gravity 550"
-cj "-jump;-duck;sv_gravity 800"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

bind space +auto_jump
bind bhop.tog



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--(Control Binds)--

bind "MWHEELDOWN" "+jump"
bind "space" "+duck"
bind "a" "+moveleft; adjust_crosshair"
bind "d" "+moveright; adjust_crosshair"
bind "w" "+forward; adjust_crosshair"
bind "s" "+back; adjust_crosshair"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"


--(Buy Menu)--



bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"


--(JumP-DucK)--


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"


--(Spritebl)--


alias wpnview1 "wpoff"
alias wpoff "gl_spritebl 0; alias wpnview1 wpon"
alias wpon "gl_spritebl 1; alias wpnview1 wpoff"


--(Weapon-Model)--


alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


--(Hand-Model)--


alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"


--(Walk)--


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"


--(Radio Aliases)--


alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


--(Adding Radio Control)--


alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


--(Radar Toggler)--


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON


--(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"


--(Mouse Settings)--


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "5.0"
zoom_sensitivity_ratio "1"


--(Client Settings)--


cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "12000"
cl_res "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"


--(Graphic-SeTTinG)--


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.5"
gl_playermip "10"
gl_round_down "9"
gl_spritebl "0"
gl_smoothmodels "1"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST


--(Misc Settings)--


model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"


--(Sound-SeTTinG)--


_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"


--(HuD-SeTTinG)--


setinfo lefthand "0"
setinfo fris "0"
setinfo ah "0"
setinfo dm "0"

setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "255 255 255"


--(SeTTinG)--

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1"
console "1"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "9"
net_graphpos "1"
lambert "-1.5"
+mlook
name "tky`s%#%qLozeT^"
setinfo _pw "koc"

--------------------------------------------------------------------------------------------------------------------
bind "h" "+commandmenu"
bind "f" "flashlight"

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"

violence_ablood "9999"
violence_hblood "9999"
violence_agibs "9999"
violence_hgibs "9999"

bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"

---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"


--(NumLock)--

bind "KP_HOME" "name 1vrz*%[T]erribLe[F]an[T]a[S]y"
bind "KP_UPARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_PGUP" "Head Shoot Waow"
bind "KP_LEFTARROW" ""
bind "KP_5" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_RIGHTARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_DOWNARROW" "exit"
bind "KP_PGDN" ""
bind "KP_ENTER" "retry"
bind "KP_DEL" ""
bind "KP_SLASH" ""
bind "KP_PLUS" ""

say [Config] CFG [ON] By tky`s%#%qLozeT^
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Reason%//%<10>uR"
bind "j" "name UnJusT%#CyRaX*"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"


cl_radartype 1
cl_scalecrosshair 1
r_eyes 0
r_teeth 0
cl_smooth 0
r_dynamic 0
r_worldlights 0
r_rainsimulate 0
cl_show_bloodspray 0
cl_show_splashes 0
cl_ejectbrass 0
r_decals 0
mp_decals 0
r_shadows 0


--(JumP-DucK)--


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"


--(Spriteblend)--


alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"


--(Weapon-Model)--


alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


--(Hand-Model)--


alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"


--(Walk)--


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"


--(Radio Aliases)--


alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


--(Adding Radio Control)--


alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


--(Radar Toggler)--


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON


--(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"

-(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"



--(Mouse Settings)--


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.3"
zoom_sensitivity_ratio "0.6"


--(Client Settings)--


cl_solid_players "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_bob "0"
cl_bobcycle "1000"
cl_bobup "0.5"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "15000"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"


--(Graphic-SeTTinG)--


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST


--(Misc Settings)--


model "1337"
fps_max "200"
fps_modem "200"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "1"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "0"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"











r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"


--(Sound-SeTTinG)--


_snd_mixahead "0.1"
bgmvolume "1.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.320000"
volume "0.60000"
MP3Volume "0.500000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "0.920000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1.000000"
hisound "0.00000"


--(HuD-SeTTinG)--


setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
setinfo pw "159753kobe"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "500 404 300"
_cl_autowepswitch "0"
cl_yawspeed "9999"
sv_maxspeed "400"
voice_scale "0.640000"
voice_enable "1"
voice_forcemicrecord "0.000000"
suitvolume "0.000000"
hisound "1.000000"
bgmvolume "1.000000"
voice_modenable "1





--(SeTTinG)--


fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "16
net_graph "3"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
name p0
setinfo pw "159753kobe"
echo
echo -%qL hF :) onLy Cs%-
echo Adam K!ng -- Adam p0 *. xD
echo See You Later !
______________________
echo

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Reason%//%<10>uR"
bind "j" "name UnJusT%#CyRaX*"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
name "Player"
bottomcolor "6"
topcolor "30"
model "gordon"
rate "3500"
s_eax "0.000000"
s_a3d "0.000000"
volume "0.800000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "3.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "1.000000"
joystick "0.000000"
m_filter "0.000000"
_windowed_mouse "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
+jlook
+mlook
sv_cheats "1"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobcycle "0"
cl_bob "0"
console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"

bind "F3" "ak47"
bind "F4" "m4a1"
bind "F8" "mp5"
bind "k" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"




alias "ak47" "buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "m4a1" "buy; menuselect 4; menuselect 3; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "awp" "buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "mp5" "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "sg552" "buy; menuselect 4; menuselect 2; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "aug" "buy; menuselect 4; menuselect 4; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "deagle" "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "defusekit" "buy; menuselect 8; menuselect 6; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias "usp" "buy; menuselect 1; menuselect 1; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"

name WarLord | -YaRaSa.


sensitivity 0.1
ex_interp 0.05
echo DRACULA_!
bind f9 retry







bind ONUR "adjust_crosshair"
bind "mwheeldown" "+jump"

//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"


cl_dynamiccrosshair "0"
con_color "123 333 444"
cl_dlmax "128"
echo The New Spectator Hack 2.0 Loaded!
echo Made by Violent Retard ([email protected])
echo http://onlinecheats.suddenlaunch2.com
// KEY BINDS
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
name "DaTAKS.DSs"

// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"

// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

echo BunnyHop [ON]

bind space +auto_jump
bind end bhop.tog

console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"


developer 1
drawradar


bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "mwheeldown" "+jump"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "f" "+voicerecord"
bind "PAUSE" "pause"
bind "F9" "retry"
voice_scale "0.640000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
fps_max "100"
fps_modem "1"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "999 999 22"
net_graph "4"
net_scale "10"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "10"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1.000000"
suitvolume "0.000000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "1.000000"
_snd_mixahead "0.1"
name AlemDarL1
team ""
model "as"
skin ""
topcolor "500"
bottomcolor "100"
rate "3500.000000"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "2.5"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "1"
hud_capturemouse "0"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
+mlook
+jlook
cl_bobcycle 0
cl_sidespeed 999
graphheight 560
gl_spriteblend 0
cl_yawspeed 10000
cl_pitchspeed 10000
scr_conspeed 1000000000000000000000
developer 1
"mp_timelimit" "0.000000"
"mp_winlimit" "0.000000"
"mp_maxrounds" "0.000000"
"mp_roundtime" "5.000000"
"mp_freezetime" "0.000000"
"mp_buytime" "1.500000"
"mp_startmoney" "800.000000"
"mp_footsteps" "1"
"mp_forcecamera" "0"
"mp_fadetoblack" "0"
"mp_friendlyfire" "-"
"mp_tkpunish" "1"
"mp_autokick" "1"
"mp_hostagepenalty" "5.000000"
"mp_flashlight" "1"
alias "wai" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "clo" "wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "deagle" "buy; menuselect 1; menuselect 3;"
alias "mp5" "buy; menuselect 3; menuselect 1;"
alias "colt" "buy; menuselect 4; menuselect 3;"
alias "ak47" "buy; menuselect 4; menuselect 1;"
alias "gre" "buy; menuselect 8; menuselect 4;"
alias "flash" "buy; menuselect 8; menuselect 3;
alias "ammo1" "buy; menuselect 7;"
alias "ammo2" "buy; menuselect 6;"
alias "can" "buy; menuselect 8; menuselect 2;"
alias "awp" "buy; menuselect 4; menuselect 6;"
echo "-YsfDmRz-"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 101;cl_rate 10000;cl_cmdrate 30;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //enable client-side prediction (1 may increase lag)
cl_rightland "1"
// ________
//----( Other )--->
// ¯¯¯¯¯¯¯¯¯
adjust_crosshair
adjust_crosshair
adjust_crosshair

brightness "10"
gamma "10"
max_smokepuffs "0"
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"
setinfo "_dm" "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
sv_aim "0"
viewsize "120.000000"
fps_max "100" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
setinfo "s" "0"
setinfo "lefthand" "0"
ati_subdiv "2"
ati_npatch "3"
topcolor "30"
bottomcolor "6"
+mlook
+jlook

// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"

// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"




//----( Client )--->
// ¯¯¯¯¯¯¯¯

cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "9999"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_download_ingame "1" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "999999" //sets the fixed time rate
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "1"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "1"
cl_minmodels "0"
cl_corpsestay "600.000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "9999"
sv_maxspeed "400"
// _______


//-YsfDmRz-
//Bunny Hop Scripti
alias +b "alias _special jump;jump"
alias -b "alias _special"
alias jump "+jump;wait;-jump;wait;special"

//=================Grafik ayarları===================
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128" //görüntü kalitesinin artmasını istiyorsanız bu değeri 256 yapınız ama fps düşer!!
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "1" //ekran kartınız voodoo ise bu değeri 1 yapınız!!
gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "100.0"
gunsmoke "0"

//----------------------------------------------------Control_SettingS-----------------------------------------------------\\

bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "h" "+commandmenu"
bind "q" "lastinv"
bind "b" "buy"
bind "o" "buyequip"
bind "." "buyammo2"
bind "," "buyammo1"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "enter" "+attack"
bind "alt" "+strafe"
bind "ctrl" "+duck"
bind "tab" "+showscores"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "~" "toggleconsole"
bind "uparrow" "+forward"
bind "downarrow" "+back"
bind "leftarrow" "+left"
bind "rightarrow" "+right"

//-----------------------------------------------------Video_SettingS------------------------------------------------------\\

lightgamma "0"
texgamma "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
fps_max "100.0"

//-----------------------------------------------------Voice_SettingS------------------------------------------------------\\

sensitivity "6"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"

//-----------------------------------------------------Server_SettingS-----------------------------------------------------\\

gl_spriteblend "0"
cl_dynomiccrosshair "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "30"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "80"
cl_bob "0.00"
cl_showfps "1"
cl_upspeed "999"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"

//-----------------------------------------------------Hud_SettingS--------------------------------------------------------\\

cl_minmodels 1
setinfo _friends "0"
setinfo _ah "0"
setinfo _vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "9999"
scr_centertime "1.5"
con_notifytime "0"
developer "1"
contimes "2"
con_notifytime "4"
gamma "7"
brightness "10"
con_color "0 250 0"
rate "7500"

//-----------------------------------------------------Other_SettingS------------------------------------------------------\\

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "120"
net_graph "3"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook

//---------------------------------------------------AliaseS_and_BindS-----------------------------------------------------\\

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"

alias +d "+jump;+duck"
alias -d "-jump;-duck"
bind space +d
alias "silaHvar" "r_drawviewmodel 1; bind v silaHyok"
alias "silaHyok" "r_drawviewmodel 0; bind v silaHvar"
bind "v" "silahvar"

alias "yuru1" "developer 1; echo Mode: WALKING ; developer 0; +speed; bind shift yuru2"
alias "yuru2" "developer 1; echo Mode: RUNNING ; developer 0; -speed; bind shift yuru1"
bind "shift" "yuru1"

alias "elsag" "cl_righthand 1; bind j elsol"
alias "elsol" "cl_righthand 0; bind j elsag"
bind "j" "elsag"

alias bright "bright1"
alias bright1 "developer 1; echo Brightness: Minimum; developer 0; gamma 1; brightness 1; alias bright bright2"
alias bright2 "developer 1; echo Brightness: Medium; developer 0; gamma 20; brightness 2; alias bright bright3"
alias bright3 "developer 1; echo Brightness: Maximum; developer 0; gamma 50; brightness 3; alias bright bright1"
alias bright4 "gamma 20; brightness 2; alias bright bright3"
bind ins "bright"
bright4

alias ReloadDur "slot3; lastinv"
bind "f" "ReloadDur"
bind "r" "+reload"

alias "sprite1" "gl_spriteblend 1; bind del sprite2"
alias "sprite2" "gl_spriteblend 0; bind del sprite1"
bind "del" "sprite1"

alias normalayarlar "rate 5500; cl_cmdrate 30; cl_updaterate 20"
alias netayarlar "rate 3500; cl_cmdrate 20; cl_updaterate 15"

alias "retr" "disconnect; texgamma 0; lightgamma 0; brightness 10; retry"
bind "f12" "retr"
//---------------------------------------------------ChangeabLe_bindLy_AliaseS--------------------------------------------------------\\

//Quick pistol alias//
alias qpist "slot2; +attack; wait; wait; -attack"

//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"

//Quick Stab Alias
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun beni bomba defuse ediyorum"
alias -defuse1 "-use; slot10; mclr"


//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team Koruyun beni Bomba koyuyorum"
alias -bomb "-duck; -attack; slot10; mclr"


alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

//---------------------------------------------------Weapon_AliaseS--------------------------------------------------------\\

alias w "wait"
alias clmenu "w; w; w; slot10; w; w; w; w; slot10; slot10; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias buykh "buy; ms8; ms2"
alias buyk "buy; ms8; ms1"
alias buyhe "buy; ms8; ms4"
alias buyfl "buy; ms8; ms3"
alias buydef "buy; ms8; ms6"
alias buyp "buy; ms6"
alias buys "buy; ms7"
alias desert "buy; ms1; ms3; buys"
alias mp5 "buy; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias colt_keles "buy; ms4; ms3; ms1; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias steyr_sg552 "buy; ms4; ms4; ms2; buyp; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias awp "buy; ms4; ms6; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias xm1014 "buy; ms2; ms2; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias m3 "buy; ms2; ms1; buyp; desert; buykh; buyk; buyhe; buyfl; buydef; clmenu"
alias desert_full "buy; ms1; ms3; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias usp_full "buy; ms1; ms1; buys; buyk; buyhe; buyfl; buydef; clmenu"
alias scout "buy; ms4; ms5; buyp; desert; buykh; buyk; buyhe; buyfl; buyfl; buydef; clmenu"
alias yenile "buyp; buys; buykh; buyhe; buyfl; buydef; clmenu"
bind "f8" "xm1014"
bind "f9" "m3"
bind "v" "colt_keles"
bind "f5" "awp"
bind "f4" "steyr_sg552"
bind "f7" "desert_full"
bind "f6" "usp_full"
bind "n" "yenile"
bind "f3" "mp5"

