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gazi pro 2014555325 cs settings, config & cfg 2014

Full Name -
Nickname gazi pro 2014555325
Birthday -
Nationality CroatiaCroatia
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2014-03-09
Last Update 2014-03-09
gazi pro 2014555325 screenshot

gazi pro 2014555325 Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

gazi pro 2014555325 Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

gazi pro 2014555325 config

The Counter-Strike 1.6 config file of gazi pro 2014555325 has been downloaded 54 times. Download gazIII.cfg by clicking the download button below.
How to install gazi pro 2014555325 cs config
1. Download gazIII.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec gazi pro 2014555325.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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gazi pro 2014555325 Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of gazi pro 2014555325. The gazi pro 2014555325 cs settings page has been viewed for 1.141 since it was added on 2014-03-09. The last time the settings of gazi pro 2014555325 were on 2014-03-09. Visit the cs settings page to view more Counter-Strike 1.6 settings like gazi pro 2014555325 or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csRomaniaRomania2012-08-19
2csRomaniaRomania2012-03-16
3csAlbaniaAlbania2022-01-19
4csBosnia and HerzegovinaBosnia and Herzegovina2012-02-11
5csAlbaniaAlbania2020-01-02
Other Croatia gaming settings
# Name Country Last Update
1cod2CroatiaCroatia2013-06-28
2cod2CroatiaCroatia2012-05-25
3cod2CroatiaCroatia2011-10-16
4cod4CroatiaCroatia2020-03-30
5csCroatiaCroatia2013-02-05
6cod2CroatiaCroatia2011-02-07
7cod2CroatiaCroatia2013-01-03
8cod2CroatiaCroatia2011-04-02
9cod2CroatiaCroatia2012-05-05
10cod4CroatiaCroatia2011-08-21
gazi pro 2014555325 CFG file
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.920000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "12984129849812498124"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
//LTFXSpeed.Thormr.x.Speed
ltfx1.8x "preltfxspeed;ltfxspeed 1.8;"
ltfx1.9x "preltfxspeed;ltfxspeed 1.9;"
ltfx2x "preltfxspeed;ltfxspeed 2.0;"
ltfx2.1x "preltfxspeed;ltfxspeed 2.1;"
ltfx2.2x "preltfxspeed;ltfxspeed 2.2;"
ltfx2.3x "preltfxspeed;ltfxspeed 2.3;"
ltfx2.4x "preltfxspeed;ltfxspeed 2.4;"
ltfx2.5x "preltfxspeed;ltfxspeed 2.5;"
ltfx3x "preltfxspeed;ltfxspeed 3.0;"
ltfx5x "preltfxspeed;ltfxspeed 5.0;"
ltfx20x "preltfxspeed;ltfxspeed 20.0;"
ltfx100x "preltfxspeed;ltfxspeed 100.0;
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "2.950000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "PRIVATE CFG BY EDYW0W#"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.600000"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.1"
setinfo "_vgui_menus" "0"
setinfo "_BZ" "sedan123"
setinfo "_bZ" "sedan123"
+mlook
+jlook
exec userconfig.cfg

//ATI//
d_spriteskip "-1"
ati_subdiv "0"
ati_npatch "0"
//SET//
set recoilon �+attack; wait ; -attack; +lookdown; wait ; -lookdown�
set recoilon1 �+attack; wait ; -attack; +lookdown; wait ; -lookdown�
set recoiloff �bind mouse1 +attack�
set 1 �cl_pitchspeed 140; bind mouse1 vstr recoilon; vstr 3�
set 11 �bind mouse1 vstr recoilon1; vstr 4echo No Recoil Script Pack,By Raffineri�
set 2 �vstr recoiloff; vstr 5;echo No Recoil Script Pack,By Raffineri�
set 3 �bind * vstr 11�
set 4 �bind * vstr 2�
set 5 �bind * vstr 1�
bind "t" �vstr 1�
//Auto Recoil
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
//HUD//
hud_classautokill "1"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "10"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "0"
hud_draw "1"
//C-
setinfo c_maxpitch ""
setinfo c_maxyaw ""
setinfo c_minyaw ""

c_maxpitch "90.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minpitch "0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxyaw "135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minyaw "-135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT

c_maxdistance "200"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_mindistance "30"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthoheight "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthowidth "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT

sys_ticrate "100"

ex_extrapmax "2"
ex_interp "0.01"



