Sheppard Config config

Sheppard Config hl config settings download

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Sheppard Config config

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20-9-2019
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No Sheppard Config Half-Life config description
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Sheppard Config config is a hl config game file download. There are 45 Half-Life configs just like Sheppard Config hl cfg. Overall there are 63 hl game files for download. To upload your own hl game files, Half-Life game files, config game files or gaming files related to Sheppard Config config then please visit our Upload Gaming Files section. a.cfg Is the file you will receive after downloading Sheppard Config Half-Life cfg.

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Sheppard Config hl in-game settings

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Sheppard Config hl config file

// Player status
// ------------------------------------------------------------------
name ^2SHEPPARD
topcolor 185
bottomcolor 185
gl_spriteblend 0
cl_bobcycle 0
cl_sidespeed 400
cl_forwardspeed 400
cl_backspeed 400

// Binds
// -----------------------------------------------------
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "r" "+reload"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "DEL" "+commandmenu"
bind "MWHEELUP" "+duck"
bind "mwheeldown" "+jump"
bind "b" "weapon_357"
bind "o" "say Buena :-)"
bind "p" "say Xd :-)"
bind "j" "say a "
bind "k" "say "
bind "l" "play_team fvox/bell.wav;say_close dropped a ^5%W; drop"
bind "SHIFT" "+speed;stopsound"


// Weapons
// ------------------------------------------------------------------
bind "c" "weapon_gauss"
bind "v" "weapon_crossbow"
bind "g" "weapon_shotgun"
bind "t" "weapon_egon"
bind "f" "weapon_9mmAR
bind "capslock" "weapon_rpg"
bind "q" "lastinv"
bind "0" "slot0"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "PAUSE" "pause"

// Teamplay
// ------------------------------------------------------------------
bind "y" "messagemode"
bind "u" "messagemode2"
bind "`" "toggleconsole"

// Alias
// ------------------------------------------------------------------
alias +lj "+duck;wait;+jump"
alias -lj "-jump;-duck"

// Graphics
// ------------------------------------------------------------------
r_decals "0"
r_traceglow "0"
r_dynamic "0"
r_mmx "1"
r_drawentities "1"
r_novis "0"
r_wateralpha "0"
gl_max_size "256"
gl_playermip "4"
gl_picmip "0"
gl_ztrick "1"
gl_texturemode "gl_linear_mipmap_linear
lightgamma "0"
texgamma "0.01"
brightness "5"
gamma "3"
lambert "1.5"
crosshair "1"
net_graph "3"
cl_allowdownload "1"
mp_decals "0"
r_bmodelhighfrac "0"
ex_interp "0.05"
precache "1"
ambient_level "0.1"
ambient_fade "100"
bgmvolume "0"
hisound "1"
loadas8bit "0"
room_off "0"
suitvolume "0.5"
volume "0.3"
s_2dvolume "0.88"
s_bloat "2"
s_distance "50"
s_doppler "0.0"
s_geometry "0"
s_occlude "0"
s_occfactor "0.25"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_reverb "1"
s_refdelay "4"
s_reflect "1"
s_refgain "0.42"
s_rolloff "1.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"

// Mouse
// ------------------------------------------------------------------
sensitivity "3"
zoom_sensitivity_ratio "1.2"
m_filter "1"
m_pitch "0.017"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
+mlook

// soul's longjump
alias +caliskol_lj "+lj;wait;-jump"
alias -caliskol_lj "-duck"

// movement
bind space "+caliskol_lj"

// Volume
//--------------------------------------------------------------------
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
sv_voiceenable "1"
volume "0.300000"
suitvolume "0.250000"
bgmvolume "1.000000"
MP3Volume "0.800000"
voice_modenable "1"
violence_ablood "1"
violence_hblood "1"
violence_hgibs "0"
violence_agibs "0"

// Hud
// ------------------------------------------------------------------
hud_classautokill "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "5"
hud_deathnotice_time "7"
hud_draw "1"


// Fov
// ------------------------------------------------------------------
default_fov "120"

// Bullet Color
// ------------------------------------------------------------------
tracerspeed "2000"
tracerlength "3"
tracerred "0"
tracergreen "2"
tracerblue "10"
traceralpha "150"
traceroffset "-20"

// ------------------------------------------------------------------
con_color "0 9999 0"
console "1"
scr_conspeed "9999"
net_graph "3"
fps_max "75"
fps_modem "0"
sv_aim "0"
sv_cheats "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "9999"
cl_showfps "1"
scr_connectmsg "0"



// Talk
//-------------------------------------------------------------------



// Deployables
---------------------------------------------------------------------
alias weapon_deploy "weapon_snark;weapon_tripmine;weapon_handgrenade;weapon_satchel"

//BUNNY JUMP
---------------------------------------------------------------------
alias "+bj" "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias "-bj" "-jump"

//anti lag
---------------------------------------------------------------------
ex_interp "0.05"
r_decals "0"
r_dynamic "0"
r_mmx "1"
r_mirroralpha "0"
r_drawviewmodel "1"
rate "15000"
cl_cmdrate "100"
cl_updaterate "100"
cl_rate "9999"
tracerspeed "2000"
tracerlength "3"
tracerred "0"
tracergreen "2"
tracerblue "10"
traceralpha "150"
traceroffset "-20"

alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"

bind "MOUSE3" "snipe"

//Server
---------------------------------------------------------------------
bind "F1" ""
bind "F2" ""


//Wait
//_________________________________________________________
// waits
alias wait2 "wait;wait"
alias wait4 "wait2;wait2"
alias wait8 "wait4;wait4"
alias wait16 "wait8;wait8"
alias wait32 "wait16;wait16"
alias wait64 "wait32;wait32"
alias wait128 "wait64;wait64""

developer 1
developer 0
//bunnyhop script
alias +bhop "alias _special _h;_h"
alias _h "+jump;wait;-jump;wait;special"
alias -bhop "alias _special"

bind "MWHEELDOWN" "+bhop"


//Flecha rapida

alias "cross" "wait;+attack2; +attack; wait; +reload; wait; wait; -reload; -attack; -attack2; lastinv; lastinv;wait"
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