brummY Aim cfg css settings, config & cfg 2013
Full Name | - |
Nickname | brummY Aim cfg |
Birthday | - |
Nationality | Hungary |
Game | Counter-Strike Source |
Since | 2013-04-05 |
Last Update | 2013-04-05 |
brummY Aim cfg screenshot
brummY Aim cfg Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
brummY Aim cfg Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
brummY Aim cfg config
The Counter-Strike Source config file of brummY Aim cfg has been downloaded 3.304 times. Download autoexec.cfg by clicking the download button below.
How to install brummY Aim cfg css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec brummY Aim cfg.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec brummY Aim cfg.cfg" to config.cfg file in your Counter-Strike Source folder.
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brummY Aim cfg Settings
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of brummY Aim cfg. The brummY Aim cfg css settings page has been viewed for 5.019 since it was added on 2013-04-05. The last time the settings of brummY Aim cfg were on 2013-04-05. Visit the css settings page to view more Counter-Strike Source settings like brummY Aim cfg or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# | Name | Country | Last Update | |
1 | Finland | 2012-02-08 | ||
2 | Croatia | 2023-07-06 | ||
3 | Russia | 2016-07-14 | ||
4 | Germany | 2016-10-13 | ||
5 | Germany | 2010-07-07 |
Other Hungary gaming settings
# | Name | Country | Last Update | |
1 | Hungary | 2012-08-13 | ||
2 | Hungary | 2013-07-31 | ||
3 | Hungary | 2012-12-01 | ||
4 | Hungary | 2013-08-23 | ||
5 | Hungary | 2012-03-31 | ||
6 | Hungary | 2019-05-07 | ||
7 | Hungary | 2015-01-21 | ||
8 | Hungary | 2012-10-28 | ||
9 | Hungary | 2011-05-17 | ||
10 | Hungary | 2013-08-28 |
brummY Aim cfg CFG file
// avataR - PREMIUM MEMBERS ONLY CFG-AIM HELPER - 23/06/2012
name
hud_showtargetid "1" //
hud_showtargetpos "3" //
hud_deathnotice_time "1" //
hud_saytext_time "2" //
con_enable "1" //
jpeg_quality "100" //
setinfo _password brumy8745
cl_autohelp "0" //
cl_autowepswitch "0" //
cl_c4dynamiclight "1" //
cl_c4progressbar "1" //
cl_cloud_settings "0" //
cl_debugrumble "0" //
cl_detail_avoid_force "0" //
cl_detail_avoid_radius "0" //
cl_detail_avoid_recover_speed "0" //
cl_detaildist "0" //
cl_detailfade "400" //
cl_detail_max_sway "0" //
cl_disablefreezecam "1" //
cl_disablehtmlmotd "1" //
cl_downloadfilter "none" //
cl_drawmonitors "0" //
cl_ejectbrass "0" //
cl_forcepreload "1" //
cl_jiggle_bone_framerate_cutoff "300" //
cl_minmodels "1" //c
cl_min_t "1" //
cl_nowinpanel "1" //
cl_playerspraydisable "1" //
cl_phys_props_max "0" //
cl_phys_props_enable "0" //
cl_radartype "1" //
cl_radaralpha "255" //
cl_ragdoll_collide "0" //
cl_ragdoll_physics_enable "0" //
cl_righthand "1" //
cl_rumblescale "0" //
cl_show_splashes "0" //
cl_showfps "0" //
cl_showpluginmessages "0" //
cl_show_achievement_popups "0" //
cl_smooth "0" //
cl_smoothtime "0" //
cl_wpn_sway_interp "0" //
ragdoll_sleepaftertime "0.001" //
option_duck_method_default "1" //
////////////////////////////////
// //
// Graphic Settings //
// //
////////////////////////////////
mat_aaquality "2" //reg