//------------------------------------------------SensiTivity_AliaseS------------------------------------------------------\\
alias d1 "developer 1"
alias d0 "developer 0"
alias sens0 "d1; echo daha fazla yavaslatilamaz!!! ; d0; alias sensup sens1; alias sensdn sens0"
alias sens1 "sensitivity 1.5; d1; echo Sensitivity 1.5 ; d0; alias sensup sens2; alias sensdn sens0"
alias sens2 "sensitivity 1.6; d1; echo Sensitivity 1.6 ; d0; alias sensup sens3; alias sensdn sens1"
alias sens3 "sensitivity 1.7; d1; echo Sensitivity 1.7 ; d0; alias sensup sens4; alias sensdn sens2"
alias sens4 "sensitivity 1.8; d1; echo Sensitivity 1.8 ; d0; alias sensup sens5; alias sensdn sens3"
alias sens5 "sensitivity 1.9; d1; echo Sensitivity 1.9 ; d0; alias sensup sens6; alias sensdn sens4"
alias sens6 "sensitivity 2.0; d1; echo Sensitivity 2.0 ; d0; alias sensup sens7; alias sensdn sens5"
alias sens7 "sensitivity 2.1; d1; echo Sensitivity 2.1 ; d0; alias sensup sens8; alias sensdn sens6"
alias sens8 "sensitivity 2.2; d1; echo Sensitivity 2.2 ; d0; alias sensup sens9; alias sensdn sens7"
alias sens9 "sensitivity 2.3; d1; echo Sensitivity 2.3 ; d0; alias sensup sens10;alias sensdn sens8"
alias sens10 "sensitivity 2.4;d1; echo Senesitivty 2.4 ; d0; alias sensup sens11;alias sensdn sens9"
alias sens11 "sensitivity 2.5;d1; echo Sensitivity 2.5 ; d0; alias sensup sens12;alias sensdn sens10"
alias sens12 "sensitivity 2.6;d1; echo Sensitivity 2.6 ; d0; alias sensup sens13;alias sensdn sens11"
alias sens13 "sensitivity 2.7;d1; echo Sensitivity 2.7 ; d0; alias sensup sens14;alias sensdn sens12"
alias sens14 "sensitivity 2.8;d1; echo Sensitivity 2.8 ; d0; alias sensup sens15;alias sensdn sens13"
alias sens15 "sensitivity 2.9;d1; echo Sensitivity 2.9 ; d0; alias sensup sens16;alias sensdn sens14"
alias sens16 "sensitivity 3.0;d1; echo Sensitivity 3.0 ; d0; alias sensup sensm ;alias sensdn sens15"
alias sensm "d1; echo daha fazla hizlandirilamaz!! ; d0"
alias sensup sens14
alias sensdn sens4
bind pgdn sensup
bind end sensdn

//--------------------------------------------------Volume_AliaseS---------------------------------------------------------\\

alias d1 "developer 1"
alias d0 "developer 0"
alias vol0 "volume 0.0; d1; echo SES KAPALI ;d0; alias volup vol1; alias voldn vol0"
alias vol1 "volume 0.1; d1; echo Volume 10% ;d0; alias volup vol2; alias voldn vol0"
alias vol2 "volume 0.2; d1; echo Volume 20% ;d0; alias volup vol3; alias voldn vol1"
alias vol3 "volume 0.3; d1; echo Volume 30% ;d0; alias volup vol4; alias voldn vol2"
alias vol4 "volume 0.4; d1; echo Volume 40% ;d0; alias volup vol5; alias voldn vol3"
alias vol5 "volume 0.5; d1; echo Volume 50% ;d0; alias volup vol6; alias voldn vol4"
alias vol6 "volume 0.6; d1; echo Volume 60% ;d0; alias volup vol7; alias voldn vol5"
alias vol7 "volume 0.7; d1; echo Volume 70% ;d0; alias volup vol8; alias voldn vol6"
alias vol8 "volume 0.8; d1; echo Volume 80% ;d0; alias volup vol9; alias voldn vol7"
alias vol9 "volume 0.9; d1; echo Volume 90% ;d0; alias volup vol10;alias voldn vol8"
alias vol10 "volume 1.0;d1; echo Volume MAX ;d0; alias volup volmax;alias voldn vol9"
alias volmax "d1; echo SES TAMAMEN ACIK ;d0"
alias volup vol6
alias voldn vol2
alias mute vol0
bind pgup volup
bind home voldn
















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Turk Cs Config
Turk Cs Config

-------------------------------------------------------------------------------------------------------------------------------------------------------------------






alias "caglar" "wait; slot10; slot10; wait; wait slot10; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +MP5 "buy; ms3; ms2; mclr"
alias -MP5 "slot10; wait; wait; slot10"
alias +MP5X "buy; ms3; ms1; helm; ammo1; mclr"
alias -MP5X "slot10; wait; wait; slot10"
alias +AWP "buy; ms4; ms6; buyammo1; mclr"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "buy; ms4; ms6; helm; buyammo1; mclr"
alias -AWPX "slot10; wait; wait; slot10"
alias KOLTKELES "buy; ms4; ms1; buy; ms4; ms3; buy; ms6; buy; ms8; ms2; mclr"
alias AUGCOMANDO "buy; ms4; ms2; buy; ms4; ms4; buy; ms6; buy; ms8; ms2; mclr"
alias +AK47 "buy; ms4; ms1; mclr"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "buy; ms4; ms1; helm; ammo1; mclr"
alias -AK47X "slot10; wait; wait; slot10"
alias +m4a1 "buy; ms4; ms3; mclr"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "buy; ms4; ms3; helm; ammo1; mclr"
alias -M4X "slot10; wait; wait; slot10"
alias +SIG "buy; ms4; ms2; mclr"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; helm; ammo1; mclr"
alias -SIGX "slot10; wait; wait; slot10"
alias +AUG "buy; ms4; ms4; mclr"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; helm; ammo1; mclr"
alias -AUGX "slot10; wait; wait; slot10"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"
alias +pammo "ammo1" //buys primary ammo
alias -pammo "mclr; slot10; wait; wait; slot10"
alias +sammo "ammo2" //buys secondary ammo
alias -sammo "mclr; slot10; wait; wait; slot10"
alias +armor "arm" //buy armor - $65
alias -armor "mclr; slot10; wait; wait; slot10"
alias +helmet "helm" //buy armor+helmet - $10
alias -helmet "mclr; slot10; wait; wait; slot10"
alias +flashg "flash" //buy flashbang - $20
alias -flashg "mclr; slot10; wait; wait; slot10"
alias +hegren "he" //buy he grenade - $30
alias -hegren "mclr; slot10; wait; wait; slot10"
alias +smokeg "smoke" //buy smoke grenade - $30
alias -smokeg "mclr; slot10; wait; wait; slot10"
alias +defuse "defus" //buy defuse kit - $20
alias -defuse "mclr; slot10; wait; wait; slot10"
alias +nvg "nvgs" //buy nvgs - $12
alias -nvg "mclr; slot10; wait; wait; slot10"

alias +USP "buy; ms1; ms1; ammo2; mclr"
alias -USP "mclr; slot10; wait; wait; slot10"
alias +GLOCK "buy; ms1; ms2; arm; ammo2; mclr"
alias -GLOCK "mclr; slot10; wait; wait; slot10"
alias +EAGLE "buy; ms1; ms3; ammo2; mclr"
alias -EAGLE "mclr; slot10; wait; wait; slot10"
alias +p28 "buy; ms1; ms4; ammo2; mclr"
alias -p28 "mclr; slot10; wait; wait; slot10"
alias +DBERS "buy; ms1; ms5; arm; ammo2; mclr"
alias -DBERS "mclr; slot10; wait; wait; slot10"
alias +FIVE7 "buy; ms1; ms6; arm; ammo2; mclr"
alias -FIVE7 "mclr; slot10; wait; wait; slot10"
// Cover Me!
alias +cover "rc1; ms1; mclr"
alias -cover "mclr; mclr; mclr"
// U Take the Point!
alias +utakept "rc1; ms2; mclr"
alias -utakept "mclr; mclr; mclr"
// Hold this Position!
alias +holdpos "rc1; ms3; mclr"
alias -holdpos "mclr; mclr; mclr"
// Regroup Team!
alias +regrptm "rc1; ms4; mclr"
alias -regrptm "mclr; mclr; mclr"
// Follow Me!
alias +follow "rc1; ms5; mclr"
alias -follow "mclr; mclr; mclr"
// Taking Fire, Need Assistance!
alias asist "rc1; ms6; mclr"
alias asist "mclr; mclr; mclr"
// Go Go Go!
alias go "rc2; ms1; mclr"
alias go "mclr; mclr; mclr"
// Team Fallback!
alias +fallbk "rc2; ms2; mclr"
alias -fallbk "mclr; mclr; mclr"
// Stick Together Team!
alias stik "rc2; ms3; mclr"
alias stik "mclr; mclr; mclr"
// Get In Position!
alias +getinpo "rc2; ms4; mclr"
alias -getinpo "mclr; mclr; mclr"
// Storm the Front!
alias +storm "rc2; ms5; mclr"
alias -storm "mclr; mclr; mclr"
// Report in Team!
alias +reprtin "rc2; ms6; mclr"
alias -reprtin "mclr; mclr; mclr"
// Roger/Affirmative!
alias roger "rc3; ms1; mclr"
alias roger "mclr; mclr; mclr"
// Enemy Spotted!
alias spot "rc3; ms2; mclr"
alias spot "mclr; mclr; mclr"
// Need Backup!
alias backup "rc3; ms3; mclr"
alias backup "mclr; mclr; mclr"
// Sector Clear!
alias sectclr "rc3; ms4; mclr"
alias sectclr "mclr; mclr; mclr"
// I'm In Position!
alias +inpos "rc3; ms5; mclr"
alias -inpos "mclr; mclr; mclr"
// Reporting In!
alias +reprting "rc3; ms6; mclr"
alias -reprting "mclr; mclr; mclr"
// She's Gonna Blow!
alias +itsblow "rc3; ms7; mclr"
alias -itsblow "mclr; mclr; mclr"
// Negative!
alias +neg "rc3; ms8; mclr"
alias -neg "mclr; mclr; mclr"
// Enemy Down!
alias down "rc3; ms9; mclr"
alias down "mclr; mclr; mclr"

