Heineken cs settings, config & cfg 2012
Full Name | - |
Nickname | Heineken |
Birthday | - |
Nationality | Russia |
Game | Counter-Strike 1.6 |
Since | 2012-06-13 |
Last Update | 2012-06-13 |
Heineken screenshot
Heineken Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
Heineken Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
Heineken config
The Counter-Strike 1.6 config file of Heineken has been downloaded 1.443 times. Download Hein.cfg by clicking the download button below.
How to install Heineken cs config
1. Download Hein.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Heineken.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Heineken.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch | - |
- | |
YouTube | - |
- | |
- | |
TikTok | - |
Steam | - |
Discord | - |
Heineken Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | - |
Crosshair
Color: | - |
Size: | - |
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Heineken. The Heineken cs settings page has been viewed for 3.226 since it was added on 2012-06-13. The last time the settings of Heineken were on 2012-06-13. Visit the cs settings page to view more Counter-Strike 1.6 settings like Heineken or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# | Name | Country | Last Update | |
1 | Hungary | 2019-07-03 | ||
2 | Bosnia and Herzegovina | 2012-02-11 | ||
3 | Algeria | 2017-08-02 | ||
4 | Austria | 2012-01-11 | ||
5 | Algeria | 2011-11-20 |
Other Russia gaming settings
# | Name | Country | Last Update | |
1 | Russia | 2015-01-21 | ||
2 | Russia | 2011-01-08 | ||
3 | Russia | 2013-01-26 | ||
4 | Russia | 2011-01-08 | ||
5 | Russia | 2012-10-06 | ||
6 | Russia | 2012-07-28 | ||
7 | Russia | 2015-01-24 | ||
8 | Russia | 2018-08-11 | ||
9 | Russia | 2012-01-05 | ||
10 | Russia | 2011-01-08 |
Heineken CFG file
Heineken* cfg
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "+sprung"
bind "SPACE" "+bhop"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "amxmodmenu"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "i" "say @m nO 1 HanaDAEM,HE naPOBO3UTb,HE kPbIcuTb,HE noDnuPaTb,HE ybuBaTb Co CnuHbI,HE PEKJLAMuTb "
bind "=" "sizeup"
bind "[" "timeleft"
bind "'" " say omg! what and nightmare skill "
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "sGs.bh0p"
bind "d" "+moveright"
bind "e" "+iO0.strafe"
bind "f" "+2"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "+yeah"
bind "l" "multiname"
bind "m" "chooseteam"
bind "o" "weaponmenu"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "+sub"
bind "r" "+reload"
bind "s" "+back"
bind "t" "weapon_hegrenade; weapon_flashbang"
bind "u" "messagemode2"
bind "v" "+xdaa_tele"
bind "w" "+forward"
bind "x" "180.on"
bind "y" "messagemode"
bind - "say x:D"
bind ] "say :D"
bind "z" "+duck_shoot"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "f1" "cam"
bind "f2" "+fff"
bind "f3" "/rs"
bind "f4" "amx_csay red [>>TTpaBuJIa CEPBEPA<< HAnADATb no ODHOMy,HE napoBo3uTb,HE noDnuPATb,HE KPbICuTb,AFK,y6uBATb nocJIEDHuMu!
