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BztK cs settings, config & cfg 2015

Full Name -
Nickname BztK
Birthday -
Nationality IranIran
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2015-12-16
Last Update 2015-12-16
BztK screenshot
BztK cs

BztK Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

BztK Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

BztK config

The Counter-Strike 1.6 config file of BztK has been downloaded 118 times. Download BztKv5.cfg by clicking the download button below.
How to install BztK cs config
1. Download BztKv5.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec BztK.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

BztK Settings

Monitor
Resolution: 800x600
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 1.6
Crosshair
Color: Green
Size: Large
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of BztK. The BztK cs settings page has been viewed for 1.673 since it was added on 2015-12-16. The last time the settings of BztK were on 2015-12-16. Visit the cs settings page to view more Counter-Strike 1.6 settings like BztK or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csGeorgiaGeorgia2013-03-20
2csTurkeyTurkey2019-11-23
3csGeorgiaGeorgia2018-06-29
4csSlovakiaSlovakia2010-08-20
5csAlbaniaAlbania2012-08-02
Other Iran gaming settings
BztK CFG file
ConfiG BztKv5 By BztK **********************************************************************************************************************************************
Binds
============================
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F4" "gl_dump 15"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "F9" "gl_dump 35"
============================
AGN Settings
============================
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor ""
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "0.000000"
cl_crosshair_color "255 255 255"
cl_crosshair_size "Medium"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "v_1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 255 255"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "0.000000"
name "CFG[Mr.BztK]|Configs,IR !*_*!"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.0"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor ""
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.310000"
password
setinfo "_pw" ""
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
+mlook
+jlook
exec userconfig.cfg
============================
MiniWall by BztK
============================
gl_polyoffset "999999"
gl_zmax "0"
r_decals "4096"
mp_decals "300"
ati_npatch "1.0"
ati_subdiv "2.0"
impulse 102
cl_corpsestay "180"
============================
AWP Mode by BztK Bind : F7
============================
//Bind
bind kp_plus firemode

alias "sniperexpert" "sniperon"
alias "sniperon" "bind mouse1 sniper; echo Sniper Expert *ON*; speak doop.activated; alias sniperexpert sniperoff;"
alias "sniperoff" "bind mouse1 +attack; echo Sniper Expert *OFF*; speak doop.deactivated; alias sniperexpert sniperon;"
alias "sniper" "+attack2;wait;wait;-attack2;wait;wait;+attack;wait;-attack;wait;lastinv;wait;lastinv;wait;"
bind "F7" "sniperexpert"
============================
Silent Defuse by BztK
============================
//alias "+defuse" "+use; wait; wait"
//alias "-defuse" "-use; wait; wait; lastinv; wait"
//bind "e" "+defuse; +attack"

alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";
============================
Silent Defuse #2 by BztK
============================
bind "e" "+use; wait; +attack2; wait; wait; -attack2; wait"
============================
Violence Settings
============================
violence_ablood "9999"
violence_hblood "9999"
violence_agibs "9999"
violence_hgibs "9999"
============================
Anti SS by BztK
============================
run "user32dll"
runmax "20"
last "0"
ftp -filetransfer
bind "f3" "sxe_screenoff;Fullupdated ; wait; motdfile echo.txt; cl_showfps 0; motd_write [AntiScreenShot Activated]; developer 1; motd; developer 0; motdfile motd.txt; speak activated"
Screen: -1
============================
Anti SS #2 by BztK
============================
run "user32dll"
runmax "20"
last "0"
ftp -filetransfer "1"
============================
Multi HitboX by BztK
============================
multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt Multi HitboX by BztK"
============================
HeadshoT Mode
============================
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
============================
PinG Booster
============================
setping enable
setping min "cl_latency -90" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -80" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -70" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -60" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -50" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -40" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -30" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -20" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -10" "-gameload" "+gameplay" value= "1"
PING_FIX enable
ping_fix "1" "-90" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "2" "-80" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "3" "-70" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "4" "-60" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "5" "-50" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "6" "-40" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "7" "-30" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "8" "-20" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "9" "-10" "x11111111" "-gameload" "+gameplay" value= "1"
pingboost_enable=1
pingboost_value=extraFMset
pingboost_root=+
+set
+set
+set
set_value = "cl_latency -120"+extraFMset
set_value = "cl_latency -110"+extraFMset
set_value = "cl_latency -100"+extraFMset
set_value = "cl_latency -90"+extraFMset
set_value = "cl_latency -80"+extraFMset
set_value = "cl_latency -70"+extraFMset
set_value = "cl_latency -60"+extraFMset
set_value = "cl_latency -50"+extraFMset
set_value = "cl_latency -40"+extraFMset
set_value = "cl_latency -30"+extraFMset
set_value = "cl_latency -20"+extraFMset
set_value = "cl_latency -10"+extraFMset
+boost
+boost
+boost
add="hl.exe"(+process) "extraFMset"
+end
+end
+end
============================
CPU Booster
============================
booster_framerate "101"
booster_cpudata "1"
booster_gpu "1"
booster_gpuminmemory "20"
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
============================
Anti Lag
============================
fakelag "0"
fakeloss "0"
setping enable
setping min "cl_latency -90"
setping min "cl_latency -80"
setping min "cl_latency -70"
setping min "cl_latency -60"
setping min "cl_latency -50"
setping min "cl_latency -40"
setping min "cl_latency -30"
setping min "cl_latency -20"
setping min "cl_latency -10"
============================
Seta Settings
============================
seta cg_antiLag "1"
seta cg_drawFPS "1"
seta com_maxFPS "1000"
============================
Crosshair Settings
============================
cl_crosshair_color "255 255 255"
cl_crosshair_size "Medium"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
============================
Hud Settings
============================
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
============================
Clear Models
============================
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
============================
Aim Weapon Models
============================
mdl new ak47\v_ak47.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new m4a1\v_m4a1.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 95 0 0
mdl add_aim 95 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new awp\v_awp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new deagle\v_deagle.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 90 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new usp\v_usp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 100 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new famas\v_famas.mdl
mdl add_aim 50 6 3
mdl add_aim 50 0 0
mdl add_aim 30 0 0
mdl add_aim 202 0 0
mdl add_aim 99 0 0
mdl add_aim 444 45 0.5
mdl add_aim 500 51 0.5

mdl new glock18\v_glock18.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 19 0 0
mdl add_aim 9 0 0
mdl add_aim 42 43 0.5
mdl add_aim 48 49 0.5

mdl new scout\v_scout.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5
============================
Injected Weapons
============================
injected - m4a1 "999 0.07 0.4 0.05 4"
injected - ak47 "999 0.07 0.4 0.05 52"
injected - awp "999 1 0 0.45 28"
injected - deagle "999 0.01 0.01 0.02 0"
injected - glock18 "999 0.01 0.01 0.02 0"
injected - usp "999 0.01 0.01 0.02 0"
============================
AK47 Vec
============================
// AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
============================
Premium Code
============================
//Premium Code Loaded //
special_mouse1 "Headcenterview;+attack;recoil 0,4,0,0;max_roll 5"
special_mouse2 "+attack2;awp_lock 0,9,2,2;recoil;0,3,0,0;max_roll 9"
//Premium Code Finish //
============================
Alias PinG Optimizer 2015
============================
alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"

alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000

alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15"
updr30

alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete"
cmdr40
============================
Full Anti SS 2015
============================
run "user32dll"
runmax "20"
last "0"
ftp -filetransfer
bind "f3" "sxe_screenoff;Fullupdated ; wait; motdfile echo.txt; cl_showfps 0; motd_write [AntiScreenShot Activated]; developer 1; motd; developer 0; motdfile motd.txt; speak activated"
Screen: -1
sxe_screenoff;impuse300;+sxeClient_off;sxe_ring0_h00ks_1;enable
sxe_client 1
============================
#Update Weapons 2015
============================
#Update // Aim Deagle " 2.1 " || -Recoil " 0.9 "
#Update // Aim USP " 1 " || -Recoil " 1.2 "
#Update // Aim Glock18 " 0.9 " || -Recoil " 0.1 "
#Update // Aim M4A1 " 4.3 " || -Recoil " 1.9 "
#Update // Aim AK47 " 4.1 " || -Recoil " 2.9 "
#Update // Aim FAMAS " 3.1 " || -Recoil " 1.4 "
#Update // Aim GALIL " 2.1 " || -Recoil " 2.3 "
#Update // Aim MP5 " 1.1 " || -Recoil " 1.6 "
#Update // Aim AWP " 2.7 " || -Recoil " 0.4 "
============================
Boost Shot 2015
============================
Mouse1
Boost accelerate " 1 "
Boost Onaccelerate " 1 "
Boost Upaccelerate " 1 "
Boost Allaccelerate " 1 "
Boost MouseAccelerate " 1 "
============================
Best AimBoT 2015
============================
BestAimbot1 "avadd 1 26 51 39 01 -0,01"
BestAimbot2 "avadd 1 31 59 44 20 14 7"
BestAimbot3 "avadd 1 39 67 52 27 16 9"
BestAimbot4 "avadd 1 46 74 67 40 21 13"
BestAimbot5 "avadd 1 53 80 79 48 37 21"
BestAimbot6 "avadd 1 65 86 83 56 44 29"
BestAimbot7 "avadd 1 73 90 87 64 53 35"
BestAimbot8 "avadd 1 81 94 93 70 60 42"
BestAimbot9 "avadd 1 97 99 98 81 72 52"
============================
Original Voice Settings
============================
voice_scale "1"
voice_enable "1"
voice_loopback "1"
voice_modenable "1"
voice_forcemicrecord "1"
voice_maxgain "2"
voice_avggain "0.500"
voice_fadeouttime "0.1"
voice_showchannels "0"
voice_showincoming "0"
voice_overdrivefadetime "0.400"
voice_recordtofile "0"
voice_inputfromfile "0"
voice_clientdebug "0"
============================
Spec Settings
============================
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
============================
Anti Recoil
============================
"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
============================
Recoil Sw
============================
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.52"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.782"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.287"
recoilSw_ "recoil 0.302
============================
Later Settings [Sxe Bypass]
============================
later 3 .rate 25000
later 3 .ex_interp 0.03
later 3 .cl_updaterate 101
later 3 .cl_cmdrate 101
later 3 .cl_cmdbackup 0
later 3 .hideradar
later 3 .developer 0
later 3 .fps_modem 0
later 3 .fps_max 100
later 3 .cl_showfps 1
later 3 .console 1
later 3 .crosshair 1
later 3 .hud_fastswitch 1
later 3 .cl_pitchspeed 410
later 3 .cl_yawspeed 410
later 3 .cl_forwardspeed 420
later 3 .cl_timeout 999
later 3 ._cl_autowepswitch 0
later 3 .cl_crosshair_translucent 1
later 3 .cl_crosshair_size small
later 3 .gl_clear 0
later 3 .gl_dither 1
later 3 .gl_playermip 1
later 3 .max_shells 0
later 3 .max_smokepuffs 0
later 3 .r_decals 0
later 3 .mp_decals 0
later 3 .violence_ablood 0
later 3 .violence_hblood 0
later 3 .violence_agibs 0
later 3 .violence_hgibs 0
later 3 .gl_affinemodels 0
later 3 .gl_alphamin .25
later 3 .gl_flipmatrix 0
later 3 .gl_lightholes 0
============================
Vec Weapons
============================
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
============================
Ultra HeaDshoT
============================
h4x_wall "100"
h4x_headshot "100"
h4x_norecoil "100"
h4x_aimhack "100"
h4x_hklogger "100"
h4x_noping "100"
============================
Aim & Norecoil Weapons
============================
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0
glock18 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
============================
Ultimate Setburst
============================
// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
fov 9000
nospread 1
shoot1
hackhooked 1
aimfov 9999
setburst ak47 1 10 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst deagle 1 999 0.01 0.01 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst m4a1 1 10 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
============================
Headshot CMD
============================
cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
============================
Set AiM Settings
============================
set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil 1
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 2
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 0
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0
============================
Burst Guns Settings
============================
burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_ak47 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_knife "shoot 0;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"
============================
AimBoT Scripts
============================
.aim
set "_cmd" "aim+all+script" value="add";+1:1;+enable
+aim
+aim
+aim
aim_add "1" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "2" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "3" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "4" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "5" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "6" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "7" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "8" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "9" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "10" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "11" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "12" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "13" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "14" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "15" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "16" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "17" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "18" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "19" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "20" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "21" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "22" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "23" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "24" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "25" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "26" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "27" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "28" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "29" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "30" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
+end
+end
+end
============================
Advanced Recoil Scripts
============================
.recoil