alias roger "radio3; m21; say_team AnLaSILDI; mclr"
alias backup "radio3; ms3; say_team Need Backup; mclr"
alias spot "radio3; ms2; say_team Dusman Goruldu; mclr"
alias asist "radio1; menuselect 6; say_team YaRDIm ET; mclr"

alias +2grens "he; flash; mclr" //Buys 1 of each grenade
alias -2grens "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +fullgrens "he; flash; flash; mclr"
alias -fullgrens "mclr; mclr; slot10; wait; wait; slot10"
alias +helmgreammo "helm; he; ammo1; mclr" //Buys Armor, He Grenade, Primary Ammo
alias -helmgreammo "mclr; mclr; slot10; wait; wait; slot10; qknif"
alias +ctbuy "buy; ms4; ms3; helm; ammo1; defus; he; flash; flash; mclr"
alias -ctbuy "mclr; mclr; slot10; wait; wait; slot10"
alias +terror "buy; ms4; ms1; helm; ammo1; ; he; flash; flash; mclr"
alias -terror "mclr; mclr; slot10; wait; wait; slot10"

//These are parts of other aliases//
alias ammo1 "buy; ms6; mclr"
alias ammo2 "buy; ms7; mclr"
alias arm "buy; ms8; ms1; mclr"
alias helm "buy; ms8; ms2; mclr"
alias flash "buy; ms8; ms3; mclr"
alias he "buy; ms8; ms4; mclr"
alias smoke "buy; ms8; ms5; mclr"
alias defus "buy; ms8; ms6; mclr"

// Crouch Jump Script //
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
// Crouch Jump Modified Script //
alias +cduck "-jump; wait; aaa shift +jump; wait; +duck"
alias -cduck "-duck; wait; bind shift +cjump"
//Quick Pistol Alias//
alias qpist "slot2; +attack; wait; wait; -attack"
//Quick Weapon Alias//
alias qwpn "slot1; +attack; wait; wait; -attack"
//Quick Knife Alias//
alias qknif "weapon_knife"
//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1; say_team Koruyun Beni , BOMBA Defuse Ediyorum."
alias -defuse1 "-use; slot10; mclr"
//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; say_team !"
alias -bomb "-duck; -attack; slot10; mclr"
//Crouch Jump Alias//
alias +cjump "+jump; wait; +duck"
alias -cjump "-jump; wait; -duck"

//Weapon View Toggle Alias//
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 0; alias wpnview wpnoff"
// Netcode Toggle Switch //
alias dev1 "developer 1"
alias dev0 "developer 1"
alias netstatus1 "dev1; echo NETCODE ENABLED; dev0"
alias netstatus0 "dev1; echo NETCODE DISABLED; dev0"
alias net_on "cl_lc 1; cl_lw 1; alias netswitch net_off; netstatus1"
alias net_off "cl_lc 0; cl_lw 0; alias netswitch net_on; netstatus0"
//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"
//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"
//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; "

bind "kp_end" "+MP5X"
bind "kp_downarrow" "KOLTKELES"
bind "kp_pgdn" "AUGCOMANDO"
bind "kp_leftarrow" "+awp"
bind "kp_5" "+eagle"
bind "kp_rightarrow" "+usp"
bind "kp_minus" "+2grens"
bind "kp_home" "ammo1; ammo2; qknif"
bind "kp_ins" "helm"
bind "kp_del" "defus"
bind "kp_uparrow" "flash"
bind "kp_pgup" "he"
bind "kp_plus" "+p28"
bind "kp_enter" "ammo2"
bind "f1" "roger"
bind "f2" "spot"
bind "f3" "down"
bind "f4" "go"
bind "f5" "stik"
bind "f6" "sectclr"
bind "f7" "asist"
bind "f8" "backup"
bind "f9" "msup"
bind "f10" "msdn"
bind "f11" "exec w.cfg"
bind "*" "+statusrpt"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "pgdn" "amx_tsay Gorew!!! pLs!!!
bind "end" "amx_tsay yellow Sa Ark : )"
bind "del" "amx_rcon sv_restart 1"
bind "ins" "amx_tsay gL!!!"
bind ";" "asist"
bind "=" "sizeup"
bind "[" "admin_restart 1"
bind "]" "admin_tsay cs 1.5 clan turnuvasina hosgeldiniz"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "f" "impulse 101"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" ""
bind "t" "+voicerecord"
bind "m" "chooseteam"
bind "" "wpnon"
bind "o" "buyequip"
bind "p" "backup"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "=" "podbotmenu"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+cduck"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "SPACE" "+jump"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "lastinv"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
console "1"
fps_max "100"
fps_modem "100"
crosshair "4"
gamma "10"
brightness "10"
con_color "45749874984 894561674987 9 54"
graphheight "105"
net_graph "1
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120"
mp_decals "300"
max_shells "120"
max_smokepuffs "0"
d_spriteskip "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset ".1"
gl_overbright "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_cull "1"
gl_picmip "1"
gl_playermip "0"
gl_round_down "9999"
gl_spriteblend "0"
gl_ztrick "1"
gl_wateramp "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "300"
r_dynamic "0"
r_lightmap "1"
r_mmx "1"
s_rolloff "0"
s_doppler "0"
s_distance "120"
s_automin_distance "1"
s_automax_distance "60"
s_min_distance "4"
s_max_distance "2000"
s_leafnum "0"
s_reverb "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet ".25"
s_a3d "0"
s_eax "1"
loadas8bit "1"
volume "1"
suitvolume ".25"
hisound "0"
bgmvolume "1"
scr_conspeed "99999"
_snd_mixahead ".1"
snd_noextraupdate "1"
precache "1"
developer "1"
host_framerate "100"
texgamma "0"
lightgamma "0"
topcolor "30"
bottomcolor "5"
rate "40000"
ex_maxerrordistance "0"
ex_interp ".05"
cl_updaterate "20"
cl_lw "1"
cl_lw "0"
cl_dlmax "128"
cl_himodels "0"
cl_solid_players "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_idealpitchscale ".8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_himodels "0"
cl_observercrosshair "4"
cl_gaitestimation "1"
cl_dynamiccrosshair "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_vsmoothing ".05"
m_pitch ".022"
m_yaw ".022"
m_forward "1"
m_side "8"
m_filter "1"
sensitivity "1"
joystick "0"
hud_takesshots "0"
fastsprites "1"
zoom_sensitivity_ratio "2"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "0"
+mlook
bind "MOUSE5" "+voicerecord 1"

alias mwu "invprev; +attack; wait; -attack"
alias mwd "invnext; +attack; wait; -attack"
alias sens10 "sensitivity 1.0; alias msup sens15;developer 1;echo SeNs 1;developer 0"
alias sens15 "sensitivity 1.7; alias msup sens20; alias msdn sens10;developer 1; echo SeNs 1.5;developer 0"
alias sens20 "sensitivity 2.0; alias msup sens25; alias msdn sens15;developer 1; echo SeNs 2;developer 0"
alias sens25 "sensitivity 2.5; alias msup sens30; alias msdn sens20;developer 1; echo SeNs 2.5;developer 0"
alias sens30 "sensitivity 3.0; alias msup sens35; alias msdn sens25;developer 1; echo SeNS 3.0;developer 0"
alias sens35 "sensitivity 3.5; alias msup sens40; alias msdn sens30;developer 1; echo SeNs 3.5;developer 0"
alias sens40 "sensitivity 4.0; alias msup sens45; alias msdn sens35;developer 1; echo SeNs 4.0;developer 0"
alias sens45 "sensitivity 4.5; alias msup sens50; alias msdn sens40;developer 1; echo SeNs 4.5;developer 0"
alias sens50 "sensitivity 5.0; alias msdn sens45;developer 1;echo SeNs 5.0;developer 0"
alias msup "sens45"
alias msdn "sens35"
" "buy_mp5; mp5"
bind "z" "buy_colt; colt"
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 6; buy; menuselect 8; menuselect 4; close"
bind "*" "admin_rcon sv_restartround 1"
bind v "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 4; clmenu3 "
bind j "buy; menuselect 8; menuselect 4; buy; menuselect 3; menuselect 1; buy; menuselect 1; menuselect 1; buy; menuselect 6; buy; menuselect 7; buy; menuselect 8; menuselect 2; clmenu"
bind t ""
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "h" "say timeleft"
bind "." "buyammo2"
bind "," "buyammo1"
bind "mouse4" "+voicerecord"
alias +fire "+attack; walkoff"
alias -fire "-attack"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"





