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ChaosGame.ini paladins settings, config & cfg 2016

Full Name -
Nickname ChaosGame.ini
Birthday -
Nationality United StatesUnited States
Game PaladinsPaladins
Since 2016-10-20
Last Update 2016-10-20
ChaosGame.ini screenshot

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ChaosGame.ini Gaming PC Setup

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ChaosGame.ini config

The Paladins config file of ChaosGame.ini has been downloaded 223 times. Download ChaosGame.ini by clicking the download button below.
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ChaosGame.ini Settings

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Summary
This page contains the in-game settings, config files (cfg) and hardware setup of ChaosGame.ini. The ChaosGame.ini paladins settings page has been viewed for 1.803 since it was added on 2016-10-20. The last time the settings of ChaosGame.ini were on 2016-10-20. Visit the paladins settings page to view more Paladins settings like ChaosGame.ini or visit upload section to add your own paladins settings.
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ChaosGame.ini CFG file
[Engine.GameInfo]
DefaultGame=TgClient.TgGameLaunch
DefaultServerGame=TgGame.TgGame
bAdminCanPause=false
MaxPlayers=32
GameDifficulty=+4.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+120.0
MaxTimeMargin=0
TimeMarginSlack=+1.35
MinTimeMargin=0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
PlayerControllerClassName=TgGame.TgPlayerController
bKickLiveIdlers=true
GameInfoClassAliases[0]=(ShortName="Testing", GameClassName="TgGame.TgGame_Battle")
GameInfoClassAliases[1]=(ShortName="Chaos", GameClassName="TgGame.TgGame_Chaos")
GameInfoClassAliases[2]=(ShortName="Siege", GameClassName="TgGame.TgGame_ChaosSiege")
GameInfoClassAliases[3]=(ShortName="Joust", GameClassName="TgGame.TgGame_ChaosJoust")
GameInfoClassAliases[4]=(ShortName="TDM", GameClassName="TgGame.TgGame_ChaosTeamDeathmatch")
GameInfoClassAliases[5]=(ShortName="ShootingRange", GameClassName="TgGame.TgGame_ChaosShootingRange")
MeshId=28

[Engine.AccessControl]
IPPolicies=ACCEPT;*
bAuthenticateClients=True
bAuthenticateServer=True
bAuthenticateListenHost=True
MaxAuthRetryCount=3
AuthRetryDelay=5

[DefaultPlayer]
Name=Player
Team=255
DefaultCharacter=TgGame.TgCharacter

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI

[Engine.PlayerController]
bNeverSwitchOnPickup=False
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
bShowKismetDrawText=True

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-750.0
RBPhysicsGravityScaling=2.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=Engine.EmitterPool
DecalManagerClassPath=TgGame.TgDecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=TRUE
bAllowHostMigration=FALSE
HostMigrationTimeout=15
bAllowTemporalAA=True
bNoMobileMapWarnings=True
DefaultPostProcessSettings=(Bloom_Scale=0.4,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)

[Engine.AutoTestManager]
NumMinutesPerMap=50
#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY

[Engine.DecalManager]
DecalLifeSpan=30.0

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

[GameFramework.GameCheatManager]
DebugCameraControllerClassName=GameFramework.DebugCameraController

[GameFramework.MobileHud]
bShowMobileHud=true
bShowGameHud=false

[GameFramework.MobileInputZone]
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.5
SizeX=100
SizeY=100
VertMultiplier=1.0
HorizMultiplier=1.0
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
bApplyGlobalScaleToActiveSizes=true
AuthoredGlobalScale=2.0

[GameFramework.FrameworkGame]
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))

[DebugLookZone MobileInputZone]
InputKey=MouseY
HorizontalInputKey=MouseX
TapInputKey=MOBILE_Fire
Type=ZoneType_Trackball
bRelativeSizeX=true
bRelativeSizeY=true
X=0
Y=0
SizeX=1.0
SizeY=1.0
VertMultiplier=-0.0007
HorizMultiplier=0.001
Acceleration=12.0
Smoothing=1.0
EscapeVelocityStrength=0.85
bIsInvisible=1
TapDistanceConstraint=32

