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M1RROR cs settings, config & cfg 2017

Full Name -
Nickname M1RROR
Birthday -
Nationality MacedoniaMacedonia
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2017-08-21
Last Update 2017-08-21
M1RROR screenshot
M1RROR cs

M1RROR Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

M1RROR Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

M1RROR config

The Counter-Strike 1.6 config file of M1RROR has been downloaded 49 times. Download mirrorv1.cfg by clicking the download button below.
How to install M1RROR cs config
1. Download mirrorv1.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec M1RROR.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

M1RROR Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 5
Crosshair
Color: -
Size: Small
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of M1RROR. The M1RROR cs settings page has been viewed for 1.551 since it was added on 2017-08-21. The last time the settings of M1RROR were on 2017-08-21. Visit the cs settings page to view more Counter-Strike 1.6 settings like M1RROR or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csSlovakiaSlovakia2012-01-01
2csAfghanistanAfghanistan2017-12-28
3csGeorgiaGeorgia2011-04-26
4csGeorgiaGeorgia2012-05-21
5csSerbiaSerbia2012-09-08
Other Macedonia gaming settings
# Name Country Last Update
1csMacedoniaMacedonia2017-03-12
2csMacedoniaMacedonia2017-05-21
3csMacedoniaMacedonia2017-10-04
4csMacedoniaMacedonia2018-02-13
5csMacedoniaMacedonia2011-12-05
6csMacedoniaMacedonia2014-03-08
7csMacedoniaMacedonia2013-02-04
8csMacedoniaMacedonia2020-05-10
9csMacedoniaMacedonia2017-01-09
10csMacedoniaMacedonia2016-12-24
M1RROR CFG file
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use; impulse 101;+mlook"
bind "p" ""
bind "j" ""
bind "l" ""
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "k" "+voicerecord"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "`" "scr_conspeed 999999; toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left; cl_yawspeed 4000"
bind "RIGHTARROW" "+right; cl_yawspeed 4000"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "v" "+attack;wait;wait;wait;wait;lastinv;wait;wait;lastinv"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "MOUSE3" "+duck;wait;-duck;wait;+duck; wait;wait;wait;wait;wait;wait; wait;wait;wait;-duck;wait"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "BACKSPACE" "impulse 101"

name "M1RROR"
con_color "50 250 50"


---------------------------------------------
Mouse
---------------------------------------------

m_forward "1""
m_side "0.8"
m_filter "0"
m_pitch "0.022"
m_yaw "0.022"
sensitivity "5"
zoom_sensitivity_ratio "1.2"
joystick "0"

---------------------------------------------
R_set
---------------------------------------------

r_bmodelhighfrac "5.0"
r_speeds "0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_lightmap "1"
r_fullbright "1"
r_decals "10"
r_glowshellfreq "0"
r_mmx "1"
r_shadows "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
gl_clear "0"
ati_subdiv "2"
ati_npatch "1"
spec_pip "0"
r_lod "-5"

-----------------------------------------------
Spec
-----------------------------------------------

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"

-----------------------------------------------
S_set
-----------------------------------------------

s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_min_distance "45"
s_max_distance "90"
s_leafnum "0"
s_reflect "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1"
s_polysize "1"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_2dvolume "1"
s_materials "0"
volume "0.60"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"

----------------------------------------------
ex_set
----------------------------------------------

ex_interp "0.1"
ex_maxerrordistance "0"
ex_correct "1"
ex_extrapmax "2"
ex_minvelocity "0"
ex_maxaccel "3000"
ex_maxspeed "760"
ex_diminishextrap "0"

----------------------------------------------
Cl_set
----------------------------------------------

cl_forwardspeed "300"
cl_backspeed "300"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_rate "9999"
cl_gibcount "1"
cl_giblife "0"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_waterdist "4"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_autowepswitch "1"
cl_crosshair_translucent "0"
cl_crosshair_size "small"
cl_pitchup "89"
cl_crosshair_size "small"
cl_pitchdown "89"
cl_himodels "0"
cl_nopred "0"
cl_hidemodels "1"
cl_gaitestimation "1"
cl_max_size "256"
cl_minmodels "1"
crosshair "1"
cl_resend "2"
cl_timeout "250"
cl_solid_players "1"
cl_gaitestimation "1"
cl_gibvelscale "3"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_righthand "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.5"
cl_nosmooth "1"
cl_crosshair_color "50 250 50"
cl_bob "0"
cl_bobup "0"
cl_bobcyle "0"
cl_radartype "0"