-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Config
Config


----------------------------------------------------------------------------------------------------------------------------------------------------------------____________________________________________________________________________________

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500
#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39
#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1
#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );


*/
#Forumqs.Com ~ anL.
#endinput
#endif
#define _core_included
native heapspace();
native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);
native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);
native tolower(c);
native toupper(c);
native swapchars(c);
native random(max);
/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
native clamp(value, min=cellmin, max=cellmax);
#include
#include
#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1
/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}
/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];
say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;
/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
say(sText);
/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
log_command(sUser,sCommand,sData);
/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,
new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);
first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;
if (maxlen == 0)
maxlen = strlen(str);
for(i=0; i<=strlen(str); i++)
if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
Quote = FALSE;
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);
} else {
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );
iSecondEnd = min( iSecondEnd, maxlen );
iFirstEnd = min( SpacePos, (flen-1) );
iFirstEnd = min( iFirstEnd, maxlen );
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
first[iFirstEnd] = NULL_CHAR;
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
second[iSecondEnd] = NULL_CHAR;
/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new maxlen = strlen(str);
new Count = 0;
for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
return Count;
/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new i;
if(maxlen==0)
return;
if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;
if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;
if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
stock execclient_all( sCommand[] ) {
new Target[MAX_NAME_LENGTH];
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);


} /[Forumqs Sxe 8.0 Hack]
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];
convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
/* Console input/output functions
#if defined _console_included
#define _console_included
enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);
/* Fixed point arithmetic
#if defined _fixed_included
#define _fixed_included
enum fround_method {
fround_round,
fround_floor,
fround_ceil
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);
#pragma rational fixed(3)
/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
stock fixed:operator++(fixed:oper)
return oper+fixed(1);
stock fixed:operator--(fixed:oper)
return oper-fixed(1);
stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */
stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;
stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);
stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */
stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);
stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;
/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);
/* F0rumqs (01.01.2010) */
#if defined _math_included
#define _math_included
#include
#include
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
else{
iNumber=fround(fNumber,fround_floor);
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
return PLUGIN_CONTINUE;
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
fNumber=fixedstr(sNumber);
return fNumber;
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
log(log_msg);
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
if(fValue==2147482.000){
iError=2;
return 6.332;
if(fValue==0.001){
return -3.000;
for(new i=1;i<4;i++){
if(fValue>=1.000){
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
for(new i=0;iif(fValueif(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
else if(fValue==fLG[i]){
iError=0;
return fLocalValue-fLower;
stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;
fCheck=fValue;
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);
return fKeepResult;
if(fKeepResult==fCheck){
if(fKeepResult>fCheck){
fMultiply=-0.001;
else if(fKeepResultfMultiply=0.001;
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
return fValue+fmul(fixed(i-1),fMultiply);
stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
fBase=f_log10(fBase,iError);
return fBase;
return fdiv(fValue,fBase);
stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;
if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
return 2147482.000;
return -1.000;
stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;
fEuler=f_euler();
if(fExponent==0.000){
return 1.000;
if(fExponent>14.579){
if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;ifLocalResult=fmul(fEuler,fLocalResult);
for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
return fLocalResult;
stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;
iKeep=fround(fExponent,fround_floor);
if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
if(fExponent==0.500){
return f_sqrt(fBasis,iError);
fKeepValue=fBasis;
if(fixed(iKeep)==fExponent){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
for(new i=1;ifBasis=fmul(fBasis,fKeepValue);
if(iSign){
fBasis=fdiv(1.000,fBasis);
return fBasis;
fKeepValue=f_ln(fKeepValue,iError);
return f_powere(fmul(fExponent,fKeepValue),iError);
stock fixed:f_euler(){
return 2.718;
stock fixed:f_pi(){
return 3.142;
stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;
if(f_abs(fNum)!=fNum){
iError=1;
if(fNumStart==fNum2){
fNumStart=1.000;
if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
return fNum2;
stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
return fmul(fNum,-1.000);
stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;
iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);
fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
fSum=f_sqrt(fSum,iError,fNumStart);
return fround(fSum);
stock fixed:f_sin(fixed:fNum){
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();
if(fNum<0.000){
fNum=fmul(fNum,-1.000);
fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
return fmul(fDummy2,fixed(iSign));
stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;
if(fNum>1465.428){
if(fNum==0.000){
fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);
fResult=fdiv(f_arctan_help(fRange),2.000);
fDummy=fRange+0.001;
for(new i=1;ifResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
stock fixed:f_arcsin(fixed:fNum,&iError=0){
if(fNum>1.000){
return 1.571;
if(fNum<-1.000){
iError=3;
return -1.571;
if(fNum==1.000){
if(fNum==-1.000){
return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
stock fixed:f_arccos(fixed:fNum,&iError=0){
return fdiv(f_pi(),2.000)-f_arcsin(fNum);
stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
stock fixed:f_coth(fixed:fNum,&iError=0){
return fdiv(f_cosh(fNum),f_sinh(fNum));
stock fixed:f_arsinh(fixed:fNum,&iError=0){
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
stock fixed:f_arcosh(fixed:fNum,&iError=0){
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
if(fNum<=-1.000){
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());


for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}


#if defined _console_included
#endinput
#endif
#define _console_included

enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);

#if defined _fixed_included
#endinput
#endif
#define _fixed_included

enum fround_method {
fround_round,
fround_floor,
fround_ceil
}
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);

#pragma rational fixed(3)

/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;

stock fixed:operator++(fixed:oper)
return oper+fixed(1);

stock fixed:operator--(fixed:oper)
return oper-fixed(1);

stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */

stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;

stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);

stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */

stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);

stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;

forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);


#if defined _math_included
#endinput
#endif
#define _math_included

#include
#include
#include
#include

#define LGCOUNT 15

stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];

if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}

stock fixed:strtofix(sNumber[]){
new fixed:fNumber;

if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}

return fNumber;
}

stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];

switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;iif(fValueif(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;

return fLocalValue-fLower;
}

stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;

fCheck=fValue;

fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);

if(iError>0){
return fKeepResult;
}

if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResultfMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}

return fValue;
}

stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){

fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

return fdiv(fValue,fBase);
}

stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;

if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;

return -1.000;
}

stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;

fEuler=f_euler();

if(fExponent==0.000){
return 1.000;
}

if(fExponent>14.579){
iError=2;
return 2147482.000;
}

if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}

iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;ifLocalResult=fmul(fEuler,fLocalResult);
}
}

for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}

if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}

return fLocalResult;
}

stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;

iKeep=fround(fExponent,fround_floor);

if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}

if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}

fKeepValue=fBasis;

if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;ifBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}

fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}

return f_powere(fmul(fExponent,fKeepValue),iError);
}

stock fixed:f_euler(){
return 2.718;
}

stock fixed:f_pi(){
return 3.142;
}

stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;

if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}

if(fNumStart==fNum2){
fNumStart=1.000;
}

if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}

for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}

return fNum2;
}

stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}

stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}

stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}

stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;

iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);

fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}

fSum=f_sqrt(fSum,iError,fNumStart);

return fround(fSum);
}

stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();

if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}

fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}

fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}

return fmul(fDummy2,fixed(iSign));
}

stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}

stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}

stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}

/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;

if(fNum>1465.428){
iError=2;
return 2147482.000;
}

if(fNum==0.000){
return 0.000;
}

fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);

fResult=fdiv(f_arctan_help(fRange),2.000);

fDummy=fRange+0.001;
for(new i=1;ifResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}

return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}

stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}

stock fixed:f_arcsin(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}

stock fixed:f_arccos(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}

stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}

stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}

stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}

stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}

stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}

stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}

stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}

stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}

stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}


----------------------------------------------------------------------------------------------------------------------------------------------------------------