[DebugStickMoveZone MobileInputZone]
InputKey=MOBILE_AForward
HorizontalInputKey=MOBILE_AStrafe
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
X=0.05
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
VertMultiplier=-1.0
HorizMultiplier=1.0
bScalePawnMovement=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5

[DebugStickLookZone MobileInputZone]
InputKey=MOBILE_ALookUp
HorizontalInputKey=MOBILE_ATurn
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
VertMultiplier=-0.5
HorizMultiplier=0.35
X=-0.2465
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5

[Configuration]

[Engine.EmitterPool]
bLogPoolOverflow=true

[TgGame.TgPlayerController]
bShowKismetDrawText=True
ForceFeedbackManagerClassName=
InteractDistance=512.000000
c_bAllowSpecialMaterialEffects=False
m_bContextNotifiesEnabled=true
c_bEnablePathfinderGuide=false
m_fThreatLevelMultiplierProximity=1.000000
m_fThreatLevelMultiplierOrientation=2.000000
m_fThreatLevelMultiplierOcclusion=3.000000
m_fThreatLevelMultiplierCombat=0.000000
m_fThreatLevelMultiplierUlt=4.000000
m_fThreatLevelMultiplierEnemyInRange=10.000000

[TgGame.TgSpectatorController]
m_bIgnoreCullDistanceVolumes=true
c_vMouseClickDeprojectionExtent=(X=3,Y=3,Z=3)
m_fOverviewCenterpointOffset=0.0
m_fMouseCursorVisibleTime=2.0

[TgGame.TgGame]
bWeaponStay=true
BotRatio=+1.0
GoalScore=0
bTournament=false
bPlayersMustBeReady=false
NetWait=5
RestartWait=30
MinNetPlayers=1
bWaitForNetPlayers=true
SpawnProtectionTime=+2.0
LateEntryLives=1
TimeLimit=0
GameDifficulty=+5.0
EndTimeDelay=4.0
GameStatsClass=TgGame.TgGameStats
m_bEnableHeadShots=true
m_fGlobalCooldownTime=1.0

[TgGame.TgGame_Mission]
m_fSetupTime=90.0

[TgGame.TgHUD]
bCrosshairShow=false

[TgEditor.EdGame]
PIEPawnClass=TgPawn
PawnClass=TgGame.TgPawn_Character
m_PIEPawnMeshType=1
MeshId=2848

[DebugWindows]
RemoteControlX=100
RemoteControlY=100
RemoteControlWidth=200
RemoteControlHeight=300

[TgGame.TgSpecialFxLightManager]
c_FxLightsEnabled=true
c_FxLightsUnconstrained=false
c_FxLightsMaxActive=1
c_FxLightsMaxDying=1

