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TsD.cfg cs settings, config & cfg 2018

Full Name -
Nickname TsD.cfg
Birthday -
Nationality MongoliaMongolia
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2018-03-09
Last Update 2018-03-09
TsD.cfg screenshot

TsD.cfg Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

TsD.cfg Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

TsD.cfg config

The Counter-Strike 1.6 config file of TsD.cfg has been downloaded 53 times. Download TsD.cfg by clicking the download button below.
How to install TsD.cfg cs config
1. Download TsD.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec TsD.cfg.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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TsD.cfg Settings

Monitor
Resolution: 1028x720
Aspect Ratio: -
Sensitivity
Sensitivity: 2
Crosshair
Color: green
Size: small
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of TsD.cfg. The TsD.cfg cs settings page has been viewed for 1.323 since it was added on 2018-03-09. The last time the settings of TsD.cfg were on 2018-03-09. Visit the cs settings page to view more Counter-Strike 1.6 settings like TsD.cfg or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csBulgariaBulgaria2024-10-14
2csBulgariaBulgaria2021-04-26
3csGeorgiaGeorgia2021-02-08
4csLithuaniaLithuania2020-08-19
5csTurkeyTurkey2022-08-23
Other Mongolia gaming settings
TsD.cfg CFG file
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invnext"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "+voicerecord"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "say /me aXE is the best;say /me"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "awp"
bind "F3" "player_menu"
bind "F4" "func_special;quit"
bind "F5" "func_special;quit"
bind "F6" "func_special;quit"
bind "F7" "func_special;quit"
bind "F8" "func_special;quit"
bind "F9" "func_special;quit"
bind "F10" "func_special;quit"
bind "F11" "func_special;quit"
bind "F12" "func_special;quit"
bind "INS" "func_special;quit"
bind "DEL" "csf_cheatkey774 DEL"
bind "PGDN" "func_special;quit"
bind "PGUP" "func_special;quit"
bind "HOME" "BLOKED"
bind "END" "func_special;quit"
bind "MWHEELDOWN" "cl_Crosshair_size large"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "cl_crosshair_size small"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "2"
bgmvolume "1.000000"
bottomcolor "6BSmg4SfgmA"
brightness "6"
rate "25000"
sv_maxrate "25000"
sv_lan_rate "25000"
cl_rate "25000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "3"
cl_cmdrate "101"
cl_corpsestay "0"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "800"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0"
cl_weather "0"
con_color "0 102 255"
console "1.000000"
crosshair "1.000000"
fastsprites "2"
fps_max "99"
fps_modem "101"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0.01"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.300000"
mp_decals "20"
name "TsD!* "
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "6.7"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.680000"
volume "0.8"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "_ah" "0"
setinfo "mD" "72697554"
setinfo "_vgui_menus" "0"
setinfo "aim_headshot" "90"
+mlook
+jlook
exec userconfig.cfg

===================-- AIM SCRIPTS --AIM SETTINGS\===================


?aim_on 1
?aim_autoaim 0
?aim_autoshoot 0
?aim_triggerbot 0
?aim_alternate 0
?aim_shoot 1
?aim_headradius 0
?aim_bodyradius 0
?aim_bodyshape 0
?aim_bodyheight 0
?aim_visrecoil 0
?aim_nospread 1
?aim_smooth 1
?aim_random 1
?aim_lock 0
?aim_fov 360
?aim_team 1
?aim_method 1
?aim_mode 1
?aim_bonespot 0
?aim_drawspot 0
?aim_hitbox 0
?aim_hbdraw 0
?aim_heightadjust 0
?aim_recoil 1
?aim_thru 1
?aim_autowall 0
?aim_autowall_sens 0
?aim_prediction 0
?aim_predahead 1
?aim_predback 0


" " ">AIMBOT" {ABS}
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Abs!nthe* High Head" "avheadb"
" " "Abs!nthe* Medium Head" "avheadf"
" " "Abs!nthe* Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"

????`???? AIM & SHOT ????`????

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25?
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all


"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0?" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10?" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30?" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90?" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180?" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360?" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [XXX] Abs!nthe* Aim Vecs" { // [XXX] Abs!nthe* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [XXX] Abs!nthe* SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [XXX] Abs!nthe* SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [XXX] Abs!nthe* SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [XXX] Abs!nthe* SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [XXX] Abs!nthe* SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [XXX] Abs!nthe* SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [XXX] Abs!nthe* SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [XXX] Abs!nthe* SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [XXX] Abs!nthe* SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-"
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
set esp_Box 1
set esp_Style 1
set esp_Size 2
set esp_Visible 2
set esp_Weapon 0
set esp_Name 0
set esp_Health 0
set esp_Sequence 0
set esp_WorldEntities 0
set esp_WorldWeapons 0

set rad 0
set rad_Size 125

set wh_ColorPlayer 1
set wh_ColorWeapon 0
set wh_xqzwallhack 0

set_antiscreen 1

set_desable 0
set_enable 1

set aim_Active 0
set aim_Deathmatch 0
set aim_HidewpnEvent 1
set aim_Smoothtype 1
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 0
set aim_Aimspot 11
set aim_DrawAimspot 0
set aim_Prediction 1
set aim_FOA 10

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
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