--(Config)--
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "H" "+commandmenu"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft; adjust_crosshair"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright; adjust_crosshair"
bind "e" "+use"
bind "f" "+voicerecord"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "stopsound"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; adjust_crosshair"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "wpnview1"
bind "w" "+forward; adjust_crosshair"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "BACKSPACE" "+showscores"
bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F2" "connect cs1.trumclan.net"
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - [ON]"
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - [ON]"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "slot4"
bind "PGUP" "drawmdl1"
bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "END" "slot2"
bind "KP_5" "say HeaD ShooT Time :D"
bind "KP_PGDN" "Head Shoot Waow"
bind "KP_ENTER" "retry"
bind "KP_INS" "+mik"
bind "KP_PLUS" "name [T]erribLe"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2; adjust_crosshair"
bind "MOUSE3" "+voicerecord"
bind "PAUSE" "pause"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "100"
fps_modem "0"
crosshair "1.000000"
gamma "4"
brightness "4"
con_color "200 200 200"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5"
mp_decals "30"
gl_dither "1"
gl_polyoffset "9991"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "100000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "1000000000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "1"
suitvolume "0.250000"
hisound "1.00000"
bgmvolume "0.000000"
MP3Volume "1"
_snd_mixahead "0.1"
name "[F]an[T]a[S]y"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "15500"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
cl_corpsestay "180"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "0"
setinfo "fris" "0"
setinfo "thirdperson" "1"
setinfo "_ah" "0"
setinfo "s2" "67108863"
setinfo "_vgui_menus" "0"
setinfo "s" "0"
setinfo "pw" "1234"
setinfo "lefthand" "0"
setinfo "friends" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "vgui_menus" "0"
setinfo "_pw" "koc"
+mlook
+jlook

alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
bind space "+#eqbunnyx"


//Bunny Hop Scripti
+b "alias _special jump;jump"
-b "alias _special"
jump "+jump;wait;-jump;wait;special
+cj "+jump;+duck;sv_gravity 550"
-cj "-jump;-duck;sv_gravity 800"

alias w wait

alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_

jone;auto_jone;

auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"

alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"

alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"

bind space +auto_jump
bind bhop.tog



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--(Control Binds)--

bind "MWHEELDOWN" "+jump"
bind "space" "+jump"
bind "a" "+moveleft; adjust_crosshair"
bind "d" "+moveright; adjust_crosshair"
bind "w" "+forward; adjust_crosshair"
bind "s" "+back; adjust_crosshair"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"


--(Buy Menu)--



bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"


--(JumP-DucK)--


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"


--(Spritebl)--


alias wpnview1 "wpoff"
alias wpoff "gl_spritebl 0; alias wpnview1 wpon"
alias wpon "gl_spritebl 1; alias wpnview1 wpoff"


--(Weapon-Model)--


alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


--(Hand-Model)--


alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"


--(Walk)--


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"


--(Radio Aliases)--


alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


--(Adding Radio Control)--


alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


--(Radar Toggler)--


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON


--(CRossHaiR)--


bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"


--(Mouse Settings)--


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "1"


--(Client Settings)--


cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "12000"
cl_res "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"


--(Graphic-SeTTinG)--


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.5"
gl_playermip "10"
gl_round_down "9"
gl_spritebl "0"
gl_smoothmodels "1"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST


--(Misc Settings)--


model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"


--(Sound-SeTTinG)--


_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"


--(HuD-SeTTinG)--


setinfo lefthand "0"
setinfo fris "0"
setinfo ah "0"
setinfo dm "0"

setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "255 255 255"


--(SeTTinG)--

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1"
console "1"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "9"
net_graphpos "1"
lambert "-1.5"
+mlook
name "tky`s%#%qLozeT^"
setinfo _pw "koc"

--------------------------------------------------------------------------------------------------------------------
bind "h" "+commandmenu"
bind "f" "flashlight"

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"

violence_ablood "9999"
violence_hblood "9999"
violence_agibs "9999"
violence_hgibs "9999"

bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"

---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"


--(NumLock)--

bind "KP_HOME" "name 1vrz*%[T]erribLe[F]an[T]a[S]y"
bind "KP_UPARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_PGUP" "Head Shoot Waow"
bind "KP_LEFTARROW" ""
bind "KP_5" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_RIGHTARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_DOWNARROW" "exit"
bind "KP_PGDN" ""
bind "KP_ENTER" "retry"
bind "KP_DEL" ""
bind "KP_SLASH" ""
bind "KP_PLUS" ""

say [Config] CFG [ON] By [F]an[T]a[S]y
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "k" "name Reason%//%<10>uR"
bind "j" "name UnJusT%#CyRaX*"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE3" "+voicerecord"
--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1.1"



///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse

--------------------------------------


_!_
echo "============================================= ==== "


--(Control Binds)--


--(Buy Menu)--

alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy
alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1
alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando
alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet
alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons
alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit
alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical
alias -USP45 "slot10 ;slot10"
alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle
alias -DEagle "slot10 ;slot10"
alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P
alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade
alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang

alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ak47" "slot10 ; slot10"
alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_SAug" "slot10 ; slot10"
alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_MP5" "slot10 ; slot10"
alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ArcticWM" "slot10 ; slot10"
alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife"
alias "-buy_ekipman" "slot10 ; slot10"

--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

--(Spriteblend)--

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

--(Weapon-Model)--

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

--(Hand-Model)--

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

--(Mouse Settings)--

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "1"
zoom_sensitivity_ratio "1"

// --= ( Bewegungs- und Zielsettings ) =--
cl_bob "0"
m_filter "0"
lookstrafe "0"
lookspring "0"
sv_aim "0"
joystick "0.000000"
m_pitch "0.022"
m_yaw "0.022"
// ____________________________
// --= ( Erweiterte Settings ) =--
developer "1"
net_graph "1"
net_graphwidth "115"
net_scale "2"
net_graphpos "4"
net_graphsolid "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// ____________________________
// --= ( Helligkeits/Gamma Settings ) --
texgamma "2.5"
lightgamma "0.1"
brightness "31337"
gamma "31337"
// _________________
// --= ( Grafik Settings ) =--
r_mmx "1"
r_decals "0"
r_polyoffset "0"
r_picmip "1"
r_mirroralpha "0"
r_wateralpha "0"
r_shadows "0"
r_drawviewmodel "1"
r_dynamic "0"
r_bmodelhighfrac "5.0"
max_smokepuffs "0"
max_shells "25"
gl_dither "1"
gl_keeptjunctions "0"
gl_max_size "256"
gl_wateramp "0"
gl_playermip "1000.000"
gl_monolights "0"
gl_lightholes "0"
gl_picmip "0.4"
gl_ztrick "1"
gl_cull "1"
gl_round_down "6"
gl_palette_tex "0"
gl_flipmatrix "0"
gl_alphamin "0.25"
gl_spriteblend "999"
gl_overbright "0"
gl_monolights "0"
gl_texsort "0"
gl_polyoffset "0.1"
gl_affinemodels "0"
mp_decals "0"
gunsmoke "0"
fps_max "101"
fps_modem "101"
fastsprites "0"
viewsize "120"
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "200 240 60"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000.2451"
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
---(Say)---

bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say - - Anti - -ON "
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team - - S.a Beyler -]"