[TgGame.TgClientSettings]
MasterVolume=1.000000
SFXVolume=1.000000
MusicVolume=1.000000
VoiceVolume=1.000000
MinimapScaling=1.000000
UIScaling=1.000000
HUDScaling=1.000000
CombatTextScaling=1.200000
ChatScaling=1.000000
ShowHUDScore=true
ShowHUDEnemy=true
ShowHUDStats=true
ShowHUDItems=true
ShowWardPings=true
ChatFadeout=2.000000
OverlayGodName=NPN_PlayerName
OverlayShowLocalPlayer=false
ColorBlindMode=false
ColorBlindModeShader=false
ColorBlindModeShaderType=1
ColorBlindModeShaderSimulateMode=false
SelectedColorBlindOption=CB_None
DisableHelpMessages=false
AutoPurchase=true
AutoSkill=true
ShowInHandTargeting=False
VerticalTargetingPreviews=true
DisableTargetingAid=false
CastMode=CM_Default
bUseCastQueueing=false
CastQueueTime=0.000000
DisableProfanityFilter=false
PlayNowTabId=-1
ShowTeamTags=true
TeamTagFormat=0
MatchNotifierVolume=0.500000
SpectateDamage=false
SpectateHeals=false
SpectateCrits=false
SpectateGold=false
SpectateXP=false
SpectateOutlines=false
NewUserPromptTutorialMatch=true
NewUserFinished=false
ShowFriendStateNotifications=FSN_Always
ShowRentNotification=true
MasterMute=false
SFXMute=false
MusicMute=false
VoiceMute=false
MatchNotifierMute=false
VendorStoreTabId=0
VendorStoreTopTier=true
FogOfWarDimness=0.400000
MinimapOpacity=0.700000
bUseFixedPitchMode=false
FixedPitchLowerBoundDegrees=-45.000000
FixedPitchUpperBoundDegrees=-8.000000
TargetingLineStyle=TLS_None
TargetingPreviewStyle=TPS_None
TargetingReticleStyle=TRS_X
TargetingHighlightStyle=THS_HighlightAndBracketWorld
bTargetingAlwaysShowPreview=true
LoadAssistModeSubLevel=True
bEnableHelpPopups=True
MapPlacement=MPLC_Top
LeagueSelection=0
VPSelection=0
bPublicParty=false
DemoBotId=0
bEnableHudMinimap=true
nEnableHudDamage=2
DesiredFOV=100.000000
DesiredAspectRatio=SETTINGAR_16x9
bEnableSpectate=true
CustomGameQueueIndex=0
bReticleBloom=true
bReticleColor=1
AllPlayerMute=False
QueueWaitRegion=False
QueueWaitSolo=False
DisableJoystickInput=True
EnableControllerFeedback=False
bEnableHudTeams=False
bEnableHudCombat=False
bEnableHudHealth=False
bShownVaultTutorial=False
VendorStoreTypeId=0
VendorStoreTypeRecId=0
nReticleColor=0
TwitchServer=0
TwitchBitrate=0
TwitchFramerate=0
TwitchMicVolume=0
TwitchGameVolume=0
TwitchResolution=0
TwitchMicMute=0
TwitchGameMute=0
TwitchSaveUsername=0
TwitchTitle=
TwitchUsername=
DemoVideo=

[TgGame.TgGame_PointCapture]
GoalScore=400

[TgGame.TgGame_Domination]
GoalScore=500

[TgGame.TgGame_SinglePointCaptureAndHold]
GoalScore=100

[TgGame.TgGame_Arena]
GoalScore=500

[TgGame.TgGame_Arena_Practice]
GoalScore=500

[TgGame.TgCameraModule_SpectatorOverview]
PawnTargetSpringDamping=1.7
FreeCamSpringDamping=0.0
IgnoreSpringDistance=3000.0
FOV=55.0
ZoomIncrement=25.0
MinZoom=30.0
MaxZoom=70.0
ZoomInterpTime=3.0
fMinAutoZoomDistance=0.0
fMaxAutoZoomDistance=900.0
fMinAutoZoomFOVAngle=35.0
fMaxAutoZoomFOVAngle=50.0
fAutoZoomInSpeed=5
fAutoZoomOutSpeed=15.0
fAutoZoomInLockOutTime=2.0
fAutoZoomOutLockOutTime=2.0
fAutoZoomDetectionRadius=1400.0
bAutoZoomEnabled=true

[TgGame.TgControlModule_Spectator]
RotationLimit=65536
SpectatorStallZ=99999.0
SpectatorMinStallZ=-99999.0

[TgGame.TgControlModule_TopDown]
SpectatorStallZ=850.0
SpectatorMinStallZ=350.0
DefaultStartHeight=700.0

[TgGame.TgControlModule_SpectatorOverview]
SpectatorStallZ=2000.0
SpectatorMinStallZ=750.0
DirectorModeSpectatorStallZ=2000.0
DirectorModeSpectatorMinStallZ=750.0

