ShahZaM cs2 settings, config & cfg 2015
| Full Name | - |
| Nickname | ShahZaM |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2015-01-17 |
| Last Update | 2015-01-17 |
Navigation
| ShahZaM Gear |
| ShahZaM Setup |
| ShahZaM Config |
| ShahZaM Settings |
ShahZaM screenshot
ShahZaM Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
ShahZaM Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
ShahZaM config
The Counter-Strike 2 config file of ShahZaM has been downloaded 1.839 times. Download ShahZaM.cfg by clicking the download button below.
How to install ShahZaM cs2 config
1. Download ShahZaM.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec ShahZaM.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec ShahZaM.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
ShahZaM Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of ShahZaM. The ShahZaM cs2 settings page has been viewed for 4.310 since it was added on 2015-01-17. The last time the settings of ShahZaM were on 2015-01-17. Visit the cs2 settings page to view more Counter-Strike 2 settings like ShahZaM or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2020-02-02 | |||
| 2 | 2022-11-13 | |||
| 3 | 2022-05-16 | |||
| 4 | 2022-09-03 | |||
| 5 | 2020-06-22 |
Other United States gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-09-27 | |||
| 2 | 2024-03-30 | |||
| 3 | 2024-05-01 | |||
| 4 | 2024-04-20 | |||
| 5 | 2022-08-17 | |||
| 6 | 2025-08-01 | |||
| 7 | 2022-09-27 | |||
| 8 | 2022-08-26 | |||
| 9 | 2024-02-26 | |||
| 10 | 2022-09-27 |
ShahZaM CFG file
`....``
`-...`````.-` ```
:.----:/:::-/ -:/+/+o:` `.-..
------/--.--://h+s+++++/////:/+//.
.:///:::/::`o+o//+ooooooo:moomy+o. b0b autoexec.cfg
`--:---:+:+/://ooooooos+hdhhsoo- Last Updated 12/10/2010
.-+ss/---+oo+/-:+oooososoooss- Do not give out without my permission.
`:--../+/:.-oo--+oooooooooss:
.+-/++//::/+:`oo`-oooooooo+os:..
//o+o+/+/oo`oo`os`-oooooosoo-``.-.....`
o/ys/s++s/+o`h-`m.`+ooooosso``````````-.
/+h/s+oo/o:s`y:`m.`/oooosssss-```````.-:
`o+s/++o+/y..h.-N.`ooooossss/..`.`..---:
.o++++o+/`-h-.d+`-ssssssss-./--:/:--:-
`:ooo+oooo-+d+-/sssssss+` `-::--..
`-:::-/yy+-/ossssss/.
`:o++++sssossss.
``-:sss:.``` -sss+.`
`:////+oooo+ `+oooooo/.
-ooooooo+/-` :oo+/////+`
``..`` `-/+oo+oo+`
``..`
//_Rates
rate "1048576"
cl_interp "0.015215"
cl_interp_ratio "1"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_cmdrate "66"
cl_updaterate "66"
cl_resend "6"
cl_timeout "30"
cl_pred_optimize "2"
cl_interp_threadmodeticks "0"
net_maxfragments "1400"
sv_cheats 1
cl_crosshairscale 2500
cl_crosshairusealpha 5000
cl_crosshairalpha 5000
bind kp_end "buy deagle"
bind kp_downarrow "buy mp5"
bind kp_pgdn "buy famas;buy galil"
bind kp_leftarrow "buy usp"
bind kp_5 "buy vesthelm"
bind kp_rightarrow "buy vest"
bind kp_home "buy hegrenade"
bind kp_uparrow "buy flashbang"
bind kp_pgup "buy smokegrenade"
bind kp_plus "buy ak47;buy m4a1"
bind kp_enter "buy awp"
bind kp_ins "buy defuser"
bind "mwheelup" "use weapon_flashbang"
bind MOUSE4 "use weapon_hegrenade"
bind MOUSE5 "use weapon_smokegrenade"
bind "o" "say SHAHZAMMMMMMMMM!;say .ready"
bind "mwheeldown" "+jump"
bind mouse1 +attack
//_Sensitivity
sensitivity "2.0"
zoom_sensitivity_ratio "1.0"
//_CPU codes
fps_max "999"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "1"
//_Violence and Blood
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//_Crosshair
crosshair "1"
//cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
//cl_scalecrosshair "1"
cl_crosshairsize "2"
cl_crosshairthickness "0.5"
//_Handedness
cl_righthand "1"
//_Minmodels
cl_min_ct "4"
cl_min_t "3"
cl_minmodels "1"
//_Mouse & Acceleration
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_forward "1"
m_mousespeed "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
//_Render Commands
r_3dsky "0"
r_decals "200"
r_decal_cullsize "9999"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_flex "0"
r_lightaverage "1"
r_lod "2"
r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"
r_rootlod "2"
r_dynamic "0"
r_maxdlights "32"
r_occlusion "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_pixelfog "1"
r_renderoverlayfragment "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "-1"
r_spray_lifetime "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_ropetranslucent "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_worldlightmin "0.0002"
r_worldlights "1"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
//_Material Commands
mat_forceaniso "0"
mat_antialias "0"
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_disable_bloom "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "0"
mat_aaquality "0"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_queue_mode "2"
mat_diffuse "1"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "0"
mat_debug_postprocessing_effects "0"
mat_alphacoverage "0"
//_Client Commands
cl_ragdoll_physics_enable "0"
cl_forcepreload "1"
cl_ejectbrass "0"
cl_smoothtime "0.01"
cl_drawmonitors "0"
cl_allowdownload "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_autohelp "0"
cl_c4progressbar "1"
cl_c4dynamiclight "1"
cl_clearhinthistory "1"
cl_phys_props_enable "0"
cl_phys_props_max "50"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_ragdoll_collide "1"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_logofile "0"
cl_interp_threadmodeticks "0"
//_Water
cl_show_splashes "0"
mat_wateroverlaysize "8"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
//_Rope
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//_Sounds
cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.05"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "2"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "1"
//_Misc. Commands
cl_wpn_sway_interp "0"
hud_saytext_time "6"
muzzleflash_light "0"
gl_clear "0"
blink_duration "0"
flex_smooth "0"
mp_decals "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"
showhitlocation "1"
hud_centerid "1"
hud_fastswitch "1"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
datacachesize "128"
func_break_max_pieces "0"
lod_TransitionDist "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
fog_override "1"
exec eco-config.cfg
`-...`````.-` ```
:.----:/:::-/ -:/+/+o:` `.-..