\\\ A1M Settings ///

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 1
trigger.button mouse1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

aimbot.bone_usp [1][15][50][0][0]
aimbot.bone_glock18 [1][15][50][0][0]
aimbot.bone_deagle [1][15][50][0][0]
aimbot.bone_galil [1][15][50][0][0]
aimbot.bone_famas [1][15][50][0][0]
aimbot.bone_mp5 [1][15][50][0][0]
aimbot.bone_ak47 [1][15][50][0][0]
aimbot.bone_sg552 [1][15][50][0][0]
aimbot.bone_m4a1 [1][15][50][0][0]
aimbot.bone_aug [1][15][50][0][0]
aimbot.bone_scout [1][15][50][0][0]
aimbot.bone_awp [1][15][50][0][0]
aimbot.bone_g3sg1 [1][15][50][0][0]
aimbot.bone_sg550 [1][15][50][0][0]

aimbot.bone_default [1][15][50][0][0]
aimbot.vector_usp [1][60.5][45.5][50][0][0]
aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
aimbot.vector_deagle [1][60.5][45.5][50][0][0]
aimbot.vector_galil [1][55.5][40.5][50][0][0]
aimbot.vector_famas [1][55.5][40.5][50][0][0]
aimbot.vector_mp5 [1][55.5][40.5][50][0][0]
aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
aimbot.vector_sg552 [1][55.5][40.5][50][0][0]
aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
aimbot.vector_aug [1][55.5][40.5][50][0][0]
aimbot.vector_scout [1][55.5][40.5][50][0][0]
aimbot.vector_awp [1][55.5][40.5][50][0][0]
aimbot.vector_g3sg1 [1][55.5][40.5][50][0][0]
aimbot.vector_sg550 [1][55.5][40.5][50][0][0]
aimbot.vector_default [1][55.5][40.5][50][0][0]

trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1

antirecoil.usp [1][0][0.3][0][0][1000][250]
antirecoil.glock18 [1][0][0.3][0][0][1000][250]
antirecoil.deagle [1][0][0.3][0][0][1000][250]
antirecoil.galil [1][0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0][0.2][0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
antirecoil.aug [1][0][0.5][0.5][250][2000][250]
antirecoil.default [0][0][0][0][0][0][0]

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_bodyheight=0
aim_bodyradius=1
aim_bodyshape=1
aim_bonespot=7
aim_cloak=0
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_headradius=5
aim_heightadjust=-0.1
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_perfectwall=1
aim_predahead=0.1
aim_predback=0.05
aim_prediction=1
aim_random=0
aim_recoil=1
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_triggerbot_adjust=0
aim_visrecoil=1

[Aimbot]
Active=1
Autoaim=1
Aimbot=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Smoothtype=1
Aimspot=11
Prediction=4
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

aimbot=1
aimthru=0
autoaim=1
autowall=0
avdraw=1
knifeaim=0
shoot=1
team=0
norecoil=1
jump=1
duck=0
pistol=1
nospread=2
flash=1
smoke=1
pred=1
predahead=0.2
predback=1

[aimp0t]
on=1
key=0
fov=360
smooth=1.0
time=15
x=0.0
y=0.0
z=19.0
draw=0

aim 1
shoot 1
bAll 1
wall 3
shoot1
fov 360

[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=0

Aimbot 3
Smooth 0
Vector 17
Aimspot 1
Fov 360
AimThru 1
AvDraw 1
Aimbot=1.00
Aimkey=1.00
AimFOV=360.00
AntiRecoil=1.00



usp :

stand : 0 23.5 6.01 1.81
duck : 1 27 4 2

deagle :

stand : 0 21 6.41 2.01
duck : 1 26.5 4 1.5

colt :