[TgGame.TgDemoRecSpectator]
m_bAutoSlomo=true
m_fActionListenerRadius=900.0
m_fActionListenerHeight=1000.0
m_nActionListenerRatingThreshold=1
m_fAutoSlomoExpirationTime=0.75
m_nAutoSlomoSpeedIndex=1
m_nAutoSlomoNearbyPlayersNum=0
m_nSyncFrameThreshold=10
m_nSyncFrameCheckThreshold=20
m_nSyncAheadFrameThreshold=90
m_fAutoSlomoFrequency=30.0
m_bReceiveCamSync=false

[TgGame.TgBattleCheatManager]
DebugCameraControllerClassName=TgGame.TgDebugCameraController

[TgGame.TgGame_Chaos]
m_nGoalScore=100
m_nStartingTP=400 ;How much TP each player starts with. Should be <= m_nMaxTP, but this is not strictly enforced.
m_nMaxTP=7500 ;Max TP a player can have in this game mode; 0 = can't get TP, below 0 == unlimited.
m_fPlayerViewDistance=7200.0
m_fVisibilityVolumeViewDistance=256.0
m_fCardCooldownMultiplier=1.0
m_fSetupTime=0.1
m_fRespawnBeaconLifeSpan=120.0
m_fBaseRespawnTime=12.0 ;Due to conflicts with KillCam, this cannot drop below 10. Setting it to anything below 10.0 is the same as setting it to 10.0

[TgGame.TgGame_ChaosSiege]
m_nWinningScore=1 ;Just a default value, only meaningful in certain child classes.
m_fSecondaryGoalScore=100
m_fSecondaryScoreAmount=2
m_fRespawnTime=15.0
m_fRespawnMultiplier=1.5
m_nRegLanePusherHPScaling=4840
m_nRegLanePusherPowerScaling=0
m_nGuardianHPScaling=6200
m_nGuardianPowerScaling=0
m_nOuterGateHPScaling=1620
m_nInnerGateHPScaling=3240
m_nBaseObjectiveHPScaling=4860
m_bKillLanePusherOnWallDestroyed=true
m_fObjectivePickTime=20.0
m_fSetupObjectivePickTime=40.0
m_fSpawnGateOpenTime=0.0
m_fAttackersSpawnGateOpenTime=0.0
m_fDefendersSpawnGateOpenTime=0.0
m_fSetupSpawnGateOpenTime=0.0
m_fNoSiegeEngineRespawnModification=-5.0
m_fGameTypeReminderTime=60.0
m_fConvergeStartDistance=13000
m_fConvergeRate=208
m_fStartConvergeTime=10.0
m_fConvergeSafeDistance=400.0
m_fRespawnTimeCap=30.0
m_bActivateSpawnGatesAtStart=true
m_bRevivePlayersWhenSiegeEngineDies=true
m_bAutoMountOnRespawn=true
m_bDropHealthNuggetOnDeath=false
m_fPointContestDuration=6.0
m_fPointOvertimeDuration=6.0
m_fPointClaimDuration=6.0
m_fPointOvertimeDrainPercPerSec=3.2
m_fBackslidePercent=0.0
m_fBackslideDelay=0.0
m_fBackslideRate=0.0
m_bCanAutoPushForward=false
m_fAutoPushForwardDelay=2.0
m_fAutoPushForwardSpeedScale=0.5
m_fStopAutoPushDelay=0.0

[TgGame.TgGame_ChaosShootingRange]
m_fBaseRespawnTime=3.0
m_bAutoMountOnRespawn=false
m_bDropHealthNuggetOnDeath=false

