n1ckstrong css settings, config & cfg 2012
Full Name | - |
Nickname | n1ckstrong |
Birthday | - |
Nationality | Portugal |
Game | Counter-Strike Source |
Since | 2012-06-03 |
Last Update | 2012-06-03 |
n1ckstrong screenshot
n1ckstrong Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
n1ckstrong Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
n1ckstrong config
The Counter-Strike Source config file of n1ckstrong has been downloaded 49 times. Download autoexec.cfg by clicking the download button below.
How to install n1ckstrong css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec n1ckstrong.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec n1ckstrong.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch | - |
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YouTube | - |
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TikTok | - |
Steam | - |
Discord | - |
n1ckstrong Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | - |
Crosshair
Color: | - |
Size: | - |
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of n1ckstrong. The n1ckstrong css settings page has been viewed for 764 since it was added on 2012-06-03. The last time the settings of n1ckstrong were on 2012-06-03. Visit the css settings page to view more Counter-Strike Source settings like n1ckstrong or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# | Name | Country | Last Update | |
1 | Lithuania | 2019-07-07 | ||
2 | France | 2013-02-14 | ||
3 | Lithuania | 2012-09-20 | ||
4 | Spain | 2010-09-14 | ||
5 | Belgium | 2010-09-05 |
Other Portugal gaming settings
# | Name | Country | Last Update | |
1 | Portugal | 2013-07-15 | ||
2 | Portugal | 2021-02-09 | ||
3 | Portugal | 2011-10-16 | ||
4 | Portugal | 2011-01-29 | ||
5 | Portugal | 2019-08-03 | ||
6 | Portugal | 2012-03-20 | ||
7 | Portugal | 2011-01-06 | ||
8 | Portugal | 2017-07-07 | ||
9 | Portugal | 2021-09-21 | ||
10 | Portugal | 2011-01-06 |
n1ckstrong CFG file
//CL SETTING
cl_interp 0.01
cl_detail_avoid_force 0
cl_detail_avoid_recover_speed 0
cl_detail_max_sway 0
cl_allowdownload 0
cl_allowupload 0
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_pred_optimize 2
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 1
cl_righthand 0
cl_show_bloodspray 1
cl_show_splashes 0
cl_showpluginmessages 1
cl_smooth 0
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_upspeed 320
cl_downloadfilter nosounds
cl_wpn_sway_interp 0
cl_clearhinthistory 1
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_muzzleflash_dlight_1st 0
cl_predict 1
cl_resend 6
cl_rumblescale 0
cl_debugrumble 0
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
cl_ragdoll_collide 0
cl_ragdoll_forcefade 0
cl_minmodels 1
cl_min_ct 4
cl_min_t 4
cl_himmodel 0
cl_logofile 0
cl_detail_max_sway "0"
cl_detail_avoid_recover_speed "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_rumblescale 0
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_minmodels 1
cl_min_t 4
cl_min_ct 4
//BLINK
blink_duration "0"
//PROPS
props_break_max_pieces 0
props_break_max_pieces_perframe 0
func_break_max_pieces 0
// TF SETTINGS
tf_playergib 0
// R_ SETTINGS
r_3dsky 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 0
r_avglight 0
r_cheapwaterend 0
r_cheapwaterstart 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 0
r_modellodscale 0.1
r_propsmaxdist 1
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 4
r_WaterDrawReflection 0
r_shadowmaxrendered 32
r_shadowrendertotexture 1
r_shadows 1
r_teeth 0
r_worldlightmin 0
r_worldlights 0
r_avglight 0
r_rainsimulate 0
r_waterforceexpensive 0
r_ropetranslucent 0
r_maxdlights 0
r_maxnewsamples 0
r_maxsampledist 0
r_norefresh 0
r_minnewsamples 0
r_drawdetailprops 0
r_drawflecks 0
r_worldlights 0
r_renderoverlayfragment 0
r_decal_cullsize 1
r_maxmodeldecal 0
r_drawmodeldecals 0
r_ambientboost 0
r_ambientfactor 1
r_ambientmin 0
r_bloomtintg 0
r_bloomtintb 0
r_bloomtintexponent 0
r_bloomtintr
r_decalstaticprops 0
r_dopixelvisibility 0
r_worldlights 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_flex 0
r_forcewaterleaf 0
r_hunkalloclightmaps 0