stand : 0 21.75 6.01 2.01
duck : 1 24.5 6 3

ak :

stand : 0 19.75 8.01 3.01
duck : 1 23.6 6 1.5

awp :

stand : 0 17 8.01 2.75
duck : 1 22 6 3



0

color back 0 0 0 128
color bombtimer 255 40 40 255
color con_back 255 0 0 50
color con_edit 255 255 255 255
color con_text 255 255 255 255
color con_text2 255 255 255 128
color counter 60 100 255 255
color counternv 255 255 64 255
color cross 255 255 255 200
color ctreload 64 144 255 255
color ctsound 80 80 255 255
color death 100 100 0 255
color esp 180 180 180 255
color green 40 225 40 255
color hud 180 180 255 255
color lambert 255 255 255 255
color lamer 165 0 165 255
color lamer-lock 222 0 222 255
color main 30 0 0 105
color menu_back 120 120 255 128
color menu_select 0 0 255 255
color menu_text 255 255 255 255
color meterfive 0 255 0 255
color meterfour 128 255 0 255
color meterone 255 0 0 255
color meterthree 255 255 0 255
color metertwo 255 128 0 255
color misc1 0 0 0 255
color misc2 222 111 111 254
color nade 120 120 255 255
color radar1 255 255 255 150
color radar2 15 50 255 50
color red 255 40 40 255
color snd_default 222 255 222 255
color snd_hit 222 100 61 254
color snd_special 222 111 111 254
color snd_step 255 255 255 255
color snd_weapon 144 155 255 255
color sound 68 68 255 255
color special 155 155 155 255
color systime 255 255 255 255
color target 33 169 49 255
color team3 200 200 0 255
color team4 20 222 100 255
color terror 255 40 40 255
color terrornv 0 255 0 255
color text 15 50 255 255
color text_back 0 0 0 128
color treload 255 128 0 255
color tsound 255 80 80 255
color wire 255 255 0 255
color yellow 225 40 40 255

use weapon_m3
use weapon_xm1014
use weapon_mp5navy
use weapon_tmp
use weapon_p90
use weapon_mac10
use weapon_ump45
use weapon_ak47
use weapon_sg552
use weapon_sg550
use weapon_m4a1
use weapon_aug
use weapon_scout
use weapon_awp
use weapon_g3sg1
use weapon_m249
use weapon_famas
use weapon_galil



setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 919 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0



speak "fvox/beep"
awp 1 5 0 0 4
default 1 7 0 0 8
key_panic F12
key_menu F11
key_screen F10
cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 4

//hs_body 1 2 3 4 5 6 7

hs_body 2 3 4 5

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
shoot1
fov 9000


s_refdelay "4"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_polykeep "0"
s_polysize "0"
s_refgain "0.4"
s_numpolys "200"
s_rolloff "1"
_snd_mixahead "0.1"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
loadas8bit "0"
MP3Volume "0.8"
volume "0.5"
ambient_level "0.300"
voice_maxgain "5"
voice_avggain "0.500"
voice_scale "1"
voice_fadeouttime "0.1"
voice_showchannels "0"
voice_showincoming "0"
voice_enable "1"
voice_overdrive "2"
voice_overdrivefadetime "0.400"
voice_recordtofile "0"
voice_modenable "1"
voice_clientdebug "0"
voice_loopback "0"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"


r_drawentities "1"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_glowshellfreq "0"
r_detailtextures "0"
r_mirroralpha "0"
r_dynamic "0"
r_shadows "0"
r_traceglow "0"
r_fullbright "1"
r_decals "300"
r_mmx "1"
r_speeds "0"
r_novis "0"



// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
lnjected humaim0 "randmax 0; init aimr humaim0;Mr.xCode humaim humaim1; txt *** Randomized aiming turned OFF ***"
lnjected humaim1 "randmax 5; init aimr humaim1;Mr.xCode humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
lnjected smooth0 "smooth 0; init aims smooth0;Mr.xCode smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
lnjected smooth1 "smooth 5; init aims smooth1;Mr.xCode smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
lnjected +doaim "aim 1"
lnjected -doaim "aim 0"
// temporary aim thru wall
lnjected +thru "aimthru 1"
lnjected -thru "aimthru 0"
// hlh style
lnjected +doshoot "aim 1;#wait;#+attack"
lnjected -doshoot "#-attack; aim 1"
// CSG STYLE//
"lnjected +csgaim "aim 1;#+attack;aim 1"
lnjected -csgaim "#wait;#-attack"


lnjected n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
lnjected hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
lnjected hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"

lnjected +awpshoot "+attack"
lnjected -awpshoot "-attack; wait; wait; slot2"
lnjected awpshoot_aus "Mr.xCode awp_tg awpshoot_an; bind mouse1 +attack; developer 1; echo AWP-Shoot AUS"
lnjected awpshoot_an "Mr.xCode awp_tg awpshoot_aus; bind mouse1 +awpshoot; developer 1; echo AWP-Shoot AN"
lnjected "awp_tg" "awpshoot_an"







f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};

enum fsize_unit {
bytes = 0,
lines
};

const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;

enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
/* Core functions





#if defined _core_included
#endinput
#endif
#define _core_included

native heapspace();

native funcidx(const name[]);

native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);

native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);

native tolower(c);
native toupper(c);
native swapchars(c);

native random(max);

/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);

native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)





#include
#include

#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1

/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}

/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
}

/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}

/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];

say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}

/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}

/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}

/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;

/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}

/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}

/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}

/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];

getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}

/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];

iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}



/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,

new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);

first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;

if (maxlen == 0)
maxlen = strlen(str);



// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)






New Seting by N0va!







if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}

if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;


if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);

} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );

// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );


// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


/********************************** PUBLIC UTILITY FUNCTIONS *****************************/

/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}

enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);



enum fround_method {
fround_round,
fround_floor,
fround_ceil
}

native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);

#pragma rational fixed(3)

/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;

stock fixed:operator++(fixed:oper)
return oper+fixed(1);

stock fixed:operator--(fixed:oper)
return oper-fixed(1);

stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */

stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;

stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);

stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */

stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);

stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;

/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);



#if defined _math_included
#endinput
#endif
#define _math_included

#include
#include
#include
#include

#define LGCOUNT 15

stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];

if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}

stock fixed:strtofix(sNumber[]){
new fixed:fNumber;

if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}

return fNumber;
}

stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];

switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;iif(fValueif(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;

return fLocalValue-fLower;
}

stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;

fCheck=fValue;

fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);

if(iError>0){
return fKeepResult;
}

if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResultfMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}

return fValue;
}

stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){

fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

return fdiv(fValue,fBase);
}

stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;

if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;

return -1.000;
}

stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;

fEuler=f_euler();

if(fExponent==0.000){
return 1.000;
}

if(fExponent>14.579){
iError=2;
return 2147482.000;
}

if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}

iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;ifLocalResult=fmul(fEuler,fLocalResult);
}
}

for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}

if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}

return fLocalResult;
}

stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;

iKeep=fround(fExponent,fround_floor);

if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}

if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}

fKeepValue=fBasis;

if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;ifBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}

fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}

return f_powere(fmul(fExponent,fKeepValue),iError);
}

stock fixed:f_euler(){
return 2.718;
}

stock fixed:f_pi(){
return 3.142;
}

stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;

if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}

if(fNumStart==fNum2){
fNumStart=1.000;
}

if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}

for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}

return fNum2;
}

stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}

stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}

stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}

stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;

iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);

fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}

fSum=f_sqrt(fSum,iError,fNumStart);

return fround(fSum);
}

stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();

if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}

fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}

fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}

return fmul(fDummy2,fixed(iSign));
}

stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}

stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}

stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}

/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;

if(fNum>1465.428){
iError=2;
return 2147482.000;
}

if(fNum==0.000){
return 0.000;
}

fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);

fResult=fdiv(f_arctan_help(fRange),2.000);

fDummy=fRange+0.001;
for(new i=1;ifResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}

return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}

stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}

stock fixed:f_arcsin(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}

stock fixed:f_arccos(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}

stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}

stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}

stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}

stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}

stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}

stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}

stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}

stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}

stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}



esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0



col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1


vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0


zbaddass "avadd 0 20 9 4"
zbaddass2 "avadd 1 17 2 4"
zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