mat_alphacoverage "1" //
mat_antialias "0" //
mat_autoexposure_max "0" //
mat_autoexposure_min "0" //
mat_bumpmap "2" //reg
mat_bufferprimitives "1" //
mat_clipz "1" //
mat_colorcorrection "0" //reg
mat_colcorrection_disableentities "1" //
mat_compressedtextures "1" //
mat_disablehwmorph "1" //
mat_debugdepthmode "0" //
mat_debugdepthval "128" //
mat_debugdepthvalmax "256" //
mat_debug_postprocessing_effects "0" //
mat_envmapsize "0" //
mat_envmaptgasize "0" //
mat_excludetextures "1" //
mat_fastspecular "0" //
mat_filterlightmaps "1" //
mat_filtertextures "3" //
mat_forceaniso "0" //reg
mat_forcehardwaresync "0" //reg
mat_framebuffercopyoverlaysize "0" //
mat_levelflush "0" //
mat_maxframelatency "0" //
mat_mipmaptextures "1" //
mat_monitorgamma "1.6" //reg
mat_motion_blur_enabled "0" //reg
mat_monitorgamma_tv_enable "0" //reg
muzzleflash_light "1" //
mat_parallaxmap "0" //reg
mat_picmip "2" //reg
mat_postprocess_x "0" //
mat_postprocess_y "0" //
mat_postprocessing_combine "1" //
mat_reducefillrate "1" //reg
mat_shadowstate "1" //
mat_softwarelighting "1" //
mat_specular "0" //reg
mat_trilinear "2" //reg
mat_vsync "0" //reg
mat_wateroverlaysize "1" //
mat_forcemanagedtextureintohardware "0" //
mat_max_worldmesh_vertices "10000" //
mem_max_heapsize "2048" //
mem_min_heapsize "2048" //
mat_disable_d3d9ex "1" //
////////////////////////
// //
// HDR Settings //
// //
////////////////////////
mat_bloomscale "0" //
mat_bloom_scalefactor_scalar "0" //
mat_disable_bloom "1" //
mat_disable_lightwarp "1" //
mat_disable_fancy_blending "1" //
mat_disable_ps_patch "1" //
mat_force_ps_patch "0" //
mat_non_hdr_bloom_scalefactor "0" //
mat_hdr_enabled "0" //
mat_hdr_level "0" //reg
mat_reduceparticles "1" //
mat_use_compressed_hdr_textures "1" //
mat_monitorgamma_tv_range_min "0" //
////////////////////////////////
// //
// Orangebox Settings //
// //
////////////////////////////////
r_threaded_particles "0" //
r_threaded_renderables "0" //
r_threaded_client_shadow_manager "0" //
cl_threaded_bone_setup "0" //
cl_threaded_client_leaf_system "0" //
mat_queue_mode "-1" //
snd_legacy_surround "0" //
r_queued_decals "0" //
r_queued_post_processing "0" //
r_staticprop_lod "3" //
mp_usehwmmodels "-1" //
mp_usehwmvcds "-1" //
////////////////
// //
// Tweaks //
// //
////////////////
blink_duration "0" //
flex_smooth "0" //
flex_rules "0" //
func_break_max_pieces "0" //
gl_clear "1" //
lod_transitiondist "0" //
mp_decals "50" //
prop_active_gib_limit "0" //
props_break_max_pieces "0" //
r_3dnow "0" //
r_3dsky "0" //
r_ambientboost "0" //
r_ambientfactor "0" //
r_ambientmin "0" //
r_bloomtintb "0" //
r_bloomtintexponent "0" //
r_bloomtintg "0" //
r_bloomtintr "0" //
r_decalstaticprops "0" //
r_drawdetailprops "0" //
r_cheapwaterend "1" //
r_cheapwaterstart "1" //
r_decal_cullsize "0" //
r_decals "50" //
r_dopixelvisibility "0" //
r_drawdetailprops "0" //
r_drawflecks "0" //
r_drawmodeldecals "0" //
r_drawbatchdecals "0" //
r_drawspecificstaticprop "0" //
r_dynamic "0" //
r_eyeshift_x "0" //
r_eyeshift_y "0" //
r_eyeshift_z "0" //
r_eyegloss "0" //
r_eyemove "0" //
r_eyesize "0" //
r_eyes "0" //
r_fastzreject "0" //
r_flashlightdepthtexture "0" //
