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nrK dods settings, config & cfg 2018

Full Name -
Nickname nrK
Birthday -
Nationality FranceFrance
Game Day of Defeat SourceDay of Defeat Source
Since 2018-01-28
Last Update 2018-01-28
nrK screenshot

nrK Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

nrK Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

nrK config

The Day of Defeat Source config file of nrK has been downloaded 64 times. Download autoexec.cfg by clicking the download button below.
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nrK Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of nrK. The nrK dods settings page has been viewed for 1.417 since it was added on 2018-01-28. The last time the settings of nrK were on 2018-01-28. Visit the dods settings page to view more Day of Defeat Source settings like nrK or visit upload section to add your own dods settings.
Other Day of Defeat Source settings
# Name Country Last Update
1dodsBelgiumBelgium2011-04-14
2dodsHungaryHungary2012-06-03
3dodsSpainSpain2011-01-06
4dodsPortugalPortugal2011-01-06
5dodsRussiaRussia2011-01-08
Other France gaming settings
# Name Country Last Update
1cssFranceFrance2010-09-12
2cs2FranceFrance2016-10-22
3tf2FranceFrance2014-09-14
4cssFranceFrance2010-09-12
5cs2FranceFrance2014-11-20
6cssFranceFrance2010-09-12
7csFranceFrance2012-06-20
8cs2FranceFrance2020-09-08
9cod4FranceFrance2010-08-28
10cod4FranceFrance2010-10-28
nrK CFG file
// _Set netcode settings_
// _adjusts hitboxes and netcode
// settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0
cl_interp_ratio 0
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 0
rate "30000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

dod_playachievementsound 0
dod_playrivalrysounds 0
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS--should match or be close to
// refresh rate if possible (for a crt moniter)_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0
mat_picmip 0 // _lower texture quality--set between 0 and 2_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 1 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality-
//-set between -5 and 5 (5 is worst)_
r_occlusion 0 // _disables occlusion-
//-lowers image quality but gains FPS_
r_3dsky 0 // _disables 3d skybox_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
r_worldlights 0 // _disables phong shading_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// dsp_slow_cpu 1 // _For systems with slower
// CPU's: Reduces quality of dsp effects_

mat_queue_mode -1

// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 2
violence_agibs 2
violence_hblood 2
violence_hgibs 2

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

hud_centerid 1 // _centers player IDs_
net_graph 1 // _enables net_graph 3--CAL required!_
net_graphpos 1 // _adjusts netgraph position-set
// between 1 and 3--1 is best with dods hud_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds"
// _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6
// _maximum ingame brightness_
sv_forcepreload 1 // _forces preload to help increase performance_
cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_
cl_muzzleflash_dlight_1st 0 // _disables 1st person
// muzzle flashes lighting up surrounding area_
cl_muzzleflash_dlight_3rd 1 // _disables 3rd person
// muzzle flashes lighting up surrounding area--1 (on) is recommended_
commentary 0 // _Disables map commentary_
snd_musicvolume 0 // _disables ingame music_
snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_
snd_digital_surround 0 // _turns off digital surround sound_
mat_bufferprimitives 1 // _Buffer primitive objects_
mat_compressedtextures 1 // _enables compressed textures_
mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_
gl_clear 0 // _disables hiding of cracks/faults between textures_

____________
_/binds-allias\_

bind "v" "mute"

alias mute "mute1"
alias mute1 "volume 0.1; alias mute mute2; "
alias mute2 "volume 1.0; alias mute mute1;"


bind "UPARROW" "cl_crosshair_file crosshair6; cl_crosshair_scale 22; cl_crosshair_green 0; cl_crosshair_blue 245; cl_crosshair_red 80"
bind "DOWNARROW" "cl_crosshair_file crosshair6; cl_crosshair_scale 22; cl_crosshair_green 45; cl_crosshair_blue 0; cl_crosshair_red 255"
bind "LEFTARROW" "cl_crosshair_file crosshair6; cl_crosshair_scale 20; cl_crosshair_green 45; cl_crosshair_blue 0; cl_crosshair_red 255"
// _CMD_admin_

rcon_password ???
bind "kp_ins" "sm_admin; rcon_password Ezatn"//touche 0 du pav
bind "kp_end" "rcon exec server15;wait;wait;wait;wait;wait;wait;say_team mode_war_activé"//touche 1 du pavé numérique
bind "kp_leftarrow" "rcon exec server.cfg;wait;wait;wait;wait;wait;wait;say_team mode_war_désactivé"//touche 4 du pav
bind "kp_downarrow" "rcon exec sourcetv_on.cfg;wait;wait;wait;wait;wait;wait;say_team tv_on"//touche 2 du pav
bind "kp_pgdn" "rcon exec sourcetv_off.cfg;wait;wait;wait;wait;wait;wait;say_team tv_off"//touche 3 du pav


// _serverNeolix

alias war1 "connect fps04.mtxserv.fr:27210;password neolix18"
alias war2 "connect 51.254.12.216:27015;password neolix18"



clear
echo" Team NéoLiX line up 1 (Element,nrK,Bizou,wzr,Lms,Baziilou) "
echo" Line up 2 (Fp,Oxygene,Split,Chouca,Seven,Cana) "
echo" nrK =D "
echo" | | /// "
echo" - - _______ | | /// "
echo" | |\ \ | | | () ) | /// "
echo" | | \ \ | | | ()__) | \\\ "
echo" | | \ \ | | | | \\ | | \\\ "
echo" | | \ \ | | | | \\ | | \\\ "
echo" - - "
echo"
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