MSL csgo cs2 settings, config & cfg 2016
Full Name | - |
Nickname | MSL csgo |
Birthday | - |
Nationality | Ukraine |
Game | Counter-Strike 2 |
Since | 2016-10-22 |
Last Update | 2016-10-22 |
MSL csgo screenshot
MSL csgo Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
MSL csgo Gaming PC Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
MSL csgo config
The Counter-Strike 2 config file of MSL csgo has been downloaded 77 times. Download MSL-csgo.cfg by clicking the download button below.
How to install MSL csgo cs2 config
1. Download MSL-csgo.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec MSL csgo.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec MSL csgo.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch | - |
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YouTube | - |
- | |
- | |
TikTok | - |
Steam | - |
Discord | - |
MSL csgo Settings
Monitor
Resolution | - |
Aspect Ratio | - |
Display Mode | - |
Brightness | - |
Color Mode | - |
Video Advanced
Global Shadow Quality | - |
Model / Texture Detail | - |
Texture Streaming | - |
Effect Detail | - |
Shader Detail | - |
Boost Player Contrast | - |
Multicore Rendering | - |
Multisampling Anti-Aliasing Mode | - |
FXAA Anti-Aliasing | - |
Texture Filtering Mode | - |
Wait for Vertical Sync | - |
Motion Blur | - |
Triple-Monitor Mode | - |
Use Uber Shaders | - |
Viewmodel
FOV | - |
Offset X | - |
Offset Y | - |
Offset Z | - |
Presetpos | - |
Shift Left Amt | - |
Shift Right Amt | - |
Recoil | - |
Righthand | - |
Viewmodel commands
Launch Options
Mouse
DPI | - |
Sensitivity | - |
eDPI | - |
Windows Sensitivity | - |
Zoom Sensitivity | - |
Raw Input | - |
Acceleration | - |
Crosshair
Draw Outline | - |
Alpha | - |
Color | - |
Blue | - |
Green | - |
Red | - |
Dot | - |
Gap | - |
Size | - |
Style | - |
Thickness | - |
Sniper | - |
Crosshair commands
cl_bob
Lower Amt | - |
Amt Lat | - |
Amt Vert | - |
Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of MSL csgo. The MSL csgo cs2 settings page has been viewed for 1.597 since it was added on 2016-10-22. The last time the settings of MSL csgo were on 2016-10-22. Visit the cs2 settings page to view more Counter-Strike 2 settings like MSL csgo or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# | Name | Country | Last Update | |
1 | Lithuania | 2013-03-28 | ||
2 | Sweden | 2016-11-20 | ||
3 | Hungary | 2014-10-10 | ||
4 | Germany | 2019-07-12 | ||
5 | France | 2013-03-29 |
Other Ukraine gaming settings
# | Name | Country | Last Update | |
1 | Ukraine | 2015-07-26 | ||
2 | Ukraine | 2012-07-25 | ||
3 | Ukraine | 2022-09-22 | ||
4 | Ukraine | 2019-05-30 | ||
5 | Ukraine | 2017-08-21 | ||
6 | Ukraine | 2019-03-09 | ||
7 | Ukraine | 2014-12-09 | ||
8 | Ukraine | 2011-08-07 | ||
9 | Ukraine | 2012-09-20 | ||
10 | Ukraine | 2020-08-27 |
MSL csgo CFG file
// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "80000"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "0.8"
p0se - Verdens bedste CFG
// PERSONAL
sensitivity "1.40"
zoom_sensitivity_ratio "0.8"
hud_fastswitch "1"
cl_righthand "0"
bind "t" "zb_teamcash"
cl_crosshair "1"
cl_legacy_crosshair_scale "1"
cl_legacy_crosshair_recoil "1"
cl_crosshairthickness "1.0"
cl_crosshairsize "3"
cl_scalecrosshair "1"
cl_crosshaircolor "5"
cl_crosshairscale "1200"
cl_crosshairusealpha "1"
cl_crosshairalpha "9999"
cl_dynamiccrosshair "0"
cl_observercrosshair "0"
cl_crosshairsize "3"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_b "255"
cl_autowepswitch "0"
cl_autohelp "0"
fps_max "900"
snd_mixahead "0.05"
volume "0.5"
// DECALS
r_decal_cullsize "0"
r_decals "50"
mp_decals "50"
// PERFORMANCE
mat_forceaniso "0"
mat_trilinear "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_shadowstate "0"
mat_queue_mode "2"
mat_monitorgamma "1.6"
// RAIN & WATER
r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
// ROPES
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
// MODELS
cl_minmodels "1"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_ragdoll_fade_time "1"
cl_wpn_sway_interp "0"
// BLOOD & VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// MISCELLANEOUS
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "1"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
props_break_max_pieces "0"
// BINDS
bind h "give weapon_smokegrenade"
bind j "give weapon_flashbang"
Bind F "noclip"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "q" "lastinv"
bind "MWHEELUP" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "e" "+use"
bind "y" "say"
bind "u" "say_team"
bind "k" "+voicerecord"
bind "b" "buymenu"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "m" "chooseteam"
bind "F1" "zb_teamcash"
bind "F5" "jpeg"
bind "MWHEELDOWN" "incrementvar cl_righthand 0 1 1"
bind "t" "zb_teamcash"
viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "80000"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "0.8"
p0se - Verdens bedste CFG
// PERSONAL
sensitivity "1.40"
zoom_sensitivity_ratio "0.8"
hud_fastswitch "1"
cl_righthand "0"
bind "t" "zb_teamcash"
cl_crosshair "1"
cl_legacy_crosshair_scale "1"
cl_legacy_crosshair_recoil "1"
cl_crosshairthickness "1.0"
cl_crosshairsize "3"
cl_scalecrosshair "1"
cl_crosshaircolor "5"
cl_crosshairscale "1200"
cl_crosshairusealpha "1"
cl_crosshairalpha "9999"
cl_dynamiccrosshair "0"
cl_observercrosshair "0"
cl_crosshairsize "3"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_b "255"
cl_autowepswitch "0"
cl_autohelp "0"
fps_max "900"
snd_mixahead "0.05"
volume "0.5"
// DECALS
r_decal_cullsize "0"
r_decals "50"
mp_decals "50"
// PERFORMANCE
mat_forceaniso "0"
mat_trilinear "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_shadowstate "0"
mat_queue_mode "2"
mat_monitorgamma "1.6"
// RAIN & WATER
r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
// ROPES
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
// MODELS
cl_minmodels "1"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_ragdoll_fade_time "1"
cl_wpn_sway_interp "0"
// BLOOD & VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// MISCELLANEOUS
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "1"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
props_break_max_pieces "0"
// BINDS
bind h "give weapon_smokegrenade"
bind j "give weapon_flashbang"
Bind F "noclip"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "q" "lastinv"
bind "MWHEELUP" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "e" "+use"
bind "y" "say"
bind "u" "say_team"
bind "k" "+voicerecord"
bind "b" "buymenu"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "m" "chooseteam"
bind "F1" "zb_teamcash"
bind "F5" "jpeg"
bind "MWHEELDOWN" "incrementvar cl_righthand 0 1 1"
bind "t" "zb_teamcash"
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