[TgGame.TgGame_ChaosSiege_CaptureAndPayload]
m_nWinningScore=4
m_fObjectivePickTime=30.0
m_fSetupObjectivePickTime=25.0
m_fSpawnGateOpenTime=40.0
m_fSetupSpawnGateOpenTime=50.0
m_fRoundEndRespawnDelay=5.0
m_fConvergeStartDistance=13000
m_fDurationUntilCaptureOvertime=0.0
m_fCaptureOvertimeWarningDuration=0.0
m_fPayloadDuration=150.0
m_fPayloadOvertimeDuration=6.0
m_fPointOvertimeDuration=6.0
m_nTPForWinningARound=0
m_nTPForSuccessfulPush=100
m_nTPForSuccessfulDefend=200
m_bRespawnDeadPlayersAfterRound=true
m_bRespawnLivePlayersAfterRound=true
m_bRoundTreatment=true
m_bCanAutoPushForward=false
m_bRevivePlayersWhenSiegeEngineDies=false
m_nPointsForCapturing=1
m_nPointsForPayload=1
m_nPointsForPayloadCheckpoint=1
m_nPointsForDefending=1
m_bCanWinOnDefense=false
m_fAttackRespawnIncrease=-4
m_fDefenseRespawnIncrease=2
m_bAutoMountOnRespawn=true
m_bDoNotSwitchPoints=true
m_fPayloadDurationCheckpoint=120.0
m_fLosingCaptureRateModifier=15

[TgGame.TgGame_Paladins_Siege_Ranked]
m_nWinningScore=4

[TgGame.TgGame_ChaosSiege_CAP_Capture]
m_nWinningScore=4
m_fObjectivePickTime=30.0
m_fSetupObjectivePickTime=30.0
m_fSpawnGateOpenTime=30.0
m_fSetupSpawnGateOpenTime=30.0
m_bAutoMountOnRespawn=true

[TgGame.TgGame_ChaosSiege_CAP_Payload]
m_nWinningScore=1
m_nPointsForCapturing=0
m_nPointsForPayload=0 ; Scoring handled differently for this game mode.
m_nPointsForDefending=0
m_fObjectivePickTime=50.0
m_fSetupObjectivePickTime=50.0
m_fSpawnGateOpenTime=50.0
m_fAttackersSpawnGateOpenTime=50.0
m_fDefendersSpawnGateOpenTime=10.0
m_fSetupSpawnGateOpenTime=50.0
m_fPayloadDuration=420.0
m_bCanWinOnDefense=false
m_bAutoMountOnRespawn=true

[TgGame.TgGame_Paladins_Assault]
m_nWinningScore=5
m_nPointsForCapturing=1
m_nPointsForDefending=1
m_fObjectivePickTime=30.0
m_fSetupObjectivePickTime=30.0
m_fSpawnGateOpenTime=30.0
m_fSetupSpawnGateOpenTime=30.0
m_fAttackCaptureRateMultiplier=2.0
m_fAttackDuration=180 ; 3 minutes, determines how long the attacking team has to capture the second point.
m_fPayloadDuration=180.0 ; Needs to coincide with m_fAttackDuration for now for UI purposes.
m_fAttackPhaseOvertimeDuration=6.0
m_bCanWinOnDefense=false
m_fBackslidePercent=75.0
m_fBackslideDelay=5.0
m_fBackslideRate=2.5

[TgGame.TgGame_Paladins_Assault_Ranked]
m_nWinningScore=5

[TgGame.TgGame_ChaosSiege_CaptureAndPayload_Practice]
m_nWinningScore=4

[TgGame.TgGame_ChaosSiege_Practice]
MaxIdleTime=+300.0

[TgGame.TgGame_ChaosSiege_Competitive]
m_fPlayerViewDistance=3200.0
m_bKillLanePusherOnWallDestroyed=false

[TgGame.TgGame_ChaosTeamDeathMatch]
m_PlayerKillScoreAmount=1

[TgGame.TgGame_ChaosSiege_Fast]
m_fObjectivePickTime=20.0
m_fSetupObjectivePickTime=40.0
m_bKillLanePusherOnWallDestroyed=false
m_fCardCooldownMultiplier=0.5

[TgGame.TgGame_ChaosSiege_Domination]
m_fSecondaryGoalScore=100
m_fSecondaryScoreAmount=0.1
m_fCardCooldownMultiplier=0.5