r_lightcache_zbuffercache 0
r_lightaverage 0
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_fastzreject -1
r_occlusion 0
r_PhysPropStaticLighting 0
r_TransitionSensitivity 0
r_queued_decals 0
r_queued_post_processing 1
r_renderoverlayfragment 0
r_drawdetailprops 0
r_spray_lifetime 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
r_unloadlightmaps 0
r_waterdrawrefraction 0
r_waterforcereflectentities 0
r_updaterefracttexture 0
r_phong 0
r_lod_noupdate 1
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_sse_s "1"
// NET SETTINGS
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5
net_showevents 0
// SV SETTINGS
sv_backspeed 0.6
sv_forcepreload 1
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
// BOT SETTINGS
bot_traceview_extended 0
// MAT SETTINGS
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 0
mat_forcedynamic 0
mat_picmip 4
mat_specular 0
mat_trilinear 0
mat_bloom 0
mat_fastspecular 0
mat_filterlightmaps 0
mat_loadtextures 1
mat_filtertextures 1
mat_monitorgamma 1.6
mat_bloomscale 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_mipmaptextures 1
mat_reducefillrate 1
mat_forceaniso 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_aaquality 0
mat_debug_postprocessing_effects 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_bloom_scalefactor_scalar 0
mat_bufferprimitives 1
mat_colorcorrection 0
mat_wateroverlaysize 0
mat_parallaxmap 0
mat_disable_lightwarp 1
mat_framebuffercopyoverlaysize 0
mat_disable_ps_patch 1
mat_envmapsize 0
mat_envmaptgasize 0
mat_disable_fancy_blending 1
mat_shadowstate 0
mat_bilinear 0
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_showwatertextures 0
// FPS SETTINGS
fps_max 1024
fps_modem 0
// VIOLENCE SETTINGS
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// BUDGET SETTINGS
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
budget_averages_window 0
budget_background_alpha 0
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 0
budget_history_range_ms 5
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 0
budget_show_averages 0
budget_show_history 0
budget_show_peaks 0
"
// AI_ SETTINGS
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// c_ settings
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// CAM SETTINGS
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0
// CC_ SETTINGS
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// DPS SETTINGS
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0
// HUD SETTINGS
hud_fastswitch 1
// JOY SETTINGS
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15
// MP SETTINGS
mp_decals 0
mp_usehwmmodels -1
mp_usehwmvcds -1
// SND_ SETTINGS
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.05
snd_musicvolume 0.000000
snd_pitchquality 1
volume "0.5"
// TEXTURE SETTINGS
texture_budget_background_alpha 999999
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 0
texture_budget_panel_width 0
texture_budget_panel_x 0
texture_budget_panel_y 450
// VOICE SETTINGS
voice_loopback "1"
voice_modenable "0"
voice_scale "0.4"
// VPROF SETTINGS
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// ROPE SETTINGS
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_collide 0
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_subdiv 0
// SOUND SETTINGS
snd_mixahead "0.05"
dsp_enhance_stereo "0"
dsp_volume "1"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_water "14"
soundscape_flush "1"
r_sse_s "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_interp_threadmodeticks "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_unloadlightmaps "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "-1"
cl_playerspraydisable "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_muzzleflash_dlight_1st "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_softwarelighting "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
tf_playergib "0"
tf_particles_disable_weather "1"
func_break_max_pieces 0
//RATES SETTINGS
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
sv_nowinpanel 1
cl_nowinpanel 1
// OTHER SETTINGS
adsp_debug 0
