Eminem cfg

Eminem hl cfg settings download

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Eminem cfg

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Eminem cfg is a hl cfg game file download. There are 45 Half-Life cfgs just like Eminem hl config. Overall there are 63 hl game files for download. To upload your own hl game files, Half-Life game files, cfg game files or gaming files related to Eminem cfg then please visit our Upload Gaming Files section. userconfig.cfg Is the file you will receive after downloading Eminem Half-Life cfg.

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Eminem hl in-game settings

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Eminem hl config file

// Eminem`s Half-Life Adrenaline Gamer CFG (c)


/////////////////////////////////////////////////////
// //
// xxxxxx xx //
// xx //
// xx xx xxx xx xx xx xx xxxx xx xxx xx //
// xx xxx xxx xx xx xxx xx xx xx xxx xxx xx //
// xxxxxx xx xx xx xx xx xx xx xx xx xx xx //
// xx xx xx xx xx xx xx xxxxxx xx xx xx //
// xx xx xx xx xx xx xx xx xx xx xx //
// xx xx xx xx xx xx xx xx xx xx xx xx //
// xxxxxx xx xx xx xx xx xx xxxx xx xx xx //
// //
////////////////////////////////////////////////////


//
name "^8Eminem^0"
//

// ==[ ALIASES ]==
bind "f12" "exec userconfig.cfg"
gl_max_size "512"
gl_clear "0"
d_spriteskip "0"
r_mirroralpha "0"
gl_palette_tex "0"
r_norefresh "0"
gl_playermip 0
gl_d3dflip "1"
gl_round_down "1000"

alias "+realnames" "loadauthid;+showscores;"
alias "-realnames" "-showscores;unloadauthid"
bind "j" "+realnames"

alias wait2 "wait;wait"
alias wait4 "wait2;wait2"
alias wait8 "wait4;wait4"
alias wait16 "wait8;wait8"
alias wait32 "wait16;wait16"
alias wait64 "wait32;wait32"
alias wait128 "wait64;wait64"

alias -lj "-duck;wait;-jump"
alias +lj "+duck;wait;+jump"

alias "+box" "+duck;wait;-duck;wait;+duck"
alias "-box" "-duck"

alias "snipe" "+attack2; +attack; wait; +reload; wait; wait; -reload; -attack; -attack2; lastinv; lastinv"

alias "+bh" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump"
alias "-bh" "-jump"

alias "+use5" "+use;say_team ^0^8-^1[^0^8Recharging ^0^9%H^0^1|^0^9%A ^0^1@ ^0^8%L^1]^8-^0"
alias "-use5" "-use"

alias "+sounder" "stopsound; hud_timer 3"
alias "-sounder" "hud_timer 1"

alias "+backjump" "cl_pitchup -180;+forward;wait;+lj;wait;-forward;cl_pitchdown 89;cl_pitchup 89;force_centerview"
alias "-backjump" "-lj"

alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

alias "+walk" "+speed; cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"
alias "-walk" "-speed; cl_forwardspeed 500; cl_sidespeed 500; cl_backspeed 500"

alias "xbow" "wait;+attack2;wait;+attack;wait;-attack;wait;-attack2;lastinv;lastinv"

// ==[ ACTION ]==

bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "r" "+reload"
bind "x" "+box"

// ==[ MOVEMENT ]==

bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "alt" "+walk"
bind "ctrl" "+duck"
bind "mwheeldown" "+bhop"
bind "space" "+bh"

// ==[ WEAPONS ]==

bind "1" "weapon_crowbar"
bind "2" "weapon_shotgun"
bind "3" "weapon_9mmAR"
bind "4" "weapon_rpg"
bind "5" "weapon_crossbow"
bind "c" "weapon_gauss"
bind "f" "weapon_egon"
bind "t" "weapon_9mmhandgun"
bind "v" "weapon_satchel"
bind "shift" "say_team ^0^8-^1[^0^8Recharging ^0^9%H^0^1|^0^9%A ^0^1@ ^0^8%L^1]^8-^0;weapon_357"
bind "mwheelup" "snipe"


// ==[ KP KEYS ]==

bind "KP_END" "say ty"
bind "KP_DOWNARROW" "say shot"
bind "KP_PGDN" "say ^1L^2O^4L^3:)"
bind "KP_ENTER" "kill"
bind "KP_PLUS" "say :)"

