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Aim-PoL cs settings, config & cfg 2019

Full Name -
Nickname Aim-PoL
Birthday -
Nationality AlbaniaAlbania
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2019-03-20
Last Update 2019-03-20
Aim-PoL screenshot

Aim-PoL Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

Aim-PoL Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Aim-PoL config

The Counter-Strike 1.6 config file of Aim-PoL has been downloaded 122 times. Download PoL.cfg by clicking the download button below.
How to install Aim-PoL cs config
1. Download PoL.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Aim-PoL.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Aim-PoL Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Aim-PoL. The Aim-PoL cs settings page has been viewed for 1.057 since it was added on 2019-03-20. The last time the settings of Aim-PoL were on 2019-03-20. Visit the cs settings page to view more Counter-Strike 1.6 settings like Aim-PoL or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csIndiaIndia2021-09-06
2csLuxembourgLuxembourg2012-02-21
3csCroatiaCroatia2014-03-09
4csLithuaniaLithuania2012-05-01
5csPortugalPortugal2012-01-21
Other Albania gaming settings
# Name Country Last Update
1cs2AlbaniaAlbania2020-06-12
2csAlbaniaAlbania2020-11-20
3csAlbaniaAlbania2016-04-23
4csAlbaniaAlbania2020-03-21
5csAlbaniaAlbania2015-08-09
6csAlbaniaAlbania2017-02-13
7csAlbaniaAlbania2017-06-29
8csAlbaniaAlbania2017-09-20
9csAlbaniaAlbania2016-04-03
10csAlbaniaAlbania2022-05-09
Aim-PoL CFG file
PoL%''

____ _ ____ _____ _ _
/ ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
| | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \
| |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
\____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___|



unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1; cl_bob 0; cl_bobup 0; bind mwheelup +duck; bind MWHEELDOWN +jump; hud_fastswitch 1; cl_dynamiccrosshair 0; +mlook"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "play sound/misc/multikill; say www.forumqs.com nesquik v4 cfg!"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "v" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "k" "+voicerecord"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "scr_conspeed 999999; toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left; cl_yawspeed 4000"
bind "RIGHTARROW" "+right; cl_yawspeed 4000"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "BACKSPACE" "impulse 101"
bind MWHEELDOWN "+duck"
bind MWHEELUP "+duck"

_____________________________________________
//��goruntu��
_____________________________________________
gl_keeptjunctions "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_cull "1"
gl_polyoffset "999999"
gl_overbright "0"
gl_flipmatrix "0"
gl_lightholes "0"
gl_smoothmodels "0"
gl_monolights "0"
gl_palette_tex "1"
gl_max_size "512"
gl_alphamin "0.250"
gl_picmip "0"
gl_spriteblend "0"
gl_zmax "3600"
gl_ztrick "0"
gl_playermip "10"
gl_wateramp "0"
gl_texsort "0"
gl_clear "0"
gl_nobind "0"
gl_nocolors "0"
gl_round_down "3"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"

_____________________________________________
//��oyuncu��
_____________________________________________
_cl_autowepswitch "1"
cl_solid_players "1"
cl_bobcycle "1"
cl_bob "0"
cl_bobup "0"
cl_nopred "0"
cl_gg "0"
cl_lc "1"
cl_lw "1"
cl_gibcount "0"
cl_giblife "0"
cl_gibvelscale "0"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_movespeedkey "0.52"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_pitchspeed "2"
cl_waterdist "4"
cl_shadows "0"
cl_weather "0"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_timeout "8000"
cl_showfps "0"
cl_minmodels "0"
cl_himodels "0"
cl_pitchup "89"
cl_pitchdown "89"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_rate "9999"
cl_cmdrate "101"
cl_updaterate "101"
cl_fixtimerate "7.5"
cl_showerror "0"
cl_logofile "smiley"
cl_logocolor "#Valve_Blue"
cl_radartype "0"
cl_resend "4"
cl_showevents "0"
contimes "2"
precache "1"
_____________________________________________
//��mouse��
_____________________________________________
m_forward "1""
m_side "0.8"
m_filter "0"
m_pitch "0.022"
m_yaw "0.022"
sensitivity "1.2"
zoom_sensitivity_ratio "0.8"
joystick "0"

_____________________________________________
//��seyirci��
_____________________________________________
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"

_____________________________________________
//��ses��
_____________________________________________
_snd_mixahead "0.1"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
loadas8bit "0"
MP3Volume "0.8"
volume "0.5"
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_polykeep "0"
s_polysize "0"
s_refgain "0.4"
s_refdelay "4"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_numpolys "200"
s_rolloff "1"
ambient_level "0.300"
voice_scale "1"
voice_enable "1"
voice_loopback "1"
voice_modenable "1"
voice_forcemicrecord "1"
voice_maxgain "2"
voice_avggain "0.500"
_____________________________________________
//��hud��
_____________________________________________
hud_centerid "1"
hud_fastswitch "2"
hud_takesshots "4"
hud_capturemouse "1"
hud_classautokill "1"
hud_saytext_time "5"
hud_drawhistory_time "5"
hud_deathnotice_time "6"
hud_draw "1"
drawradar
_____________________________________________
//��r_models��
_____________________________________________
r_drawentities "1"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_glowshellfreq "0"
r_detailtextures "0"
r_mirroralpha "0"
r_dynamic "0"
r_shadows "0"
r_traceglow "0"
r_fullbright "1"
r_decals "300"
r_mmx "1"
r_speeds "0"
r_novis "0"
______________________________________________
//��gamma��
______________________________________________
lightgamma "2.5"
lambert "-1.001"
texgamma "0"
gamma "30"
brightness "30"

_____________________________________________
//��misc��
_____________________________________________
model "1337"
max_smokepuffs "0"
max_shells "0"
developer "0"
fps_max "101"
fps_modem "100"

_____________________________________________
//��kan��
_____________________________________________
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
mp_decals "1"
impulse 101

_____________________________________________
//��ex goruntu��
_____________________________________________
hpk_maxsize "0"
viewsize "120"
topcolor "0"
bottomcolor "3"
d_spriteskip "0"
default_fov "90"
ati_subdiv "0"
ati_npatch "0"
fastsprites "0"

_____________________________________________
//��rate��
_____________________________________________
rate "25000"
ex_interp "0.05"
ex_extrapmax "1.33"
ex_minvelocity "0"
host_framerate "0"
fakelag "0"
fakeloss "0"

______________________________________________
//��istatistik��
______________________________________________
graphheight "30"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"

______________________________________________
//��Diger��
______________________________________________
skin ""
team ""
console "1"
crosshair "1"
scr_conspeed "999999"
scr_connectmsg "0"
sv_aim "0"
sv_voiceenable "1"
sv_clienttrace "999999"
cl_latency "-21"
lookspring "0"
lookstrafe "0"
mp_startmoney "16000"
mp_freezetime "0"
hostname "Forumqs.com Server"
name "PoL%''"
vid_d3d "0"

______________________________________________
//��No Recoil��
______________________________________________
ex_maxaccel "2000"
ex_maxspeed "750"
ex_correct "0"
c_maxdistance "200.0"
c_mindistance "30.0"
c_minpitch "0.0"
/setinfo "aim_headshot" "50"

______________________________________________
//�� Only for 1.6 (www.forumqs.com) ��
______________________________________________
cl_crosshair_color "250 250 50"
cl_crosshair_size "1"
cl_crosshair_translucent "0"
motdfile nesquik.txt
motd_write www.forumqs.com iyi oyunlar diler.

______________________________________________
//�� Only for 1.5 (www.forumqs.com) ��
______________________________________________
adjust_crosshair
adjust_crosshair
adjust_crosshair


spk "three two one yes quick save ok"

play sound/misc/monsterkill

clear
+jlook
+mlook
reconnect


---------------------------------------------------------------------------------------


recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

------------------------------------------------------------------------------------------------

cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 1

//hs_body 1 2 3 4 5 6 7

hs_body 2 3 4 5

echo forumqs.com aim paketi yuklendi.#
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
shoot1
fov 9000

----------------------------------------------------------------------------------------------------

bind "w" "+forward; crosshair 5"

bind "MOUSE1" "+attack; +graph"


alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt *www.forumqs.com: *Test-6a*{Lv1}*"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt *www.forumqs.com: *Test-6b*{Lv2}*"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt *www.forumqs.com: *Test-6c*{Lv3}*"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt *www.forumqs.com: *Test-6d*{Lv4}*"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt *www.forumqs.com: *Test-6e*{Lv5}*"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt *www.forumqs.com: *Test-6f*{Lv6}*"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset
echo CsnTR Aimbot Paketi.