// ltfv v4
+ltfxv4 "aim_on 1;aim_shoot 1"
+ltfxv4 "aim_on 0;aim_shoot 0"
//Christ CS
"+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
"-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
"+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
"-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
//Christ NS
"+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
"-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
// Aim w/ Shooting
+hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
-hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
// Aim Only Style
+onlyaim "aim_on 1;aim_lock 1"
-onlyaim "aim_on 0;aim_lock 0"
// Only Shoot when AutoAiming
+aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
-aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"
//Aimthru 1
+thrushoot "aimthru 1;#+attack"
-thrushoot "aimthru 0;#-attack"
//Aimthru 2 W/ shoot
+thru "aimthru 1;"
-thru "aimthru 0;"

hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
hitbox_on


FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

// Ultimate Vecs - Made By Jere -
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

//Lenny and Alucard's AK HB GSaim vec
hbak0 "avadd 0 2.44 0.75 0.05"
hbak1 "avadd 1 3.21 0.87 -0.06"
hbak2 "avadd 2 2.52 1.12 0.60"
hbak3 "avadd 3 2.64 2.20 0.40"
hbak4 "avadd 4 2.50 1.10 0.40"
hbak5 "avadd 5 2.70 1.30 0.40"
hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
dhb0 "avadd 0 1.64 0.25 -0.05"
dhb1 "avadd 1 2.01 1.37 0.14"
dhb2 "avadd 2 1.62 1.32 0.40"
dhb3 "avadd 3 2.54 1.90 -0.30"
dhb4 "avadd 4 1.90 1.30 0.00"
dhb5 "avadd 5 1.90 1.30 0.20"
dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"




AUG1 "avadd 0 21 10.1 0;"
AUG2 "avadd 1 22.5 3.75 4.25;"
AUG3 "avadd 2 20 9.25 5;"
AUG4 "avadd 3 20.25 9.5 0;"
AUG5 "avadd 4 26.5 5.25 3.4;"
AUG6 "avadd 5 9.5 9.5 0.75;"
gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"


SIG1 "avadd 0 21 10.1 0;"
SIG2 "avadd 1 22.5 3.75 4.25;"
SIG3 "avadd 2 20 9.25 5;"
SIG4 "avadd 3 20.25 9.5 0;"
SIG5 "avadd 4 26.5 5.25 3.4;"
SIG6 "avadd 5 9.5 9.5 0.75;"
gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"


DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"


M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"


AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

SCOUT1 "avadd 0 20 10.1 0;"
SCOUT2 "avadd 1 23 4 4.5;"
SCOUT3 "avadd 2 20 7 6;"
SCOUT4 "avadd 3 20.75 6.5 2.1;"
SCOUT5 "avadd 4 27 4.25 3.5;"
SCOUT6 "avadd 5 11.5 8 2.5;"
gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"


MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"


G3SG11 "avadd 0 21 10.1 0;"
G3SG12 "avadd 1 24 2.25 4.5;"
G3SG13 "avadd 2 20 7.5 5.5;"
G3SG14 "avadd 3 21 7 1.5;"
G3SG15 "avadd 4 29 2.5 3;"
G3SG16 "avadd 5 13.5 7.5 2.5;"
gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"


aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bodyheight=0
aim_bodyradius=0
aim_bodyshape=0
aim_bonespot=7
aim_drawspot=0
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_headradius=0
aim_heightadjust=0
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_random=0
aim_recoil=1.7
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0

Mr.xCode zer0Shead2 "avadd 1 20 10 3"
Mr.xCode zer0Dhead2 "avadd 1 16 2 3"
Mr.xCode newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
ati_subdiv "2.0"
ati_npatch "1.0"


