ChaosUI.ini cfg
ChaosUI.ini paladins cfg settings download
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ChaosUI.ini cfg
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2016-10-20
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101
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ChaosUI.ini cfg is a paladins cfg game file download. There are 10 Paladins cfgs just like ChaosUI.ini paladins config. Overall there are 10 paladins game files for download. To upload your own paladins game files, Paladins game files, cfg game files or gaming files related to ChaosUI.ini cfg then please visit our Upload Gaming Files section. ChaosUI.ini Is the file you will receive after downloading ChaosUI.ini Paladins cfg.
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ChaosUI.ini paladins in-game settings
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ChaosUI.ini paladins config file
[Engine.UIInteraction]
UIJoystickDeadZone=0.8
UIAxisMultiplier=1.0
AxisRepeatDelay=0.2
MouseButtonRepeatDelay=0.15
DoubleClickTriggerSeconds=0.5
DoubleClickPixelTolerance=1
ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
UISoundCueNames=StartGame
UISoundCueNames=RefreshServers
UISoundCueNames=LoginClick
UISoundCueNames=OKClick
UISoundCueNames=CancelClick
UISoundCueNames=SaveClick
UISoundCueNames=EquipClick
UISoundCueNames=UnEquipClick
[Engine.GameUISceneClient]
OverlaySceneAlphaModulation=0.45
bRestrictActiveControlToFocusedScene=false
bCaptureUnprocessedInput=false
bEnableDebugInput=true
bRenderDebugInfo=false
bRenderActiveControlInfo=true
bRenderFocusedControlInfo=true
bRenderTargetControlInfo=true
bRenderDebugInfoAtTop=true
bSelectVisibleTargetsOnly=true
bInteractiveMode=false
bDisplayFullPaths=true
bShowWidgetPath=true
bShowRenderBounds=true
bShowCurrentState=true
bShowMousePos=true
[GFxUI.G
UIJoystickDeadZone=0.8
UIAxisMultiplier=1.0
AxisRepeatDelay=0.2
MouseButtonRepeatDelay=0.15
DoubleClickTriggerSeconds=0.5
DoubleClickPixelTolerance=1
ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
UISoundCueNames=StartGame
UISoundCueNames=RefreshServers
UISoundCueNames=LoginClick
UISoundCueNames=OKClick
UISoundCueNames=CancelClick
UISoundCueNames=SaveClick
UISoundCueNames=EquipClick
UISoundCueNames=UnEquipClick
[Engine.GameUISceneClient]
OverlaySceneAlphaModulation=0.45
bRestrictActiveControlToFocusedScene=false
bCaptureUnprocessedInput=false
bEnableDebugInput=true
bRenderDebugInfo=false
bRenderActiveControlInfo=true
bRenderFocusedControlInfo=true
bRenderTargetControlInfo=true
bRenderDebugInfoAtTop=true
bSelectVisibleTargetsOnly=true
bInteractiveMode=false
bDisplayFullPaths=true
bShowWidgetPath=true
bShowRenderBounds=true
bShowCurrentState=true
bShowMousePos=true
[GFxUI.G
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