alias UNIAstart "UNIreset;pred 1;predmax 6;predtime 0.071;recoil 2.2"
alias UNIAS1 "avadd 0 23.5 5.1 1"
alias UNIAS2 "avadd 0 15.8 6 -4"
alias UNIAS3 "avadd 0 19.2 5 4.7"
alias UNIAS4 "avadd 0 14.6 -3 1"
alias UNIAS5 "avadd 0 15.3 -6 -1"
alias UNIAS6 "avadd 0 18.4 5.5 -3.8"
alias UNIAD1 "avadd 1 19.2 5 1.6"
alias UNIAD2 "avadd 1 16.4 6.1 -5"
alias UNIAD3 "avadd 1 15 -4.6 7"
alias UNIAD4 "avadd 1 -18 0 -6.5"
alias UNIAD5 "avadd 1 -16 -13.9 5.3"
alias UNIAD6 "avadd 1 -8 -10 3"
alias UNIA1 "UNIAS1;UNIAS2;UNIAS3;UNIAS4;UNIAS5;UNIAS6"
alias UNIA2 "UNIAD1;UNIAD2;UNIAD3;UNIAD4;UNIAD5;UNIAD6"
alias UNI-A "UNIAstart;avclear;UNIA1;UNIA2;init 0 UNI-A
//********************************
alias UNIBstart "UNIreset;pred 1;predmax 8;predtime 0.071;recoil 2.0"
alias UNIBS1 "avadd 0 19.8 4 2"
alias UNIBS2 "avadd 0 15 6 -2"
alias UNIBS3 "avadd 0 16.7 3 1"
alias UNIBS4 "avadd 0 13.9 6 -2"
alias UNIBS5 "avadd 0 17 3 2"
alias UNIBS6 "avadd 0 20 6 4"
alias UNIBD1 "avadd 1 19.5 3 2"
alias UNIBD2 "avadd 1 16.5 -3 1"
alias UNIBD3 "avadd 1 13 -4 0"
alias UNIBD4 "avadd 1 10 0 -6"
alias UNIBD5 "avadd 1 -15.4 2 0"
alias UNIBD6 "avadd 1 20 6 2"
alias UNIB1 "UNIBS1;UNIBS2;UNIBS3;UNIBS4;UNIBS5;UNIBS6"
alias UNIB2 "UNIBD1;UNIBD2;UNIBD3;UNIBD4;UNIBD5;UNIBD6"
alias UNI-B "UNIBstart;avclear;UNIB1;UNIB2;init 0 UNI-B"
//********************************
alias UNICstart "UNIreset;pred 1;predmax 10;predtime 0.070;recoil 2.1"
alias UNICS1 "avadd 0 20.5 6 2"
alias UNICS2 "avadd 0 14.8 4 -3.4"
alias UNICS3 "avadd 0 18.5 6 6"
alias UNICS4 "avadd 0 16 2 -7"
alias UNICS5 "avadd 0 20.3 6 0"
alias UNICD1 "avadd 1 20 3 -1"
alias UNICD2 "avadd 1 15.3 -3 2"
alias UNICD3 "avadd 1 13.9 -5 0"
alias UNICD4 "avadd 1 -16.5 -3 2"
alias UNICD5 "avadd 1 -19.7 -2 2"
alias UNIC1 "UNICS1;UNICS2;UNICS3;UNICS4;UNICS5"
alias UNIC2 "UNICD1;UNICD2;UNICD3;UNICD4;UNICD5"
alias UNI-C "UNICstart;avclear;UNIC1;UNIC2;init 0 UNI-C"
//************************************************** ***
alias XenX "pred 1;predtime 0.1;predmax 10"
alias Xens1 "UNI-Set;UNI-burst1;aspeed 5.0;recoil 2.0;avadd 0 23 12 0;aspeed 2.0"
alias Xens2 "UNI-Set;UNI-burst2;aspeed 2.0;recoil 2.3;avadd 0 16.5 6 2;aspeed 2.0"
alias Xens3 "UNI-Set;UNI-burst3;aspeed 4.0;recoil 2.5;avadd 0 12 3.5 0;aspeed 2.0"
alias Xens4 "UNI-Set;UNI-burst4;aspeed 5.0;recoil 1.8;avadd 0 17.5 4 4;aspeed 2.0"
alias Xens5 "UNI-Set;UNI-burst5;aspeed 2.0;recoil 2.0;avadd 0 21 6 2;aspeed 2.0"
alias Xend1 "UNI-Set;UNI-burst1;aspeed 5.0;recoil 2.0;avadd 1 30 3 0;aspeed 2.0"
alias Xend2 "UNI-Set;UNI-burst2;aspeed 2.0;recoil 2.5;avadd 1 20 2 0;aspeed 2.0"
alias Xend3 "UNI-Set;UNI-burst3;aspeed 4.0;recoil 2.0;avadd 1 15 -2 -4;aspeed 2.0"
alias Xend4 "UNI-Set;UNI-burst4;aspeed 2.0;recoil 1.8;avadd 1 17.5 6 2;aspeed 2.0"
alias Xend5 "UNI-Set;UNI-burst5;aspeed 5.0;recoil 2.2;avadd 1 8 -3.5 -2;aspeed 2.0"
alias Xen1 "Xens1;Xens2;Xens3;Xens4;Xens5"
alias Xen2 "Xend1;Xend2;Xend3;Xend4;Xend5"
alias Xen "avclear;XenX;Xen1;Xen2;init 0 Xen"
//************************************************** ******
alias UNIT1start "UNIreset;UNI-Set;aspeed 2.8;UNIreset;pred 1; predmax 6; predtime 0.071;recoil 2.0"
alias UNIT1S1 "UNI-Set;UNI-burst1;pred 1;predmax 6.0; predtime 0.071;avadd 0 22 5 2.3"
alias UNIT1S2 "UNI-Set;UNI-burst2;pred 1;predmax 4.0; predtime 0.060;avadd 0 15.3 6 -4"
alias UNIT1S3 "UNI-Set;UNI-burst3;pred 1;predmax 3.5; predtime 0.045;avadd 0 17.1 6 5"
alias UNIT1S4 "UNI-Set;UNI-burst4;pred 1;predmax 5.0; predtime 0.063;avadd 0 14.5 -3 0"
alias UNIT1S5 "UNI-Set;UNI-burst5;pred 1;predmax 6.0; predtime 0.700;avadd 0 19.6 6 2"
alias UNIT1D1 "UNI-Set;UNI-burst1;pred 1;predmax 3.0; predtime 0.045;avadd 1 19.5 6 2"
alias UNIT1D2 "UNI-Set;UNI-burst2;pred 1;predmax 4.5; predtime 0.039;avadd 1 14.5 6 -5"
alias UNIT1D3 "UNI-Set;UNI-burst3;pred 1;predmax 2.0; predtime 0.060;avadd 1 16 6 3"
alias UNIT1D4 "UNI-Set;UNI-burst4;pred 1;predmax 6.0; predtime 0.073;avadd 1 10 -3 0"
alias UNIT1D5 "UNI-Set;UNI-burst5;pred 1;predmax 6.0; predtime 0.073;avadd 1 18.5 4 1"
alias UNI1T1 "UNIT1S1;UNIT1S2;UNIT1S3;UNIT1S4;UNIT1S5"
alias UNI2T1 "UNIT1D1;UNIT1D2;UNIT1D3;UNIT1D4;UNIT1D5"
alias UNI-T1 "UNIT1start;avclear;UNI1T1UNI2T1;init 0 UNI-T1"
//********************************
alias UNI-Set "autoburst 0;burstflags 0"
alias UNI-burst1 "sdelay 0.03;rdelay 0.0;dtime 0.13;ftime 0.2"
alias UNI-burst2 "sdelay 0.05;rdelay 0.01;dtime 0.27;ftime 0.2"
alias UNI-burst3 "sdelay 0.023;rdelay 0.02;dtime 0.20;ftime 0.1"
alias UNI-burst4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNI-burst5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIBS "UNIreset;UNI-burst1;UNI-burst2;UNI-burst3;UNI-burst4;UNI-burst5"
alias UNIreset "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
//************************************************** ***************
alias UNIT2start "pred 1;predmax 10;predtime 0.081;UNIreset"
alias UNIT2S1 "UNI-Set;UNI-burst1;aspeed 4.0;recoil 2.0;avadd 0 19.5 6 1;recoil 2.0;aspeed 3.0"
alias UNIT2S2 "UNI-Set;UNI-burst1;aspeed 4.0;recoil 2.0;avadd 0 16.8 4 -1;recoil 2.0;aspeed 3.0"
alias UNIT2S3 "UNI-Set;UNIreset;UNI-burst2;aspeed 4.0;recoil 1.8;avadd 0 17.5 4.5 -3;recoil 2.0;aspeed 3.0"
alias UNIT2S4 "UNI-Set;UNI-burst2;aspeed 4.0;recoil 1.8;avadd 0 15 5 0;recoil 2.0;aspeed 3.0"
alias UNIT2S5 "UNI-Set;UNIreset;UNI-burst3;aspeed 4.0;recoil 1.8;avadd 0 20 5 2.5;recoil 2.0;aspeed 3.0"
alias UNIT2S6 "UNI-Set;UNI-burst4;aspeed 4.0;recoil 1.8;avadd 0 18.5 6 4;recoil 2.0;aspeed 3.0"
alias UNIT2S7 "UNI-Set;UNIreset;UNI-burst5;aspeed 4.0;recoil 2.0;avadd 0 16.7 2 -5;recoil 2.0;aspeed 3.0"
alias UNIT2S8 "UNI-Set;UNIreset;UNI-burst3;aspeed 4.0;recoil 2.0;avadd 0 22 6 3;recoil 2.0;aspeed 3.0"
alias UNIT2D1 "UNI-Set;UNIreset;UNI-burst2;aspeed 4.0;recoil 2.0;avadd 1 19.5 6 2;recoil 2.0;aspeed 3.0"
alias UNIT2D2 "UNI-Set;UNIreset;UNI-burst5;aspeed 4.0;recoil 2.0;avadd 1 15.3 6 -5;recoil 2.0;aspeed 3.0"
alias UNIT2D3 "UNI-Set;UNI-burst5;aspeed 4.0;recoil 1.8;avadd 1 17 6 3;recoil 2.0;aspeed 3.0"
alias UNIT2D4 "UNI-Set;UNIreset;UNI-burst1;aspeed 4.0;recoil 2.0;avadd 1 10 -3 0;recoil 2.0;aspeed 3.0"
alias UNIT2D5 "UNI-Set;UNI-burst3;aspeed 4.0;recoil 1.8;avadd 1 13 -4 2;recoil 2.0;aspeed 3.0"
alias UNIT2D6 "UNI-Set;UNI-burst4;aspeed 4.0;recoil 1.8;avadd 1 18.5 2 2;recoil 2.0;aspeed 3.0"
alias UNIT2D7 "UNI-Set;UNIreset;UNI-burst1;aspeed 4.0;recoil 2.0;avadd 1 15.9 4 3;recoil 2.0;aspeed 3.0"
alias UNIT2D8 "UNI-Set;UNI-burst3;aspeed 3.0;recoil 2.0;avadd 1 20.3 6 2;recoil 2.0;aspeed 3.0"
alias UNI2T2 "UNIT2S1;UNIT2S2;UNIT2S3;UNIT2S4;UNIT2S5;UNIT2S6;UN IT2S7;UNIT2S8"
alias UNI2T3 "UNIT2D1;UNIT2D2;UNIT2D3;UNIT2D4;UNIT2D5;UNIT2D6;UN IT2D7;UNIT2D8"
alias UNI-T2 "UNIT2start;avclear;UNI2T2;UNI2T3;init 0 UNI-T2"
//*********************************
alias UNISH1 "UNI-burst1;avadd 0 23 6 0"
alias UNISH2 "UNI-burst2;avadd 0 21 4 -1"
alias UNISH3 "UNI-burst1;avadd 0 19 3.5 0"
alias UNISC1 "UNI-burst2;avadd 0 17.6 6 0"
alias UNISC2 "UNI-burst3;avadd 0 15.5 4 0"
alias UNISC3 "UNI-burst4;avadd 0 13 6 3 -3"
alias UNISCR1 "UNI-burst4;avadd 0 8 -2 0"
alias UNISCR2 "UNI-burst5;avadd 0 3 -6 -2"
alias UNISCR3 "UNI-burst6;avadd 0 -5 -2 0"
//*********************************
alias UNIDH1 "UNI-burst1;avadd 1 20.5 5 2"
alias UNIDH2 "UNI-burst2;avadd 1 18 2 0"
alias UNIDH3 "UNI-burst2;avadd 1 17 4 3"
alias UNIDC1 "UNI-burst1;avadd 1 14.8 -2 -4"
alias UNIDC2 "UNI-burst1;avadd 1 10 -6 0"
alias UNIDC3 "UNI-burst2;avadd 1 8 -4 3"
alias UNIDCR1 "UNI-burst3;avadd 1 7 -4 -3"
alias UNIDCR2 "UNI-burst4;avadd 1 3 -6 0"
alias UNIDCR3 "UNI-burst3;avadd 1 -5 -8 0"
alias UNIPRED "pred 1;predmax 10;predtime 0.099"
alias UNIT31S "if UNISH1 else UNISH2;UNISH3;if UNISC1 else UNISC2;UNISC3;if UNISCR1 else UNISCR2;UNISCR3"
alias UNIT32D "if UNIDH1 else UNIDH2;UNIDH3;if UNIDC1 else UNIDC2;UNIDC3;if UNIDCR1 else UNIDCR2;UNIDCR3"
alias UNI-T3 "avclear;UNIPRED;UNIT31S;UNIT32D"
//**********************************************
alias UNIT4H1 "avadd 0 22.5 5 2"
alias UNIT4H2 "avadd 0 21 6 2"
alias UNIT4L1 "avadd 0 19 4 0"
alias UNIT4L2 "avadd 0 18.5 3 2"
alias UNIT4DH1 "avadd 1 20.5 5 0"
alias UNIT4DH2 "avadd 1 18.5 3 1"
alias UNIT4DL1 "avadd 1 17.7 4 2"
alias UNIT4DL2 "avadd 1 20 -3 -1"
alias UNIT41 "UNIT4H1;later 1;UNIT4H2;later 1;UNIT4L1;later 1;UNIT4L2"
alias UNIT42 "UNIT4DH1;later 1;UNIT4DH2;later 1;UNIT4DL1;later 1;UNIT4DL2"
alias UNI-T4 "avclear;recoil 2.2;pred 1;predmax 6;predtime 0.075;UNIT41;UNIT42;init 0 UNI-T4"

alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: FoRumzaP HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: FoRumzaP HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: FoRumzaP HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: FoRumzaP HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming ~ Tame Jestano"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"


alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
gsaim;clear;

---------------------------------------------------------------------------------------------------

// Ak47 Power by ForumzaP.net
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias "lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings ForumzaP Loaded; lO8_print"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

--------------------------------------------------------------------------------------------------

autoburst 1
//name -
//index -
//range -
//ftime -
//dtime -
//sdelay -
//flags -
// name index range ftime dtime sdelay flags
setburst ak47 1 10 1 0 0 0
setburst aug 1 30 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0 0
setburst elite 1 15 0.01 0.01 0 0
setburst fiveseven 1 999 0.01 0.01 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 3 1 0.35 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst p228 1 999 0.01 0.01 0 0
setburst p90 1 20 1 0 0 0
setburst scout 1 3 1 0 0 0
setburst sg550 1 3 1 0 0 0
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst ump45 1 40 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
setburst xm1014 1 999 1 0 0 0

thirdperson 0
autobuy 0
hitbox 8
thruwall 1
crosshair 0
sounddisplay 0
soundfilter 0
soundesp 0
radar 1
saystats 1
shoot 0
autowall 0
nospread 1
autojump 1
weapon 0
seqesp 0
flash 0
info 3
pistol 1
recoil 1.69
lock 0
mode 0
esp_offs -0.200

#hud_draw 1
#cl_bob 0
#cl_bobup 0
#cl_bobcycle 0

line_x 10
line_y 590
menu_x 400
menu_y 100
menu_w 210

-------------------------------------------------------------------------------------------------

//Sniper (Awp) Ayari forumzap.net
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
alias awpfs "forumzapawp"
alias ***awp "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast forumzapawp"
alias fsatt "+attack; wait; -attack; forumzapawp; slot2; slot1; +attack2; wait; -attack2; fsoff"

--------------------------------------------------------------------------------------------

// --------------------------------------------------------------------------------------
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4"

wwclconfig_check
wwclconfig_check bind "mwheelup" "+duck"
wwclconfig_check bind "mwheeldown" "+jump"

alias "x1" "p1; w1; norm"
alias "x2" "p2; w1; norm"
alias "x3" "p3; w1; norm"
alias "x4" "p4; w1; norm"
alias "x5" "p5; w1; norm"
alias "x6" "p6; w1; norm"
alias "x7" "p7; w1; norm"
alias "x8" "p8; w1; norm"
alias "x9" "p9; w1; norm"
//------------------------------------------------------------------------
alias "p1" "cl_pitchspeed 0.5"
alias "p3" "cl_pitchspeed 1"
alias "p4" "cl_pitchspeed 2.5"
alias "p5" "cl_pitchspeed 3"
alias "p6" "cl_pitchspeed 4"
alias "p7" "cl_pitchspeed 4.5"
alias "p8" "cl_pitchspeed 225"
alias "p9" "w1; norm"