r_flashlightrendermodels "0" //
r_flashlightrenderworld "0" //
r_flex "0" //
r_forcewaterleaf "0" //
r_lightaverage "0" //
r_lod "2" //
r_maxmodeldecal "0" //
r_maxnewsamples "0" //
r_maxsampledist "0" //
r_minnewsamples "0" //
r_norefresh "0" //
r_ropetransculent "0" //
r_occlusion "0" //
r_propsmaxdist "0" //
r_pixelfog "0" //
r_proplightingfromdisk "0" //
r_physPropStaticLighting "0" //
r_renderoverlayfragment "0" //
r_rootlod "2" //reg
r_shadows "1" //
r_shadowrendertotexture "1" //reg
r_shadowmaxrendered "16" //
r_spray_lifetime "0" //
r_staticprop_lod "3" //
r_teeth "0" //
r_visualizeproplightcaching "1" //
r_waterforceexpensive "0" //reg
r_waterdrawreflection "0" //
r_waterdrawrefraction "1" //
r_waterforcereflectentities "0" //reg
r_worldlightmin "0.001" //
r_worldlights "0" //
rope_averagelight "0" //
rope_collide "0" //
rope_smooth "0" //
rope_smooth_enlarge "0" //
rope_subdiv "0" //
rope_wind_dist "0" //
rope_rendersolid "0" //
rope_smooth_maxalpha "0" //
rope_smooth_maxalphawidth "0" //
rope_smooth_minalpha "0" //
rope_smooth_minwidth "0" //
showhitlocation "0" //
violence_ablood "1" //
violence_agibs "2" //
violence_hblood "2" //
violence_hgibs "2" //
weapon_showproficiency "1" //
// Helligkeit
mat_monitorgamma "1.6" //
mat_monitorgamma_tv_enabled "1" //
// Arbeitsspeicher
r_hunkalloclightmaps "1" //
mem_max_heapsize "2048" //
mem_min_heapsize "2048" //
// Netcode
rate "25000" //
cl_cmdrate "100.000000" //
cl_updaterate "100.000000" //
cl_interp "0.000" //
cl_interp_ratio "1" //
cl_interp_all "0" //
cl_lagcompensation "1" //
net_maxfragments "1260" //ccccccc
net_maxroutable "1260" //
net_queued_packet_thread "1" //
r_queued_ropes "0"
net_maxcleartime "4" //
net_maxpacketdrop "5000" //
cl_pred_optimize "2" //
cl_timeout "99999999999" //
net_compresspackets "0" //
net_splitpacket_maxrate "15000" //
net_udp_rcvbuf "131072 //
// Waffenswitchen
cl_autowepswitch "0" //
hud_fastswitch "1" //
// Eingabe
m_rawinput "1" //
sensitivity "10,4" //
zoom_sensitivity_ratio "1" //
// Konsole
con_enable "1" // Activate in Console
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
// Crosshair
m_customaccel "0"
cl_crosshaircolor "0"
cl_crosshairsize "4"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "2500"
cl_crosshairalpha "250"
cl_crosshairusealpha "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
// Sound
adsp_debug "0" //
volume ".1" //
suitvolume "0" //
closecaption "0" //
dsp_enhance_stereo "0" //
dsp_slow_cpu "0" //
dsp_spatial "40" //
dsp_speaker "50" //
dsp_volume "1" //
dsp_water "14" //
snd_surround_speakers "2" //
snd_mixahead "0.05" //
snd_pitchquality "1" //
snd_musicvolume "0" //
soundscape_flush "1" //
// Sonstiges
cl_disablefreezecam "1" //
cl_disablehtmlmotd "1" //
cl_downloadfilter "all" //
cl_righthand "1" //
cl_showdemooverlay "0" //
fps_max "999" //
setinfo zb_wantautocashcalling "1" //
sv_cheats "1" //
alias wup "exec warmup.cfg"
alias dm "exec dm.cfg"
alias prac "exec practice.cfg"
alias smo "exec smokes.cfg"
alias strat "exec stratime.cfg"
alias bot "exec bot.cfg"
alias rr "mp_restartgame 1; rcon mp_restartgame 1"
alias "+throw" "drop; +use"
alias "-throw" "-use"
alias con "rcon changelevel de_contra; changelevel de_contra"
