VxN config

VxN l4d2 config settings download

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VxN config

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2016-08-12
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167
VxN l4d2 config
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No VxN Left 4 Dead 2 config description
Summary
VxN config is a l4d2 config game file download. There are 5 Left 4 Dead 2 configs just like VxN l4d2 cfg. Overall there are 5 l4d2 game files for download. To upload your own l4d2 game files, Left 4 Dead 2 game files, config game files or gaming files related to VxN config then please visit our Upload Gaming Files section. server.cfg Is the file you will receive after downloading VxN Left 4 Dead 2 cfg.

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VxN l4d2 in-game settings

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VxN l4d2 config file

//##Server.cfg###########################
//Basic server cfg - loaded on each map #
//#######################################

/////////////////////////
//Server info
////////////
hostname VxN Server South American BR - T#128 //Hostname for server
rcon_password "vxnadm666" //remote console password
sv_password " " //Server password for entry into multiplayer games [only needed to make your server private.]
sv_contact " you are in server south american brazil, verify u contrie to game play , or rage quit" //contact email for server sysop
sv_steamgroup

/////////////////////////
//Internet, region, lobby setup
////////////
hostport 27016 //default 27015; Host game server port
sv_lan 0 //Server is a lan server (no heartbeat, no authentication, no non-class C addresses) [enable LAN = 1; disable LAN = 0]
sv_region 3 //The region of the world to report this server in.
sv_allow_lobby_connect_only 0 //default 1; If set players may only join this server from matchmaking lobby, may not connect directly [enable/disable Lobby connections only 1/0]

/////////////////////////
//Game Settings
////////////
mp_disable_autokick 1 //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 0 //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //(command)Clear memory of server side hint displayed to the player.
sv_consistency 1 //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0 //default 0; is the server pausable
sv_forcepreload 1 //default 0; Force server side preloading
sv_pure_kick_clients 0 //default 1; If set to 1, the server will kick clients with mism
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