// --------------------------------------------------------------------------------------
alias boner1 "mdl ov 1 -1 1"
alias boner2 "mdl ov 1.5 -1.5 1.5"
alias boner3 "mdl ov 1.9 -0.5 0.8"
// --------------------------------------------------------------------------------------
alias boner4 "mdl ov 2 -1 1"
alias boner5 "mdl ov 2.1 0 1.6"
alias boner6 "mdl ov 2.4 -1 1.5"
// --------------------------------------------------------------------------------------
alias boner7 "mdl ov 2.5 -1.25 1.25"
alias boner8 "mdl ov 3.5 -1 1"
alias boner9 "mdl ov 4.5 -1.2 1.2"
// --------------------------------------------------------------------------------------
alias colt-numbersx "avadd 0 22.0974 5.9974 2.09935;avadd 1 26.53 7.04 3.39;avadd 2 15 6 2;avadd 3 17.7 7.0 3.1"
alias coltsetupx "recoil 1.6;height_correction 2.25;#cl_bob 0.0;#cl_bobup 0.0"
alias coltvecx "avclear;colt-numbersx;coltsetupx"
// --------------------------------------------------------------------------------------
alias coltl-n "avadd 0 22.41 7.34 2.477;avadd 1 25.3 5.1 3.287"
alias coltl-h "avadd 2 18 8 2.6"
alias coltl-s "recoil 1.673"
alias coltvec1 "avclear;coltl-n;coltl-s;coltl-h"
// --------------------------------------------------------------------------------------
alias coltlie-s5 "avadd 0 21.863 9.4547 2.41643"
alias coltlie-d5 "avadd 1 27.28434 7.136 3.122"
alias coltlie-set5 "recoil 1.7"
alias coltlievec5 "avclear; coltlie-s5; coltlie-d5; coltlie-set5;jumpingvec"
// --------------------------------------------------------------------------------------
alias coltbe "avadd 0 21.41 6.73 2.961;avadd 1 28.86 4.65 3.24"
alias coltbf "avadd 0 21.784 6.67 2.44;avadd 1 28.64 3.98 3.36"
alias coltbg "avadd 0 21.86 6.74 3.54;avadd 1 27.8 5.7 2.65"
alias coltbh "avclear 0;avclear 1;mode 1;coltbe;coltbf;coltbg;recoil 1.55"
// --------------------------------------------------------------------------------------
alias colt-numbers1 "avadd 0 22.863 7.4547 3.41643;avadd 1 27.68434 6.136 4.122"
alias coltsetup1 "recoil 1.5;height_correction 0;targetmode 1"
alias coltvec12 "avclear;colt-numbers1;coltsetup1"
// --------------------------------------------------------------------------------------
alias rifle-a "avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00"
alias rifle-b "avadd 2 13.53 8.56 2.41;avadd 1 26.21 4.26 4.00"
alias riflesetup "recoil 1.72"
alias riflevec "avclear;rifle-a;rifle-b;riflesetup"
// --------------------------------------------------------------------------------------
alias smg-a "avadd 0 21.85 6.23 2.82;avadd 1 27.64 4.83 3.00"
alias smg-b "avadd 2 14.53 5.56 2.41;avadd 1 27.64 4.83 4.00"
alias smgsetup "recoil 1.55"
alias smgvec "avclear;smg-a;smg-b;smgsetup"
// --------------------------------------------------------------------------------------
alias sniper-a "avadd 0 23.06 3.43 3.22;avadd 1 29.82 3.86 4.00"
alias sniper-b "avadd 2 15.53 8.56 2.41;avadd 1 29.82 3.86 4.00"
alias snipersetup "recoil 1.35"
alias snipervec "avclear;sniper-a;sniper-b;snipersetup"
// --------------------------------------------------------------------------------------
alias pistol-a "avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00"
alias pistol-b "avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00"
alias pistolsetup "recoil 0.03"
alias pistolvec "avclear;pistol-a;pistol-b;pistolsetup"
// --------------------------------------------------------------------------------------
alias sig-a "avadd 0 20.698 5.87 3.29"
alias sig-b "avadd 1 26.74 4.56 4.21"
alias sigsetup "recoil 1.65"
alias sigvec "avclear;sig-a;sig-b;sigsetup"
// --------------------------------------------------------------------------------------
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
// --------------------------------------------------------------------------------------
alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55"
alias augvec "avclear;aug-a;aug-b;augsetup"
// --------------------------------------------------------------------------------------
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85"
alias akvec "avclear;ak47-a;ak47-b;aksetup"
// --------------------------------------------------------------------------------------
alias para-a "avadd 0 18.72 6.52 3.42"
alias para-b "avadd 1 24.85 4.19 3.65"
alias parasetup "recoil 1.55"
alias paravec "avclear;para-a;para-b;parasetup"
// --------------------------------------------------------------------------------------
alias scout-a "avadd 0 22.72 6.542 2.31"
alias scout-b "avadd 1 29.91 4.678 4.46"
alias scoutsetup "recoil 1.75"
alias scoutvec "avclear;scout-a;scout-b;scoutsetup"
// --------------------------------------------------------------------------------------
alias pistol2-a "avadd 0 21.50 7.61 3.916"
alias pistol2-b "avadd 1 26.17 8.143 4.3"
alias pistol2setup "recoil 1.95"
alias pistolvec2 "avclear;pistol2-a;pistol2-b;pistol2setup"
// --------------------------------------------------------------------------------------

//; alias "zI4.aim-mode=0" "alias +zI4.doshoot +zI4.shoot=norm;alias -zI4.doshoot -zI4.shoot=norm;alias zI4.aim=? zI4.aim-mode=0;developer 1;motd;developer 0"
//; alias "zI4.aim-mode=1" "alias +zI4.doshoot +zI4.shoot=lock;alias -zI4.doshoot -zI4.shoot=lock;alias zI4.aim=? zI4.aim-mode=1;developer 1;motd;developer 0"
//; alias "zI4.aim-mode=2" "alias +zI4.doshoot +zI4.shoot=free;alias -zI4.doshoot -zI4.shoot=free;alias zI4.aim=? zI4.aim-mode=2;developer 1;motd;developer 0"

recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"


//// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias "lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings Forumqs Loaded; lO8_print"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: FoRumqS HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: FoRumqS HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: FoRumqS HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: FoRumqS HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming ~ Tame Jestano"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"





//---------------------------------------------------------------------------------------------------------------------

// 640x320+(Ak47) res filename x-pos y-pos x-size y-size
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

// 640x320+(Ak47) res filename x-pos y-pos x-size y-size
weapon 640 640hud10 0 0 170 45
weapon_s 640 640hud11 0 0 170 45
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

// 640x320+(m4a1) res filename x-pos y-pos x-size y-size
10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

// 640x320+(m4a1) res filename x-pos y-pos x-size y-size
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

// 640x320+(deagle) res filename x-pos y-pos x-size y-size
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

// 640x320+(deagle) res filename x-pos y-pos x-size y-size
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

// 640x320+(awp) res filename x-pos y-pos x-size y-size
14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256

// 640x320+(awp) res filename x-pos y-pos x-size y-size
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256


(2) 800x600 Options

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 800 w_ak47 10 0.12 0.12 0.000001 1
weapon_s 800 w_ak47 20 0.12 0.13 0.000001 1
ammo 800 w_ak47 30 0.12 0.14 0.000001 1
crosshair 800 crosshairs 50 0.08 0.15 0.000001 0
autoaim 800 crosshairs 999 0.06 0.16 0.000001 0

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 600 w_ak47 10 0.12 0.12 0.000001 1
weapon_s 600 w_ak47 20 0.12 0.13 0.000001 1
ammo 600 w_ak47 30 0.12 0.14 0.000001 1
crosshair 600 crosshairs 50 0.08 0.15 0.000001 0
autoaim 600 crosshairs 999 0.06 0.16 0.000001 0

10

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 800 w_m4a1 10 0.12 0.12 0.000001 1
weapon_s 800 w_m4a1 20 0.12 0.13 0.000001 1
ammo 800 w_m4a1 30 0.12 0.14 0.000001 1
crosshair 800 crosshairs 50 0.08 0.15 0.000001 0
autoaim 800 crosshairs 999 0.06 0.16 0.000001 0

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 600 w_m4a1 10 0.12 0.12 0.000001 1
weapon_s 600 w_m4a1 20 0.12 0.13 0.000001 1
ammo 600 w_m4a1 30 0.12 0.14 0.000001 1
crosshair 600 crosshairs 50 0.08 0.15 0.000001 0
autoaim 600 crosshairs 999 0.06 0.16 0.000001 0

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 800 w_deagle 1 999 1 0 0 0
weapon_s 800 w_deagle 2 999 1 0 0 0
ammo 800 w_deagle 3 999 1 0 0 0
crosshair 800 crosshairs 4 999 1 0 0 0
autoaim 800 crosshairs 5 999 1 0 0 0

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 600 w_deagle 1 999 1 0 0 0
weapon_s 600 w_deagle 2 999 1 0 0 0
ammo 600 w_deagle 3 999 1 0 0 0
crosshair 600 crosshairs 4 999 1 0 0 0
autoaim 600 crosshairs 5 999 1 0 0 0

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 800 w_awp 1 3 1 0 0.02 0
weapon_s 800 w_awp 2 5 1 0.02 16
ammo 800 w_awp 3 999 1 0 0.2 60
crosshair 800 crosshairs 4 999 1 0 0.2 60
autoaim 800 crosshairs 5 999 1 0 0.2 60

// 800x600+ res filename x-pos y-pos x-size y-size

weapon 600 w_awp 1 3 1 0 0.02 0
weapon_s 600 w_awp 2 5 1 0.02 16
ammo 600 w_awp 3 999 1 0 0.2 60
crosshair 600 crosshairs 4 999 1 0 0.2 60
autoaim 600 crosshairs 5 999 1 0 0.2 60

10


(3) 1024x768 Options


// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 1024 w_ak47 10 0.12 0.12 0.000001 1
weapon_s 1024 w_ak47 20 0.12 0.13 0.000001 1
ammo 1024 w_ak47 30 0.12 0.14 0.000001 1
crosshair 1024 crosshairs 50 0.08 0.15 0.000001 0
autoaim 1024 crosshairs 999 0.06 0.16 0.000001 0

// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 768 w_ak47 10 0.12 0.12 0.000001 1
weapon_s 768 w_ak47 20 0.12 0.13 0.000001 1
ammo 768 w_ak47 30 0.12 0.14 0.000001 1
crosshair 768 crosshairs 50 0.08 0.15 0.000001 0
autoaim 768 crosshairs 999 0.06 0.16 0.000001 0