[NoSpread]
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

aim 1
aimspeed 1
aimthru 1
alive 1
alive_method 0
am_followmode 0
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 10
antiscreenshot 1
antizoom 1
aspeed 6
autoburst 1
autocrosshair 1
autowall 1
avdraw 1
barrel 0
beamlife 0.001
beamtype 0
blockactive 0
blood 0
bombtimer 0
bone 0
box 2
boxsize 5
boxthickniss 1
burstflags 0
chase_cam 0
chaseofs 0
chat_active 0
chat_block 0
chat_h 600
chat_mode 0
chat_namelength 8
chat_team 0
chat_w 524
chat_x 500
chat_y 0
con_h 600
con_slidespeed 5
con_w 524
con_x 500
con_y 0
confont 0
console_active 0
cross 3
czoom 0
death 0
distance 1
dtime 0
duck 0
esp 1
esp_background 0
esp_line 0
esp_offs 0
esp_wrap 0
flash 1
fov 25
friendlyesp 1
ftime 1
glextra 0
glow 1
grenadeshell 5000
gsaim 1
height_correction 0
hl_vol1 0.2
hl_vol2 0.7
hud 1
ignore 0
info 1
inpvs 100
inverse 0
jump 0
knifeaim 1
lambert 0
lambertsens 2.3
light 0
lock 1
log 0
menu_keyrepeat 0.5
menu_w 160
menu_x 240
menu_y 245
mode 0
modelaim 1
newrecoil 0
nosky 1
nospread 1
onlyhit 0
ov_alpha 1
ov_blend 1
ov_radar 0
ov_zoom 30
pistol 1
pointsize 4
pred 0
predahead 0.2
predback 1
radar 1
radar_range 3500
radar_size 67
radar_x 52
radar_y 161
randmax 0
randspeed 0.02
rdelay 0.25
recoil 0.5
reload 1
reloadbars 1
saystats 0
sdelay 0.05
sec_check 1
sec_dump 0
sec_hash1 754830775
sec_hash2 305748378
sec_size 45893
sesp 1
sglow 0
shoot 0
smoke 1
smooth 0
sniper 1
soundaim 1
soundaiming 0
sounddisplay 0
soundmax 12
soundmode 0
soundradar 0
soundtime 0.5
soundtol 200
speed 131
speedmode 1
speedoff 600
spiked 0
spinhack 1
spinspeed 100
stasisextension 1
stats 0
systime 0
target -1
team 0
text_background 0
tglow 1
tlight 128
trans 0
wa_active 1
wa_autovolume 0
wa_title 1
wa_voicepause 1
wa_vol1 0
wa_vol2 255
wa_xfadeinspeed 10
wa_xfadeoutspeed 3
wall 1
wallsens 1
weapon 1
weaponsettings 0
xstatspos 100
ystatspos 100
aim 0 aimspeed 1.2 aimthru 0 alive 1 alive_method 0 am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init "1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 1
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 1
transent 1
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 360.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
deagle 1 999 0.01 0.01 0.02 0


NoSpread=1
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=1

[ESP]
Draw=1
Far=1



aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25�
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0�" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10�" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30�" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90�" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180�" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360�" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "

alias vecname "avclear;avadd 0 15.42 5.221 1.53;avadd 1 20.43 5.32 1.42"
"*" "modelaim 0;vecname" // aim for head

// syntax of avadd :

// first param -> 0=stand, 1=duck

// second param -> height

// third param -> forward

// last param -> right

avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5

avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1

avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3

avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2"

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -GHETTO AIM SELECTED-"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" "Ghetto" "ghettoaim"

alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6"

alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8"

alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM"

"*" "z-Baddass" "$zbadassdone"

"*" "z-Secret" "$zeroHead"

"*" "z-Head" "$zerohead"

"*" "zer0 HEAD" "$newzero"

"*" "4c1d 1:" "$4c1d1337aim"

"*" "4c1d 2:" "$4c1d2"

"*" "4c1d 3:" "$4c1d5"


