nico cs2 settings, config & cfg 2015
Full Name | - |
Nickname | nico |
Birthday | - |
Nationality | Denmark |
Game | Counter-Strike 2 |
Since | 2015-01-13 |
Last Update | 2015-01-13 |
Navigation
nico Gear |
nico Setup |
nico Config |
nico Settings |
nico screenshot
nico Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
nico Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
nico config
The Counter-Strike 2 config file of nico has been downloaded 414 times. Download config.cfg by clicking the download button below.
How to install nico cs2 config
1. Download config.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec nico.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec nico.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch | - |
- | |
YouTube | - |
- | |
- | |
TikTok | - |
Steam | - |
Discord | - |
nico Settings
Monitor
Resolution | - |
Aspect Ratio | - |
Display Mode | - |
Brightness | - |
Color Mode | - |
Video Advanced
Global Shadow Quality | - |
Model / Texture Detail | - |
Texture Streaming | - |
Effect Detail | - |
Shader Detail | - |
Boost Player Contrast | - |
Multicore Rendering | - |
Multisampling Anti-Aliasing Mode | - |
FXAA Anti-Aliasing | - |
Texture Filtering Mode | - |
Wait for Vertical Sync | - |
Motion Blur | - |
Triple-Monitor Mode | - |
Use Uber Shaders | - |
Viewmodel
FOV | - |
Offset X | - |
Offset Y | - |
Offset Z | - |
Presetpos | - |
Shift Left Amt | - |
Shift Right Amt | - |
Recoil | - |
Righthand | - |
Viewmodel commands
Launch Options
Mouse
DPI | - |
Sensitivity | - |
eDPI | - |
Windows Sensitivity | - |
Zoom Sensitivity | - |
Raw Input | - |
Acceleration | - |
Crosshair
Draw Outline | - |
Alpha | - |
Color | - |
Blue | - |
Green | - |
Red | - |
Dot | - |
Gap | - |
Size | - |
Style | - |
Thickness | - |
Sniper | - |
Crosshair commands
cl_bob
Lower Amt | - |
Amt Lat | - |
Amt Vert | - |
Cycle | - |
cl_bob commands
HUD
Radar
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of nico. The nico cs2 settings page has been viewed for 2.107 since it was added on 2015-01-13. The last time the settings of nico were on 2015-01-13. Visit the cs2 settings page to view more Counter-Strike 2 settings like nico or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# | Name | Country | Last Update | |
1 | Hungary | 2019-09-29 | ||
2 | Russia | 2016-10-22 | ||
3 | Denmark | 2016-02-07 | ||
4 | Canada | 2016-10-22 | ||
5 | Brazil | 2022-10-17 |
Other Denmark gaming settings
# | Name | Country | Last Update | |
1 | Denmark | 2013-01-28 | ||
2 | Denmark | 2024-02-01 | ||
3 | Denmark | 2015-01-13 | ||
4 | Denmark | 2024-02-08 | ||
5 | Denmark | 2011-11-22 | ||
6 | Denmark | 2022-08-30 | ||
7 | Denmark | 2013-01-27 | ||
8 | Denmark | 2012-07-06 | ||
9 | Denmark | 2012-02-08 | ||
10 | Denmark | 2016-10-22 |
nico CFG file
// Cvars Value for cvar
unbindall
//Net Indstillinger
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
//Server Indstillinger
sv_nomvp "1"
sv_nonemesis "1"
sv_nostats "1"
sv_disablefreezecam "1"
cl_disablefreezecam "1"
// Grafik
mat_forceaniso "0"
mat_trilinear "1"
mat_clipz "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_bloomscale "0"
mat_hdr_level "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_reducefillrate "1"
mat_hdr_enabled "0"¨
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_vsync "0"
mat_shadowstate "0"
mat_picmip "2"
// Regn/Vand
r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "1"
r_propsmaxdist "0"
r_worldlights "2"
r_renderoverlayfragment "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_lod_noupdate "1"
r_flex "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_dopixelvisibility "0"
r_occlusion "0"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_lightaverage "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_decals "75"
r_decal_cullsize "0"
mp_decals "75"
//Andet
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
cl_logofile "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_peaks_window "0"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
gl_clear "1"
r_fastzreject "-1"
r_updaterefracttexture "0"
r_DoCovertTransitions "1"
mat_colorcorrection "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
lod_enable "1"
flex_smooth "0"
muzzleflash_light "0"
lod_TransitionDist "0"
net_showevents "0"
showhitlocation "1"
commentary_firstrun "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
closecaption "0"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
prop_active_gib_limit "0"
adsp_debug "0"
//Radar Indstillinger
cl_radartype "1"
cl_radaralpha "255"
cl_radartype "1"
//Lyd Indstillinger
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "1"
dsp_slow_cpu "0"
dsp_spatial "1"
dsp_speaker "50"
dsp_volume "2"
dsp_water "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
//Ropes
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_shake "0"
//Models
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//Blod Indstillinger
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//Other
props_break_max_pieces "0"
datacachesize "64"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "0"
//Bindings
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+ USE"
bind "f" " USE weapon_flashbang"
bind "g" "
DROP"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+ RELOAD"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind " Y" "messagemode"
bind "z" "radio1"
bind "F5" "screenshot"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
// Personal settings
sensitivity "4"
zoom_sensitivity_ratio "1.5"
volume "1"
fps_max "0"
net_graph "1"
cl_shoWfps "1"
jpeg_quality "100"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_forceaniso "0"
mat_aaquality "0"
cl_crosshairscale "1200"
cl_crosshaircolor "3"
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_dynamiccrosshair "1"
cl_righthand "0"
hud_fastswitch "1"
cl_autowepswitch "0"
hud_centerid "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "3"
r_lod "2"
r_rootlod "2"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
// Binds -_^
bindtoggle "Alt" "cl_righthand "1"
bind "\" "toggleconsole"
bind "tab" "+showscores"
bind "F3" "buy deagle"
bind "F4" "buy vest"
bind "F5" "buy buy vest ; buy vesthelm"
bind "F6" "buy hegrenade"
bind "F7" "buy flashbang"
bind "F8" "buy smokegrenade"
bind "F9" "buy defuser"
bind "F10" "jpeg"
zoom_sensitivity_ratio 1.5
sensitivity 0.85
bind "mwheeldown" "+jump"
bind "mwheelup" "+reload"
bind "l" "say_team DENIED!"