[TgGame.TgGame_ChaosAttackDefend]
m_bKillLanePusherOnWallDestroyed=false
m_fCardCooldownMultiplier=0.5
m_fSetupObjectivePickTime=20.0
m_fObjectivePickTime=30.0

[TgGame.TgGame_ChaosSiege_Survival]
m_fGameTypeReminderTime=75.0
m_fRespawnTimeCap=0.0
m_nWinningScore=5
m_fObjectivePickTime=30.0
m_fSetupObjectivePickTime=30.0
m_fSpawnGateOpenTime=30.0
m_fSetupSpawnGateOpenTime=30.0
m_bAutoMountOnRespawn=true

[TgGame.TgGame_ChaosSiege_PayloadBase]
m_fPayloadDuration=180.0f
m_fOvertime=6.0f
m_bCanAutoPushForward=false

[TgGame.TgGame_ChaosSiege_Crusade]
m_fPayloadDuration=180.0
m_fOvertime=6.0

[TgGame.TgGame_ChaosSiege_CaptureAndPayloadSingleLane]
m_nPointsForCapturing=0
m_nPointsForPayload=1
m_nPointsForDefending=0
m_nWinningScore=1
m_bDoNotSwitchPoints=true

[TgGame.TgRepInfo_Game]
r_bAllowWeaponLagPrediction=true

[PlatformCommon.PComPerformanceCaptureGame]
FOV=100.0
StatsToCollect=STAT_MeshDrawCalls
StatsToCollect=STAT_StaticDrawListMeshDrawCalls
StatsToCollect=STAT_InitViewsTime
StatsToCollect=STAT_TotalSceneRenderingTime
StatsToCollect=STAT_VirtualAllocSize
StatsToCollect=STAT_StaticMeshTotalMemory
StatsToCollect=STAT_StaticMeshVertexMemory
StatsToCollect=STAT_StaticMeshIndexMemory
StatsToCollect=STAT_AnimationMemory
StatsToCollect=STAT_PixelShaderMemory
StatsToCollect=STAT_VertexShaderMemory
StatsToCollect=STAT_VertexLightingAndShadowingMemory
StatsToCollect=STAT_TextureMemory
StatsToCollect=STAT_TextureLightmapMemory
StatsToCollect=STAT_DepthDrawTime
StatsToCollect=STAT_BasePassDrawTime
StatsToCollect=STAT_TranslucencyDrawTime
StatsToCollect=STAT_ProjectedShadowDrawTime
StatsToCollect=STAT_GameEngineTick
StatsToCollect=STAT_TickTime
StatsToCollect=STAT_ParticleManagerUpdateData
StatsToCollect=STAT_UnrealScriptTime
StatsToCollect=STAT_KismetTime
StatsToCollect=STAT_RedrawViewports
StatsToCollect=STAT_AudioMemory
StatsToCollect=STAT_SkeletalMeshVertexMemory
StatsToCollect=STAT_SkeletalMeshIndexMemory
Profiles=(ProfileName="Min0", ScalabilityBucket=1, ResolutionX=1366, ResolutionY=768)
Profiles=(ProfileName="Min1", ScalabilityBucket=1, ResolutionX=1366, ResolutionY=768)
Profiles=(ProfileName="Med2", ScalabilityBucket=3, ResolutionX=1600, ResolutionY=900)
Profiles=(ProfileName="Med3", ScalabilityBucket=3, ResolutionX=1600, ResolutionY=900)
Profiles=(ProfileName="Med4", ScalabilityBucket=3, ResolutionX=1600, ResolutionY=900)
Profiles=(ProfileName="Max5", ScalabilityBucket=5, ResolutionX=1920, ResolutionY=1080)
Profiles=(ProfileName="Console")

[IniVersion]
0=1476968362.000000
1=1476968164.000000

[TgGame.TgGame_Chaos_Tutorial]
m_nWinningScore=2
m_nPointsForCapturing=1
m_nPointsForPayload=1

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