set "_cmd" "recoil+all+script" value="add";+1:1;+enable
+recoil
+recoil
+recoil
recoil_add "1" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "2" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "3" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "4" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "5" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "6" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "7" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "8" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "9" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "10" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "11" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "12" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "13" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "14" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "15" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "16" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "17" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "18" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "19" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "20" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "21" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "22" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "23" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "24" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "25" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "26" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "27" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "28" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "29" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
recoil_add "30" "1.71";+wpn+use+cmd;recoil_clear "0";set_alias "0";recoil_kp "15 0.1"+adjust;game_add ".add";+1:1;+enable
+end
+end
+end
============================
Best Primary AttacK
============================
struct CS_PrimaryAttack_s
{
void ( *PrimaryAttack_Usp )( void );
void ( *PrimaryAttack_Glock18 )( void );
void ( *PrimaryAttack_P228 )( void );
void ( *PrimaryAttack_Deagle )( void );
void ( *PrimaryAttack_FiveSeven )( void );
void ( *PrimaryAttack_Elite )( void );
void ( *PrimaryAttack_M3 )( void );
void ( *PrimaryAttack_Xm1014 )( void );
void ( *PrimaryAttack_Mac10 )( void );
void ( *PrimaryAttack_Tmp )( void );
void ( *PrimaryAttack_Mp5Navy )( void );
void ( *PrimaryAttack_Ump45 )( void );
void ( *PrimaryAttack_P90 )( void );
void ( *PrimaryAttack_Famas )( void );
void ( *PrimaryAttack_Galil )( void );
void ( *PrimaryAttack_M4a1 )( void );
void ( *PrimaryAttack_Ak47 )( void );
void ( *PrimaryAttack_Sg552 )( void );
void ( *PrimaryAttack_Aug )( void );
void ( *PrimaryAttack_Scout )( void );
void ( *PrimaryAttack_Awp )( void );
void ( *PrimaryAttack_Sg550 )( void );
void ( *PrimaryAttack_G3sg1 )( void );
void ( *PrimaryAttack_M249 )( void );
void ( *PrimaryAttack_Knife )( void );

void CS_HookPrimaryAttack ( void );
};
extern CS_PrimaryAttack_s CS_PrimaryAttack;
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "Client.h"
#include "Tools.h"
#include "CS_Client.h"
#include "CS_NoSpread.h"
#include "CS_PrimaryAttack.h"
CS_PrimaryAttack_s CS_PrimaryAttack;
void Fire_Usp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Usp();
============================
Set Wpn
============================
.weaponadv

set "_cmd" "set+all+script" value= "wpn" h00k=";[+wpn];";+1:1;+enable
+set
+set
+set
set_wpn;[AK47]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AK47]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[DEAGLE]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_bone_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M4A1]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_smooth=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable2
set_wpn;[AWP]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
============================
WallhacK Settings
============================
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar2 x x x -4
menu_x 180
menu_y 70
menu_w 200
radar 1
radar_x 64
radar_y 95
radar_size 60
con_x 275
con_y 275
con_w 800
con_h 250
con_slidespeed 999
confont 1
wall 3
trans 100
nosky 1
chase_cam 0
cross 8
============================
Burst Add
============================
burst_add AK47 1 10 1 0 0.05 0
burst_add AK47 2 20 0.25 0.35 0.05 0
burst_add AK47 3 50 0.15 0.45 0.05 4
burst_add AK47 4 999 0.07 0.4 0.05 52
burst_add AWP 1 3 1 0 0.02 0
burst_add AWP 2 5 1 0 0.04 16
burst_add AWP 3 999 1 0 0.45 28
burst_add C4 1 999 1 0 0 2
burst_add DEAGLE 1 999 0.01 0.01 0.02 0
burst_add FLASHBANG 1 999 1 0 0 2
burst_add GLOCK 1 999 0.01 0.01 0.02 0
burst_add HE 1 999 1 0 0 2
burst_add KNIFE 1 3 1 0 0 0
burst_add KNIFE 2 999 1 0 0.1 2
burst_add M4A1 1 10 1 0 0.05 0
burst_add M4A1 2 20 0.25 0.35 0.05 0
burst_add M4A1 3 80 0.15 0.45 0.05 0
burst_add M4A1 4 999 0.07 0.4 0.05 4
burst_add SCOUT 1 3 1 0 0.02 0
burst_add SCOUT 2 5 1 0 0.04 16
burst_add SCOUT 3 999 1 0 0.45 28
burst_add SMOKE 1 999 1 0 0 2
burst_add USP 1 999 0.01 0.01 0.02 0
burst_add 12GUAGE 1 999 1 0 0.2 0
============================
Ultimate AimBoT Stuff 2015
============================
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000
aimfov 9999
============================
Mini Nospread
============================
recoil_ak47 "recoil 1.9;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
============================
Aiming Codes
============================
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_flashbang 192 192 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m4a1 192 96 48 16
d_usp 192 32 32 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_headshot 1 240 36 16
============================
AimboT [Anti Recoil]
============================
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]
//
============================
Mini AntiCheat 2015
============================
anticheat.process0 voiplay.exe
anticheat.process1 EasyAntiCheat
anticheat.process2 Vac2.exe
anticheat.process3 MyAc.exe
anticheat.process4 Custodia
anticheat.procces5 UcpAnticheat
anticheat.screenshot->BitBlt 250,350
anticheat.screenshot->glReadPixels 90000,2500
============================
GS.AiM For Weapons
============================
// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