-----------------------------------------------
Gl_set
-----------------------------------------------

gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_clear "1"
gl_monolights "0"
gl_lightholes "1"
gl_overbright "0"
r_lightmap "1"
gamma "31337"
brightness "31337"
lambert "-1.0001"
texgamma "2"
GL_LINEAR_MIPMAP_NEAREST
lambert "-1.5"
gamma "9999"
brightness "9999"
lightgamma "2.5"
texgamma "2.5"
gl_monolights "1"
r_lightmap "0"
gl_lightholes "0"
mp_decals "300"

----------------------------------------------
C_ set
----------------------------------------------

c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
fov 9000
setinfo "aim_headshot" "50"
c_maxpitch "90.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minpitch "0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxyaw "135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minyaw "-135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT

---------------------------------------------
Hud
---------------------------------------------

hud_deathnotice_time "999"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_saytext_internal "1"
hud_classautokill "1"
hud_centerid "1"

---------------------------------------------
Map
---------------------------------------------

"mp_timelimit" "0.000000"
"mp_winlimit" "0.000000"
"mp_maxrounds" "0.000000"
"mp_roundtime" "1.35"
"mp_freezetime" "0.000000"
"mp_buytime" "1.500000"
"mp_startmoney" "850.000000"
"mp_footsteps" "1"
"mp_forcecamera" "0"
"mp_fadetoblack" "0"
"mp_friendlyfire" "-"
"mp_tkpunish" "1"
"mp_autokick" "1"
"mp_hostagepenalty" "5.000000"
"mp_flashlight" "1"

-----------------------------------------------
Video
-----------------------------------------------

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

---------------------------------------------
Fps
---------------------------------------------

cl_showfps "1"
fps_max "101.0"
fps_modem "101.0
developer "1"

---------------------------------------------
Misc
---------------------------------------------

misc_antiss=1
misc_c4timer=0
misc_clock=1
misc_flagtimer=0
misc_grentimer=0
misc_menu_x=0
misc_menu_y=0
misc_menuinfo=1
misc_mousesize=2
misc_noconcuss=0
misc_saystats=0
misc_speedgraph=1
misc_statsbox=0
misc_statsbox_x=0
misc_statsbox_y=0
misc_trueaim=0

voice_loopback "1"
voice_maxgain "54444"

---------------------------------------------
Setburst
---------------------------------------------

burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

-----------------------------------------
Aim
-----------------------------------------

rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=0
aim_bonespot=7
aim_drawspot=0
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=0
aim_heightadjust=0
aim_hitbox=11
aim_method=1
aim_mode=0
aim_nospread=1
aim_random=0
aim_recoil=1
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=0
":" "�� Aim Options" {
" " "�� Autoedge" {
" " "�� Autoedge Head" "autoedge 1"
" " "�� Autoedge Body" "autoedge 2"
" " "�� Autoedge Off" "autoedge 0"
}
" " "�� Vector Aim" "vecing"
" " "�� Inverse Vector" "vecing;later 1 vec_switch 2"
" " "�� Aim + Shoot" "shoot 1;aim 1"
" " "�� Aim Only" "aim 1;shoot 0"
" " "�� Autowall" {
" " "�� Aimthru" "aimthru change"
" " "�� Autowall" "autowall change"
" " "�� Both ON" "aimthru 1;autowall 1"
" " "�� Both OFF" "aimthru 0;autowall 0"
}
}
":" "�� Vector Height Fix" {
" " "�� Lowest" "hc1"
" " "�� Lower" "hc2"
" " "�� Standard" "hc0"
" " "�� Higher" "hc3"
" " "�� Highest" "hc4"
}
":" "�� Settings" {
" " "�� Saystats" "saystats change"
" " "�� Roundsay" "roundsay change"
" " "�� Hudstats" "hudstats change"
" " "�� Nosky" "nosky change"
" " "�� Smoke/Flash" "smoke change;flash change"
}
":" "�� Speed Settings" {
" " "�� Bind mouse2" "bm2"
" " "�� Bind mouse3" "bm3"
" " "�� Bind mouse4" "bm4"
" " "�� Bind mouse5" "bm5"
" " "�� Bind shift" "bshift"
}
":" "�� Disconnect" "Disconnect"
":" "�� Quit" "quit"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

