ApNN css settings, config & cfg 2012
| Full Name | - |
| Nickname | ApNN |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-07-11 |
| Last Update | 2012-07-11 |
Navigation
| ApNN Gear |
| ApNN Setup |
| ApNN Config |
| ApNN Settings |
ApNN screenshot
ApNN Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
ApNN Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
ApNN config
The Counter-Strike Source config file of ApNN has been downloaded 48 times. Download autoexec.cfg by clicking the download button below.
How to install ApNN css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec ApNN.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec ApNN.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
ApNN Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of ApNN. The ApNN css settings page has been viewed for 2.204 since it was added on 2012-07-11. The last time the settings of ApNN were on 2012-07-11. Visit the css settings page to view more Counter-Strike Source settings like ApNN or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2021-04-20 | |||
| 2 | 2022-08-27 | |||
| 3 | 2022-08-25 | |||
| 4 | 2023-07-06 | |||
| 5 | 2023-01-09 |
Other Denmark gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-08-27 | |||
| 2 | 2022-08-20 | |||
| 3 | 2022-08-19 | |||
| 4 | 2024-04-22 | |||
| 5 | 2022-11-10 | |||
| 6 | 2024-05-10 | |||
| 7 | 2024-03-17 | |||
| 8 | 2023-02-16 | |||
| 9 | 2020-08-30 | |||
| 10 | 2022-10-05 |
ApNN CFG file
193.169.209.11:27174// KeR.cfg
// By Kasper 'KeR' Ronicke 12. January 2012
// ----------------------------------------
// Open Steam -> right click "Counter Strike: Source" -> "Properties" -> "Set launch Options" And write the following:
// "-console" (For opening console)(write without "" only -console )
// use this file to set dxlevel to 81 "http://www.regnam.fr/set_dxlevel_81.zip"
// use this file to set dxlevel to 95 "http://www.regnam.fr/set_dxlevel_95.zip"
// Now, sellect your resolution
// go to this website "http://www.r-php.ic.cz/download/config/registry_set_your_settings/set_your_resolution/" choose your resolution and install it // then you wont need to use -w -h in launch opstions.
// If you aint using any of those resolutions then use the command -w -h in launch opstions look under.
// (resolution Launch Options):
// "-w 800 -h 600" (setting resolution on 800x600. Increases most FPS. More resolutions: 1024x768, 1280x1024) For widescreen 16:9:
// "-w 1280 -h 720" (setting resolution on 1280x720. Increases most FPS with widescreen. More resolutions in aspect ratio 16:9: 1365x768, 1600x900, // 1920x1080) For widescreen 16:10:
// "-w 1440 -h 900" (setting resolution on 1440x900. Increases most FPS with widescreen. More resolutions in aspect ratio 16:10: 1680x1050, 1920x1200)
//
// -refresh ( is the command to set your hertz ingame, your monitor hertz ) I got a 120 hertz monitor ( -refresh 120 )
//
// "MY LAUNCH OPSTIONS" -console -high -refresh 120
//--------------------------------------------------
clear
//Binds\\
bind "2" "use weapon_flashbang; cl_righthand 1"
bind "4" "slot4; cl_righthand 1"
bind "f" "use weapon_knife; cl_righthand 1"
bind "t" "use weapon_c4; cl_righthand 1"
bind "q" "lastinv; cl_righthand 1"
bind "MWHEELUP" "slot1; cl_righthand 1"
bind "MWHEELDOWN" "slot2; cl_righthand 1"
bind "KP_5" "buy vesthelm;buy vest;"
bind "KP_DEL" "buy defuser;"
bind "KP_DOWNARROW" "buy mp5;"
bind "KP_END" "buy ak47;buy m4a1;"
bind "KP_ENTER" "buy awp;"
bind "KP_INS" "buy galil;buy famas;"
bind "KP_MINUS" "buy usp;"
bind "KP_PGDN" "buy smokegrenade;"
bind "KP_PGUP" "buy hegrenade;"
bind "KP_PLUS" "buy deagle;"
bind "KP_RIGHTARROW" "buy flashbang;"
bind "," "give weapon_hegrenade;give weapon_flashbang;give weapon_flashbang;give weapon_smokegrenade"
// ERROR FIX \\
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console
//Zblock\\
setinfo zb_wantautocashcalling "1"
//Mouse\\
sensitivity "0.7"
m_rawinput "1"