// ==[ SOUND ]==

s_rolloff "1.0"
s_doppler "0.0"
s_distance "10"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_reverb "0"
s_occlude "0"
s_usepvs "0"
s_bloat "2"
s_eax "1"
room_off "1"
hisound "1.000000"
bgmvolume "0.000000"
hisound "1"
ambient_level "0"

// ==[ Bulletcolor ]==

tracerspeed "2000"
tracerlength "3"
tracerred "0"
tracergreen "2"
tracerblue "10"
traceralpha "150"
traceroffset "-20"

// ==[ NET SETTINGS ]==

bind "END" "cl_cmdbackup 4;cl_resend 8;rate 20000;cl_rate 5000;cl_cmdrate 60;cl_updaterate 60;say [NET SETTINGS #2]"
ex_interp "0.1"
ex_extrapmax "3.5"
cl_allowupload "0"
cl_download_ingame "0"
cl_nosmooth "1"
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_resend "6"
cl_cmdbackup "2"
cl_timeout "9999"
cl_rate "9999"
cl_dlmax "756"
cl_latency "0"

// ==[ TEAM PLAY ]==

bind "e" "+use5;stopsound"
bind "b" "play_team vox/help.wav;say_team ^0^8-^1[^0^8Need BACKUP ^1@ ^0^9%l^1]^8-^0"
bind "g" "say_team ^0^8-^1[^0^8Dropped: ^0^9%w^9^0 ^1@ ^9%l^1]^8-^0;drop;play_team fvox\bell.wav"
bind "SHIFT" "say_team ^0^8-^1[^0^8Recharging ^0^9%H^0^1|^0^9%A ^0^1@ ^0^8%L^1]^8-^0;weapon_357"
bind "F1" "say_team ^0^8-^1[^0^8Requesting Status ^1/ ^8Location!?^0^1]^8-^0"
bind "F2" "say_team ^0^8-^1[^0^8Enemy near ^1[^8%L^1^8^0^1]^8-^0;play_team fvox/alert.wav"
bind "F3" "say_team ^0^8-^1[^0^8Need Weapon NOW! ^0^9%l^0^9^1]^8-^0"


// ==[ Main Settings ]==

cl_bob "0.010"
cl_bobcycle "0.8"
cl_bobup "0"
default_fov "115"
r_drawviewmodel "0"
_snd_mixahead "0.1"
vid_d3d "1"
r_decals "0"
mp_decals "0"
fastsprites "0"
r_traceglow "0"
r_dynamic "0"
r_shadows "0"
r_mmx "1"
r_wateralpha "0"
scr_conspeed "3000"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "1"
gl_cull "1"
gl_keeptjunctions "0"
hud_fastswitch "0"
gl_lightholes "0"
gl_wateramp "0"
gl_ztrick "1"
texgamma "1.1"
lightgamma "2.5"
brightness "30"
gamma "30"

violence_ablood "1"
violence_hblood "1"
violence_hgibs "0"
violence_agibs "0"
crosshair "1"
gl_spriteblend "0"
ati_subdiv "0.0"
ati_npatch "0.0"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR""
lambert "1.5"
cl_autowepswitch "1"
cl_backspeed "400"
cl_ctf_volume "1"
cl_disablespecs "1"
cl_download_ingame "0"
cl_sidespeed 400
cl_forwardspeed "400"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_liveupdate "0"
cl_location_keywords "0"
cl_logocolor "#Valve_Ltblue"
cl_logofile "lambda"
cl_lw "1"
cl_matchreport "1"
cl_old_scoreboard "0"
cl_only_team_talk "0"
cl_playtalk "0"
cl_scores "10"
cl_scores_pos "30 50"
cl_show_banner "1"
cl_show_colors "1"
cl_show_local_maps "0"
cl_vsmoothing "0.05"
con_color "236 236 236"
console "1"
crosshair "1"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "0"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "15"
hud_centerid "1"
hud_classautokill "1"
hud_color "255 255 255"
hud_draw "1"
hud_fastswitch "0"
hud_playerid "1"
hud_settings "1"
hud_spectatebar "1"
hud_takesshots "1"
hud_timer "1"
hud_weapon "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "0"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2"
s_distance "10"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "10"
s_verbwet "0.25"
sensitivity "6.8"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
setinfo "_pw" "greti"
+mlook
+jlook

// ==[ OTHER ]==

bind "F4" "exit
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