10

// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 1024 w_m4a1 10 0.12 0.12 0.000001 1
weapon_s 1024 w_m4a1 20 0.12 0.13 0.000001 1
ammo 1024 w_m4a1 30 0.12 0.14 0.000001 1
crosshair 1024 crosshairs 50 0.08 0.15 0.000001 0
autoaim 1024 crosshairs 999 0.06 0.16 0.000001 0

// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 768 w_m4a1 10 0.12 0.12 0.000001 1
weapon_s 768 w_m4a1 20 0.12 0.13 0.000001 1
ammo 768 w_m4a1 30 0.12 0.14 0.000001 1
crosshair 768 crosshairs 50 0.08 0.15 0.000001 0
autoaim 768 crosshairs 999 0.06 0.16 0.000001 0

// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 1024 w_deagle 1 999 1 0 0 0
weapon_s 1024 w_deagle 2 999 1 0 0 0
ammo 1024 w_deagle 3 999 1 0 0 0
crosshair 1024 crosshairs 4 999 1 0 0 0
autoaim 1024 crosshairs 5 999 1 0 0 0

// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 768 w_deagle 1 999 1 0 0 0
weapon_s 768 w_deagle 2 999 1 0 0 0
ammo 768 w_deagle 3 999 1 0 0 0
crosshair 768 crosshairs 4 999 1 0 0 0
autoaim 768 crosshairs 5 999 1 0 0 0

// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 1024 w_awp 1 3 1 0 0.02 0
weapon_s 1024 w_awp 2 5 1 0.02 16
ammo 1024 w_awp 3 999 1 0 0.2 60
crosshair 1024 crosshairs 4 999 1 0 0.2 60
autoaim 1024 crosshairs 5 999 1 0 0.2 60

// 1024x768+ res filename x-pos y-pos x-size y-size

weapon 768 w_awp 1 3 1 0 0.02 0
weapon_s 768 w_awp 2 5 1 0.02 16
ammo 768 w_awp 3 999 1 0 0.2 60
crosshair 768 crosshairs 4 999 1 0 0.2 60
autoaim 768 crosshairs 5 999 1 0 0.2 60//HeadShot Options
c_maxpitch "headshot//HEADSHOT"
c_minpitch "headshot//HEADSHOT"
c_maxyaw "headshot//HEADSHOT"
c_minyaw "headshot//HEADSHOT"
c_maxdistance "headshot//HEADSHOT"
c_mindistance "headshot//HEADSHOT"
c_orthoheight "headshot//HEADSHOT"
c_orthowidth "headshot//HEADSHOT"

//VecSwitch
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"


//Gore- Settings
Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"
Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"
Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"
Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"


//Aim Settings
alias +ultimate "avadd 9 35.021 4.0 1.5 ; nospread 2 ; recoil 0"
alias +ultimate1 "avadd 0 18 10 0 ; nospread 0 ; recoil 0 ; norecoil 1;"
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait "
alias +shtpwnr "+nxshtpwn;wait;+lookdown "
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait "
alias +nxnr "+nxaim;wait;+lookdown "
alias -nxnr "-nxaim;wait;-lookdown;wait "
alias +nxhnr "+nxhead;wait;+lookdown "
alias -nxhnr "-nxhead;wait;-lookdown;wait "
alias +nxsnr "+nxhead2;wait;+lookdown "
alias -nxsnr "-nxhead2;wait;-lookdown;wait "
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup "
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"


//LastVec
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp"
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0"

//Recoil Advanced
;alias w2 "wait; wait"
;alias w4 "w2; w2"
;alias w10 "w4; w4; w2"
;alias +Rhox.HS+AT "+attack; Rhox.AT+HS.v1; Rhox.HS+AT.v1"
;alias -Rhox.HS+AT "Rhox.AT+HS.x; Rhox.HS+AT.x1"
;alias Rhox.HS+AT.v1 "-mlook; Rhox.HS+AT.v2"
;alias Rhox.HS+AT.v2 "cl_pitchspeed 0; Rhox.HS+AT.v3"
;alias Rhox.HS+AT.v3 "m_pitch 0; Rhox.HS+AT.v4"
;alias Rhox.HS+AT.v4 "m_yaw 0; Rhox.HS+AT.v5"
;alias Rhox.HS+AT.v5 "+mlook; Rhox.HS+AT.v6"
;alias Rhox.HS+AT.v6 "w10; w10; w10; Rhox.HS+AT.v7"
;alias Rhox.HS+AT.v7 "m_yaw 0.022; Rhox.HS+AT.v8"
;alias Rhox.HS+AT.v8 "m_yaw 0.022; Rhox.HS+AT.v9"
;alias Rhox.HS+AT.v9 "m_pitch 0.022; Rhox.HS+AT.v0"
;alias Rhox.HS+AT.v0 "cl_pitchspeed 225"
;alias Rhox.HS+AT.x1 "+mlook; Rhox.HS+AT.x2"
;alias Rhox.HS+AT.x2 "-attack"
;alias Rhox.AT+HS.v1 "lookspring 1; Rhox.AT+HS.v2"
;alias Rhox.AT+HS.v2 "v_centerspeed 999999; Rhox.AT+HS.v3"
;alias Rhox.AT+HS.v3 "lookstrafe 0; Rhox.AT+HS.v4"
;alias Rhox.AT+HS.v4 "-mlook; wait; Rhox.AT+HS.v5"
;alias Rhox.AT+HS.v5 "+mlook; Rhox.AT+HS.v6"
;alias Rhox.AT+HS.v6 "+attack"
;alias Rhox.AT+HS.x "v_centerspeed 500"
;alias Rhox.AT+HS.x "-attack"
bind "mouse1" "+Rhox.HS+AT"

wwclconfig_check colt-a "avadd 0 20.76 6.89 4.02"
wwclconfig_check colt-b "avadd 1 25.7 4.56 4.5"
wwclconfig_check coltsetup "recoil 1.65"
wwclconfig_check coltvec "avclear;colt-a;colt-b;coltsetup"

wwclconfig_check ak47-a "avadd 0 19.9 7.321 3.295"
wwclconfig_check ak47-b "avadd 1 26.54 3.21 4.78"
wwclconfig_check aksetup "recoil 1.85"
wwclconfig_check akvec "avclear;ak47-a;ak47-b;aksetup"


//AutoVecs Options
alias vec-pis "jumpaim 1;pistolvec"
alias vec-deagle "jumpaim 1;pistolvec"
alias vec-xm1014 "jumpaim 0;avclear;avadd 0 18 5 0;avadd 1 23 5 0;recoil 2.5"
alias vec-m3 "jumpaim 0;avclear;avadd 0 19 6 1;avadd 1 24 6 1;recoil 2"
alias vec-mp5 "jumpaim 1;smgvec"
alias vec-tmp "jumpaim 1;smgvec"
alias vec-p90 "jumpaim 1;smgvec"
alias vec-mac10 "jumpaim 1;smgvec"
alias vec-ump45 "jumpaim 1;smgvec"
alias vec-ak47 "jumpaim 0;akvec"
alias vec-sg552 "jumpaim 0;sigvec"
alias vec-m4a1 "jumpaim 1;riflevec"
alias vec-aug "jumpaim 0;augvec"
alias vec-scout "jumpaim 1;snipervec"
alias vec-sg550 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .22"
alias vec-g3sg1 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .15"
alias vec-awp "jumpaim 1;snipervec"
alias vec-m249 "jumpaim 0;paravec"
alias vec-knife "jumpaim 0;knifevec"

//VacSet
alias vac_settings "burstswitch 1;cvars 0; aim 0; shoot 0; nospread 0; recoil 0; alias +speedx; bind mouse1 +doshoot; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 0; autoburst 0; autoconfig 1; vac_set2;"
alias vac_set2 "autorecoil 0; autowall 0; avdraw 0; esp 0; distance 0; weapon 0;flash 1; smoke 1; fov 3; gsaim 0; soundfilter 0; jump 0; duck 0; vac_set3;"
alias vac_set3 "wall 1; name 8; hitboxaim 1; hitbox 11; taction 0; unvacced 1; walltrans 0.2;VacBursts; txt Vac settings Loaded ..."
alias cheatserver_settings "burstswitch 1;cvars 1; taction 0; aim 1; shoot 2; nospread 2; recoil 1.62; alias +speedx ltfx3x; unbind mouse1; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 1; autoburst 0; autoconfig 1; CheatS_set2;"
alias CheatS_set2 "autorecoil 1; autowall 0; avdraw 0; esp 1; flash 1; smoke 1; fov 360; gsaim 0; soundfilter 3;sounddisplay 2;soundradar 0;soundmax 16;soundtime 0.8;jump 1; duck 1; CheatS_set3;"
alias CheatS_set3 "wall 3; name 0; health_esp 0; dista d nce 0; w y eapon 1; hi n tbox a aim 1; m hitb i ox 1 c 1; unvacced 1; walltrans 0.4;FastBursts"