bind "CTRL" "+duck"
bind "SHIFT" "+cjump"
bind "F12" "snapshot"
bind "F5" "say soqa fps 30 :(("
bind "INS" "cheatsoff"
bind "DEL" "cheatsoff"
bind "HOME" "cheatsoff"
bind "END" "cheatsoff"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+knifehead"
bind "MOUSE2" "+attack2"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+ddrun"
bind "PAUSE" "pause""
`````````````````````````````````````````````````````````````````````````
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`````````````````````````````````````````````````````````````````````````
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "2"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_corpsestay "5"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "401"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "0"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1.0"
crosshair "1"
fastsprites "0"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.0"
lookstrafe "0.0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "101.0"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "201"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.48"
sv_aim "0"
sv_voiceenable "1"
viewsize "120.0"
voice_enable "1"
voice_forcemicrecord "0.0"
voice_modenable "1"
voice_scale "0.75"
volume "0.6"
sensitivity "10.0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
+mlook
gamma "3.0"
d_spriteskip 9999
brightness "5"
fastsprites "2"
r_decals "301"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
gl_picmip 0
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize 120.000000
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 2
volume "0.2500000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_updaterate "501"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "0"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_updaterate 100
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_showfps "1"
cl_bob "0.01"
cl_bobup "0.0"
cl_bobcycle "0.8"
cl_solid_players 1
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_chasedist 101
cl_yawspeed 210
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "0"
console "1.000000"
con_color "255 180 30"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"
net_graph "0"
net_scale "5"
net_graphpos "1"
_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 1
sv_unlagsamples 0
sv_voiceenable "voice_speex"
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
topcolor "0"
bottomcolor "0"
rate 25000
fps_max "301"
mp_decals "1.0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0"
ex_extrapmax "1.2"
developer "0"
ati_npatch 0
ati_subdiv 0
sys_ticrate "1024"
traceroffset "-185"
tracerlength "0.5"
tracerred "0"
tracerblue "0"
tracergreen "100"
traceralpha "0.2"
tracerspeed "9999"
gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_clear "0"
d_spriteskip "0"
r_dynamic "1"
r_mirroralpha "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
cl_weather "0"
max_shells "0"
max_smokepuffs "0"
cl_minmodels "0"
fps_max 101
net_graph 1
sensitivity 4
H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%__:D
skr_:DDDDDDDDDDDDDDDDDDDDD
H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%__:D
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
//Dubleduck
alias "+dd1" "+duck; wait; -duck; wait; +duck"
alias "-dd1" "-duck"
bind "shift" "+dd1"
bind "CTRL" "+dd1"
alias "cam" "cam_3D" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "cam_3D" "say /cam;w10;w5;slot1;alias cam cam_norm" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "cam_norm" "say /cam;w10;w5;slot4;alias cam cam_3D"
//feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
bind "f1" "cam"
__________________________________________________________|
alias "+cjump" "+jump;+duck;wait:+right;cl_yawspeed 800;+oo"
alias "-cjump" "-jump;-duck;wait:-left;-oo"
bind "shift" "+cjump"
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bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
__________________________________________________________|
bind "e" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"
__________________________________________________________|
//180
alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210"
alias 180.off "unbind q"
bind "x" "180.on"
__________________________________________________________|
//������� Subtronixxx (�) ������ "�������� � ������ + ���� ������"
alias +sub "+duck;wait;-duck;wait;+jump;wat;+attack2;wait;;+duck;"
alias -sub "-duck;-attack2;-jump"
bind q "+sub"
__________________________________________________________|
alias multiname "name1"
alias name1 "alias multiname name2;name lee' Parkinn"
alias name2 "alias multiname name3;name h'1"
alias name3 "alias multiname name4;name SNOOPY!"
