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nico cs2 settings, config & cfg 2015

Full Name -
Nickname nico
Birthday -
Nationality DenmarkDenmark
Game Counter-Strike 2Counter-Strike 2
Since 2015-01-13
Last Update 2015-01-13
nico screenshot

nico Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

nico Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

nico config

The Counter-Strike 2 config file of nico has been downloaded 414 times. Download config.cfg by clicking the download button below.
How to install nico cs2 config
1. Download config.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec nico.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

nico Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of nico. The nico cs2 settings page has been viewed for 2.107 since it was added on 2015-01-13. The last time the settings of nico were on 2015-01-13. Visit the cs2 settings page to view more Counter-Strike 2 settings like nico or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2HungaryHungary2019-09-29
2cs2RussiaRussia2016-10-22
3cs2DenmarkDenmark2016-02-07
4cs2CanadaCanada2016-10-22
5cs2BrazilBrazil2022-10-17
Other Denmark gaming settings
# Name Country Last Update
1cod4DenmarkDenmark2013-01-28
2cs2DenmarkDenmark2024-02-01
3cs2DenmarkDenmark2015-01-13
4lolDenmarkDenmark2024-02-08
5lolDenmarkDenmark2011-11-22
6cs2DenmarkDenmark2022-08-30
7cs2DenmarkDenmark2013-01-27
8cssDenmarkDenmark2012-07-06
9cssDenmarkDenmark2012-02-08
10cs2DenmarkDenmark2016-10-22
nico CFG file
// Cvars Value for cvar
unbindall

//Net Indstillinger

rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"

//Server Indstillinger

sv_nomvp "1"
sv_nonemesis "1"
sv_nostats "1"
sv_disablefreezecam "1"
cl_disablefreezecam "1"

// Grafik

mat_forceaniso "0"
mat_trilinear "1"
mat_clipz "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_bloomscale "0"
mat_hdr_level "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_reducefillrate "1"
mat_hdr_enabled "0"¨
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_vsync "0"
mat_shadowstate "0"
mat_picmip "2"

// Regn/Vand

r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "1"
r_propsmaxdist "0"
r_worldlights "2"
r_renderoverlayfragment "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_lod_noupdate "1"
r_flex "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_dopixelvisibility "0"
r_occlusion "0"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_lightaverage "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"

r_decals "75"
r_decal_cullsize "0"
mp_decals "75"

//Andet

cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
cl_logofile "0"

budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_peaks_window "0"

texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"

gl_clear "1"

r_fastzreject "-1"
r_updaterefracttexture "0"
r_DoCovertTransitions "1"
mat_colorcorrection "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"

lod_enable "1"
flex_smooth "0"
muzzleflash_light "0"
lod_TransitionDist "0"
net_showevents "0"
showhitlocation "1"
commentary_firstrun "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
closecaption "0"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
prop_active_gib_limit "0"
adsp_debug "0"

//Radar Indstillinger

cl_radartype "1"
cl_radaralpha "255"
cl_radartype "1"

//Lyd Indstillinger

snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "1"
dsp_slow_cpu "0"
dsp_spatial "1"
dsp_speaker "50"
dsp_volume "2"
dsp_water "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"

//Ropes

rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_shake "0"

//Models

g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"

//Blod Indstillinger

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//Other

props_break_max_pieces "0"
datacachesize "64"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "0"

//Bindings

unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+ USE"
bind "f" " USE weapon_flashbang"
bind "g" "
DROP"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+ RELOAD"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind " Y" "messagemode"
bind "z" "radio1"
bind "F5" "screenshot"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"

// Personal settings

sensitivity "4"
zoom_sensitivity_ratio "1.5"
volume "1"

fps_max "0"
net_graph "1"
cl_shoWfps "1"
jpeg_quality "100"

mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_forceaniso "0"

mat_aaquality "0"

cl_crosshairscale "1200"
cl_crosshaircolor "3"
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_dynamiccrosshair "1"

cl_righthand "0"
hud_fastswitch "1"
cl_autowepswitch "0"
hud_centerid "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "3"


r_lod "2"
r_rootlod "2"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"






// Binds -_^

bindtoggle "Alt" "cl_righthand "1"
bind "\" "toggleconsole"
bind "tab" "+showscores"
bind "F3" "buy deagle"
bind "F4" "buy vest"
bind "F5" "buy buy vest ; buy vesthelm"
bind "F6" "buy hegrenade"
bind "F7" "buy flashbang"
bind "F8" "buy smokegrenade"
bind "F9" "buy defuser"
bind "F10" "jpeg"

zoom_sensitivity_ratio 1.5
sensitivity 0.85
bind "mwheeldown" "+jump"
bind "mwheelup" "+reload"
bind "l" "say_team DENIED!"
net_graph 0
volume 0.2
r_staticprop_lod 3



fps_max 300
cl_cmdrate 128
cl_updaterate 128
rate 128000
cl_cmdrate 128
cl_updaterate 128
cl_interp 0

clear

echo Nico CFG
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