asdfasohfnwsdovsfje111 cs2 settings, config & cfg 2013
Full Name | - |
Nickname | asdfasohfnwsdovsfje111 |
Birthday | - |
Nationality | Germany |
Game | Counter-Strike 2 |
Since | 2013-12-09 |
Last Update | 2013-12-09 |
asdfasohfnwsdovsfje111 screenshot
asdfasohfnwsdovsfje111 Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
asdfasohfnwsdovsfje111 Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
asdfasohfnwsdovsfje111 config
The Counter-Strike 2 config file of asdfasohfnwsdovsfje111 has been downloaded 77 times. Download autoexec.cfg by clicking the download button below.
How to install asdfasohfnwsdovsfje111 cs2 config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec asdfasohfnwsdovsfje111.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec asdfasohfnwsdovsfje111.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch | - |
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YouTube | - |
- | |
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TikTok | - |
Steam | - |
Discord | - |
asdfasohfnwsdovsfje111 Settings
Monitor
Resolution | - |
Aspect Ratio | - |
Display Mode | - |
Brightness | - |
Color Mode | - |
Video Advanced
Global Shadow Quality | - |
Model / Texture Detail | - |
Texture Streaming | - |
Effect Detail | - |
Shader Detail | - |
Boost Player Contrast | - |
Multicore Rendering | - |
Multisampling Anti-Aliasing Mode | - |
FXAA Anti-Aliasing | - |
Texture Filtering Mode | - |
Wait for Vertical Sync | - |
Motion Blur | - |
Triple-Monitor Mode | - |
Use Uber Shaders | - |
Viewmodel
FOV | - |
Offset X | - |
Offset Y | - |
Offset Z | - |
Presetpos | - |
Shift Left Amt | - |
Shift Right Amt | - |
Recoil | - |
Righthand | - |
Viewmodel commands
Launch Options
Mouse
DPI | - |
Sensitivity | - |
eDPI | - |
Windows Sensitivity | - |
Zoom Sensitivity | - |
Raw Input | - |
Acceleration | - |
Crosshair
Draw Outline | - |
Alpha | - |
Color | - |
Blue | - |
Green | - |
Red | - |
Dot | - |
Gap | - |
Size | - |
Style | - |
Thickness | - |
Sniper | - |
Crosshair commands
cl_bob
Lower Amt | - |
Amt Lat | - |
Amt Vert | - |
Cycle | - |
cl_bob commands
HUD
Radar
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of asdfasohfnwsdovsfje111. The asdfasohfnwsdovsfje111 cs2 settings page has been viewed for 649 since it was added on 2013-12-09. The last time the settings of asdfasohfnwsdovsfje111 were on 2013-12-09. Visit the cs2 settings page to view more Counter-Strike 2 settings like asdfasohfnwsdovsfje111 or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# | Name | Country | Last Update | |
1 | United States | 2016-10-22 | ||
2 | Russia | 2019-04-04 | ||
3 | Brazil | 2016-10-22 | ||
4 | Hungary | 2023-09-22 | ||
5 | Spain | 2017-09-10 |
Other Germany gaming settings
# | Name | Country | Last Update | |
1 | Germany | 2022-08-17 | ||
2 | Germany | 2013-07-23 | ||
3 | Germany | 2016-09-17 | ||
4 | Germany | 2010-07-07 | ||
5 | Germany | 2010-10-17 | ||
6 | Germany | 2012-03-06 | ||
7 | Germany | 2024-02-14 | ||
8 | Germany | 2016-05-17 | ||
9 | Germany | 2016-09-25 | ||
10 | Germany | 2017-08-09 |
asdfasohfnwsdovsfje111 CFG file
/////////////////////////////////////
//#
//# Netsettings
//#
/////////////////////////////////////
rate "50000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
fps_max "101"
cl_showfps "1" // FPS Anzeige (0=aus 1=schnelle Aktualisierung 2=langsame Aktualisierung)
/////////////////////////////////////
//#
//# Crosshair
//#
/////////////////////////////////////
cl_legacy_crosshair_scale "1"
cl_crosshairscale "8000"
cl_crosshairsize "4"
cl_crosshairthickness "0.6"
cl_crosshairdot "1"
cl_crosshairspreadscale "0.3"
cl_dynamiccrosshair "0"
/////////////////////////////////////
//#
//# Grafikeinstellungen
//#
/////////////////////////////////////
r_staticprop_lod "3" // Detailstufe der "Static Probs" (orig. -1) - Werte ueber 3 werden von zBlock nicht toleriert!