//
============================
Premium Aim
============================
Premiumconfig v_M4A1.mdl "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;tglow 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 0;death 0;allof2;"
Premiumconfig v_AK47.mdl "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;allof3;"
Premiumconfig v_FAMAS.mdl "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;allof4;"
Premiumconfig v_USP.mdl "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield mouse1;nospeed;nohud 0;allof5"
Premiumconfig v_DEAGLE.mdl "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;antikick 0;burstswitch 0;"
============================
Hard AiM
============================
SX3 HardAim1 "avadd 0 20.7632 12.5702 2.6622"
SX3 HardAim2 "avadd 0 20.4431 11.9307 1.2484"
SX3 HardAim3 "avadd 0 27.3132 10.7552 -1.3500"
SX3 HardAim4 "avadd 0 25.7047 10.7440 -1.3843"
SX3 HardAim5 "avadd 0 26.1914 11.9876 0.7657"
SX3 HardAim6 "avadd 0 29.8358 11.7852 0.8643"
SX3 HardAim7 "avadd 0 20.5803 14.2488 -1.4110"
SX3 HardAim8 "avadd 0 20.2166 10.9981 1.6857"
SX3 HardAim9 "avadd 0 21.4305 11.6816 1.1989"
SX3 HardAimsetup "avclear;HardAim1;HardAim2;HardAim3;HardAim4;HardAim5;HardAim6;HardAim7;HardAim8;HardAim9;recoil 0.8;aim 1;nospread 2;txt HardAim AIM Script Loaded by TutosPC"
============================
PowerFull HitboX
============================
//Hitbox on/off
hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

//
============================
Setinfo HeadshoT
============================
/setinfo "aim_headshot" "50"
setinfo "aim_headshot" "50"
//setinfo "aim_headshot" "50"
============================
Aimmer Recoil
============================
Aimmer recoil v3 recoil_usp "recoil 1.3;nospread 2"
Aimmer recoil v3 recoil_glock18 "recoil 1.3;nospread 2"
Aimmer recoil v3 recoil_deagle "recoil 1.3;nospread 2"
Aimmer recoil v3 recoil_ak47 "recoil 1.9;nospread 2"
Aimmer recoil v3 recoil_m4a1 "recoil 1.74;nospread 2"
Aimmer recoil v3 recoil_galil "recoil 1.2;nospread 2"
Aimmer recoil v3 recoil_famas "recoil 1.2;nospread 2"
Aimmer recoil v3 recoil_forumqs "recoil 1.2;nospread 2"
Aimmer recoil v3 recoil_awp "recoil 1.3;nospread 2"
Aimmer recoil v3 recoil_qsforum "recoil 2;nospread 2"
Aimmer recoil v3 recoil_knife "recoil 1.2;nospread 2"
Aimmer recoil v3 recoil_flashbang " "
Aimmer recoil v3 recoil_hegrenade " "
Aimmer recoil v3 recoil_smokegrenade " "
Aimmer recoil v3 recoil_c4 " "
============================
Alias Recoil
============================
alias recoil_deagle "recoil 0.016"
alias recoil_m4a1 "recoil 1.558"
alias recoil_ak47 "recoil 1.485"
alias recoil_subs "recoil 1.003"
alias recoil_sg552-aug "recoil 1.7106"
alias recoil_scope "recoil 0.79"
alias recoil_m249 "recoil 1.86"
alias recoil_sg550-g3 "recoil 0.8457"
alias recoil_shotty "recoil 1.658"
============================
Echo
============================
Echo " Cfg BztKv5 100% Loaded "

Echo " ConfiG BztK v5 By BehrooZ /BztK/ "

Echo " Best Codes And New 2015 Codes By BztK "

Echo " Shared By Configs.iR "

Echo " Best Binds , Best AGN Settings , Best MiniWall , Best AWP Mode , Best Silent C4 Defuse , Best PinG Booster , CPU Booster , Anti Lag , Best Clear Models "

Echo " Best Sxe Injector [Sxe Bypass] For ==> [Alias] PinG Optimizer 2015 , Full Anti SS , Best Mini AntiCheat , And ......... "

Echo " By BztK "

Echo " Join To Your Servers And Playing Pro O_O "

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