net_graph 0
volume 0.2
r_staticprop_lod 3
fps_max 300
cl_cmdrate 128
cl_updaterate 128
rate 128000
cl_cmdrate 128
cl_updaterate 128
cl_interp 0
clear
echo Nico CFG
unbindall
//Net Indstillinger
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
//Server Indstillinger
sv_nomvp "1"
sv_nonemesis "1"
sv_nostats "1"
sv_disablefreezecam "1"
cl_disablefreezecam "1"
// Grafik
mat_forceaniso "0"
mat_trilinear "1"
mat_clipz "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_bloomscale "0"
mat_hdr_level "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_reducefillrate "1"
mat_hdr_enabled "0"¨
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_vsync "0"
mat_shadowstate "0"
mat_picmip "2"
// Regn/Vand
r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "1"
r_propsmaxdist "0"
r_worldlights "2"
r_renderoverlayfragment "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_lod_noupdate "1"
r_flex "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_dopixelvisibility "0"
r_occlusion "0"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_lightaverage "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_decals "75"
r_decal_cullsize "0"
mp_decals "75"
//Andet
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
cl_logofile "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_peaks_window "0"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
gl_clear "1"
r_fastzreject "-1"
r_updaterefracttexture "0"
r_DoCovertTransitions "1"
mat_colorcorrection "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
lod_enable "1"
flex_smooth "0"
muzzleflash_light "0"
lod_TransitionDist "0"
net_showevents "0"
showhitlocation "1"
commentary_firstrun "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
closecaption "0"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
prop_active_gib_limit "0"
adsp_debug "0"
//Radar Indstillinger
cl_radartype "1"
cl_radaralpha "255"
cl_radartype "1"
//Lyd Indstillinger
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "1"
dsp_slow_cpu "0"
dsp_spatial "1"
dsp_speaker "50"
dsp_volume "2"
dsp_water "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
//Ropes
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_shake "0"
//Models
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//Blod Indstillinger
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//Other
props_break_max_pieces "0"
datacachesize "64"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "0"
//Bindings
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+ USE"
bind "f" " USE weapon_flashbang"
bind "g" "
DROP"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+ RELOAD"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind " Y" "messagemode"
bind "z" "radio1"
bind "F5" "screenshot"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
// Personal settings
sensitivity "4"
zoom_sensitivity_ratio "1.5"
volume "1"
fps_max "0"
net_graph "1"
cl_shoWfps "1"
jpeg_quality "100"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_forceaniso "0"
mat_aaquality "0"
cl_crosshairscale "1200"
cl_crosshaircolor "3"
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_dynamiccrosshair "1"
cl_righthand "0"
hud_fastswitch "1"
cl_autowepswitch "0"
hud_centerid "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "3"
r_lod "2"
r_rootlod "2"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
// Binds -_^
bindtoggle "Alt" "cl_righthand "1"
bind "\" "toggleconsole"
bind "tab" "+showscores"
bind "F3" "buy deagle"
bind "F4" "buy vest"
bind "F5" "buy buy vest ; buy vesthelm"
bind "F6" "buy hegrenade"
bind "F7" "buy flashbang"
bind "F8" "buy smokegrenade"
bind "F9" "buy defuser"
bind "F10" "jpeg"
zoom_sensitivity_ratio 1.5
sensitivity 0.85
bind "mwheeldown" "+jump"
bind "mwheelup" "+reload"
bind "l" "say_team DENIED!"
net_graph 0
volume 0.2
r_staticprop_lod 3
fps_max 300
cl_cmdrate 128
cl_updaterate 128
rate 128000
cl_cmdrate 128
cl_updaterate 128
cl_interp 0
clear
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