//Full Config
alias fullconf "aim 1;shoot 1;con_x 40;con_h 350;con_w 530;con_y 150;autoconfig 0;burstswitch 0;avdraw 1;esp 1;fullconf2;"
alias fullconf2 "radar 1;tglow 1;sglow 1;glow 0;info 3;autorecoil 0;fullconf3;"
alias fullconf3 "weapon 1;flash 1;jump 1;duck 1;trans 100;name 31;distance 1;smoke 1;radarstuff 0;fullconf4;"
alias fullconf4 "wall 1;hud 1;aimthru 0;con_fadespeed 4;pistol 0;fullconf5;"
alias fullconf5 "radar_range 3500;taction 0;autoburst 0;menu_x 635;menu_y 147;menu_w 220;glowselect 2;constyle 0;fullconf6;"
alias fullconf6 "sdelay 0.0;confont 0;mode 0;spread 0;spreadvar 0;nospread 0;nohud 1;fullconf7"
alias fullconf7 "debug 0;alphabmp 1.0;cvars 0;health_esp 1;aimfirstpoint 0;fullconf8"
alias fullconf8 "nosky 1;wall 1;conback 1;stats 1;stats_x 80;stats_y 130;fullconf9"
alias fullconf9 "cartoonwall 0;cross 3;outlinewall 0;yrecoil 0.0;hitbox_on;drawhitbox 0;shield 1;fullconf10;"
alias fullconf10 "newburst 1;nbul 3;bultime 0.15;newfont 0;enemyconfig 0;soundespon;fullconf11"
alias fullconf11 "infobox 1;invbox 1;infobox_y 795;infobox_x 15;invbox_y 795;invbox_x 880;xbox 20;ybox 25;time_x 567;time_y 828;"


//RondomVec
alias randomvec1 "hitbox 11;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot2;"
alias randomvec2 "hitbox 7;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot3;"
alias randomvec3 "hitbox 9;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot4;"
alias randomvec4 "hitbox 0;avclear; avadd 0 0 0 0; avadd 1 0 0 0;later 0.5 randomshot5;"
alias randomvec5 "hitbox 8;avclear; avadd 0 0 0 0; avadd 1 0 0 0;later 0.5 randomshot1;"
alias randomnull ""
alias randomshot_on "init rdm randomshot_on;alias randomshot1 randomvec1;alias randomshot2 randomvec2;alias randomshot3 randomvec3;alias randomshot4 randomvec4;alias randomshot5 randomvec5;alias randomshot_s randomshot_off;txt RandomShot Actived;randomvec1;"
alias randomshot_off "init rdm randomshot_off;alias randomshot1 randomnull;alias randomshot2 randomnull;alias randomshot3 randomnull;alias randomshot4 randomnull;alias randomshot5 randomnull;alias randomshot_s randomshot_on;txt RandomShot Desactived;"
alias randomshot_s randomshot_on
alias randomshoot1 "avclear;avadd 0 2.8 0 0;avadd 1 2.8 0 0;alias randomshoots randomshoot2;"
alias randomshoot2 "avclear;avadd 0 0 0 0;avadd 1 0 0 0;alias randomshoots randomshoot3;"
alias randomshoot3 "avclear;avadd 0 -2 0 0;avadd 1 -2 0 0;alias randomshoots randomshoot4;"
alias randomshoot4 "avclear; avadd 0 -5 0 0; avadd 1 -5 0 0;alias randomshoots randomshoot5;"
alias randomshoot5 "avclear; avadd 0 -15 0 0; avadd 1 -15 0 0;alias randomshoots randomshoot1;"
alias +randomshoot "#+attack;randomshoots"
alias -randomshoot "#-attack;"
alias randomshoot_on "bind mouse1 +randomshoot; alias randomshoot_s randomshoot_off;alias randomshoots randomshoot1"
alias randomshoot_off "unbind mouse1; alias randomshoot_s randomshoot_on;"
alias randomshoot_s randomshoot_on
alias arandomshoot1 "avclear;avadd 0 2.8 0 0;avadd 1 2.8 0 0;alias arandomshoots arandomshoot2;later 0.2 arandomshoots;"
alias arandomshoot2 "avclear;avadd 0 0 0 0;avadd 1 0 0 0;alias arandomshoots arandomshoot3;later 0.1 arandomshoots;"
alias arandomshoot3 "avclear;avadd 0 -2 0 0;avadd 1 -2 0 0;alias arandomshoots arandomshoot4;later 0.1 arandomshoots;"
alias arandomshoot4 "avclear; avadd 0 -5 0 0; avadd 1 -5 0 0;alias arandomshoots arandomshoot5;later 0.1 arandomshoots;"
alias arandomshoot5 "avclear; avadd 0 -20 0 0; avadd 1 -15 0 0;alias arandomshoots arandomshoot1;later 0.1 arandomshoots;"
alias arandomshoot_on "alias arandomshoot_s arandomshoot_off;alias arandomshoots arandomshoot1;taction 1;arandomshoots;"
alias arandomshoot_off "alias arandomshoots; alias arandomshoot_s arandomshoot_on;taction 0;"
alias arandomshoot_s arandomshoot_on


"*" "Anti-Recoil"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

wwclconfig_check rcl_mp5 "recoil 1.2"
wwclconfig_check rcl_tmp "recoil 0.8"
wwclconfig_check rcl_p90 "recoil 1.6"
wwclconfig_check rcl_ump45 "recoil 1.1"
wwclconfig_check rcl_m249 "recoil 1.85"
wwclconfig_check rcl_ak47 "recoil 1.73"
wwclconfig_check rcl_famas "recoil 1.05"
wwclconfig_check rcl_m4a1 "recoil 1.73"
wwclconfig_check rcl_galil "recoil 0.85"
wwclconfig_check rcl_sg550 "recoil 0.9"
wwclconfig_check rcl_g3sg1 "recoil 2"
wwclconfig_check rcl_aug "recoil 1.6"
wwclconfig_check rcl_mac10 "recoil 1.58"
wwclconfig_check rcl_sg552 "recoil 1.74"
wwclconfig_check rcl_glock18 "recoil 1"
wwclconfig_check rcl_usp "recoil 1"
wwclconfig_check rcl_p228 "recoil 1"
wwclconfig_check rcl_deagle "recoil 0.2"
wwclconfig_check rcl_fiveseven "recoil 1"
wwclconfig_check rcl_elite "recoil 1.2"
wwclconfig_check rcl_m3 "recoil 0.1"
wwclconfig_check rcl_xm1014 "recoil 0.7"
wwclconfig_check rcl_scout "recoil 1"
wwclconfig_check rcl_awp "recoil 1"
wwclconfig_check rcl_tactical "recoil 1"
wwclconfig_check rcl_knife "recoil 0.1"
wwclconfig_check rcl_hegrenade "recoil 0.1"
wwclconfig_check rcl_flashbang "recoil 0.1"
wwclconfig_check rcl_smokegrenade "recoil 0.1"
wwclconfig_check rcl_c4 "recoil 0.1"
wwclconfig_check rcl_ ";"


//No Spread
alias "dv1" "developer 1; wait"
alias "dv0" "developer 0; wait"
alias mouse reduce 1: wait
alias "se1" "dv1; echo sens 1; dv0; sensitivity 1; wait"
alias "se2" "dv1; echo sens 2; dv0; sensitivity 2; wait"
alias "se3" "dv1; echo sens 3; dv0; sensitivity 3; wait"
alias "se4" "dv1; echo sens 4; dv0; sensitivity 4; wait"
alias "se5" "dv1; echo sens 5; dv0; sensitivity 5; wait"
alias "se6" "dv1; echo sens 6; dv0; sensitivity 6; wait"
alias "se7" "dv1; echo sens 7; dv0; sensitivity 7; wait"
alias "se8" "dv1; echo sens 8; dv0; sensitivity 8; wait"


type
FFireBullet = procedure (idx: Integer; _forward, right, up: PArray3OfSingle; cShots: Integer; vecSrc, vecDirShooting: PArray3OfSingle; flDistance: Single; iBulletType, iTracerFreq: Integer; tracerCount: PInteger; flSpreadX, flSpreadY: Single);cdecl;

var
oldFireBullet : FFireBullet = pointer ($019024C0);
newFireBullet : FFireBullet;

procedure myFireBullet(idx: Integer; _forward, right, up: PArray3OfSingle; cShots: Integer; vecSrc, vecDirShooting: PArray3OfSingle; flDistance: Single; iBulletType, iTracerFreq: Integer; tracerCount: PInteger; flSpreadX, flSpreadY: Single);cdecl;
var
vDir, view, target: Array[0..2] of Single;
begin

vDir[0] := _forward[0] + flSpreadX * right[0] + flSpreadY * up[0];
view[0] := 8192 * vDir[0];

vDir[1] := _forward[1] + flSpreadX * right[1] + flSpreadY * up[1];
view[1] := 8192 * vDir[1];

vDir[2] := _forward[2] + flSpreadX * right[2] + flSpreadY * up[2];
view[2] := 8192 * vDir[2];