m_filter "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
//Personal\\
fps_max "361"
Net_graph "0"
net_scale "5"
net_graphpos "3"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graphheight "100"
net_graphproportionalfont "1"
cl_crosshairscale "1400"
cl_crosshairsize "4"
cl_crosshairthickness "1.05"
cl_crosshairspreadscale "0.4"
cl_crosshaircolor "6"
cl_crosshaircolor_r "255"
cl_crosshaircolor_b "160"
cl_crosshaircolor_g "20"
cl_dynamiccrosshair "3"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
zoom_sensitivity_ratio "1.0"
cl_autowepswitch "0"
cl_righthand "1"
con_filter_enable "1"
cl_nowinpanel "1"
// ALIAS \\
alias rc "rcon_password Funder"
alias rr "rcon mp_restartgame 1"
alias cheats "rcon sv_cheats 1"
alias pregame "rcon exec pregame.cfg"
alias pracc "rcon exec pracc.cfg"
alias esl "rcon exec esl5on5ems.cfg"
alias mr15 "rcon exec mr15.cfg"
alias mr3 "rcon exec mr3.cfg"
alias ko3 "rcon zb_ko3"
alias lo3 "rcon zb_lo3"
alias tuscan "rcon changelevel de_tuscan"
alias dust "rcon changelevel de_dust
alias dust2 "rcon changelevel de_dust2"
alias nuke "rcon changelevel de_nuke"
alias train "rcon changelevel de_train
alias inferno "rcon changelevel de_inferno"
alias port "rcon changelevel de_port"
alias prodigy "rcon changelevel de_prodigy"
alias contra "rcon changelevel de_contra"
alias piranesi "rcon changelevel de_piranesi"
alias tides "rcon changelevel de_tides"
alias aztec "rcon changelevel de_aztec"
alias season "rcon changelevel de_season"
alias contra "rcon changelevel de_contra"
alias dx0 "rcon zb_force_dx 0"
alias dx1 "rcon zb_force_dx 1"
alias dx2 "rcon zb_force_dx 2"
alias war "connect DSRack.com:27205; password let?"
// NETWORK \\
cl_interp "0.0152"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_smoothtime "0"
cl_resend "6"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_timeout "30"
cl_cmdrate "66"
cl_updaterate "66"
net_maxfragments "1280"
rate "1048576"
// TEXTURE \\
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
// BUDGET \\
budget_averages_window "0"
budget_background_alpha "0"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
// CLIENTS \\
cl_allowdownload "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_c4dynamiclight "1"
cl_c4progressbar "1"
cl_debugrumble "0"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_downloadfilter "all"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_idealpitchscale "0.8"
cl_locationalpha "150"
cl_logofile "0"
cl_mouselook "1"
cl_observercrosshair "1"
cl_radaralpha "200"
cl_radartype "0"
cl_radar_locked "0"
cl_rumblescale "1.0"
cl_scalecrosshair "1"
cl_showpluginmessages "1"
cl_spec_mode "4"
cl_wpn_sway_interp "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "4"
// MATERIALS \\
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_motion_blur_enabled "0"
mat_monitorgamma_tv_enabled "1"
mat_monitorgamma "1.7"
mat_aaquality "0"
mat_picmip "0"
mat_queue_mode "2"
mat_forceaniso "16"
// MODELS \\
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
r_rootlod "2"
r_lod "2"
// SHADOWS \\
r_shadows "1"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
// VIOLENCE \\
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
// ROPE \\
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_subdiv "0"
rope_wind_dist "0"
// SOUND \\
bgmvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_noextraupdate "1"
soundscape_fadetime "9999"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
volume "2"
// WEATHER \\
r_ropetranslucent "0"
// WATER \\
r_waterforceexpensive "0"
r_WaterDrawReflection "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "0"
cl_show_splashes "1"
// MISC \\
props_break_max_pieces "0"
hud_fastswitch "1"
jpeg_quality "100"
muzzleflash_light "0"
blink_duration "0"
weapon_showproficiency "1"
showhitlocation "1"
closecaption "0"
flex_smooth "0"
con_enable "1"
gl_clear "0"
// RAGDOLL \\
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "600"
g_ragdoll_lvfadespeed "0"
Clear
echo "Autoexec.cfg loaded."
