Lightmass.ini config

Lightmass.ini ark config settings download

File Name:

Lightmass.ini config

Country:
File Type:
Since:
Last Update:
2016-10-20
Version:
Downloads:
218
Upload Screenshot
Description:
No Lightmass.ini ARK Survival Evolved config description
Summary
Lightmass.ini config is a ark config game file download. There are 11 ARK Survival Evolved configs just like Lightmass.ini ark cfg. Overall there are 11 ark game files for download. To upload your own ark game files, ARK Survival Evolved game files, config game files or gaming files related to Lightmass.ini config then please visit our Upload Gaming Files section. Lightmass.ini Is the file you will receive after downloading Lightmass.ini ARK Survival Evolved cfg.

Download Lightmass.ini ark config

Lightmass.ini ARK Survival Evolved config has been downloaded 218 times.
Other ARK Survival Evolved files
Below you will find some extra ARK Survival Evolved configs like Lightmass.ini config.
NameTypeGameCountryViews
Game.ini configark configs
486
Engine.ini configark configs
272
Zer0Lucks Game.ini configark configs
148
Input.ini configark configs
143
GameUserSettings.ini configark configs
333

Lightmass.ini ark in-game settings

Resolution:No Lightmass.ini ARK Survival Evolved resolution found!
Crosshair Size:No Lightmass.ini ARK Survival Evolved crosshair size found!
Sensitivity:No Lightmass.ini ARK Survival Evolved sensitivity found!
Crosshair Color:No Lightmass.ini ARK Survival Evolved crosshair color found!

Lightmass.ini ark config file

[DevOptions.StaticLighting]
bAllowMultiThreadedStaticLighting=True
ViewSingleBounceNumber=-1
bUseBilinearFilterLightmaps=True
bCompressLightmaps=True
bUseConservativeTexelRasterization=True
bAccountForTexelSize=True
bUseMaxWeight=True
MaxTriangleLightingSamples=8
MaxTriangleIrradiancePhotonCacheSamples=4
bAllow64bitProcess=True
DefaultStaticMeshLightingRes=32
bAllowCropping=False
bGarbageCollectAfterExport=True
bRebuildDirtyGeometryForLighting=True
NumUnusedLightmassThreads=2

[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=1
VisibilityRayOffsetDistance=.1
VisibilityNormalOffsetDistance=3
VisibilityNormalOffsetSampleRadiusScale=.5
VisibilityTangentOffsetSampleRadiusScale=.8
SmallestTexelRadius=.1
LightGridSize=100
AutomaticImportanceVolumeExpandBy=500
MinimumImportanceVolumeExtentWithoutWarning=10000.0

[DevOptions.StaticLightingMaterial]
bUseDebugMaterial=False
ShowMaterialAttribute=None
EmissiveSampleSize=128
DiffuseSampleSize=128
SpecularSampleSize=128
TransmissionSampleSize=256
NormalSampleSize=256
TerrainSampleScalar=4
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)

[DevOptions.MeshAreaLights]
bVisualizeMeshAreaLightPrimitives=False
EmissiveIntensityThreshold=.01
MeshAreaLightGridSize=100
MeshAreaLightSimplifyNormalAngleThreshold=25
MeshAreaLightSimplifyCornerDistanceThreshold=.5
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
MeshAreaLightGeneratedDynamicLightSurfaceOffset=30

[DevOptions.PrecomputedDynamicObjectLighting]
bVisualizeVolumeLightSamples=False
bVisualizeVolumeLightInterpolation=False
NumHemisphereSamplesScale=2
SurfaceLightSampleSpacing=300
FirstSurfaceSampleLayerHeight=50
SurfaceSampleLayerHeightSpacing=250
NumSurfaceSampleLayers=2
DetailVolumeSampleSpacing=300
VolumeLightSampleSpacing=3000
MaxVolumeSamples=50000
bUseMaxSurfaceSampleNum=True
MaxSurfaceLightSamples=500000

[DevOptions.PrecomputedVisibili
Tags