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vulpine cs2 settings, config & cfg 2015

Full Name -
Nickname vulpine
Birthday -
Nationality United StatesUnited States
Game Counter-Strike 2Counter-Strike 2
Since 2015-01-17
Last Update 2015-01-17
vulpine screenshot

vulpine Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

vulpine Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

vulpine config

The Counter-Strike 2 config file of vulpine has been downloaded 11 times. Download vulpine.cfg by clicking the download button below.
How to install vulpine cs2 config
1. Download vulpine.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec vulpine.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

vulpine Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of vulpine. The vulpine cs2 settings page has been viewed for 1.031 since it was added on 2015-01-17. The last time the settings of vulpine were on 2015-01-17. Visit the cs2 settings page to view more Counter-Strike 2 settings like vulpine or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2TurkeyTurkey2022-10-02
2cs2NorwayNorway2018-09-01
3cs2RussiaRussia2015-08-17
4cs2EstoniaEstonia2018-01-25
5cs2United StatesUnited States2018-08-10
Other United States gaming settings
# Name Country Last Update
1cs2United StatesUnited States2015-01-17
2cs2United StatesUnited States2019-01-12
3cs2United StatesUnited States2016-10-22
4cs2United StatesUnited States2015-01-17
5cs2United StatesUnited States2015-01-17
6fortniteUnited StatesUnited States2024-02-20
7cs2United StatesUnited States2018-03-13
8cs2United StatesUnited States2016-10-22
9cs2United StatesUnited States2015-01-17
10fortniteUnited StatesUnited States2024-02-21
vulpine CFG file
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"

//-- Netcode settings --

cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "67"
cl_downloadfilter "none"
cl_interp "0.1"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "67"
rate "35000"


//-- Sound & volume --

cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.1"



//-- HUD --

cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_nowinpanel "1" //Disables MVP-Window
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "1"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "1000"
hud_fastswitch "1"
hud_showtargetid "1" //Enables display of target names
hud_showtargetpos "0" //0 = center, 1 = upper left, 2 = upper right, 3 = lower left; Gives you more opportunities to set the position of the target-text-position
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"


//-- Crosshair --
cl_crosshairalpha "255" //0-255
cl_crosshaircolor "5" //Set crosshair color (0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=custom)
cl_crosshaircolor_b "255" //b = blue content of the final crosshaircolor
cl_crosshaircolor_g "0" //g = green content of the final crosshaircolor
cl_crosshaircolor_r "255" //r = red content of the final crosshaircolor
cl_crosshairscale "1600" //to use this old command, set cl_legacy_crosshair_scale to "1"
cl_crosshairsize "4" //to use this new command, set cl_legacy_crosshair_scale to "0"
cl_crosshairthickness "1" //changes the thickness of the crosshair-lines
cl_crosshairusealpha "1" //use "1" to customize the crosshairtranslucent with "cl_crosshairalpha"
cl_legacy_crosshair_scale "1" //0 = use cl_crosshairsize & cl_crosshairthickness to customize your crosshair; 1 = use the old command "cl_crosshairscale" to customize your crosshair
cl_legacy_crosshair_recoil "1" //1 = Crosshairrecoil depends on your fps; 0 = Use this if your PC can not reach the 100FPS.


//-- New Mouse Setting --
m_rawinput "0" //Use Raw Input for mouse input. This will disable any acceleration performed by the mouse-driver or any other software.


//-- CS:S Update Tweaks --

r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7" //Use max. 3 for leagues like ESL

cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"

mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"

prop_active_gib_limit "0"
adsp_debug "0"


//-- Multicore rendering tweaks --

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
cl_scoreboard_clan_ct_color_red 20
cl_scoreboard_clan_ct_color_green 134
cl_scoreboard_clan_ct_color_blue 255
cl_scoreboard_clan_t_color_red 233
cl_scoreboard_clan_t_color_green 22
cl_scoreboard_clan_t_color_blue 22
cl_scoreboard_ct_color_red 20
cl_scoreboard_ct_color_green 134
cl_scoreboard_ct_color_blue 255
cl_scoreboard_t_color_red 233
cl_scoreboard_t_color_green 22
cl_scoreboard_t_color_blue 22

soundscape_flush
mat_savechanges
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