echo "Config Loaded."
echo "KeR.cfg Loaded."
// By Kasper 'KeR' Ronicke 12. January 2012
// ----------------------------------------
// Open Steam -> right click "Counter Strike: Source" -> "Properties" -> "Set launch Options" And write the following:
// "-console" (For opening console)(write without "" only -console )
// use this file to set dxlevel to 81 "http://www.regnam.fr/set_dxlevel_81.zip"
// use this file to set dxlevel to 95 "http://www.regnam.fr/set_dxlevel_95.zip"
// Now, sellect your resolution
// go to this website "http://www.r-php.ic.cz/download/config/registry_set_your_settings/set_your_resolution/" choose your resolution and install it // then you wont need to use -w -h in launch opstions.
// If you aint using any of those resolutions then use the command -w -h in launch opstions look under.
// (resolution Launch Options):
// "-w 800 -h 600" (setting resolution on 800x600. Increases most FPS. More resolutions: 1024x768, 1280x1024) For widescreen 16:9:
// "-w 1280 -h 720" (setting resolution on 1280x720. Increases most FPS with widescreen. More resolutions in aspect ratio 16:9: 1365x768, 1600x900, // 1920x1080) For widescreen 16:10:
// "-w 1440 -h 900" (setting resolution on 1440x900. Increases most FPS with widescreen. More resolutions in aspect ratio 16:10: 1680x1050, 1920x1200)
//
// -refresh ( is the command to set your hertz ingame, your monitor hertz ) I got a 120 hertz monitor ( -refresh 120 )
//
// "MY LAUNCH OPSTIONS" -console -high -refresh 120
//--------------------------------------------------
clear
//Binds\\
bind "2" "use weapon_flashbang; cl_righthand 1"
bind "4" "slot4; cl_righthand 1"
bind "f" "use weapon_knife; cl_righthand 1"
bind "t" "use weapon_c4; cl_righthand 1"
bind "q" "lastinv; cl_righthand 1"
bind "MWHEELUP" "slot1; cl_righthand 1"
bind "MWHEELDOWN" "slot2; cl_righthand 1"
bind "KP_5" "buy vesthelm;buy vest;"
bind "KP_DEL" "buy defuser;"
bind "KP_DOWNARROW" "buy mp5;"
bind "KP_END" "buy ak47;buy m4a1;"
bind "KP_ENTER" "buy awp;"
bind "KP_INS" "buy galil;buy famas;"
bind "KP_MINUS" "buy usp;"
bind "KP_PGDN" "buy smokegrenade;"
bind "KP_PGUP" "buy hegrenade;"
bind "KP_PLUS" "buy deagle;"
bind "KP_RIGHTARROW" "buy flashbang;"
bind "," "give weapon_hegrenade;give weapon_flashbang;give weapon_flashbang;give weapon_smokegrenade"
// ERROR FIX \\
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console
//Zblock\\
setinfo zb_wantautocashcalling "1"
//Mouse\\
sensitivity "0.7"
m_rawinput "1"
m_filter "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
//Personal\\
fps_max "361"
Net_graph "0"
net_scale "5"
net_graphpos "3"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graphheight "100"
net_graphproportionalfont "1"
cl_crosshairscale "1400"
cl_crosshairsize "4"
cl_crosshairthickness "1.05"
cl_crosshairspreadscale "0.4"
cl_crosshaircolor "6"
cl_crosshaircolor_r "255"
cl_crosshaircolor_b "160"
cl_crosshaircolor_g "20"
cl_dynamiccrosshair "3"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
zoom_sensitivity_ratio "1.0"
cl_autowepswitch "0"
cl_righthand "1"
con_filter_enable "1"
cl_nowinpanel "1"
// ALIAS \\
alias rc "rcon_password Funder"
alias rr "rcon mp_restartgame 1"
alias cheats "rcon sv_cheats 1"
alias pregame "rcon exec pregame.cfg"
alias pracc "rcon exec pracc.cfg"