VectorUtils.VectorAngles(view,target);
target[0] := target[0] * -1;

me.spreadAngles.x := me.viewAngles.x - target[0];
me.spreadAngles.y := me.viewAngles.y - target[1];
me.spreadAngles.z := 0;

newFireBullet(idx,_forward,right,up,cShots,vecSrc,vecDirShooting,flDistance,iBulletType,iTracerFreq,tracerCount,flSpreadX,flSpreadY);
end;

procedure CL_CreateMove(_para1:single; ucmd:usercmd_s; _para3:longint);cdecl;
begin
gExportTable.CL_CreateMove(_para1,ucmd,_para3);
If _nospread Then
begin
ucmd.viewangles.x := ucmd.viewangles.x + me.spreadAngles.x;
ucmd.viewangles.y := ucmd.viewangles.y + me.spreadAngles.y;
ucmd.viewangles.z := ucmd.viewangles.z + me.spreadAngles.z;
end;
If _norecoil then
begin
ucmd.viewangles.x := ucmd.viewangles.x - me.punchangle.x;
ucmd.viewangles.y := ucmd.viewangles.y - me.punchangle.y;
end;
end;


procedure HookClient;
begin
While not Assigned(pExportTable.Initialize) Do
Sleep(50);
CopyMemory(@gExportTable,pExportTable,sizeOf(ExportTable_t));
//...
//....
MyHook.Detour(@oldFireBullet,@MyFireBullet,@NewFireBullet);
end;



//Awp Script
alias awp-para "autowall 1;height_correction 3.8;recoil 0.11;nospread 1;.cl_bob 0;.cl_bobup 0"
alias awp-1 "avadd 0 10.3629 7.39 3.23131"
alias awp-2 "avadd 1 10.04399 5.17 3.3432"
alias awp-3 "avadd 2 10.3629 7.39 3.23131"
alias awp-4 "avadd 3 10.3629 7.39 3.23131"
alias awp-5 "avadd 4 10.04399 5.17 3.3432"
alias awp-6 "avadd 5 10.02 7.7 3.91"
alias inv_awp "set1;avclear;awp-para;awp-1;awp-2;awp-3;awp-4;awp-5;awp-6"

alias awp_t \"awp_on\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"awp_on\" \"alias awp_t awp_off; developer 1; echo Awp-On; developer 0;scr_connectmsg Awp-On; bind mouse1 +shoot1\"
alias \"awp_off\" \"alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0\"


//Deagle Script
alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"


//Addvec Pack
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
// --------------------------------------------------------------------------------------
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
// --------------------------------------------------------------------------------------
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
// --------------------------------------------------------------------------------------
"xwm-ak4a;xwm-ak4b;xwm-ak4c"
alias xwm-ak4x "avclear;xwm-ak4d;recoil 1.7"

alias xwm-mp5a "avadd 0 22 9.2 2.5"
alias xwm-mp5b "avadd 0 21.82 9.31 1.52"
alias xwm-mp5c "avadd 1 25.12 6.16 2.33"
alias xwm-mp5d "xwm-mp5a;xwm-mp5b;xwm-mp5c"
alias xwm-mp5x "avclear;xwm-mp5d;recoil 1.75"

alias xbh-clta "avadd 0 22.6 2 0;avadd 1 22.5 2.2 -1"
alias xbh-cltb "avadd 0 23 1.7 0;avadd 1 23.2 3 -1.2"
alias xbh-cltx "avclear;xbh-clta;xbh-cltb;recoil 1.5"

alias xbh-siga "avadd 0 22.643 2.12 0.2;avadd 1 22.54 2.22 -1.1"
alias xbh-sigb "avadd 0 23.12 1.73 0.1;avadd 1 23.256 3.12 -1.23"
alias xbh-sigx "avclear;xbh-siga;xbh-sigb;recoil 1.4"

alias xbh-ak4a "avadd 0 22.6432 2.121 0.21;avadd 1 22.541 2.223 -1.12"
alias xbh-ak4b "avadd 0 23.122 1.734 0.11;avadd 1 23.2561 3.125 -1.234"
alias xbh-ak4x "avclear;xbh-ak4a;xbh-ak4b;recoil 1.9"

alias xbh-scta "avadd 0 22.8 6.5 0.34;avadd 1 23 7 0"
alias xbh-sctb "avadd 0 23.3 5 -1;avadd 1 22 7.2 -1.2"
alias xbh-sctx "avclear;xbh-scta;xbh-sctb;recoil 1.8"

alias xbh-mp5a "avadd 0 22.82 6.53 0.341;avadd 1 23.2 7.1 0.12"
alias xbh-mp5b "avadd 0 23.34 5.4 -1.2;avadd 1 22.3 7.22 -1.24"
alias xbh-mp5x "avclear;xbh-mp5a;xbh-mp5b;recoil 2.0"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias alloff "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;tglow 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 0;death 0;alloff2;"
alias alloff2 "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;alloff3;"
alias alloff3 "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;alloff4;"
alias alloff4 "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;alloff5"
alias alloff5 "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;antikick 0;burstswitch 0;"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_famas_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 80; alias lO8_pitch_1.0 fps_max 85; alias lO8_pitch_1.5 fps_max 90; alias lO8_pitch_2.0 fps_max 95; alias lO8_pitch_2.5 fps_max 95; lO8_famas_settings_"
alias "lO8_famas_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_famas_settings__"
alias "lO8_famas_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_galil_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_galil_settings_"
alias "lO8_galil_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_galil_settings__"
alias "lO8_galil_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
alias "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
alias "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
alias "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
alias "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
alias "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
alias "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_bullpup_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; lO8_bullpup_settings_"
alias "lO8_bullpup_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_bullpup_settings__"
alias "lO8_bullpup_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_krieg_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 40; alias lO8_pitch_1.0 fps_max 45; alias lO8_pitch_1.5 fps_max 50; alias lO8_pitch_2.0 fps_max 55; alias lO8_pitch_2.5 fps_max 60; lO8_krieg_settings_"
alias "lO8_krieg_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_krieg_settings__"
alias "lO8_krieg_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_para_settings" "alias lO8_poitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; alias lO8_pitch_3.0 fps_max 70; alias lO8_pitch_3.5 fps_max 70; alias lO8_pitch_4.0 fps_max 70; lO8_para_settings_"
alias "lO8_para_settings_" "alias lO8_pitch_4.5 fps_max 70; alias lO8_pitch_5.0 fps_max 70; alias lO8_pitch_5.5 fps_max 70; alias lO8_pitch_6.0 fps_max 70; alias lO8_pitch_6.5 fps_max 70; alias lO8_pitch_7.0 fps_max 70; alias lO8_pitch_7.5 fps_max 70; alias lO8_pitch_8.0 fps_max 70; lO8_para_settings__"
alias "lO8_para_settings__" "alias lO8_pitch_8.5 fps_max 70; alias lO8_pitch_9.0 fps_max 70; alias lO8_pitch_9.5 fps_max 70; alias lO8_pitch_10.0 fps_max 70; alias lO8_pitch_10.5 fps_max 70; alias lO8_pitch_11.0 fps_max 70; alias lO8_pitch_11.5 fps_max 70; alias lO8_pitch_12.0 fps_max 70; lO8_para_settings_yaw"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_para_settings_yaw" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 70; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 70; alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 70; lO8_para_settings_yaw_"
alias "lO8_para_settings_yaw_" " alias lO8_spread_2.0 lO8_spread_2.0_right; alias lO8_yaw_2.0 fps_max 70; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 70; alias lO8_spread_3.0 lO8_spread_3.0_right; alias lO8_yaw_3.0 fps_max 70; lO8_para_settings_yaw__"
alias "lO8_para_settings_yaw__" "alias lO8_spread_3.5 lO8_spread_3.5_left; alias lO8_yaw_3.5 fps_max 70; alias lO8_spread_4.0 lO8_spread_4.0_right; alias lO8_yaw_4.0 fps_max 70; alias lO8_spread_4.5 lO8_spread_4.5_left; alias lO8_yaw_4.5 fps_max 70; lO8_para_settings_yaw3"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_para_settings_yaw3" "alias lO8_spread_5.0 lO8_spread_5.0_right; alias lO8_yaw_5.0 fps_max 70; alias lO8_spread_5.5 lO8_spread_5.5_left; alias lO8_yaw_5.5 fps_max 70; alias lO8_spread_6.0 lO8_spread_6.0_right; alias lO8_yaw_6.0 fps_max 70; lO8_para_settings_yaw4"
alias "lO8_para_settings_yaw4" "alias lO8_spread_6.5 lO8_spread_6.5_right; alias lO8_yaw_6.5 fps_max 70; alias lO8_spread_7.0 lO8_spread_7.0_left; alias lO8_yaw_7.0 fps_max 70; alias lO8_spread_7.5 lO8_spread_7.5_right; alias lO8_yaw_7.5 fps_max 70; lO8_para_settings_yaw5"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
alias "lO8_para_settings_yaw5" "alias lO8_spread_8.0 lO8_spread_8.0_right; alias lO8_yaw_8.0 fps_max 70; alias lO8_spread_8.5 lO8_spread_8.5_left; alias lO8_yaw_8.5 fps_max 70; alias lO8_spread_9.0 lO8_spread_9.0_right; alias lO8_yaw_9.0 fps_max 70; lO8_para_settings_yaw6"
alias "lO8_para_settings_yaw6" "alias lO8_spread_9.5 lO8_spread_9.5_right; alias lO8_yaw_9.5 fps_max 70; alias lO8_spread_10.0 lO8_spread_10.0_left; alias lO8_yaw_10.0 fps_max 70; alias lO8_spread_10.5 lO8_spread_10.5_right; alias lO8_yaw_10.5 fps_max 70; lO8_para_settings_yaw7"
alias "lO8_para_settings_yaw7" "alias lO8_spread_11.0 lO8_spread_11.0_right; alias lO8_yaw_11.0 fps_max 70; alias lO8_spread_11.5 lO8_spread_11.5_left; alias lO8_yaw_11.5 fps_max 70; alias lO8_spread_12.0 lO8_spread_12.0_right; alias lO8_yaw_12.0 fps_max 70"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