alias dd2 "rcon changelevel de_dust2; changelevel de_dust2"
alias inf "rcon changelevel de_inferno; changelevel de_inferno"
alias nuke "rcon changelevel de_nuke; changelevel de_nuke"
alias sea "rcon changelevel de_season; changelevel de_season"
alias tog "rcon changelevel de_train; changelevel de_train"
alias tus "rcon changelevel de_tuscan; changelevel de_tuscan"
alias aim "rcon changelevel aim_map; changelevel aim_map"
alias dd2dm "connect 88.198.69.253:27045"
alias nukedm "connect 88.198.69.253:27060"
alias dmuk "connect 77.111.210.14:27017"
alias dmfr "connect 77.111.200.65:27015"
alias hsmod "connect 77.111.200.235:27015"
alias aimdm "connect 77.111.210.14:27018"
alias lo3 "rcon zb_lo3"
alias ko3 "rcon zb_ko3"
alias stvON "rcon tv_enable 1"
alias stvOFF "rcon tv_enable "0"
clear
clear
clear// avataR - PREMIUM MEMBER ONLY CFG - 23/06/2012
setinfo _password brumy8745
name
hud_showtargetid "1" //
hud_showtargetpos "3" //
hud_deathnotice_time "1" //
hud_saytext_time "2" //
con_enable "1" //
jpeg_quality "100" //
setinfo _password brumy8745
cl_autohelp "0" //
cl_autowepswitch "0" //
cl_c4dynamiclight "1" //
cl_c4progressbar "1" //
cl_cloud_settings "0" //
cl_debugrumble "0" //
cl_detail_avoid_force "0" //
cl_detail_avoid_radius "0" //
cl_detail_avoid_recover_speed "0" //
cl_detaildist "0" //
cl_detailfade "400" //
cl_detail_max_sway "0" //
cl_disablefreezecam "1" //
cl_disablehtmlmotd "1" //
cl_downloadfilter "none" //
cl_drawmonitors "0" //
cl_ejectbrass "0" //
cl_forcepreload "1" //
cl_jiggle_bone_framerate_cutoff "300" //
cl_minmodels "1" //c
cl_min_t "1" //
cl_nowinpanel "1" //
cl_playerspraydisable "1" //
cl_phys_props_max "0" //
cl_phys_props_enable "0" //
cl_radartype "1" //
cl_radaralpha "255" //
cl_ragdoll_collide "0" //
cl_ragdoll_physics_enable "0" //
cl_righthand "1" //
cl_rumblescale "0" //
cl_show_splashes "0" //
cl_showfps "0" //
cl_showpluginmessages "0" //
cl_show_achievement_popups "0" //
cl_smooth "0" //
cl_smoothtime "0" //
cl_wpn_sway_interp "0" //
ragdoll_sleepaftertime "0.001" //
option_duck_method_default "1" //
////////////////////////////////
// //
// Graphic Settings //
// //
////////////////////////////////
mat_aaquality "2" //reg
mat_alphacoverage "1" //
mat_antialias "0" //
mat_autoexposure_max "0" //
mat_autoexposure_min "0" //
mat_bumpmap "2" //reg
mat_bufferprimitives "1" //
mat_clipz "1" //
mat_colorcorrection "0" //reg
mat_colcorrection_disableentities "1" //
mat_compressedtextures "1" //
mat_disablehwmorph "1" //
mat_debugdepthmode "0" //
mat_debugdepthval "128" //
mat_debugdepthvalmax "256" //
mat_debug_postprocessing_effects "0" //
mat_envmapsize "0" //
mat_envmaptgasize "0" //
mat_excludetextures "1" //
mat_fastspecular "0" //
mat_filterlightmaps "1" //
mat_filtertextures "3" //
mat_forceaniso "0" //reg
mat_forcehardwaresync "0" //reg
mat_framebuffercopyoverlaysize "0" //
mat_levelflush "0" //
mat_maxframelatency "0" //
mat_mipmaptextures "1" //
mat_monitorgamma "1.6" //reg
mat_motion_blur_enabled "0" //reg
mat_monitorgamma_tv_enable "0" //reg
muzzleflash_light "1" //
mat_parallaxmap "0" //reg
mat_picmip "2" //reg
mat_postprocess_x "0" //
mat_postprocess_y "0" //