------/--.--://h+s+++++/////:/+//.
.:///:::/::`o+o//+ooooooo:moomy+o. b0b autoexec.cfg
`--:---:+:+/://ooooooos+hdhhsoo- Last Updated 12/10/2010
.-+ss/---+oo+/-:+oooososoooss- Do not give out without my permission.
`:--../+/:.-oo--+oooooooooss:
.+-/++//::/+:`oo`-oooooooo+os:..
//o+o+/+/oo`oo`os`-oooooosoo-``.-.....`
o/ys/s++s/+o`h-`m.`+ooooosso``````````-.
/+h/s+oo/o:s`y:`m.`/oooosssss-```````.-:
`o+s/++o+/y..h.-N.`ooooossss/..`.`..---:
.o++++o+/`-h-.d+`-ssssssss-./--:/:--:-
`:ooo+oooo-+d+-/sssssss+` `-::--..
`-:::-/yy+-/ossssss/.
`:o++++sssossss.
``-:sss:.``` -sss+.`
`:////+oooo+ `+oooooo/.
-ooooooo+/-` :oo+/////+`
``..`` `-/+oo+oo+`
``..`
//_Rates
rate "1048576"
cl_interp "0.015215"
cl_interp_ratio "1"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_cmdrate "66"
cl_updaterate "66"
cl_resend "6"
cl_timeout "30"
cl_pred_optimize "2"
cl_interp_threadmodeticks "0"
net_maxfragments "1400"
sv_cheats 1
cl_crosshairscale 2500
cl_crosshairusealpha 5000
cl_crosshairalpha 5000
bind kp_end "buy deagle"
bind kp_downarrow "buy mp5"
bind kp_pgdn "buy famas;buy galil"
bind kp_leftarrow "buy usp"
bind kp_5 "buy vesthelm"
bind kp_rightarrow "buy vest"
bind kp_home "buy hegrenade"
bind kp_uparrow "buy flashbang"
bind kp_pgup "buy smokegrenade"
bind kp_plus "buy ak47;buy m4a1"
bind kp_enter "buy awp"
bind kp_ins "buy defuser"
bind "mwheelup" "use weapon_flashbang"
bind MOUSE4 "use weapon_hegrenade"
bind MOUSE5 "use weapon_smokegrenade"
bind "o" "say SHAHZAMMMMMMMMM!;say .ready"
bind "mwheeldown" "+jump"
bind mouse1 +attack
//_Sensitivity
sensitivity "2.0"
zoom_sensitivity_ratio "1.0"
//_CPU codes
fps_max "999"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "1"
//_Violence and Blood
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//_Crosshair
crosshair "1"
//cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
//cl_scalecrosshair "1"
cl_crosshairsize "2"
cl_crosshairthickness "0.5"
//_Handedness
cl_righthand "1"
//_Minmodels
cl_min_ct "4"
cl_min_t "3"
cl_minmodels "1"
//_Mouse & Acceleration
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_forward "1"
m_mousespeed "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
//_Render Commands
r_3dsky "0"
r_decals "200"
r_decal_cullsize "9999"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_flex "0"
r_lightaverage "1"
r_lod "2"
r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"
r_rootlod "2"
r_dynamic "0"
r_maxdlights "32"
r_occlusion "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_pixelfog "1"
r_renderoverlayfragment "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "-1"
r_spray_lifetime "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_ropetranslucent "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_worldlightmin "0.0002"
r_worldlights "1"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
//_Material Commands
mat_forceaniso "0"
mat_antialias "0"
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_disable_bloom "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "0"
mat_aaquality "0"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_queue_mode "2"
mat_diffuse "1"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "0"
mat_debug_postprocessing_effects "0"
mat_alphacoverage "0"
//_Client Commands
cl_ragdoll_physics_enable "0"
cl_forcepreload "1"
cl_ejectbrass "0"
cl_smoothtime "0.01"
cl_drawmonitors "0"
cl_allowdownload "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_autohelp "0"
cl_c4progressbar "1"
cl_c4dynamiclight "1"
cl_clearhinthistory "1"
cl_phys_props_enable "0"
cl_phys_props_max "50"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_ragdoll_collide "1"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_logofile "0"
cl_interp_threadmodeticks "0"
//_Water
cl_show_splashes "0"
mat_wateroverlaysize "8"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
//_Rope
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//_Sounds
cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.05"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "2"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "1"
//_Misc. Commands
cl_wpn_sway_interp "0"
hud_saytext_time "6"
muzzleflash_light "0"
gl_clear "0"
blink_duration "0"
flex_smooth "0"
mp_decals "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"
showhitlocation "1"
hud_centerid "1"
hud_fastswitch "1"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
datacachesize "128"
func_break_max_pieces "0"
lod_TransitionDist "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
fog_override "1"
exec eco-config.cfg
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