KLICK3R2012STEAM cfg

KLICK3R2012STEAM css cfg settings download

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KLICK3R2012STEAM cfg

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1-8-2012
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No KLICK3R2012STEAM Counter-Strike Source cfg description
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KLICK3R2012STEAM cfg is a css cfg game file download. There are 1511 Counter-Strike Source cfgs just like KLICK3R2012STEAM css config. Overall there are 1765 css game files for download. To upload your own css game files, Counter-Strike Source game files, cfg game files or gaming files related to KLICK3R2012STEAM cfg then please visit our Upload Gaming Files section. autoexec.cfg Is the file you will receive after downloading KLICK3R2012STEAM Counter-Strike Source cfg.

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KLICK3R2012STEAM css in-game settings

Resolution:1280 x 1024
Crosshair Size:1200 small
Sensitivity:2.2
Crosshair Color:Ltblue

KLICK3R2012STEAM css config file

// ---------------------------------------------------
\\ | www.greenzone-mg.clan.su -autoexec.cfg 2012/07/31/
// ---------------------------------------------------
// _ _ \\
\\ | | ,---------------------------. | | //
// _|_|_ | KL!CK3R^^.cfg | _|_|_ \\
\\ (o o) `---------------------------' (o o) //
//-ooO--(_)--Ooo-------------------------------------ooO--(_)--Ooo-\\
\\ #>>>##################################<<<#
// #>>> KL!CK3R^^ CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

sensitivity "2.2"
zoom_sensitivity_ratio "0.71337"
cl_downloadfilter "all"
cl_crosshairscale "600"
cl_crosshairsize "6.16"
cl_crosshairthickness "1.15"
cl_crosshairspreadscale "0.4"
cl_dynamiccrosshair "1"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshaircolor "4"
cl_dynamiccrosshair "1"
jpeg_quality "100"
fps_max "999"
net_graph "1"
net_graphpos "2"
clientport "1337"
m_rawinput "0"

\\ #>>>##################################<<<#
// #>>> VERYGAMES SERVERS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

alias dmuk "connect 77.111.210.14:27017"
alias dmfr "connect 77.111.200.65:27015"
alias aimdm "connect 77.111.210.14:27018"
alias hsmod "connect 77.111.200.235:27015"

\\ #>>>##################################<<<#
// #>>> CL_ CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "0"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"

\\ #>>>##################################<<<#
// #>>> GIBS CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

\\ #>>>##################################<<<#
// #>>> MAT_ CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"

\\ #>>>##################################<<<#
// #>>> MISC CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0

\\ #>>>##################################<<<#
// #>>> NETCODE CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"

\\ #>>>##################################<<<#
// #>>> R_ CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"

\\ #>>>##################################<<<#
// #>>> ROPE_ CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"

\\ #>>>##################################<<<#
// #>>> SENS_ CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

\\ #>>>##################################<<<#
// #>>> Scoreboard_ CVARS <<<#--------------------------------------------------------------------------------
\\ #>>>##################################<<<#

cl_scoreboard_ct_color_red "150"
cl_scoreboard_ct_color_green "200"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "240"
cl_scoreboa
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