alias name4 "alias multiname name1;name Heineken*"
alias name5 "alias multiname name5;name leprikkkk :D"
bind "l" "multiname"
__________________________________________________________|
alias "+h" "hud_draw 1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-h" "hud_draw 0" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+a" "+attack" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-a" "-attack" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+a2" "+attack2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-a2" "-attack2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+d" "+duck" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-d" "-duck" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+j" "+jump" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-j" "-jump" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w1" "wait" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w2" "w1;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w3" "w2;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w4" "w3;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w5" "w4;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w6" "w4;w2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "W7" "w5;w2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w8" "w6;w2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w9" "w8;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w10" "w5;w5" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d1" "developer 1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d0" "developer 0" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f1" "fps_max 1337;fps_modem 1337" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f2" "fps_max 200;fps_modem 200" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f0" "fps_max 100;fps_modem 100" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f6" "fps_max 60;fps_modem 60" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fH" "d1;f1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fM" "d1;f2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fL" "d0;f0" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fvL" "d0;f6" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d3" "+d;w1;+j;w1;w1;-j;-d" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d2" "+d;w1;-d" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "cmd1" "cl_cmdrate 75" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "cmd2" "cl_cmdrate 250" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "updt1" "cl_updaterate 78" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "updt2" "cl_updaterate 301" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "rat1" "rate 20000" ind "mouse1" "+atAke"
bind "mouse2" "+atAke2"
echo feNNNNNNNNNNNNNNNNNNNNNNNN' <3 csx-script.ru
echo loaded 100 %
alias +gs "alias _special @gs;@gs" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias -gs "alias _special fL" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias @gs "special +d;w1;fH;-d;+d;w1;w1;-d" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
bind "MOUSE4" "+gs"
__________________________________________________________|
alias "+ddrun" "alias _special @ddrun;@ddrun" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "-ddrun" "alias _special;fM;+h" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "@ddrun" "special;w1;-h;fHH;+d;w1;-d"
//feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
bind "mouse3" "+ddrun"
__________________________________________________________|
bind mouse2 +111
//by feNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN'
rate 65000
cl_updaterate 231
cl_cmdrate 221
cl_resend 5
cl_cmdbackup 2.5
cl_dlmax 512
ex_interp 0.004
hpk_maxsize 4
sys_ticrate 199
alias "+atAke" "cmd1;updt1;rat1;+a"
alias "-atAke" "fL;cmd2;updt2;rat2;-a"
alias "+atAke2" "-h;fH;cmd1;updt1;rat1;+a2"
alias "-atAke2" "+h;fL;cmd2;updt2;rat2;-a2"
alias "cmd1" "cl_cmdrate 98"
alias "cmd2" "cl_cmdrate 221"
alias "updt1" "cl_updaterate 38"
alias "updt2" "cl_updaterate 231"
alias "rat1" "rate 30000"
alias "rat2" "rate 65000"
alias "fH" "d1;f1"
alias "fL" "d0;f0"
alias "fvL" "d0;f6"
alias "f1" "fps_max 1337;fps_modem 1337"
alias "f0" "fps_max 100;fps_modem 100"
alias "d1" "developer 1"
alias "d0" "developer 0"
alias "+h" "hud_draw 1"
alias "-h" "hud_draw 0"
alias "+a" "+attack"
alias "-a" "-attack"
alias "+a2" "+attack2"
alias "-a2" "-attack2"
alias "wALk+" "+forward"
alias "wALk-" "-forward"
alias "+fpswALk1000" "fH;wALk+"
alias "-fpswALk1000" "fL;wALK-"
bind "w" "+fpswAlk1000"
bind "mouse1" "+atAke"
bind "mouse2" "+atAke2"
echo feNNNNNNNNNNNNNNNNNNNNNNNN' <3 csx-script.ru
echo loaded 100 %
>>>---------------------------> fuck!!!!