//=================Grafik ayarları===================
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "1"
gl_palette_tex "0"
gl_max_size "256" //görüntü kalitesinin artmasını istiyorsanız bu değeri
256 yapınız ama fps düşer!!
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0"
gl_playermip "999"
gl_round_down "999"
gl_spriteblend "1"
gl_ztrick "0" //ekran kartınız voodoo ise bu değeri 1 yapınız!!
gl_wateramp "0"
gl_clear "1"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_drivemodel "1"
r_drawviewmodel "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1" //işlmeciniz mmx teknolijisinden faydalanmıyorsa yani
amd işlemcisine sahip iseniz bu değeri 0 yapınız!
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "0.75"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
mp_decals "0"
fps_max "100"
gunsmoke "0"
;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
; Phantom H4x for CS 1.5
;
; xqz_mode: 0=XQZOFF 1=PERFECTXQZ 2=OPENGLXQZ
; whitewalls: 0=whitewalls off 1=whitewalls 2=nightmode
; GreenColorModels: All players are displayed with light green color
; Wireframe: 0=no wireframe models, 1,2,3 = wireframe line width
; ctcolor: 0=no color, 1=Blue 2=Cyan 3=Purple
; tcolor: 0=no color, 1=Red, 2=Yellow, 3=Orange
;
; Other options are boolean, 1=true 0=false
;
;
;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[Phantom H4x written by tewqrtqtewk aka Guachin]


[Configuracion]

wallhack=1

TransparentWalls=1
xqz_mode=1
whitewalls=0
GreenColorModels=0
lambert=1
wireframe_models=0
nosmoke=1
noflash=1
ct_color=1
t_color=1




gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "1"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST





____________________________________________________________________________________
‹Bind ControLs›
____________________________________________________________________________________

bind "TAB" "+showscores ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn"
bind "0" "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "b" "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "e" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "t" "impulse 201 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "x" "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"

____________________________________________________________________________________
‹Jump Bind ControLs›
____________________________________________________________________________________

bind "space" "+jump;wait;-jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 1 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MWHEELDOWN" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 1 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MWHEELUP" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 1 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
‹Buy Menu Bind ControLs›
____________________________________________________________________________________

bind "F9" ""
bind "F10" ""
bind "F11" ""
bind "F12" ""

bind "UPARROW" ""
bind "DOWNARROW" ""
bind "LEFTARROW" ""
bind "RIGHTARROW" ""

____________________________________________________________________________________
‹Mouse Bind ControLs›
____________________________________________________________________________________

bind "MOUSE1" "+attack; adjust_crosshair; sv_aim 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE3" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"

____________________________________________________________________________________
‹Mouse ControLs›
____________________________________________________________________________________

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "1.1"

____________________________________________________________________________________
‹Client ControLs›
____________________________________________________________________________________

cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "99999"
cl_pitchspeed "225"
cl_upspeed "400"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "999999"
cl_resend "2"
cl_updaterate "101"
cl_righthand "0"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Red"
cl_logofile "skull"

____________________________________________________________________________________
‹Graphic ControLs›
____________________________________________________________________________________

gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "1"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST

____________________________________________________________________________________
‹Misc ControLs›
____________________________________________________________________________________

model "1337"
fps_max "101"
fps_modem "0"
developer "1"
max_smokepuffs "200"
max_shells "50"

____________________________________________________________________________________
‹Violence ControLs›
____________________________________________________________________________________

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
mp_decals "300"

____________________________________________________________________________________
‹ControLs›
____________________________________________________________________________________

hpk_maxsize "0"
viewsize "120"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
model "gordon"
+jlook
+mlook
____________________________________________________________________________________
‹Sv ControLs›
____________________________________________________________________________________
sv_aim "0"
sv_voiceenable "1"
sv_cheats "1"

____________________________________________________________________________________
‹ConsoL ControLs›
____________________________________________________________________________________

console "1"
scr_conspeed "99999999999999999999999"
scr_centertime "50"
scr_connectmsg "0"
____________________________________________________________________________________
‹® ModeLs ControLs›
____________________________________________________________________________________

r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"

____________________________________________________________________________________
‹Sound ControLs›
____________________________________________________________________________________

_snd_mixahead "0.1"
bgmvolume "0"
hisound "0"
loadas8bit "0"
suitvolume "0.250000"
volume "1"
MP3Volume "1"

____________________________________________________________________________________
‹Sound ControLs›
____________________________________________________________________________________
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"

ambient_level "0"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"

____________________________________________________________________________________
‹Hud ControLs›
____________________________________________________________________________________

hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "10"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
____________________________________________________________________________________
‹Net Graph ControLs›
____________________________________________________________________________________

graphheight "30"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"

____________________________________________________________________________________
‹Scr ControLs›
____________________________________________________________________________________

scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"

____________________________________________________________________________________
‹Gamma ControLs›
____________________________________________________________________________________

lambert "-1.5"
texgamma "0"
lightgamma "0"
gamma "9999.0000"
brightness "9999.0000"
con_color "444 99 999"


--(JumP-DucK)--

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\
f7 awp deagle hg fb defuse
f5 ak-colt hg fb defuse
f9 hg fb smoke defuse
f6 deagle hg fb
f4 mp5 hg fb defuse


____________________________________________________________________________________
‹Auto Buy ControLs›
____________________________________________________________________________________

bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 1; menuselect 3; buy; menuselect 7; buyequip; menuselect 6; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 1; buy; menuselect 4; menuselect 3; buy; menuselect 6; buyequip; menuselect 2; buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buyequip; menuselect 1; menuselect 3; buy; menuselect 7;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 7; buyequip; menuselect 6; buyequip; menuselect 1; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 5; buyequip; menuselect 2;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 4; wait; wait; wait; wait; slot10; wait; wait; wait; wait; slot10"

____________________________________________________________________________________
‹ATI ControLs›
____________________________________________________________________________________

ati_subdiv "2"
ati_npatch "1"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "SHIFT" "+speed"

echo emR- Knife Bizim İşimiz Be Abi . :)
echo
echo
echo Bana Artislik Yapma Sakın !
echo
echo
echo
echo * =): *
echo
echo
echo emR- Cfg Ye kötü Deme Diceksen Açma !





///==========Kontrol Ayarları===========
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "say timeleft"
bind "i" "messagemode amx_chat"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind mwheelup "mw1"
bind mwheeldown "mw2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "f" "stopsound"
bind "v" "buyequip"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind ''SPACE'' ''+jump''
bind ''CTRL'' ''+duck''
bind "MOUSE3" "+voicerecord"
bind "p" "x3_x3_x3_x3_x3_x3_x3_x3_x3_x3_x3_x3_x3_x3"

scr_connectmsg Knife Bilek Lazım Hany [emR-]



name "emR-"
setinfo _pw 3131

con_color "244 249 89"
bind v "say buy_parachute"
cl_righthand "1"

sensitivity "4"

bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"

MP3Volume "0"

volume "1"



// """""""""""""""""""""""""""""""""""""""""""" //

BIND'S

// """""""""""""""""""""""""""""""""""""""""""" //

bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "~" "toggleconsole"

// """""""""""""""""""""""""""""""""""""""""""" //

cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
ex_interp "0.01"

// """""""""""""""""""""""""""""""""""""""""""" //

cl_crosshair_color "255 255 255"
cl_crosshair_size "small"

// """""""""""""""""""""""""""""""""""""""""""" //

con_color "255 255 255"
console "1.000000"

// """""""""""""""""""""""""""""""""""""""""""" //

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "say /top15"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "~" "toggleconsole"

// """""""""""""""""""""""""""""""""""""""""""" //

bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"

// """""""""""""""""""""""""""""""""""""""""""" //
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"

