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nAsty autoconfig cs2 settings, config & cfg 2018

Full Name -
Nickname nAsty autoconfig
Birthday -
Nationality LebanonLebanon
Game Counter-Strike 2Counter-Strike 2
Since 2018-03-05
Last Update 2018-03-05
nAsty autoconfig screenshot

nAsty autoconfig Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

nAsty autoconfig Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

nAsty autoconfig config

The Counter-Strike 2 config file of nAsty autoconfig has been downloaded 26 times. Download autoexec.cfg by clicking the download button below.
How to install nAsty autoconfig cs2 config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec nAsty autoconfig.cfg" to config.cfg file in your Counter-Strike 2 folder.
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nAsty autoconfig Settings

Monitor
Resolution1024x768
Aspect Ratio4:3
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity1.25
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
ColorGreen
Blue-
Green-
Red-
Dot-
Gap-
SizeSmall
Style-
Thickness-
Sniper-
Crosshair commands
cl_crosshaircolor Green; cl_crosshairsize Small;
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of nAsty autoconfig. The nAsty autoconfig cs2 settings page has been viewed for 1.012 since it was added on 2018-03-05. The last time the settings of nAsty autoconfig were on 2018-03-05. Visit the cs2 settings page to view more Counter-Strike 2 settings like nAsty autoconfig or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
Other Lebanon gaming settings
# Name Country Last Update
1cs2LebanonLebanon2018-03-05
2dota 2LebanonLebanon2022-08-20
3cod4LebanonLebanon2020-02-18
4fortniteLebanonLebanon2024-02-19
5csLebanonLebanon2019-01-18
6cod4LebanonLebanon2020-02-18
7cod4LebanonLebanon2020-02-18
nAsty autoconfig CFG file
net_graph "1"
net_graphproportionalfont "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
hud_scaling "1"
cl_bobcycle "2"
cl_autowepswitch "0"
hud_fastswitch "0"
cl_disablefreezecam "1"
cl_bob_lower_amt "5" //min. value
cl_bobamt_lat "0.1" //min. value
cl_bobamt_vert "0.1" //min. value
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
cl_showloadout "0"
cl_righthand "1"
cl_autohelp "0"
cl_showhelp "0"
cl_freezecampanel_position_dynamic "0"
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"

cl_disablehtmlmotd "1" // Disables The Servers Message of The Day.
cl_forcepreload "1" // Preloads The Whole Map & Sounds.
fps_max "0"
mat_queue_mode "2" // Forcing Your CPU To Use Multi-Threaded Mode.
r_drawtracers_firstperson "0" // Firstperson Tracers OFF.
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angle.
r_eyeshift_y "0" // No Eye Movement Y-Angle.
r_eyeshift_z "0" // No Eye Movement Z-Angle.
r_eyesize "0" // Smaller Eyes.

//Graphical Settings

fog_override "1"
fog_end "1"
fog_start "1"
fog_endskybox "1"
fog_enable_water_fog "0"
mat_postprocess_enable "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomamount_rate "0"
r_drawtracers "0"
cl_forcepreload "1"
r_drawtracers_firstperson "0"
r_dyanmic "0"
r_eyegloss "0"
r_eyemove "0"
mat_hdr_enabled
mat_queue_mode "2"
threadpool_affinity "4"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"


//Server Settings
mm_dedicated_search_maxping "120"
cl_downloadfilter "nosounds"

//Misc
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2"
snd_musicvolume "0"
snd_mixahead "0.05"

//Network Settings
rate "80000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.0"





bind shift "+speed; r_cleardecals"
cl_radar_always_centered 0
bindtoggle c cl_righthand
bindtoggle h gameinstructor_enable
alias +shownet "+showscores; net_graphheight 64"
alias -shownet "-showscores; net_graphheight 9999"
net_graph 1
bind TAB +shownet
+cl_show_team_equipment
con_filter_text damage
con_filter_text_out Player:
con_filter_enable 2
developer 1
+cl_show_team_equipment
hud_scaling 0.5

cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "2"
cl_righthand "0"
cl_crosshairstyle "4"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
cl_radar_always_centered "0"
cl_radar_scale "0.4"
cl_join_advertise "2"
cl_radar_icon_scale_min "1"
r_dynamic "1"
snd_mixahead "0.01"




//snipeR tingS
zoom_sensitivity_ratio_mouse "1.2"
cl_crosshair_sniper_width "2"


//viewmodel
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmode_offset_z -2
viewmodel_fov 68
viewmodel_presetpos 0

bind "z" "use weapon_hegrenade"
bind "c" "use weapon_smokegrenade"
bind "x" "use weapon_flashbang"
bind "v" "use weapon_molotov; use weapon_incgrenade"
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