play sound/misc/b1a8160f3756
alias m_pitch "r_drawviwvmodel"
echo __ __
echo || ||
echo || ||
echo ||=||
echo || ||
echo || ||eineken >>>----------> KniFe cfg"
echo
echo
echo -------by Heineken*--------->BRATOK
echo ___________________________________________________________
echo __ $$$$$____$$$$$$_____$$$___$$$$$$$$___$$$$$____$$____$$
echo __ $$__$$___$$___$$____$$$______$$_____$$___$$___$$____$$
echo __ $$__$$___$$___$$___$$_$$_____$$____$$_____$$__$$____$$
echo __ $$__$$___$$___$$___$$_$$_____$$____$$_____$$__$$___$$
echo __ $$$$$$___$$$$$$____$$_$$_____$$____$$_____$$__$$$$$
echo __ $$___$$__$$_$$_____$$_$$_____$$____$$_____$$__$$___$$
echo __ $$___$$__$$__$$___$$$$$$$____$$____$$_____$$__$$____$$
echo __ $$___$$__$$___$$__$$___$$____$$_____$$___$$___$$____$$
echo __ $$$$$$___$$____$$_$$___$$____$$______$$$$$____$$____$$
����� ������ :D
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "+sprung"
bind "SPACE" "+bhop"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "amxmodmenu"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "i" "say @m nO 1 HanaDAEM,HE naPOBO3UTb,HE kPbIcuTb,HE noDnuPaTb,HE ybuBaTb Co CnuHbI,HE PEKJLAMuTb "
bind "=" "sizeup"
bind "[" "timeleft"
bind "'" " say omg! what and nightmare skill "
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "sGs.bh0p"
bind "d" "+moveright"
bind "e" "+iO0.strafe"
bind "f" "+2"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "+yeah"
bind "l" "multiname"
bind "m" "chooseteam"
bind "o" "weaponmenu"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "+sub"
bind "r" "+reload"
bind "s" "+back"
bind "t" "weapon_hegrenade; weapon_flashbang"
bind "u" "messagemode2"
bind "v" "+xdaa_tele"
bind "w" "+forward"
bind "x" "180.on"
bind "y" "messagemode"
bind - "say x:D"
bind ] "say :D"
bind "z" "+duck_shoot"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "f1" "cam"
bind "f2" "+fff"
bind "f3" "/rs"
bind "f4" "amx_csay red [>>TTpaBuJIa CEPBEPA<< HAnADATb no ODHOMy,HE napoBo3uTb,HE noDnuPATb,HE KPbICuTb,AFK,y6uBATb nocJIEDHuMu!
bind "CTRL" "+duck"
bind "SHIFT" "+cjump"
bind "F12" "snapshot"
bind "F5" "say soqa fps 30 :(("
bind "INS" "cheatsoff"
bind "DEL" "cheatsoff"
bind "HOME" "cheatsoff"
bind "END" "cheatsoff"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+knifehead"
bind "MOUSE2" "+attack2"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+ddrun"
bind "PAUSE" "pause""
`````````````````````````````````````````````````````````````````````````
���������
`````````````````````````````````````````````````````````````````````````
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "2"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_corpsestay "5"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "401"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "0"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1.0"
crosshair "1"
fastsprites "0"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.0"
lookstrafe "0.0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "101.0"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "201"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.48"
sv_aim "0"
sv_voiceenable "1"
viewsize "120.0"
voice_enable "1"
voice_forcemicrecord "0.0"
voice_modenable "1"
voice_scale "0.75"
volume "0.6"
sensitivity "10.0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
+mlook
gamma "3.0"
d_spriteskip 9999
brightness "5"
fastsprites "2"
r_decals "301"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
gl_picmip 0
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize 120.000000
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 2
volume "0.2500000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_updaterate "501"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "0"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_updaterate 100
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_showfps "1"
cl_bob "0.01"
cl_bobup "0.0"
cl_bobcycle "0.8"
cl_solid_players 1
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_chasedist 101
cl_yawspeed 210
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "0"
console "1.000000"
con_color "255 180 30"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"
net_graph "0"
net_scale "5"
net_graphpos "1"
_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 1