bgmvolume 1
budget_show_history 0
closecaption 0
con_enable 1
con_enable 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces 0
joystick 0
lookspring 0
lookstrafe 0
npc_height_adjust 1
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
skill 1
spec_scoreboard 0
suitvolume 0.25
gl_clear 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
flex_smooth 0
prop_active_gib_limit 0
showhitlocation 1
muzzleflash_light 0
lod_transitiondist 0
lod_enable 1
overview_mode 0
tf_particles_disable_weather 1
net_maxfragments 1280
fps_max "999"
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_showfps 0
cl_righthand 1
zb_wantautocashcalling 1
cl_showfps "0"
cl_crosshaircolor "5"
cl_crosshaircolor_r "240"
cl_crosshaircolor_g "20"
cl_crosshaircolor_b "240"
cl_c4dynamiclight "1"
cl_crosshairsize "4"
cl_dynamiccrosshair "0"
// Binds
bind p admin
bind k pa_match
bind . sm_admin
// INFERNO ERROR
con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2
clear
cl_interp 0.01
cl_detail_avoid_force 0
cl_detail_avoid_recover_speed 0
cl_detail_max_sway 0
cl_allowdownload 0
cl_allowupload 0
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_pred_optimize 2
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 1
cl_righthand 0
cl_show_bloodspray 1
cl_show_splashes 0
cl_showpluginmessages 1
cl_smooth 0
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_upspeed 320
cl_downloadfilter nosounds
cl_wpn_sway_interp 0
cl_clearhinthistory 1
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_muzzleflash_dlight_1st 0
cl_predict 1
cl_resend 6
cl_rumblescale 0
cl_debugrumble 0
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
cl_ragdoll_collide 0
cl_ragdoll_forcefade 0
cl_minmodels 1
cl_min_ct 4
cl_min_t 4
cl_himmodel 0
cl_logofile 0
cl_detail_max_sway "0"
cl_detail_avoid_recover_speed "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_rumblescale 0
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_minmodels 1
cl_min_t 4
cl_min_ct 4
//BLINK
blink_duration "0"
//PROPS
props_break_max_pieces 0
props_break_max_pieces_perframe 0
func_break_max_pieces 0
// TF SETTINGS
tf_playergib 0
// R_ SETTINGS
r_3dsky 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 0
r_avglight 0
r_cheapwaterend 0
r_cheapwaterstart 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 0
r_modellodscale 0.1
r_propsmaxdist 1
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 4
r_WaterDrawReflection 0
r_shadowmaxrendered 32
r_shadowrendertotexture 1
r_shadows 1
r_teeth 0
r_worldlightmin 0
r_worldlights 0
r_avglight 0
r_rainsimulate 0
r_waterforceexpensive 0
r_ropetranslucent 0
r_maxdlights 0
r_maxnewsamples 0
r_maxsampledist 0
r_norefresh 0
r_minnewsamples 0
r_drawdetailprops 0
r_drawflecks 0
r_worldlights 0
r_renderoverlayfragment 0
r_decal_cullsize 1
r_maxmodeldecal 0
r_drawmodeldecals 0
r_ambientboost 0
r_ambientfactor 1
r_ambientmin 0
r_bloomtintg 0
r_bloomtintb 0
r_bloomtintexponent 0
r_bloomtintr
r_decalstaticprops 0
r_dopixelvisibility 0
r_worldlights 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_flex 0
r_forcewaterleaf 0
r_hunkalloclightmaps 0
r_lightcache_zbuffercache 0
r_lightaverage 0
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_fastzreject -1
r_occlusion 0
r_PhysPropStaticLighting 0
r_TransitionSensitivity 0
r_queued_decals 0
r_queued_post_processing 1
r_renderoverlayfragment 0
r_drawdetailprops 0
r_spray_lifetime 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
r_unloadlightmaps 0
r_waterdrawrefraction 0
r_waterforcereflectentities 0
r_updaterefracttexture 0
r_phong 0
r_lod_noupdate 1
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_sse_s "1"
// NET SETTINGS
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5
net_showevents 0
// SV SETTINGS
sv_backspeed 0.6
sv_forcepreload 1
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
// BOT SETTINGS
bot_traceview_extended 0
// MAT SETTINGS
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 0
mat_forcedynamic 0
mat_picmip 4
mat_specular 0
mat_trilinear 0
mat_bloom 0
mat_fastspecular 0
mat_filterlightmaps 0
mat_loadtextures 1
mat_filtertextures 1