-----------------------------------------------------------------------------------------------------


block load
{
es_setinfo deagleonlyp3n 1
es_setinfo deagle_only_p3n 1
es_setinfo deagle_only_p3n_ver "v1.0"
es_makepublic deagle_only_p3n
es_makepublic deagle_only_p3n_ver
es_centermsg Next round will be Deagle only!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Next round will be Deagle only!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
}

event map_start
{
es_setinfo deagleonlyp3n 1
}

event round_start
{
es_centermsg ONLY DEAGLE ALLOWED!!!!!
}

event player_spawn
{
es_give event_var(userid) player_weaponstrip
es_fire event_var(userid) player_weaponstrip Strip 1
es_delayed 1 es_give event_var(userid) item_assaultsuit
es_delayed 1 es_give event_var(userid) weapon_deagle
playerset ammo event_var(userid) weapon_deagle 100
bot_allow_grenades 0
bot_allow_shotguns 0
bot_allow_rifles 0
bot_allow_snipers 0
bot_allow_machine_guns 0
bot_allow_sub_machine_guns 0
}

event round_end
{
if (server_var(deagleonlyp3n) = 1) do
{
ma_restrict galil
ma_restrict ak47
ma_restrict scout
ma_restrict sg552
ma_restrict awp
ma_restrict g3sg1
ma_restrict famas
ma_restrict m4a1
ma_restrict aug
ma_restrict sg550
ma_restrict glock
ma_restrict usp
ma_restrict p228
ma_restrict elite
ma_restrict fiveseven
ma_restrict m3
ma_restrict xm1014
ma_restrict mac10
ma_restrict tmp
ma_restrict mp5navy
ma_restrict ump45
ma_restrict p90
ma_restrict m249
es_setinfo deagle_only_p3n 0
}
}

block unload
{
es_setinfo deagleonlyp3n 0
ma_unrestrict galil
ma_unrestrict ak47
ma_unrestrict scout
ma_unrestrict sg552
ma_unrestrict awp
ma_unrestrict g3sg1
ma_unrestrict famas
ma_unrestrict m4a1
ma_unrestrict aug
ma_unrestrict sg550
ma_unrestrict glock
ma_unrestrict usp
ma_unrestrict p228
ma_unrestrict elite
ma_unrestrict fiveseven
ma_unrestrict m3
ma_unrestrict xm1014
ma_unrestrict mac10
ma_unrestrict tmp
ma_unrestrict mp5navy
ma_unrestrict ump45
ma_unrestrict p90
ma_unrestrict m249
bot_allow_grenades 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1
bot_allow_sub_machine_guns 1
es_centermsg Deagle only Deactivated!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Deagle only Deactivated!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav

#, BlockLoad aktif.

------------------------------------------------------------------------------------------------

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"
echo Hitbox Paketi.#


----------------------------------------------------------------------------------------------------------


alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
alias M4A11 �avadd 0 21 10.1 0;�
alias M4A12 �avadd 1 23 4 4.5;�
alias M4A13 �avadd 2 20 7 6;�
alias M4A14 �avadd 3 20.75 6.5 2.1;�
alias M4A15 �avadd 4 27 4.25 3.5;�
alias M4A16 �avadd 5 11.5 8 2.5;�
alias gsaimM4A1 �avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded�
alias AK471 �avadd 0 20 10.1 0;�
alias AK472 �avadd 1 25.25 1.5 3;�
alias AK473 �avadd 2 22.5 7.25 4.25;�
alias AK474 �avadd 3 22.5 3 2.25;�
alias AK475 �avadd 4 29 1.5 2.25;�
alias AK476 �avadd 5 14 4 3;�
alias gsaimAK47 �avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded�
alias USP1 �avadd 0 21 10.1 0;�
alias USP2 �avadd 1 26.5 3 -1;�
alias USP3 �avadd 2 20 7 4;�
alias USP4 �avadd 3 20.25 9.5 -1.5;�
alias USP5 �avadd 4 30.25 3.75 -2;�
alias USP6 �avadd 5 10.75 10.75 0.5;�
alias gsaimUSP �avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded�
alias GLOCK1 �avadd 0 21 10.1 0;�
alias GLOCK2 �avadd 1 26.5 3 -1;�
alias GLOCK3 �avadd 2 20 7 4;�
alias GLOCK4 �avadd 3 20.25 9.5 -1.5;�
alias GLOCK5 �avadd 4 30.25 3.75 -2;�
alias GLOCK6 �avadd 5 10.75 10.75 0.5;�
alias gsaimGLOCK �avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded�
gsaim;clear;echo #Forumqs Ayarlar Yuklendi.


-------------------------------------------------------------------------------------------------------

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 919 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0


----------------------------------------------------------------------------------------------------------

"..____________.."
""
"| NoSpread |"
"| |"
"| Enabled |"
""
"..-----------.."

bind mouse1 "+attack;+lookdown;wait;wait;-lookdown;wait;+lookup;wait;wait;-lookup;-attack"

cl_pitchspeed 80

bind "KP_DOWNARROW" "cl_pitchspeed 80; cl_lw 1; bind mwheelup +duck; bind MWHEELDOWN +jump; hud_fastswitch 1; +mlook"
bind "KP_PGDN" "cl_pitchspeed 3; cl_lw 1; bind mwheelup +duck; bind MWHEELDOWN +jump; hud_fastswitch 1; +mlook"

// Edit here
Numpad 2
Numpad 3


"..____________.."
""
"| NoSpread |"
"| |"
"| Enabled |"
""
"..-----------.."

bind mouse1 "+attack;+lookdown;wait;wait;-lookdown;wait;+lookup;wait;wait;-lookup;-attack"

cl_pitchspeed 80

bind "PGUP" "cl_pitchspeed 80; cl_lw 1; bind mwheelup +duck; bind MWHEELDOWN +jump; hud_fastswitch 1; +mlook"
bind "ALT" "cl_pitchspeed 3; cl_lw 1; bind mwheelup +duck; bind MWHEELDOWN +jump; hud_fastswitch 1; +mlook"

// Edit here
Page Up
ALT


bind "mouse1" "+attack;cl_pitchspeed 0.9;m_pitch 0;m_forward 0;m_side 0;+lookdown;wait;wait;-lookdown"

echo " Auto Low Anti Recoil 3 Actived - ForumCS.org"
echo " Auto Low Anti Recoil 3 Actived - ForumCS.org"


bind "mouse1" "+attack;cl_pitchspeed 1.2;m_pitch 0;m_forward 0;m_side 0;+lookdown;wait;wait;-lookdown"

echo " Auto Medium Anti Recoil 3 Actived - ForumCS.org"
echo " Auto Medium Anti Recoil 3 Actived - ForumCS.org"


m_forward 1
m_pitch 0.022
m_side 0.8
m_filter 0
m_yaw 0.022

cl_pitchspeed 0

bind "mouse1" "+attack"


bind "ALT" "+bombjump; fps_max 40; cl_yawspeed 587.5; wait; +right; w5; w5; w5; w5; wait; wait; wait; wait; wait; -right; cl_yawspeed 210; speak woop"


r_drawviewmodel 0


//NumPad 1 = slow spin.
//NumPad 2 = medium spin.
//NumPad 3 = fast spin.
//NumPad 4 = crazy uber spin!
//NumPad 0 = stop spinning.

bind "kp_end" "Inexinferis; +left; +forward; cl_yawspeed 500"
bind "kp_downarrow" "Inexinferis; +left; +forward; cl_yawspeed 1000"
bind "kp_pgdn" "Inexinferis; +left; +forward; cl_yawspeed 1500"
bind "kp_leftarrow" "Inexinferis; +left; +forward; cl_yawspeed 10000"
bind "kp_ins" "Inexinferis; -left; -forward; cl_yawspeed 210"




bind "MWHEELDOWN" "+jump; +jump; +duck; wait; -duck; -jump; wait"
bind "MWHEELUP" "+duck; +duck; wait; -duck; -jump; wait"


bind "e" "weapon_knife; wait; +use; wait; +attack2; wait; -attack2"

bind "mouse2" "+attack2; fps_max 0;cl_yawspeed 3600;wait;+left;+jump;wait;+back;-back;-left;wait;-jump;wait;+left;wait;-left;wait;fps_max 50;cl_yawspeed 210"

bind "MOUSE3" "+attack; wait; wait; lastinv; wait; wait; lastinv"



------------------------------------------------------------------------------------------


echo =====================================
echo
echo #Premium Config
echo
echo " �zel cfg "
echo
echo " PoL%'' iyi hs'ler.. "
echo " indircfg.blogspot.com "
echo
echo =====================================



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