------------------------------------------
Aim Bot
------------------------------------------

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}


DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),

DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),

DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),

DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 10, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 0000.1 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 0000.1 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),

DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 )
}

entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),

DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}

usercmd_t clientdll Custom_Encode
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ), //original value '8.0'
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ), //original value '8.0'
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ) //original value '8.0'
}

weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}

event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
}

rot_reset
rate "25000"
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24




6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24




14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24




10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24




selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64


----------------------------------------
Recoil
----------------------------------------

recoil_usp "recoil 13;nospread 2"
recoil_glock18 "recoil 13;nospread 2"
recoil_deagle "recoil 13;nospread 2"
recoil_p228 "recoil 13;nospread 2"
recoil_elite "recoil 13;nospread 2"
recoil_fiveseven "recoil 13;nospread 2"
recoil_xm1014 "recoil 13;nospread 2"
recoil_m3 "recoil 13;nospread 2"
recoil_mp5 "recoil 13;nospread 2"
recoil_tmp "recoil 12;nospread 2"
recoil_p90 "recoil 12;nospread 2"
recoil_mac10 "recoil 12;nospread 2"
recoil_ump45 "recoil 12;nospread 2"
recoil_ak47 "recoil 19;nospread 2"
recoil_sg552 "recoil 18;nospread 2"
recoil_m4a1 "recoil 174;nospread 2"
recoil_galil "recoil 12;nospread 2"
recoil_famas "recoil 12;nospread 2"
recoil_forumqs "recoil 12;nospread 2"
recoil_aug "recoil 17;nospread 2"
recoil_scout "recoil 12;nospread 2"
recoil_awp "recoil 13;nospread 2"
recoil_g3sg1 "recoil 12;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 12;nospread 2"
recoil_m249 "recoil 17;nospread 2"
recoil_knife "recoil 12;nospread 2"
recoil_tactical "recoil 13;nospread 2"
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

[NoSpread]
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"
config_usp "FuriousGun;aimfirstpoint 0;shield 0;dynasty 1;"
config_glock18 "FuriousGun;aimfirstpoint 0;"
config_deagle "FuriousGun;aimfirstpoint 0;shield 0;dynasty 1;"
config_p228 "FuriousGun;aimfirstpoint 0;shield 0;dynasty 1;"
config_elite "FuriousGun;aimfirstpoint 0;shield 0;dynasty 1;"
config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;dynasty 1;"
config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;dynasty 1;"
config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;dynasty 1;"
config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;dynasty 1;"
config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;dynasty 1;"
config_p90 "FuriousMp5;aimfirstpoint 0shield 0;dynasty1;;"
config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;dynasty 1;"
config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;dynasty 1;"
config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;dynasty 1;"
config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;dynasty 1;"
config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;dynasty 1;"
config_galil "FuriousGalil;aimfirstpoint 0;shield 0;dynasty 1;"
config_famas "FuriousFamas;aimfirstpoint 0;shield 0;"
config_aug "FuriousAug;shield 0;"
config_scout "FuriousScout;aimfirstpoint 1;shield 0;"
config_awp "FuriousAwp;aimfirstpoint 1;shield 0;"
config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;"
config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;"
config_m249 "FuriousAk;aimfirstpoint 0;shield 0;"
config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;"
config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"
config_flashbang "shield 0;dynasty 1;"
config_hegrenade "shield 0;dynasty 1;"
config_smokegrenade "shield 0;"
config_c4 "shield 0;dynasty 1;"

"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}

----------------------------------------
Mdl
----------------------------------------

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 6 3
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5


setinfo vgui_menus "0"
setinfo "dm" "0"
setinfo "ah" "0"
setinfo "model" "barney2"
setinfo "aim_headshot" "50"

----------------------------------------

run "user32dll"

runmax "20"
last "0"
ftp -filetransfer "1"
jpeg_quality "HD"
scr_conspeed "515665068"

hud_saytext_internal "1"

----------------------------------------

clear

wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%12]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%32]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%45]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%56]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%68]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%77]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%89]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [%100]

play sound/misc/bunvenit

echo "[*] M1RROR CFG LOADED [*]"
echo "[*] GL&HF [*]"
echo "[*] FACEBOOK --> https://www.facebook.com/mirror.counter [*]"
echo "[*] YOUTUBE ---> https://www.youtube.com/channel/UCTZmemDS0Mi9wtHIpN7KEfA






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