mat_monitorgamma 1.6
mat_bloomscale 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_mipmaptextures 1
mat_reducefillrate 1
mat_forceaniso 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_aaquality 0
mat_debug_postprocessing_effects 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_bloom_scalefactor_scalar 0
mat_bufferprimitives 1
mat_colorcorrection 0
mat_wateroverlaysize 0
mat_parallaxmap 0
mat_disable_lightwarp 1
mat_framebuffercopyoverlaysize 0
mat_disable_ps_patch 1
mat_envmapsize 0
mat_envmaptgasize 0
mat_disable_fancy_blending 1
mat_shadowstate 0
mat_bilinear 0
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_showwatertextures 0
// FPS SETTINGS
fps_max 1024
fps_modem 0
// VIOLENCE SETTINGS
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// BUDGET SETTINGS
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
budget_averages_window 0
budget_background_alpha 0
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 0
budget_history_range_ms 5
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 0
budget_show_averages 0
budget_show_history 0
budget_show_peaks 0
"
// AI_ SETTINGS
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// c_ settings
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// CAM SETTINGS
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0
// CC_ SETTINGS
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// DPS SETTINGS
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0
// HUD SETTINGS
hud_fastswitch 1
// JOY SETTINGS
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15
// MP SETTINGS
mp_decals 0
mp_usehwmmodels -1
mp_usehwmvcds -1
// SND_ SETTINGS
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.05
snd_musicvolume 0.000000
snd_pitchquality 1
volume "0.5"
// TEXTURE SETTINGS
texture_budget_background_alpha 999999
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 0
texture_budget_panel_width 0
texture_budget_panel_x 0
texture_budget_panel_y 450
// VOICE SETTINGS
voice_loopback "1"
voice_modenable "0"
voice_scale "0.4"
// VPROF SETTINGS
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// ROPE SETTINGS
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_collide 0
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_subdiv 0
// SOUND SETTINGS
snd_mixahead "0.05"
dsp_enhance_stereo "0"
dsp_volume "1"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_water "14"
soundscape_flush "1"
r_sse_s "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_interp_threadmodeticks "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_unloadlightmaps "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "-1"
cl_playerspraydisable "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_muzzleflash_dlight_1st "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_softwarelighting "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
tf_playergib "0"
tf_particles_disable_weather "1"
func_break_max_pieces 0
//RATES SETTINGS
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
sv_nowinpanel 1
cl_nowinpanel 1
// OTHER SETTINGS
adsp_debug 0
bgmvolume 1
budget_show_history 0
closecaption 0
con_enable 1
con_enable 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces 0
joystick 0
lookspring 0
lookstrafe 0
npc_height_adjust 1
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
skill 1
spec_scoreboard 0
suitvolume 0.25
gl_clear 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
flex_smooth 0
prop_active_gib_limit 0
showhitlocation 1
muzzleflash_light 0
lod_transitiondist 0
lod_enable 1
overview_mode 0
tf_particles_disable_weather 1
net_maxfragments 1280
fps_max "999"
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_showfps 0
cl_righthand 1
zb_wantautocashcalling 1
cl_showfps "0"
cl_crosshaircolor "5"
cl_crosshaircolor_r "240"
cl_crosshaircolor_g "20"
cl_crosshaircolor_b "240"
cl_c4dynamiclight "1"
cl_crosshairsize "4"
cl_dynamiccrosshair "0"
// Binds
bind p admin
bind k pa_match
bind . sm_admin
// INFERNO ERROR
con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2
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