mat_postprocessing_combine "1" //
mat_reducefillrate "1" //reg
mat_shadowstate "1" //
mat_softwarelighting "1" //
mat_specular "0" //reg
mat_trilinear "2" //reg
mat_vsync "0" //reg
mat_wateroverlaysize "1" //
mat_forcemanagedtextureintohardware "0" //
mat_max_worldmesh_vertices "10000" //
mem_max_heapsize "2048" //
mem_min_heapsize "2048" //
mat_disable_d3d9ex "1" //
////////////////////////
// //
// HDR Settings //
// //
////////////////////////
mat_bloomscale "0" //
mat_bloom_scalefactor_scalar "0" //
mat_disable_bloom "1" //
mat_disable_lightwarp "1" //
mat_disable_fancy_blending "1" //
mat_disable_ps_patch "1" //
mat_force_ps_patch "0" //
mat_non_hdr_bloom_scalefactor "0" //
mat_hdr_enabled "0" //
mat_hdr_level "0" //reg
mat_reduceparticles "1" //
mat_use_compressed_hdr_textures "1" //
mat_monitorgamma_tv_range_min "0" //
////////////////////////////////
// //
// Orangebox Settings //
// //
////////////////////////////////
r_threaded_particles "0" //
r_threaded_renderables "0" //
r_threaded_client_shadow_manager "0" //
cl_threaded_bone_setup "0" //
cl_threaded_client_leaf_system "0" //
mat_queue_mode "-1" //
snd_legacy_surround "0" //
r_queued_decals "0" //
r_queued_post_processing "0" //
r_staticprop_lod "3" //
mp_usehwmmodels "-1" //
mp_usehwmvcds "-1" //
////////////////
// //
// Tweaks //
// //
////////////////
blink_duration "0" //
flex_smooth "0" //
flex_rules "0" //
func_break_max_pieces "0" //
gl_clear "1" //
lod_transitiondist "0" //
mp_decals "50" //
prop_active_gib_limit "0" //
props_break_max_pieces "0" //
r_3dnow "0" //
r_3dsky "0" //
r_ambientboost "0" //
r_ambientfactor "0" //
r_ambientmin "0" //
r_bloomtintb "0" //
r_bloomtintexponent "0" //
r_bloomtintg "0" //
r_bloomtintr "0" //
r_decalstaticprops "0" //
r_drawdetailprops "0" //
r_cheapwaterend "1" //
r_cheapwaterstart "1" //
r_decal_cullsize "0" //
r_decals "50" //
r_dopixelvisibility "0" //
r_drawdetailprops "0" //
r_drawflecks "0" //
r_drawmodeldecals "0" //
r_drawbatchdecals "0" //
r_drawspecificstaticprop "0" //
r_dynamic "0" //
r_eyeshift_x "0" //
r_eyeshift_y "0" //
r_eyeshift_z "0" //
r_eyegloss "0" //
r_eyemove "0" //
r_eyesize "0" //
r_eyes "0" //
r_fastzreject "0" //
r_flashlightdepthtexture "0" //
r_flashlightrendermodels "0" //
r_flashlightrenderworld "0" //
r_flex "0" //
r_forcewaterleaf "0" //
r_lightaverage "0" //
r_lod "2" //
r_maxmodeldecal "0" //
r_maxnewsamples "0" //
r_maxsampledist "0" //
r_minnewsamples "0" //
r_norefresh "0" //
r_ropetransculent "0" //
r_occlusion "0" //
r_propsmaxdist "0" //
r_pixelfog "0" //
r_proplightingfromdisk "0" //
r_physPropStaticLighting "0" //
r_renderoverlayfragment "0" //
r_rootlod "2" //reg
r_shadows "1" //
r_shadowrendertotexture "1" //reg
r_shadowmaxrendered "16" //
r_spray_lifetime "0" //
r_staticprop_lod "3" //
r_teeth "0" //
r_visualizeproplightcaching "1" //
r_waterforceexpensive "0" //reg
r_waterdrawreflection "0" //
r_waterdrawrefraction "1" //
r_waterforcereflectentities "0" //reg
r_worldlightmin "0.001" //
r_worldlights "0" //
rope_averagelight "0" //
rope_collide "0" //
rope_smooth "0" //
rope_smooth_enlarge "0" //
rope_subdiv "0" //
rope_wind_dist "0" //
rope_rendersolid "0" //