r_3dsky "0" // 3D-Skybox/Umgebungen der Maps (Haeuser, Huegel etc.) sowie die Palmenblaetter auf de_dust2
r_occlusion "1" // Verdeckte Bereiche nicht rendern AN/AUS
cl_forcepreload "1" // Erzwingt das Vorausladen aller benoetigten Daten. AN/AUS
mat_reduceparticles "1"
mp_decals "100" // Einschussl�cher Standard 200
r_decals "100" // Einsch�sse;Blutspritzer;H�lsen etc. Standard 200
fog_enable "0" // Nebel
r_rainsimulate "0" // Regen
rope_smooth "0" // Kantengl�ttung an den schwarzen Seilen
rope_wind_dist "0" // (Standard=1000) Deaktiviert kleine Windb�en, die die Seile bewegen
//________________________
// M�ll, Gegenst�nde
//________________________
r_drawdetailprops "0"
cl_phys_props_enable "0" // Muell der so rumliegt (Flaschen usw..)
props_break_max_pieces "0"
func_break_max_pieces "0"
//________________________
// Violence-Befehle (Blut)
//________________________
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1" // Blutspritzer
//________________________
// Models-Einstellungen
//________________________
r_lod "2" // Detailstufe der Models (Spieler, Autos, Waggons etc.) (0=Hoechste 1=Mittlere 2=Tiefste)
cl_minmodels "1" // 1=Es wird nur ein Playermodel pro Team angezeigt. 0=Es werden alle verfuegbaren Models angezeigt falls von einem Spieler gewaehlt.
cl_min_ct "4" // CT Playermodel falls cl_minmodels auf 1 steht. (1=SEAL TEAM 6 | 2=GSG9 | 3=SAS | 4=GIGN)
cl_min_t "1" // T Playermodel falls cl_minmodels auf 1 steht. (1=PHOENIX CONNEXION | 2=Leet | 3=Arctic Avenger | 4=GUERILLA WARFARE)
r_drawmodeldecals "1" // Decals auf den Models
r_maxmodeldecal "50" // Anzahl "Decals" die auf den Models angezeigt werden.
//________________________
// Beleuchtung
//________________________
cl_c4dynamiclight "1" // Umgebung wird vom blinkenden Bomben-LED ausgeleuchted.
muzzleflash_light "1" // M�ndungsfeuer
mat_bloom "0" // Bloom-Effekt (Weichzeichner) z.B. bei einer Flashgrenade
/////////////////////////////////////
//#
//# Verfeinerung
//#
/////////////////////////////////////
cl_downloadfilter "nosounds"
cl_autowepswitch "0" // Verhindert beim Aufnehmen von st�rkeren Waffen das autom. wechseln auf diese.
cl_show_achievement_popups "0" // Achievement PopUp ausblenden.
cl_nowinpanel "1" // MVP-PopUp am Rundenende ausschalten.
cl_disablefreezecam "1" // Killkamera ausschalten
con_filter_enable "2" // heben die Schadensmeldungen in der Konsole hervor.
con_filter_text "Damage" // heben die Schadensmeldungen in der Konsole hervor.
cl_righthand "1" // Bestimmt in welcher Hand man die Waffe h�lt (1=rechte Hand 0=linke Hand)
jpeg_quality "100"
/////////////////////////////////////
//#
//# Buyscript
//#
/////////////////////////////////////
bind "Zero" "say Allstarr, my Clan, my Life."
bind "KP_INS" "buy defuser; buy vesthelm"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy p228"
bind "KP_PGDN" "buy elite"
bind "KP_LEFTARROW" "buy awp"
bind "KP_5" "buy ak47"
bind "KP_RIGHTARROW" "buy m5a1"
bind "KP_HOME" "buy hegrenade"
bind "KP_UPARROW" "buy flashbang; buy flashbang"
bind "KP_PGUP" "buy smokegrenade"
/////////////////////////////////////
//
clear
echo ""
echo "#==================================#"
echo " Config Loaded"
echo " GL & HF"
echo "#==================================#"
echo ""
//#
//# Netsettings
//#
/////////////////////////////////////
rate "50000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
fps_max "101"
cl_showfps "1" // FPS Anzeige (0=aus 1=schnelle Aktualisierung 2=langsame Aktualisierung)
/////////////////////////////////////
//#
//# Crosshair
//#
/////////////////////////////////////
cl_legacy_crosshair_scale "1"
cl_crosshairscale "8000"
cl_crosshairsize "4"
cl_crosshairthickness "0.6"
cl_crosshairdot "1"
cl_crosshairspreadscale "0.3"
cl_dynamiccrosshair "0"
/////////////////////////////////////
//#
//# Grafikeinstellungen
//#
/////////////////////////////////////
r_staticprop_lod "3" // Detailstufe der "Static Probs" (orig. -1) - Werte ueber 3 werden von zBlock nicht toleriert!