sv_unlagsamples 0
sv_voiceenable "voice_speex"
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
topcolor "0"
bottomcolor "0"
rate 25000
fps_max "301"
mp_decals "1.0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0"
ex_extrapmax "1.2"
developer "0"
ati_npatch 0
ati_subdiv 0
sys_ticrate "1024"
traceroffset "-185"
tracerlength "0.5"
tracerred "0"
tracerblue "0"
tracergreen "100"
traceralpha "0.2"
tracerspeed "9999"
gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_clear "0"
d_spriteskip "0"
r_dynamic "1"
r_mirroralpha "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
cl_weather "0"
max_shells "0"
max_smokepuffs "0"
cl_minmodels "0"
fps_max 101
net_graph 1
sensitivity 4
H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%__:D
skr_:DDDDDDDDDDDDDDDDDDDDD
H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%H%__:D
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
//Dubleduck
alias "+dd1" "+duck; wait; -duck; wait; +duck"
alias "-dd1" "-duck"
bind "shift" "+dd1"
bind "CTRL" "+dd1"
alias "cam" "cam_3D" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "cam_3D" "say /cam;w10;w5;slot1;alias cam cam_norm" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "cam_norm" "say /cam;w10;w5;slot4;alias cam cam_3D"
//feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
bind "f1" "cam"
__________________________________________________________|
alias "+cjump" "+jump;+duck;wait:+right;cl_yawspeed 800;+oo"
alias "-cjump" "-jump;-duck;wait:-left;-oo"
bind "shift" "+cjump"
__________________________________________________________|
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
__________________________________________________________|
bind "e" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"
__________________________________________________________|
//180
alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210"
alias 180.off "unbind q"
bind "x" "180.on"
__________________________________________________________|
//������� Subtronixxx (�) ������ "�������� � ������ + ���� ������"
alias +sub "+duck;wait;-duck;wait;+jump;wat;+attack2;wait;;+duck;"
alias -sub "-duck;-attack2;-jump"
bind q "+sub"
__________________________________________________________|
alias multiname "name1"
alias name1 "alias multiname name2;name lee' Parkinn"
alias name2 "alias multiname name3;name h'1"
alias name3 "alias multiname name4;name SNOOPY!"
alias name4 "alias multiname name1;name Heineken*"
alias name5 "alias multiname name5;name leprikkkk :D"
bind "l" "multiname"
__________________________________________________________|
alias "+h" "hud_draw 1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-h" "hud_draw 0" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+a" "+attack" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-a" "-attack" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+a2" "+attack2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-a2" "-attack2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+d" "+duck" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-d" "-duck" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "+j" "+jump" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "-j" "-jump" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w1" "wait" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w2" "w1;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w3" "w2;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w4" "w3;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w5" "w4;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w6" "w4;w2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "W7" "w5;w2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w8" "w6;w2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w9" "w8;w1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "w10" "w5;w5" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d1" "developer 1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d0" "developer 0" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f1" "fps_max 1337;fps_modem 1337" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f2" "fps_max 200;fps_modem 200" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f0" "fps_max 100;fps_modem 100" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "f6" "fps_max 