// """""""""""""""""""""""""""""""""""""""""""" //
//Settings [ZERUM]
%bypandeev$----------------------------------------------- //
cl_bob "0.01" ; cfg bob
%bypandeev$----------------------------------------------- //
cl_bobcycle "0.8" ; cfg bobcycle
cl_bobup "0.5" ; cfg bobup
cl_updaterate "101" ; cfg updaterate
%bypandeev$----------------------------------------------- //
cl_lw "1" ; cfg lw
cl_lc "1" ; cfg lc
%bypandeev$----------------------------------------------- //
cl_dlmax "128" ; cfg dlmax
cl_himodels "0" ; cfg himodels
%bypandeev$----------------------------------------------- //
cl_idealpitchscale "0.8" ; cfg idealpitchscale
cl_timeout "305" ; cfg timeout
%bypandeev$----------------------------------------------- //
cl_cmdbackup "2" ; cfg cmdbackup
cl_download_ingame "1" ; cfg download_ingame
cl_allowdownload "1" ; cfg allowdownload
%bypandeev$----------------------------------------------- //
cl_allowupload "1" ; cfg allowupload
%bypandeev$----------------------------------------------- //
cl_cmdrate "101" ; cfg cmdrate
cl_forwardspeed "400" ; cfg forwardspeed
cl_minmodels "1" ; cfg minmodels
%bypandeev$----------------------------------------------- //
cl_rate "9999" ; cfg rate
cl_radartype "1" ; cfg radartype
cl_crosshair_translucent "0" ; cfg crosshair_translucent
%bypandeev$----------------------------------------------- //
cl_crosshair_color "255 255 255" ; cfg crosshair_color
%bypandeev$----------------------------------------------- //
cl_corpsestay "180" ; cfg corpsestay
cl_crosshair_size "small" ; cfg crosshair_size
cl_dynamiccrosshair "0" ; cfg dynamiccrosshair
cl_backspeed "400" ; cfg backspeed
%bypandeev$----------------------------------------------- //
cl_showfps "0" ; cfg showfps
%bypandeev$----------------------------------------------- //
cl_shadows "0" ; cfg shadows
cl_solid_players "1" ; cfg solid_players
cl_righthand "1" ; cfg righthand
cl_vsmoothing "0.05" ; cfg vsmoothing
cl_weather "0" ; cfg weather
%bypandeev$----------------------------------------------- //
s_rolloff "1.0" ; cfg rolloff
%bypandeev$----------------------------------------------- //
s_doppler "0" ; cfg doppler
s_distance "60" ; cfg distance
s_automin_distance "2.0" ; cfg automin_distance
%bypandeev$----------------------------------------------- //
s_automax_distance "30.0" ; cfg automax_distance
s_min_distance "8.0" ; cfg min_distance
s_max_distance "1000.0" ; max_distance
%bypandeev$----------------------------------------------- //
s_reverb "0" ; cfg s_reverb
s_geometry "1" ; cfg s_geometry
s_occlude "1" ; cfg s_occlude
%bypandeev$----------------------------------------------- //
s_occfactor "0" ; cfg s_occfactor
%bypandeev$----------------------------------------------- //
s_occ_epsilon "0" ; cfg s_occ_epsilon
s_reflect "0" ; cfg s_reflect
s_usepvs "0" ; cfg s_usepvs
s_leafnum "0" ; cfg s_leafnum
%bypandeev$----------------------------------------------- //
s_refgain "0.4" ; cfg s_refgain
s_refdelay "4" ; cfg s_refdelay
%bypandeev$----------------------------------------------- //
s_numpolys "200" ; s_numpolys
s_bloat "2.0" ; cfg s_bloat
s_verbwet "0.25" ; cfg s_verbwet
s_a3d "0" ; cfg s_a3d
%bypandeev$----------------------------------------------- //
s_eax "0" ; cfg s_eax
m_yaw "0.022" ; cfg m_yaw
m_pitch "0.022" ; cfg m_pitch
%bypandeev$----------------------------------------------- //
m_filter "0" ; cfg m_filter
m_side "0.8" ; cfg m_side
m_forward "1" ; cfg m_forward
r_decals "300" ; cfg r_decals
%bypandeev$----------------------------------------------- //
r_mmx "1" ; cfg r_mmx
fps_max "101" ; cfg fps_max
fps_modem "0.0" ; cfg fps_modem
%bypandeev$----------------------------------------------- //
voice_scale "0" ; cfg voice_scale
voice_enable "0" ; cfg voice_enable
voice_forcemicrecord "0" ; cfg voice_forcemicrecord
%bypandeev$----------------------------------------------- //
console "1" ; cfg console
crosshair "1" ; cfg crosshair
%bypandeev$----------------------------------------------- //
net_scale "5" ; cfg net_scale
ex_interp "0.01"; cfg ex_interp
graphheight "110" ; cfg graphheight
viewsize "120.0" ; cfg viewsize
%bypandeev$----------------------------------------------- //
ati_subdiv "0" ; cfg ati_subdiv
ati_npatch "0" ; cfg ati_npatch
developer "0" ; cfg developer
%bypandeev$----------------------------------------------- //
gamma "3" ; cfg gamma
brightness "3" ; cfg brightness
volume "0.7" ; cfg volume
%bypandeev$----------------------------------------------- //
suitvolume "0.35" ; cfg suitvolume
hisound "1" ; cfg hisound
bgmvolume "0" ; cfg bgmvolume
MP3Volume "0.8" ; cfg MP3Volume
%bypandeev$----------------------------------------------- //
_snd_mixahead "0.1" ; cfg _snd_mixahead
rate "25000" ; cfg rate
lookstrafe "0" ; cfg lookstrafe
%bypandeev$----------------------------------------------- //
lookspring "0" ; cfg lookspring
con_color "255 255 255" ; cfg con_color
sensitivity "2.7" ; cfg sensitivity
joystick "0" ; cfg joystick
%bypandeev$----------------------------------------------- //
hud_takesshots "0" ; hud_takesshots
fastsprites "0" ; cfg fastsprites
%bypandeev$----------------------------------------------- //
_cl_autowepswitch "0" ; cfg _cl_autowepswitch
hud_capturemouse "1" ; hud_capturemouse
%bypandeev$----------------------------------------------- //
hud_draw "1" ; cfg hud_draw
hud_centerid "1" ; cfg hud_centerid
%bypandeev$----------------------------------------------- //
hud_fastswitch "1" ; cfg hud_fastswitch
voice_modenable "0" ; cfg voice_modenable
%bypandeev$----------------------------------------------- //
scr_conspeed "999" ; cfg conspeed
zoom_sensitivity_ratio "1.2" ; cfg zoom_sensitivity_ratio
setinfo "_ah" "0" ; cfg setinfo
%bypandeev$----------------------------------------------- //
setinfo "vgui_menus" "0" ; cfg vgui_menus
setinfo "ah" "0" ; cfg ah"
setinfo "lefthand" "0" ; cfg lefthand
//----------------------------------------------- //
setinfo "dm" "0" ; cfg dm"
setinfo "_vgui_menus" "0" ; cfg vgui_menus
name "ZEOSLUM v15çcfg"
+mlook
//----------------------------------------------- //

cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
ex_interp "0.01"

// """""""""""""""""""""""""""""""""""""""""""" //


unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+reload"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "drop"
bind "r" "+use"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "buy"
bind "F4" "buyequip"
bind "F5" "chooseteam"
bind "F6" "radio1"
bind "F7" "radio2"
bind "F8" "radio3"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "buyammo2"
bind "MWHEELUP" "buyammo1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE5" "+attack2"
bind "PAUSE" "pause"

cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
con_color "255 255 255"
console "1.000000"
crosshair "1.000000"
fastsprites "0"

// """""""""""""""""""""""""""""""""""""""""""" //

_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
gamma "4"
sensitivity "1.6"

// """""""""""""""""""""""""""""""""""""""""""" //

brightness "7777"
lightgamma "0"
texgamma "0"
brightness "10.00000"
violence_ablood 3
violence_agibs 3
violence_hblood 3
violence_hgibs 3

// """""""""""""""""""""""""""""""""""""""""""" //
crosshair "1.000000"
fastsprites "0"

// """""""""""""""""""""""""""""""""""""""""""" //
name "ZERUM"

// """""""""""""""""""""""""""""""""""""""""""" //
ECHO¡S

echo "ZEOSLUMv15.cfg
echo "Surumun son cfgsi
echo "Edit Bilal Sahin
echo "www.facebook.com/lolieoslum
echo "www.instagram.com/zeostagram
echo "www.twitter.com/zeoslum_twi
echo "www.youtube.com/zeoslum
echo "Takip Etmeyi unutmayın
echo "14.02.2015
echo "Tesekkürler

// """""""""""""""""""""""""""""""""""""""""""" //
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