ChaosLightmass.ini config

ChaosLightmass.ini paladins config settings download

File Name:

ChaosLightmass.ini config

Country:
Game:
File Type:
Category:
Since:
Last Update:
2016-10-20
Version:
Downloads:
116
Upload Screenshot
Description:
No ChaosLightmass.ini Paladins config description
Summary
ChaosLightmass.ini config is a paladins config game file download. There are 10 Paladins configs just like ChaosLightmass.ini paladins cfg. Overall there are 10 paladins game files for download. To upload your own paladins game files, Paladins game files, config game files or gaming files related to ChaosLightmass.ini config then please visit our Upload Gaming Files section. ChaosLightmass.ini Is the file you will receive after downloading ChaosLightmass.ini Paladins cfg.

Download ChaosLightmass.ini paladins config

ChaosLightmass.ini Paladins config has been downloaded 116 times.
Other Paladins files
Below you will find some extra Paladins configs like ChaosLightmass.ini config.
NameTypeGameCountryViews
Paladins FPS configpaladins configs
76
ChaosLightmass.ini configpaladins configs
26
paladins configpaladins configs
73
ChaosUI.ini configpaladins configs
25
ChaosEngine.ini configpaladins configs
83

ChaosLightmass.ini paladins in-game settings

Resolution:No ChaosLightmass.ini Paladins resolution found!
Crosshair Size:No ChaosLightmass.ini Paladins crosshair size found!
Sensitivity:No ChaosLightmass.ini Paladins sensitivity found!
Crosshair Color:No ChaosLightmass.ini Paladins crosshair color found!

ChaosLightmass.ini paladins config file

[DevOptions.DebugOptions]
bAllowAdvancedOptions=False
LightmapResolutionFactorScale=32.0

[DevOptions.StaticLighting]
bAllowMultiThreadedStaticLighting=True
ViewSingleBounceNumber=-1
bUseConservativeTexelRasterization=True
bAccountForTexelSize=True
bUseMaxWeight=True
MaxTriangleLightingSamples=8
MaxTriangleIrradiancePhotonCacheSamples=4
bAllowLightmapCompression=True
bAllowEagerLightmapEncode=False
bUseBilinearFilterLightmaps=True
bRepackLightAndShadowMapTextures=True
bAllow64bitProcess=True
DefaultStaticMeshLightingRes=32
bAllowCropping=False
bGarbageCollectAfterExport=True
bRebuildDirtyGeometryForLighting=True

[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=1
VisibilityRayOffsetDistance=.1
VisibilityNormalOffsetDistance=3
VisibilityNormalOffsetSampleRadiusScale=.5
VisibilityTangentOffsetSampleRadiusScale=.8
SmallestTexelRadius=.1
LightGridSize=100
DirectionalCoefficientFalloffPower=.85
DirectionalCoefficientScale=2
CustomImportanceVolumeExpandBy=4000
MinimumImportanceVolumeExtentWithoutWarning=5000.0

[DevOptions.StaticLightingMaterial]
bUseDebugMaterial=False
ShowMaterialAttribute=None
EmissiveSampleSize=128
DiffuseSampleSize=128
SpecularSampleSize=128
TransmissionSampleSize=256
NormalSampleSize=256
TerrainSampleScalar=4
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
DebugSpecularPower=64
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)

[DevOptions.MeshAreaLights]
bVisualizeMeshAreaLightPrimitives=False
EmissiveIntensityThreshold=.01
MeshAreaLightGridSize=100
MeshAreaLightSimplifyNormalAngleThreshold=25
MeshAreaLightSimplifyCornerDistanceThreshold=.5
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
MeshAreaLightGeneratedDynamicLightSurfaceOffset=30

[DevOptions.PrecomputedDynamicObjectLighting]
bVisualizeVolumeLightSamples=False
bVisualizeVolumeLightInterpolation=False
SurfaceLightSampleSpacing=200
FirstSurfaceSampleL
Tags