r_3dsky "0" // 3D-Skybox/Umgebungen der Maps (Haeuser, Huegel etc.) sowie die Palmenblaetter auf de_dust2
r_occlusion "1" // Verdeckte Bereiche nicht rendern AN/AUS
cl_forcepreload "1" // Erzwingt das Vorausladen aller benoetigten Daten. AN/AUS
mat_reduceparticles "1"
mp_decals "100" // Einschussl�cher Standard 200
r_decals "100" // Einsch�sse;Blutspritzer;H�lsen etc. Standard 200
fog_enable "0" // Nebel
r_rainsimulate "0" // Regen
rope_smooth "0" // Kantengl�ttung an den schwarzen Seilen
rope_wind_dist "0" // (Standard=1000) Deaktiviert kleine Windb�en, die die Seile bewegen
//________________________
// M�ll, Gegenst�nde
//________________________
r_drawdetailprops "0"
cl_phys_props_enable "0" // Muell der so rumliegt (Flaschen usw..)
props_break_max_pieces "0"
func_break_max_pieces "0"
//________________________
// Violence-Befehle (Blut)
//________________________
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1" // Blutspritzer
//________________________
// Models-Einstellungen
//________________________
r_lod "2" // Detailstufe der Models (Spieler, Autos, Waggons etc.) (0=Hoechste 1=Mittlere 2=Tiefste)
cl_minmodels "1" // 1=Es wird nur ein Playermodel pro Team angezeigt. 0=Es werden alle verfuegbaren Models angezeigt falls von einem Spieler gewaehlt.
cl_min_ct "4" // CT Playermodel falls cl_minmodels auf 1 steht. (1=SEAL TEAM 6 | 2=GSG9 | 3=SAS | 4=GIGN)
cl_min_t "1" // T Playermodel falls cl_minmodels auf 1 steht. (1=PHOENIX CONNEXION | 2=Leet | 3=Arctic Avenger | 4=GUERILLA WARFARE)
r_drawmodeldecals "1" // Decals auf den Models
r_maxmodeldecal "50" // Anzahl "Decals" die auf den Models angezeigt werden.
//________________________
// Beleuchtung
//________________________
cl_c4dynamiclight "1" // Umgebung wird vom blinkenden Bomben-LED ausgeleuchted.
muzzleflash_light "1" // M�ndungsfeuer
mat_bloom "0" // Bloom-Effekt (Weichzeichner) z.B. bei einer Flashgrenade
/////////////////////////////////////
//#
//# Verfeinerung
//#
/////////////////////////////////////
cl_downloadfilter "nosounds"
cl_autowepswitch "0" // Verhindert beim Aufnehmen von st�rkeren Waffen das autom. wechseln auf diese.
cl_show_achievement_popups "0" // Achievement PopUp ausblenden.
cl_nowinpanel "1" // MVP-PopUp am Rundenende ausschalten.
cl_disablefreezecam "1" // Killkamera ausschalten
con_filter_enable "2" // heben die Schadensmeldungen in der Konsole hervor.
con_filter_text "Damage" // heben die Schadensmeldungen in der Konsole hervor.
cl_righthand "1" // Bestimmt in welcher Hand man die Waffe h�lt (1=rechte Hand 0=linke Hand)
jpeg_quality "100"
/////////////////////////////////////
//#
//# Buyscript
//#
/////////////////////////////////////
bind "Zero" "say Allstarr, my Clan, my Life."
bind "KP_INS" "buy defuser; buy vesthelm"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy p228"
bind "KP_PGDN" "buy elite"
bind "KP_LEFTARROW" "buy awp"
bind "KP_5" "buy ak47"
bind "KP_RIGHTARROW" "buy m5a1"
bind "KP_HOME" "buy hegrenade"
bind "KP_UPARROW" "buy flashbang; buy flashbang"
bind "KP_PGUP" "buy smokegrenade"
/////////////////////////////////////
//
clear
echo ""
echo "#==================================#"
echo " Config Loaded"
echo " GL & HF"
echo "#==================================#"
echo ""
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