" " ">AIMBOT" {
" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"

":" "�� Aim " {
" " "�� Autoedge" {
" " "�� Autoedge Head" "autoedge 1"
" " "�� Autoedge Body" "autoedge 2"
" " "�� Autoedge Off" "autoedge 0"
}
" " "�� Vector Aim" "vecing"
" " "�� Inverse Vector" "vecing;later 1 vec_switch 2"
" " "�� Aim + Shoot" "shoot 1;aim 1"
" " "�� Aim Only" "aim 1;shoot 0"
" " "�� Autowall" {
" " "�� Aimthru" "aimthru change"
" " "�� Autowall" "autowall change"
" " "�� Both ON" "aimthru 1;autowall 1"
" " "�� Both OFF" "aimthru 0;autowall 0"
}
}
":" "�� Vector Height Fix" {
" " "�� Lowest" "hc1"
" " "�� Lower" "hc2"
" " "�� Standard" "hc0"
" " "�� Higher" "hc3"
" " "�� Highest" "hc4"
}
":" "�� Settings" {
" " "�� Saystats" "saystats change"
" " "�� Roundsay" "roundsay change"
" " "�� Hudstats" "hudstats change"
" " "�� Nosky" "nosky change"
" " "�� Smoke/Flash" "smoke change;flash change"
}
":" "�� Speed Settings" {
" " "�� Bind mouse2" "bm2"
" " "�� Bind mouse3" "bm3"
" " "�� Bind mouse4" "bm4"
" " "�� Bind mouse5" "bm5"
" " "�� Bind shift" "bshift"
}
":" "�� Disconnect" "Disconnect"
":" "�� Quit" "quit"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12



mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5


mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

� Vec

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

� setburst

// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
hackhooked 1
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst caca 1 30 1 0 0.05 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

//Aim Vectors

//Intelligence Bolzen Multivec
mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp
mv6 "avadd 0 20.0021 8.432 1.3243"
mv7 "avadd 1 23.9943 10.212 1.3332"
mv8 "avadd 2 23.2221 5.3244 1.2334"
mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"



"wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws" "wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"

+aimattack "sv_clienttrace 99999999999999999999999;+attack"
-aimattack "sv_clienttrace 1;-attack"
autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"
bind "c" "AutoAim Opened"

//AimerZ
+nxhead2 "-mlook;wait;+attack;wait;+attack"
-nxhead2 "+mlook;wait;-attack"
+nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
-nxmasta "+mlook;wait;-attack"
+nxshtpwn "-reload;wait;+attack;wait;+attack"
-nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
+setsens "sensitivity 1.7"
-setsens "sensitivity 1.7"
+nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
-nxaim "-attack"

#ammo "#ammo_1"
#do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
#ammo_1 "bind mouse1 #do;#d1;echo No Ammo On;d9; #ammo #ammo_0; #ammo_ echo #ammo_ is : 1"
#ammo_0 "-attack;bind mouse1 +attack;#d1;echo No Ammo Off;d9; #ammo #ammo_1; #ammo_ echo #ammo_ is : 0"
#ammo_ "echo #ammo_ is : 0"

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 919 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0
// smooth aiming
smooth0 "smooth 0; init aims smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init aims smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
+doaim "aim 1"
-doaim "aim 0"

// temporary aim thru wall
+thru "aimthru 1"
-thru "aimthru 0"

// hlh style
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 0"

// CSG STYLE//
+csgaim "aim 1;#+attack;aim 0"
-csgaim "#wait;#-attack"

HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
humaim0 "randmax 0; init 3 humaim0; humaim humaim1; txt *** Randomized aiming turned OFF ***"
humaim1 "randmax 5; init 3 humaim1; humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
smooth0 "smooth 0; init 6 smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init 6 smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"

//CS Aiming
CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
zbaddass "avadd 0 20 9 4"
zbaddass2 "avadd 1 17 2 4"
zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
//Calling the head status for regular mouse or inverted mouse


// ____________________________________________________________________________________

// :[ aNaRcHy settings ]:

// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5


// CVARS
aim 1
aimspeed 1
aimthru 1
nospread 1
modelaim 1
newrecoil 0
recoil 0.5

//vector switch
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"


cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148


Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"

//New Aiming

zbaddass "avadd 0 20 9 4"
zbaddass2 "avadd 1 17 2 4"
zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

// ltfv v4
+ltfxv4 "aim_on 1;aim_shoot 1"
+ltfxv4 "aim_on 0;aim_shoot 0"
//Christ CS
"+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
"-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
"+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
"-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
//Christ NS
"+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
"-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
// Aim w/ Shooting
+hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
-hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
// Aim Only Style
+onlyaim "aim_on 1;aim_lock 1"
-onlyaim "aim_on 0;aim_lock 0"
// Only Shoot when AutoAiming
+aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
-aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"
//Aimthru 1
+thrushoot "aimthru 1;#+attack"
-thrushoot "aimthru 0;#-attack"
//Aimthru 2 W/ shoot
+thru "aimthru 1;"
-thru "aimthru 0;"

//Hitbox on/off
hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

// Ultimate Vecs - Made By Jere -
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard's AK HB GSaim vec
hbak0 "avadd 0 2.44 0.75 0.05"
hbak1 "avadd 1 3.21 0.87 -0.06"
hbak2 "avadd 2 2.52 1.12 0.60"
hbak3 "avadd 3 2.64 2.20 0.40"
hbak4 "avadd 4 2.50 1.10 0.40"
hbak5 "avadd 5 2.70 1.30 0.40"
hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
dhb0 "avadd 0 1.64 0.25 -0.05"
dhb1 "avadd 1 2.01 1.37 0.14"
dhb2 "avadd 2 1.62 1.32 0.40"
dhb3 "avadd 3 2.54 1.90 -0.30"
dhb4 "avadd 4 1.90 1.30 0.00"
dhb5 "avadd 5 1.90 1.30 0.20"
dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"


//--------------------------/
//GSAIM VECS /
//------------------------/

// GSAIM FOR AUG
AUG1 "avadd 0 21 10.1 0;"
AUG2 "avadd 1 22.5 3.75 4.25;"
AUG3 "avadd 2 20 9.25 5;"
AUG4 "avadd 3 20.25 9.5 0;"
AUG5 "avadd 4 26.5 5.25 3.4;"
AUG6 "avadd 5 9.5 9.5 0.75;"
gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"

// GSAIM FOR SIG
SIG1 "avadd 0 21 10.1 0;"
SIG2 "avadd 1 22.5 3.75 4.25;"
SIG3 "avadd 2 20 9.25 5;"
SIG4 "avadd 3 20.25 9.5 0;"
SIG5 "avadd 4 26.5 5.25 3.4;"
SIG6 "avadd 5 9.5 9.5 0.75;"
gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR SCOUT
SCOUT1 "avadd 0 20 10.1 0;"
SCOUT2 "avadd 1 23 4 4.5;"
SCOUT3 "avadd 2 20 7 6;"
SCOUT4 "avadd 3 20.75 6.5 2.1;"
SCOUT5 "avadd 4 27 4.25 3.5;"
SCOUT6 "avadd 5 11.5 8 2.5;"
gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"

// GSAIM FOR G3SG1
G3SG11 "avadd 0 21 10.1 0;"
G3SG12 "avadd 1 24 2.25 4.5;"
G3SG13 "avadd 2 20 7.5 5.5;"
G3SG14 "avadd 3 21 7 1.5;"
G3SG15 "avadd 4 29 2.5 3;"
G3SG16 "avadd 5 13.5 7.5 2.5;"
gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"

Cvars]
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bodyheight=0
aim_bodyradius=0
aim_bodyshape=0
aim_bonespot=7
aim_drawspot=0
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_headradius=0
aim_heightadjust=0
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_random=0
aim_recoil=1.7
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"

burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


clear

echo #######Edyw0w########
echo Privated config by Edy!
echo This config is for cheatscs!




echo cheatscs-foroes.biz









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