rope_smooth_maxalpha "0" //
rope_smooth_maxalphawidth "0" //
rope_smooth_minalpha "0" //
rope_smooth_minwidth "0" //
showhitlocation "0" //
violence_ablood "1" //
violence_agibs "2" //
violence_hblood "2" //
violence_hgibs "2" //
weapon_showproficiency "1" //
// Helligkeit
mat_monitorgamma "1.6" //
mat_monitorgamma_tv_enabled "1" //
// Arbeitsspeicher
r_hunkalloclightmaps "1" //
mem_max_heapsize "2048" //
mem_min_heapsize "2048" //
// Netcode
rate "25000" //
cl_cmdrate "100.000000" //
cl_updaterate "100.000000" //
cl_interp "0.000" //
cl_interp_ratio "1" //
cl_interp_all "0" //
cl_lagcompensation "1" //
net_maxfragments "1260" //ccccccc
net_maxroutable "1260" //
net_queued_packet_thread "1" //
r_queued_ropes "0"
net_maxcleartime "4" //
net_maxpacketdrop "5000" //
cl_pred_optimize "2" //
cl_timeout "99999999999" //
net_compresspackets "0" //
net_splitpacket_maxrate "15000" //
net_udp_rcvbuf "131072 //
// Waffenswitchen
cl_autowepswitch "0" //
hud_fastswitch "1" //
// Eingabe
m_rawinput "1" //
sensitivity "10,4" //
zoom_sensitivity_ratio "1" //
// Konsole
con_enable "1" // Activate in Console
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
// Crosshair
m_customaccel "0"
cl_crosshaircolor "0"
cl_crosshairsize "4"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "2500"
cl_crosshairalpha "250"
cl_crosshairusealpha "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
// Sound
adsp_debug "0" //
volume ".1" //
suitvolume "0" //
closecaption "0" //
dsp_enhance_stereo "0" //
dsp_slow_cpu "0" //
dsp_spatial "40" //
dsp_speaker "50" //
dsp_volume "1" //
dsp_water "14" //
snd_surround_speakers "2" //
snd_mixahead "0.05" //
snd_pitchquality "1" //
snd_musicvolume "0" //
soundscape_flush "1" //
// Sonstiges
cl_disablefreezecam "1" //
cl_disablehtmlmotd "1" //
cl_downloadfilter "all" //
cl_righthand "1" //
cl_showdemooverlay "0" //
fps_max "999" //
setinfo zb_wantautocashcalling "1" //
sv_cheats "1" //
alias wup "exec warmup.cfg"
alias dm "exec dm.cfg"
alias prac "exec practice.cfg"
alias smo "exec smokes.cfg"
alias strat "exec stratime.cfg"
alias bot "exec bot.cfg"
alias rr "mp_restartgame 1; rcon mp_restartgame 1"
alias "+throw" "drop; +use"
alias "-throw" "-use"
alias con "rcon changelevel de_contra; changelevel de_contra"
alias dd2 "rcon changelevel de_dust2; changelevel de_dust2"
alias inf "rcon changelevel de_inferno; changelevel de_inferno"
alias nuke "rcon changelevel de_nuke; changelevel de_nuke"
alias sea "rcon changelevel de_season; changelevel de_season"
alias tog "rcon changelevel de_train; changelevel de_train"
alias tus "rcon changelevel de_tuscan; changelevel de_tuscan"
alias aim "rcon changelevel aim_map; changelevel aim_map"
alias dd2dm "connect 88.198.69.253:27045"
alias nukedm "connect 88.198.69.253:27060"
alias dmuk "connect 77.111.210.14:27017"
alias dmfr "connect 77.111.200.65:27015"
alias hsmod "connect 77.111.200.235:27015"
alias aimdm "connect 77.111.210.14:27018"
alias lo3 "rcon zb_lo3"
alias ko3 "rcon zb_ko3"
alias stvON "rcon tv_enable 1"
alias stvOFF "rcon tv_enable "0"
clear
clear
clear// avataR - PREMIUM MEMBER ONLY CFG - 23/06/2012
setinfo _password brumy8745
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