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2stronKDevour css settings, config & cfg 2013

Full Name -
Nickname 2stronKDevour
Birthday -
Nationality United StatesUnited States
Game Counter-Strike SourceCounter-Strike Source
Since 2013-02-09
Last Update 2013-02-09
2stronKDevour screenshot

2stronKDevour Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

2stronKDevour Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

2stronKDevour config

The Counter-Strike Source config file of 2stronKDevour has been downloaded 44 times. Download autoexec.cfg by clicking the download button below.
How to install 2stronKDevour css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec 2stronKDevour.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

2stronKDevour Settings

Monitor
Resolution: 800x600
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 1.2
Crosshair
Color: green
Size: 5
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of 2stronKDevour. The 2stronKDevour css settings page has been viewed for 1.420 since it was added on 2013-02-09. The last time the settings of 2stronKDevour were on 2013-02-09. Visit the css settings page to view more Counter-Strike Source settings like 2stronKDevour or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other United States gaming settings
2stronKDevour CFG file




//
// Say Brain what you wanna do tonight? Same thing we do every night Pinky, try to take over the world!
//


// Nick //

name "ur mom best friend!"


// Binds //

unbind "f1"
unbind "pause"

bind "\" "toggleconsole"


// Personal settings //

cl_autowepswitch "0"
cl_crosshairalpha "9999"
cl_crosshaircolor "1"
cl_crosshaircolor_r "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_b "0"
cl_crosshairscale "950"
cl_crosshairsize "5"
cl_crosshairthickness "1.337"
cl_crosshairusealpha "1.1337"
crosshair "1"
cl_dynamiccrosshair "1"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_righthand "1"
fps_max "76"
hud_fastswitch "1"
sensitivity "1.9"
volume "1.0"
zoom_sensitivity_ratio "1.1337"
cl_crosshairspreadscale "0.4"
cl_crosshair dot "1"


// Connection settings //

cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "nosounds"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "1337"
cl_updaterate "66"
rate "25000"
cl_interp "0.0152"


// Sound & volume //

cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"


// Mouse & crosshair //

cl_observercrosshair "1"
cl_scalecrosshair "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
cl_crosshairsize "4"
cl_crosshairspreadscale "0.4"

// HUD, radar & misc. //

cl_autohelp "0"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_playerspraydisable "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_show_achievement_popups "0"
cl_showhelp "0"
con_enable "1"
hud_centerid "1"
jpeg_quality "100"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "0"


// CPU settings //

r_3dnow "1"
r_sse_s "1"
r_sse2 "1"


// Graphics //

adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_burninggibs "0"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_force_ps_patch "0"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_DrawSpecificStaticProp "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flashlightrendermodels "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"


// Multicore rendering tweaks //

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
cl_dynamiccrosshair 0

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.015"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"

cl_interp 0.0152
cl_crosshairsize 4
fps_max 71
rate "1048576"
cl_cmdrate "66"
cl_updaterate "101"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"


Bind h "say lolwut"
Bind . "say Unfo: Im not homo"
bind "i" "say nigga mad"
bind "o" "say HANDS UP!!!"

alias handcyc "hc1"
alias hc1 "cl_righthand 1; alias handcyc hc2"
alias hc2 "cl_righthand 0; alias handcyc hc1"
bind p sm_admin
cl_crosshairspreadscale 0.1
sensitivity 1.5
cl_crosshairsize 5
cl_crosshaircolor "green"





bind "v" "handcyc"



soundscape_flush
mat_savechanges
clear


echo " Config loaded. Made by deVour! Add "primoc" for any questions or advice. P.S. ruDi sux black kox"
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