60;fps_modem 60" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fH" "d1;f1" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fM" "d1;f2" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fL" "d0;f0" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "fvL" "d0;f6" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d3" "+d;w1;+j;w1;w1;-j;-d" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "d2" "+d;w1;-d" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "cmd1" "cl_cmdrate 75" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "cmd2" "cl_cmdrate 250" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "updt1" "cl_updaterate 78" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "updt2" "cl_updaterate 301" //feNNNNNNNNNNNNNNNNNNNNNNNNNNN'
alias "rat1" "rate 20000" ind "mouse1" "+atAke"
bind "mouse2" "+atAke2"
echo feNNNNNNNNNNNNNNNNNNNNNNNN' <3 csx-script.ru
echo loaded 100 %
alias +gs "alias _special @gs;@gs" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias -gs "alias _special fL" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias @gs "special +d;w1;fH;-d;+d;w1;w1;-d" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
bind "MOUSE4" "+gs"
__________________________________________________________|
alias "+ddrun" "alias _special @ddrun;@ddrun" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "-ddrun" "alias _special;fM;+h" //feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
alias "@ddrun" "special;w1;-h;fHH;+d;w1;-d"
//feNNNNNNNNNNNNNNNNNNNNNN'~ # ~~~~~cSx~~~~
bind "mouse3" "+ddrun"
__________________________________________________________|
bind mouse2 +111
//by feNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN'
rate 65000
cl_updaterate 231
cl_cmdrate 221
cl_resend 5
cl_cmdbackup 2.5
cl_dlmax 512
ex_interp 0.004
hpk_maxsize 4
sys_ticrate 199
alias "+atAke" "cmd1;updt1;rat1;+a"
alias "-atAke" "fL;cmd2;updt2;rat2;-a"
alias "+atAke2" "-h;fH;cmd1;updt1;rat1;+a2"
alias "-atAke2" "+h;fL;cmd2;updt2;rat2;-a2"
alias "cmd1" "cl_cmdrate 98"
alias "cmd2" "cl_cmdrate 221"
alias "updt1" "cl_updaterate 38"
alias "updt2" "cl_updaterate 231"
alias "rat1" "rate 30000"
alias "rat2" "rate 65000"
alias "fH" "d1;f1"
alias "fL" "d0;f0"
alias "fvL" "d0;f6"
alias "f1" "fps_max 1337;fps_modem 1337"
alias "f0" "fps_max 100;fps_modem 100"
alias "d1" "developer 1"
alias "d0" "developer 0"
alias "+h" "hud_draw 1"
alias "-h" "hud_draw 0"
alias "+a" "+attack"
alias "-a" "-attack"
alias "+a2" "+attack2"
alias "-a2" "-attack2"
alias "wALk+" "+forward"
alias "wALk-" "-forward"
alias "+fpswALk1000" "fH;wALk+"
alias "-fpswALk1000" "fL;wALK-"
bind "w" "+fpswAlk1000"
bind "mouse1" "+atAke"
bind "mouse2" "+atAke2"
echo feNNNNNNNNNNNNNNNNNNNNNNNN' <3 csx-script.ru
echo loaded 100 %
>>>---------------------------> fuck!!!!
play sound/misc/b1a8160f3756
alias m_pitch "r_drawviwvmodel"
echo __ __
echo || ||
echo || ||
echo ||=||
echo || ||
echo || ||eineken >>>----------> KniFe cfg"
echo
echo
echo -------by Heineken*--------->BRATOK
echo ___________________________________________________________
echo __ $$$$$____$$$$$$_____$$$___$$$$$$$$___$$$$$____$$____$$
echo __ $$__$$___$$___$$____$$$______$$_____$$___$$___$$____$$
echo __ $$__$$___$$___$$___$$_$$_____$$____$$_____$$__$$____$$
echo __ $$__$$___$$___$$___$$_$$_____$$____$$_____$$__$$___$$
echo __ $$$$$$___$$$$$$____$$_$$_____$$____$$_____$$__$$$$$
echo __ $$___$$__$$_$$_____$$_$$_____$$____$$_____$$__$$___$$
echo __ $$___$$__$$__$$___$$$$$$$____$$____$$_____$$__$$____$$
echo __ $$___$$__$$___$$__$$___$$____$$_____$$___$$___$$____$$
echo __ $$$$$$___$$____$$_$$___$$____$$______$$$$$____$$____$$
����� ������ :D
Top 10 Games
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New Setups
ROBOTAIM setup
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CHIRA_JUNIOR setup
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New Configs
1tapHShot cfg
2024-03-27
IKSONA cfg
2024-03-26
gamemafia cfg
2024-03-24
matumba cfg
2024-03-23
Pablo cfg
2024-03-22
Updated Setups
ATF setup
2024-03-17
Monet setup
2024-03-17
SabeRLight- setup
2024-03-17
Yopaj setup
2024-03-17
BoBoKa setup
2024-03-17
Updated Configs
gamemafia cfg
2024-03-28
1tapHShot cfg
2024-03-28
IKSONA cfg
2024-03-28
Pablo cfg
2024-03-23
ROBOTAIM cfg
2024-03-23