alias esl "rcon exec esl5on5ems.cfg"
alias mr15 "rcon exec mr15.cfg"
alias mr3 "rcon exec mr3.cfg"
alias ko3 "rcon zb_ko3"
alias lo3 "rcon zb_lo3"
alias tuscan "rcon changelevel de_tuscan"
alias dust "rcon changelevel de_dust
alias dust2 "rcon changelevel de_dust2"
alias nuke "rcon changelevel de_nuke"
alias train "rcon changelevel de_train
alias inferno "rcon changelevel de_inferno"
alias port "rcon changelevel de_port"
alias prodigy "rcon changelevel de_prodigy"
alias contra "rcon changelevel de_contra"
alias piranesi "rcon changelevel de_piranesi"
alias tides "rcon changelevel de_tides"
alias aztec "rcon changelevel de_aztec"
alias season "rcon changelevel de_season"
alias contra "rcon changelevel de_contra"
alias dx0 "rcon zb_force_dx 0"
alias dx1 "rcon zb_force_dx 1"
alias dx2 "rcon zb_force_dx 2"
alias war "connect DSRack.com:27205; password let?"
// NETWORK \\
cl_interp "0.0152"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_smoothtime "0"
cl_resend "6"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_timeout "30"
cl_cmdrate "66"
cl_updaterate "66"
net_maxfragments "1280"
rate "1048576"
// TEXTURE \\
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
// BUDGET \\
budget_averages_window "0"
budget_background_alpha "0"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
// CLIENTS \\
cl_allowdownload "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_c4dynamiclight "1"
cl_c4progressbar "1"
cl_debugrumble "0"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_downloadfilter "all"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_idealpitchscale "0.8"
cl_locationalpha "150"
cl_logofile "0"
cl_mouselook "1"
cl_observercrosshair "1"
cl_radaralpha "200"
cl_radartype "0"
cl_radar_locked "0"
cl_rumblescale "1.0"
cl_scalecrosshair "1"
cl_showpluginmessages "1"
cl_spec_mode "4"
cl_wpn_sway_interp "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "4"
// MATERIALS \\
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_motion_blur_enabled "0"
mat_monitorgamma_tv_enabled "1"
mat_monitorgamma "1.7"
mat_aaquality "0"
mat_picmip "0"
mat_queue_mode "2"
mat_forceaniso "16"
// MODELS \\
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
r_rootlod "2"
r_lod "2"
// SHADOWS \\
r_shadows "1"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
// VIOLENCE \\
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
// ROPE \\
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_subdiv "0"
rope_wind_dist "0"
// SOUND \\
bgmvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_noextraupdate "1"
soundscape_fadetime "9999"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
volume "2"
// WEATHER \\
r_ropetranslucent "0"
// WATER \\
r_waterforceexpensive "0"
r_WaterDrawReflection "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "0"
cl_show_splashes "1"
// MISC \\
props_break_max_pieces "0"
hud_fastswitch "1"
jpeg_quality "100"
muzzleflash_light "0"
blink_duration "0"
weapon_showproficiency "1"
showhitlocation "1"
closecaption "0"
flex_smooth "0"
con_enable "1"
gl_clear "0"
// RAGDOLL \\
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "600"
g_ragdoll_lvfadespeed "0"
Clear
echo "Autoexec.cfg loaded."
echo "Config Loaded."
echo "KeR.cfg Loaded."
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